Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by gos » 13 Nov 2011, 12:49
My opponent copied Walker of the Grove with Spitting Image and then blocked the original with the copy. They both died, but only I received an Elemental token.
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Re: Current Known Bugs list
by gos » 13 Nov 2011, 14:19
My opponent stole my Mitotic Slime (with Confiscate). When it died, I got the Ooze tokens.
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Re: Current Known Bugs list
by serrasmurf » 13 Nov 2011, 16:33
here's the crash report while running forge with "forgetest"Hellfish wrote:Was the error report exactly the same?
this is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
Buffers have not been created
Version:
Forge version 1.1.7-r11770
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_20 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.IllegalStateException: Buffers have not been created
at sun.awt.windows.WComponentPeer.getBackBuffer(Unknown Source)
at java.awt.Component$FlipBufferStrategy.getBackBuffer(Unknown Source)
at java.awt.Component$FlipBufferStrategy.updateInternalBuffers(Unknown Source)
at java.awt.Component$FlipBufferStrategy.revalidate(Unknown Source)
at java.awt.Component$FlipBufferStrategy.revalidate(Unknown Source)
at java.awt.Component$FlipBufferStrategy.getDrawGraphics(Unknown Source)
at javax.swing.BufferStrategyPaintManager.prepare(Unknown Source)
at javax.swing.BufferStrategyPaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
at java.awt.Container.paint(Unknown Source)
at java.awt.Window.paint(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list
by friarsol » 13 Nov 2011, 17:11
serrasmurf, what part of Forge were you in when this crash occurred? Anything specific that you were doing? I know this has been reported a handful of times, but it's a hard thing to track down.
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Re: Current Known Bugs list
by serrasmurf » 13 Nov 2011, 18:31
just playing quest (fantasy), after I win game 1, immediately after I click OK on the window that pops up after your win (telling you the score is 1-0.....)friarsol wrote:serrasmurf, what part of Forge were you in when this crash occurred? Anything specific that you were doing? I know this has been reported a handful of times, but it's a hard thing to track down.
I think it started 2 versions ago.
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Re: Current Known Bugs list
by arkart » 14 Nov 2011, 07:21
Casting Slow Motion on opponent's Narcomoeba tapped his Undiscovered Paradise and tropical island during upkeep but also killed Narcobmoeba and bounced Undiscovered Paradise at the same time. Undiscovered Paradise went away immediately instead of during untap phase, too.
Re: Current Known Bugs list
by Accountancy » 14 Nov 2011, 12:56
Computer targeted itself with Hellhole Rats
Goblin Charbelcher seems to leave the cards on top of the library.
Goblin Charbelcher seems to leave the cards on top of the library.
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Re: Current Known Bugs list
by sagephoenix » 14 Nov 2011, 15:48
There's a problem with how Adaptive Automaton works. When it enters the battlefield, it's supposed to already be the creature type you choose and trigger things like Champion of the Parish. Adaptive Automaton says "as" it enters, not after it enters. Here is a ruling from a Level 2 Judge about it.
Q: If I have a Champion of the Parish out, and I then cast an Adaptive Automaton and name "Human", does the Automaton enter the battlefield as a Human (triggering Champion), or has it already entered the battlefield as a Construct and I am choosing afterward?
A: Since you choose a creature type as Adaptive Automaton enters the battlefield, it's a Human by the time it would trigger Champion of the Parish's ability, so it does! Your Champion will get a +1/+1 counter, and another +1/+1 bonus since it's a Human as well.
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Re: Current Known Bugs list
by Sloth » 14 Nov 2011, 21:39
Fixed! Thanks Iran.Iran wrote:I think that Remembrance doesn't work, because when a creature dies and goes to graveyard, I could not search in my library for a copy of that creature card. (Exists a copy of that creature card in my librarie)
In a quick test the AI targeted me.Accountancy wrote:Computer targeted itself with Hellhole Rats
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Re: Current Known Bugs list
by moomarc » 15 Nov 2011, 08:32
There's a problem with effect for Skeletonize. Instead of creating tokens only when cards on the remembered list die, one is created when any creature dies while the effect is in play. I tried fixing the obvious mistake in the script (isRemembered -> IsRemembered) but that didn't help either.
Also a small implementation error in Imperial Edict. In the current script the opponent sacrifices a creature of it's choice rather than that creature being destroyed. I think its just one of those wordings that Forge can't quite handle properly yet.
Also a small implementation error in Imperial Edict. In the current script the opponent sacrifices a creature of it's choice rather than that creature being destroyed. I think its just one of those wordings that Forge can't quite handle properly yet.
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Re: Current Known Bugs list
by gos » 15 Nov 2011, 20:44
My opponent controlled a Bogardan Lancer, with a +1/+1 counter from bloodthirst. I killed it on my turn with a Volcanic Hammer, but my opponent sacrificed an Angelic Renewal to save it. It returned with a +1/+1 counter even though I had taken no damage that turn.
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Re: Current Known Bugs list
by Sloth » 16 Nov 2011, 09:17
Fixed! Thanks moomarc. (There were four errors in the script btw).moomarc wrote:There's a problem with effect for Skeletonize. Instead of creating tokens only when cards on the remembered list die, one is created when any creature dies while the effect is in play. I tried fixing the obvious mistake in the script (isRemembered -> IsRemembered) but that didn't help either.
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Re: Current Known Bugs list
by Accountancy » 16 Nov 2011, 10:50
Computer used Garruk, Veil-Cursed's second ability with no creatures to sacrifice and still got a Wurmcoil Engine.
Snapcaster Mage's ability doesn't end at end of turn.
There's some sort of bug with the way Burning Vengeance and Desperate Ravings work together, it's infrequent and I have no idea why it's happening, but every now and then it will skip a trigger and then the trigger will often happen with a later flashback.
Snapcaster Mage's ability doesn't end at end of turn.
There's some sort of bug with the way Burning Vengeance and Desperate Ravings work together, it's infrequent and I have no idea why it's happening, but every now and then it will skip a trigger and then the trigger will often happen with a later flashback.
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Re: Current Known Bugs list
by Sloth » 16 Nov 2011, 11:41
Fixed! Thanks Accountancy.Accountancy wrote:Snapcaster Mage's ability doesn't end at end of turn.
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Re: Current Known Bugs list
by Hellfish » 16 Nov 2011, 16:04
Fixed! Thanks.sagephoenix wrote:There's a problem with how Adaptive Automaton works. When it enters the battlefield, it's supposed to already be the creature type you choose and trigger things like Champion of the Parish. Adaptive Automaton says "as" it enters, not after it enters. Here is a ruling from a Level 2 Judge about it.Q: If I have a Champion of the Parish out, and I then cast an Adaptive Automaton and name "Human", does the Automaton enter the battlefield as a Human (triggering Champion), or has it already entered the battlefield as a Construct and I am choosing afterward?
A: Since you choose a creature type as Adaptive Automaton enters the battlefield, it's a Human by the time it would trigger Champion of the Parish's ability, so it does! Your Champion will get a +1/+1 counter, and another +1/+1 bonus since it's a Human as well.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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