Current Known Bugs list
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Re: Current Known Bugs list
by serrasmurf » 19 Nov 2011, 08:57
When you attack with Myr Battlesphere a nice window pops enabling you to select the number of myr you want to tap.
On my next attack however the number is still locked in from the first attack as I should be able to choose a different number (keep 1 blocker for example)
On my next attack however the number is still locked in from the first attack as I should be able to choose a different number (keep 1 blocker for example)
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Re: Current Known Bugs list
by Accountancy » 19 Nov 2011, 09:01
Sprite Noble costs 2U, it should be 1UU
Ludevic's Test Subject has stopped transforming, when you put the fifth counter on it removes all counters and does nothing else.
Ludevic's Test Subject has stopped transforming, when you put the fifth counter on it removes all counters and does nothing else.
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Re: Current Known Bugs list
by Sloth » 19 Nov 2011, 10:45
Fixed! Thanks serrasmurf.serrasmurf wrote:When you attack with Myr Battlesphere a nice window pops enabling you to select the number of myr you want to tap.
On my next attack however the number is still locked in from the first attack as I should be able to choose a different number (keep 1 blocker for example)
Fixed! Thanks Accountancy.Accountancy wrote:Sprite Noble costs 2U, it should be 1UU
Which version are you using?Accountancy wrote:Ludevic's Test Subject has stopped transforming, when you put the fifth counter on it removes all counters and does nothing else.
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Re: Current Known Bugs list
by Milod » 19 Nov 2011, 11:01
when adaptive automation and multiple other creatures also include multiple other adaptive automation enter the field from the grave the ability wont triger to choose wat type adaptive automation wil become
Re: Current Known Bugs list
by serrasmurf » 19 Nov 2011, 11:53
I Mind Control a Student of Warfare with a few level counters on it. Then when it's under my control the counters are gone....
When I counter a spell, permanents that trigger on a spell being cast, like Woodlurker Mimic, still trigger.
When I counter a spell, permanents that trigger on a spell being cast, like Woodlurker Mimic, still trigger.
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Re: Current Known Bugs list
by friarsol » 19 Nov 2011, 13:09
This isn't a bug. The old rules listed the trigger as "successfully cast a spell" which would wait until the spell resolved before putting the trigger on the stack. Since this was hard to track, and didn't really make sense, Wizards simplified these triggers to occur as soon as the spell was cast.serrasmurf wrote:When I counter a spell, permanents that trigger on a spell being cast, like Woodlurker Mimic, still trigger.
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Re: Current Known Bugs list
by serrasmurf » 19 Nov 2011, 16:32
OK, thnx.friarsol wrote:This isn't a bug. The old rules listed the trigger as "successfully cast a spell" which would wait until the spell resolved before putting the trigger on the stack. Since this was hard to track, and didn't really make sense, Wizards simplified these triggers to occur as soon as the spell was cast.serrasmurf wrote:When I counter a spell, permanents that trigger on a spell being cast, like Woodlurker Mimic, still trigger.
New one. I have a Mimic Vat in play and destroy an artifact creature of my opponent with a Return to Dust. My Mimic Vat doesn't trigger however.
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Re: Current Known Bugs list
by serrasmurf » 19 Nov 2011, 16:44
Necroskitter doesn't create a replacement effect (if i'm correct). I can't draw a card from my Oculus dying though. It seems it should touch the graveyard briefly....
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Re: Current Known Bugs list
by Sloth » 19 Nov 2011, 19:58
Actually your opponent drew the card, because he was the controller of Oculus as the triggered ability resolved. This is wrong and i've just fixed it. Thanks serrasmurf.serrasmurf wrote:Necroskitter doesn't create a replacement effect (if i'm correct). I can't draw a card from my Oculus dying though. It seems it should touch the graveyard briefly....
Fixed! Even though i would have granted them flying all day long. Sad gnomes. Thanks gos.gos wrote:. Patchwork Gnomes has flying.
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Re: Current Known Bugs list
by gos » 19 Nov 2011, 20:50
I have a Pattern of Rebirth attached to one of my creatures, through Academy Rector 's ability. When the enchanted creature dies, I do not get to search for a new creature to put into play.
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Re: Current Known Bugs list
by Iran » 20 Nov 2011, 01:53
Conjurer's Bauble appears one [FINISH TARGETING] when I choose a card to return to bottom of my library
Last edited by Iran on 21 Nov 2011, 11:29, edited 11 times in total.
Re: Current Known Bugs list
by jeffwadsworth » 20 Nov 2011, 03:07
The Conjurer's Bauble screen looks correct. Note it says up to 1.
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Re: Current Known Bugs list
by Accountancy » 20 Nov 2011, 06:44
View from Above returned to my hand while I controlled no white permanents, my opponent had a moat and a soulcatcher and two turns before I controlled two white soldier tokens.
Goblin Charbelcher leaves the revealed cards on top of the library, when it should be putting them on the bottom.
Cerebral Eruption returned to my hand even though it revealed a nonland card, so I cast it again and a different nonland card was revealed, I'm pretty sure they're going to the bottom of the library.
Goblin Charbelcher leaves the revealed cards on top of the library, when it should be putting them on the bottom.
Cerebral Eruption returned to my hand even though it revealed a nonland card, so I cast it again and a different nonland card was revealed, I'm pretty sure they're going to the bottom of the library.
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