Feature Requests Thread
by mtgrares
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Re: Feature Requests Thread
by timmermac » 02 Nov 2011, 04:47
It's been implemented for quite some time. Hover over the card that grants the ability and the revealed card is displayed in the text card description.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Feature Requests Thread
by moomarc » 02 Nov 2011, 05:39
That only reveals the name of the revealed card which unfortunately doesn't help much if you're not familiar with it.timmermac wrote:It's been implemented for quite some time. Hover over the card that grants the ability and the revealed card is displayed in the text card description.
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Re: Feature Requests Thread
by timmermac » 03 Nov 2011, 15:20
If I don't know the card, I'll open up an internet window and pull up Gatherer.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Feature Requests Thread
by sagephoenix » 03 Nov 2011, 19:26
I suppose it's not a necessary feature so it doesn't need to be implemented immediately. Would it would make things faster (like not having to load gatherer) which would allow more gameplay.timmermac wrote:If I don't know the card, I'll open up an internet window and pull up Gatherer.
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Re: Feature Requests Thread
by sagephoenix » 11 Nov 2011, 23:27
I realize this has been requested before, but I STRONGLY suggest continued work on Commander support for Forge. I know it's being worked on and I really am excited for it's release.
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Re: Feature Requests Thread
by WompWomp » 12 Nov 2011, 02:36
Don't know how much of a pain this would be to implement, but some mechanic for trading a card in quest mode for the same card from another set would be swell. For some reason it drives me mad when I have four Dark Rituals in four separate piles because they're all from different sets. I like having different art pop up in the deck, and I really like that a card's set is tracked now, but it makes it even harder to sort and deal with your card collection in quest mode which, even without this issue, can become rather beastly. Alternatively a check-box that stacks or un-stacks cards from different sets would work, which is how MTGO deals with it.
Re: Feature Requests Thread
by Accountancy » 12 Nov 2011, 08:37
With the deck generator, someone seems to have removed the original mode, does anyone know about this?
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Re: Feature Requests Thread
by lazylockie » 13 Nov 2011, 14:44
I support this.WompWomp wrote:Don't know how much of a pain this would be to implement, but some mechanic for trading a card in quest mode for the same card from another set would be swell. For some reason it drives me mad when I have four Dark Rituals in four separate piles because they're all from different sets. I like having different art pop up in the deck, and I really like that a card's set is tracked now, but it makes it even harder to sort and deal with your card collection in quest mode which, even without this issue, can become rather beastly. Alternatively a check-box that stacks or un-stacks cards from different sets would work, which is how MTGO deals with it.
Anyway, is there any plans on re-implementing the "Stack size" and "Stack offset"? The offset currently is too small especially when attacking/blocking with tokens.
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Re: Feature Requests Thread
by Nordos » 13 Nov 2011, 14:49
I, too, would like to see such kind of feature. It just helps alot when building decks in quest mode, and when not having set pictures, it is simple annoyinglazylockie wrote:I support this.WompWomp wrote:Don't know how much of a pain this would be to implement, but some mechanic for trading a card in quest mode for the same card from another set would be swell. For some reason it drives me mad when I have four Dark Rituals in four separate piles because they're all from different sets. I like having different art pop up in the deck, and I really like that a card's set is tracked now, but it makes it even harder to sort and deal with your card collection in quest mode which, even without this issue, can become rather beastly. Alternatively a check-box that stacks or un-stacks cards from different sets would work, which is how MTGO deals with it.
Anyway, is there any plans on re-implementing the "Stack size" and "Stack offset"? The offset currently is too small especially when attacking/blocking with tokens.

Re: Feature Requests Thread
by Accountancy » 14 Nov 2011, 12:59
As of at least a few days the deck generator only gives you the option to make the newer decks, can we get the (original) mode back please?
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Re: Feature Requests Thread
by timmermac » 14 Nov 2011, 17:21
Already fixed. See http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=5758Accountancy wrote:As of at least a few days the deck generator only gives you the option to make the newer decks, can we get the (original) mode back please?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Feature Requests Thread
by jendave » 14 Nov 2011, 18:32
I added them back to the menu as well, but there is a bug with the 5 color deck generator. It complains of 61 cards instead of 60.
Re: Feature Requests Thread
by moomarc » 15 Nov 2011, 10:53
Is there any chance that we could add something like Targeted$ True to GainsControl AF? Basically it would act as a conditional check to see if the NewController has Shroud and would make Dormant Gomazoa trigger (its the only card - besides an Archenemy scheme - that is triggered by a player being targeted). There's 11 cards that could be scripted then (we have 2 already but they have this bit hardcoded it seems).
I've tried
I've tried
- Code: Select all
A:AB$ GainControl | Cost$ Sac<1/Creature> | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NewController$ Opponent | SpellDescription$ Target opponent gains control of CARDNAME.
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Re: Feature Requests Thread
by Sloth » 15 Nov 2011, 11:13
No problem. I'm working on it.moomarc wrote:Is there any chance that we could add something like Targeted$ True to GainsControl AF? Basically it would act as a conditional check to see if the NewController has Shroud and would make Dormant Gomazoa trigger (its the only card - besides an Archenemy scheme - that is triggered by a player being targeted). There's 11 cards that could be scripted then (we have 2 already but they have this bit hardcoded it seems).
I've triedbut basically it seems that the ValidTgts overwrites the Defined card because the stack description has "gains control of ." instead of "gains control of Jinxed Idol."
- Code: Select all
A:AB$ GainControl | Cost$ Sac<1/Creature> | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NewController$ Opponent | SpellDescription$ Target opponent gains control of CARDNAME.
EDIT: Done! I've tried to match the syntax to your example (Difference: NewController will always be the targeted player and the NewController parameter should be omitted).
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Re: Feature Requests Thread
by moomarc » 15 Nov 2011, 15:45
@ Sloth: Okay... I've done Jinxed Ring and Jinxed Choker for now (in addition to the Jinxed Idol you added). On further testing everything works perfectly for the human player but it doesn't seem to for the AI opponent. He never tries to activate any of their change owner abilities even though I've added IsCurse$ True. Its easiest to see at the end of the opponent's turn with Jinxed Choker on it's side, the EOT trigger (which forces it to target an opponent) goes on the stack with Targeting (Error), so I'm not sure if it can't select me as target opponent for some reason or if it's something else. The only ability it uses is the remove counter ability of the choker (which is good seeing as it's stuck on his side) but this takes preference over any other spell. Is there any AILogic I can add?Sloth wrote:No problem. I'm working on it.moomarc wrote:Is there any chance that we could add something like Targeted$ True to GainsControl AF? Basically it would act as a conditional check to see if the NewController has Shroud and would make Dormant Gomazoa trigger (its the only card - besides an Archenemy scheme - that is triggered by a player being targeted). There's 11 cards that could be scripted then (we have 2 already but they have this bit hardcoded it seems).
I've triedbut basically it seems that the ValidTgts overwrites the Defined card because the stack description has "gains control of ." instead of "gains control of Jinxed Idol."
- Code: Select all
A:AB$ GainControl | Cost$ Sac<1/Creature> | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NewController$ Opponent | SpellDescription$ Target opponent gains control of CARDNAME.
EDIT: Done! I've tried to match the syntax to your example (Difference: NewController will always be the targeted player and the NewController parameter should be omitted).
- Jinxed Ring | Open
- Name:Jinxed Ring
ManaCost:2
Types:Artifact
Text:no text
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Permanent.nonToken+YouOwn | Execute$ TrigDamage | TriggerZones$ Battlefield | IsCurse$ True | TriggerDescription$ Whenever a nontoken permanent is put into your graveyard from the battlefield, CARDNAME deals 1 damage to you.
SVar:TrigDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1
A:AB$ GainControl | Cost$ Sac<1/Creature> | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SpellDescription$ Target opponent gains control of CARDNAME. (This effect lasts indefinitely.)
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/jinxed_ring.jpg
End
- Jinxed Idol | Open
- Name:Jinxed Idol
ManaCost:2
Types:Artifact
Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 2 damage to you.
SVar:TrigDamage:DB$ DealDamage | Defined$ You | NumDmg$ 2
A:AB$ GainControl | Cost$ Sac<1/Creature> | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | IsCurse$ True | SpellDescription$ Target opponent gains control of CARDNAME.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/jinxed_idol.jpg
SetInfo:M11|Rare|http://magiccards.info/scans/en/m11/208.jpg
SetInfo:TMP|Rare|http://magiccards.info/scans/en/tp/283.jpg
Oracle:At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.\nSacrifice a creature: Target opponent gains control of Jinxed Idol.
End
- Jinxed Choker | Open
- Name:Jinxed Choker
ManaCost:3
Types:Artifact
Text:no text
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ ChangeControl | TriggerDescription$ At the beginning of your end step, target opponent gains control of CARDNAME and puts a charge counter on it.
SVar:ChangeControl:AB$GainControl | Cost$ 0 | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | IsCurse$ True | SubAbility$ PutCounter | SpellDescription$ Target opponent gains control of CARDNAME.
SVar:PutCounter:DB$PutCounter | Cost$ 3 | CounterType$ CHARGE | CounterNum$ 1
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals damage to you equal to the number of charge counters on it.
SVar:TrigDamage:DB$ DealDamage | Defined$ You | NumDmg$ X
SVar:X:Count$CardCounters.CHARGE
A:AB$ PutCounter | Cost$ 3 | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.
A:AB$ RemoveCounter | Cost$ 3 | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Remove a charge counter from CARDNAME.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/jinxed_choker.jpg
End
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