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Current Known Bugs list

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Re: Current Known Bugs list

Postby Sloth » 02 Nov 2011, 12:45

SoulStorm wrote:So it is, sorry about that. I was habituated to playing the ability from the card. And yes, the flashback menu definitely needs a new name.
Yes. Do you have any good ideas?

"Other Abilities"?
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Re: Current Known Bugs list

Postby SoulStorm » 02 Nov 2011, 13:34

How about meta-zone? That's what it is right, a place from which to play cards from other zones? It's also enabled by cards that change the metagame.
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Re: Current Known Bugs list

Postby s1886x » 02 Nov 2011, 18:36

I cast Wolfbriar Elemental in the latest Beta:

This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.1.6, build ID 11247

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
at forge.card.trigger.Trigger_SpellAbilityCast.performTest(Trigger_SpellAbilityCast.java:62)
at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:381)
at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:333)
at forge.MagicStack.add(MagicStack.java:573)
at forge.MagicStack.addAndUnfreeze(MagicStack.java:133)
at forge.card.spellability.SpellAbility_Requirements.addAbilityToStack(SpellAbility_Requirements.java:187)
at forge.card.spellability.SpellAbility_Requirements.finishPaying(SpellAbility_Requirements.java:143)
at forge.card.cost.Cost_Payment.payCost(Cost_Payment.java:160)
at forge.card.cost.Cost_Payment.paidCost(Cost_Payment.java:130)
at forge.card.cost.CostMana$2.done(CostMana.java:263)
at forge.card.cost.CostMana$2.selectCard(CostMana.java:237)
at forge.GuiInput.selectCard(GuiInput.java:83)
at forge.GuiDisplay4$18.mousePressed(GuiDisplay4.java:578)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby Eowin » 02 Nov 2011, 19:11

Something is wrong with Clone. I think, if I have Clone in my starting hand and casted it in the match before, Forge counts it as two cards (Hand: 7, can see only 6 cards).
If I cast Clone, it's still in my hand, and I cannot play it.
(Forge 1.1.6)
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Re: Current Known Bugs list

Postby SoulStorm » 02 Nov 2011, 22:59

. Overburden doesn't return lands to hand anymore. Yikes, I've been revisiting some of my old favorite decks only to find out that the cards in them don't work anymore. It's a conspiracy I tell you! :shock: 8-[
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Re: Current Known Bugs list

Postby s1886x » 03 Nov 2011, 00:19

I sacrificed Sword of the Meek to Thopter Foundry once and it worked fine. I tried it again and this happened:

This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.1.6, build ID 11247

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at forge.GameAction.checkStateEffects(GameAction.java:739)
at forge.GameAction.checkStateEffects(GameAction.java:641)
at forge.card.spellability.SpellAbility_Requirements.finishPaying(SpellAbility_Requirements.java:147)
at forge.card.cost.Cost_Payment.payCost(Cost_Payment.java:160)
at forge.card.cost.Cost_Payment.paidCost(Cost_Payment.java:130)
at forge.card.cost.CostSacrifice$1.done(CostSacrifice.java:217)
at forge.card.cost.CostSacrifice$1.selectCard(CostSacrifice.java:206)
at forge.GuiInput.selectCard(GuiInput.java:83)
at forge.GuiDisplay4$18.mousePressed(GuiDisplay4.java:578)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby Sloth » 03 Nov 2011, 07:26

SoulStorm wrote:. Overburden doesn't return lands to hand anymore. Yikes, I've been revisiting some of my old favorite decks only to find out that the cards in them don't work anymore. It's a conspiracy I tell you! :shock: 8-[
Fixed! Thanks SoulStorm.

s1886x wrote:I sacrificed Sword of the Meek to Thopter Foundry once and it worked fine. I tried it again and this happened:
Already fixed in the developer version.
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Re: Current Known Bugs list

Postby goonjamin » 03 Nov 2011, 13:21

svn r11717 - Received the following crash dump when playing Beacon of Tomorrows (was targeting myself). Also included a screen shot to see what else was in play at the time.

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.1.7-SNAPSHOT-r0000

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.AllZone.isCardInZone(AllZone.java:521)
   at forge.Card.isInZone(Card.java:8105)
   at forge.MagicStack.removeCardFromStack(MagicStack.java:958)
   at forge.MagicStack.finishResolving(MagicStack.java:978)
   at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2296)
   at forge.MagicStack.resolveStack(MagicStack.java:865)
   at forge.Phase.passPriority(Phase.java:809)
   at forge.ComputerAIGeneral.stackResponse(ComputerAIGeneral.java:520)
   at forge.ComputerAIGeneral.stackNotEmpty(ComputerAIGeneral.java:460)
   at forge.gui.input.InputControl.updateInput(InputControl.java:242)
   at forge.GuiInput.update(GuiInput.java:34)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:21)
   at forge.gui.input.InputControl.resetInput(InputControl.java:129)
   at forge.Phase.passPriority(Phase.java:798)
   at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:54)
   at forge.GuiInput.selectButtonOK(GuiInput.java:68)
   at forge.GuiDisplay.okButtonActionPerformed(GuiDisplay.java:1416)
   at forge.GuiDisplay.access$2500(GuiDisplay.java:105)
   at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1136)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Attachments
Untitled.jpg
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Re: Current Known Bugs list

Postby Sloth » 03 Nov 2011, 16:30

goonjamin wrote:svn r11717 - Received the following crash dump when playing Beacon of Tomorrows (was targeting myself). Also included a screen shot to see what else was in play at the time.
Fixed! Thanks goonjamin.
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Re: Current Known Bugs list

Postby Hendrik1987 » 03 Nov 2011, 18:47

Sloth wrote:
Hendrik1987 wrote:I don't know how many of these are already known but I experienced the following stuff:

-Memory Jar's effect freezes my game when the original cards are returned from exile
Did you use the latest beta? It works in the developer version and I think there were some changes in this area.

Hendrik1987 wrote:-Multiple Sphere effects (Lodstone Golem, Thorn of Amethyst) on the battlefield also tend to freeze games
We have some problems with cost change effects. If you experience this again, please give us more details.

Hendrik1987 wrote:-The old combo with Animate Dead and Worldgorer Dragon does not work. Animate Dead is not returned from exile and the
game crashes.
Animate Dead and Dance of the Dead are still hardcoded and won't interact correctly in every situation.
Thx, new beta version cured all of my problems. Nontheless, I encountered a new bug. I had Hero of Bladehold, two Mirran Crusaders, Elspeth and a lot of tokens on the table. Attacking with Hero of Bladehold only puts one soldier token into play and lets the mana pool attack (cf. supplementary picture).
Attachments
bug.jpg
Hero of Bladehold lets the mana pool attack
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Re: Current Known Bugs list

Postby friarsol » 04 Nov 2011, 03:31

AI Cast Skeletonize on one of my creatures. Got a Skeleton token. Then he attacked and I blocked with a creature killing both. He got two more tokens for that. Those extra tokens should not have happened.
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Re: Current Known Bugs list

Postby slapshot5 » 04 Nov 2011, 04:22

Hendrik1987 wrote: and lets the mana pool attack (cf. supplementary picture).
That wins my bug of the month award!

-slapshot5
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Re: Current Known Bugs list

Postby Hendrik1987 » 04 Nov 2011, 06:01

slapshot5 wrote:That wins my bug of the month award!

-slapshot5
Well, it goes on: The AI blocks the mana pool which is then "destroyed" (don't know if it went to the yard or not). But that in particular might not count as a bug since the mana pool has neither power nor toughness.
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Re: Current Known Bugs list

Postby s1886x » 05 Nov 2011, 00:04

when i didn't pay the echo cost for Mogg War Marshal and he went to the graveyard, i didn't get a goblin token right away. It happened after the next time i clicked ok, though there was nothing on the stack. not sure if it's even a glitch really
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Re: Current Known Bugs list

Postby Iran » 05 Nov 2011, 04:06

I have Howlpack Alpha on the battlefield and I cast Cackling Counterpart on it. My Howlpack Alpha transform in Mayor of the Avabruck (this is wrong) and the token of Howlpack Alpha created by Cackling doesn't have picture.


Edit : The Same thing happens with Rite of Replication, but I target Howlpack of Estwald (then it transform in Villager of Estwald) and the tokens doen't have picture
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