Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by timmermac » 21 Nov 2011, 20:59
Current beta release: Computer gained 8 life after playing a Offering to Asha to counter my Quick Sliver. Should have only gained 4.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by Bundy » 22 Nov 2011, 17:53
Computer attacks with Myr Battlesphere, then this error pops up:
Computer played Belbe's Portal and i got to choose the creature type
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.1.8-SNAPSHOT-r12144
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.card.cost.CostTapType.decideAIPayment(CostTapType.java:173)
at forge.card.cost.CostPayment.payComputerCosts(CostPayment.java:286)
at forge.ComputerUtil.playNoStack(ComputerUtil.java:370)
at forge.card.trigger.TriggerHandler$2.resolve(TriggerHandler.java:1013)
at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2321)
at forge.MagicStack.resolveStack(MagicStack.java:865)
at forge.Phase.passPriority(Phase.java:822)
at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:54)
at forge.GuiInput.selectButtonOK(GuiInput.java:68)
at forge.GuiDisplay.okButtonActionPerformed(GuiDisplay.java:1419)
at forge.GuiDisplay.access$2500(GuiDisplay.java:109)
at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1139)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at org.pushingpixels.substance.internal.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:124)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Computer played Belbe's Portal and i got to choose the creature type
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Re: Current Known Bugs list
by gos » 22 Nov 2011, 18:23
The AI had a copy of Afiya Grove in play. During his upkeep, I controlled the only creature on the battleground. No counter was moved from the Grove. Shouldn't the AI be forced to choose my creature?
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Re: Current Known Bugs list
by friarsol » 22 Nov 2011, 18:49
Yes. I'm guessing either A) The ability isn't scripted to be mandatory or B) MoveCounter isn't setup to handle that situation properly.gos wrote:The AI had a copy of Afiya Grove in play. During his upkeep, I controlled the only creature on the battleground. No counter was moved from the Grove. Shouldn't the AI be forced to choose my creature?
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Re: Current Known Bugs list
by Sloth » 22 Nov 2011, 20:31
Fixed! Thanks Bundy.Bundy wrote:Computer attacks with Myr Battlesphere, then this error pops up:
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.1.8-SNAPSHOT-r12144
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.card.cost.CostTapType.decideAIPayment(CostTapType.java:173)
at forge.card.cost.CostPayment.payComputerCosts(CostPayment.java:286)
at forge.ComputerUtil.playNoStack(ComputerUtil.java:370)
at forge.card.trigger.TriggerHandler$2.resolve(TriggerHandler.java:1013)
at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2321)
at forge.MagicStack.resolveStack(MagicStack.java:865)
at forge.Phase.passPriority(Phase.java:822)
at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:54)
at forge.GuiInput.selectButtonOK(GuiInput.java:68)
at forge.GuiDisplay.okButtonActionPerformed(GuiDisplay.java:1419)
at forge.GuiDisplay.access$2500(GuiDisplay.java:109)
at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1139)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at org.pushingpixels.substance.internal.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:124)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Ha. AF MoveCounter had no targeting AI at all (so Afiya Grove never did anything). Fixed! Thanks gos.friarsol wrote:Yes. I'm guessing either A) The ability isn't scripted to be mandatory or B) MoveCounter isn't setup to handle that situation properly.gos wrote:The AI had a copy of Afiya Grove in play. During his upkeep, I controlled the only creature on the battleground. No counter was moved from the Grove. Shouldn't the AI be forced to choose my creature?
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Re: Current Known Bugs list
by gos » 22 Nov 2011, 22:08
My opponent had a Vigilant Sentry which he equipped with Golem-Skin Gauntlets. The Sentry remained 2/2.
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Re: Current Known Bugs list
by Iran » 23 Nov 2011, 01:46
I saw this bug was fixed then I download forge-1.1.8-20111122.114810-18.tar (Forge version 1.1.8-SNAPSHOT-r12173) and test this, but it is still happening. (It not works)Iran wrote:I Suspend my Lotus Bloom on my first turn, in turn three my Lotus Bloom return to battlefield and I tap and sacrifices it to add WWW to my mana pool then a play Second Sunrise returning to play my Lotus Bloom, but it returns to battlefield tapped. I think it must returns to battlefield untapped.
I think when the artifacts returns to battlefield for second time I cast Second Sunrise, they returns tapped. (In this case are Chromatic Sphere or
Conjurer's Bauble or Chromatic Star).
Exemple :
I tap and sacrifices Chromatic Star after this I play Second Sunrise, the Chromatic Star returns to battlefield untapped, then I tap and sacrifices Chromatic Star and after this I play other Second Sunrise, the Chromatic Star will returns to battlefield tapped.
Should artifacts and other things returned to battlefield with Second Sunrise always return untapped?
Maybe cards like Akoum Refuge, Bojuka Bog, etc... not must returns to battlefield with Second Sunrise untapped.
I play this deck
- "New York Eggs" | Open
- Main Deck
60 cards
4 Ghost Quarter
11 Island
--------------------------------------------------------------------------------
15 lands
--------------------------------------------------------------------------------
0 creatures
4 Chromatic Sphere
4 Chromatic Star
4 Conjurer's Bauble
4 Edge of Autumn
4 Elsewhere Flask
4 Lotus Bloom
4 Noxious Revival
2 Ponder
4 Preordain
1 Pyrite Spellbomb
1 Reclaim
4 Reshape
4 Second Sunrise
1 Sunbeam Spellbomb
--------------------------------------------------------------------------------
45 other spells
with Lotus Bloom, Conjurer's Bauble, etc...
Thanks
Re: Current Known Bugs list
by moomarc » 23 Nov 2011, 08:44
Small problem with Imperial Edict. It causes the opponent to sacrifice a creature rather than destroying it so indestructible and regeneration effects are no help. Not sure if it can be done properly with current engine.
-Marc
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Re: Current Known Bugs list
by Sloth » 23 Nov 2011, 12:00
This was fixed with a change by Hellfish. Thanks Accountancy.Accountancy wrote:Got this error report when I tried to turn Warbreak Trumpeter face-up
Also I cast a face-down Warbreak Trumpeter while I controlled Goblin Warchief and it only cost 2
Fixed! Thanks Bundy.Bundy wrote:Computer played Belbe's Portal and i got to choose the creature type
Fixed! Thanks gos.gos wrote:My opponent had a Vigilant Sentry which he equipped with Golem-Skin Gauntlets. The Sentry remained 2/2.
Yes, the fix caused some other errors with cards like Cultivate and was rolled back. I've just submitted a new fix, that hopefully won't cause new bugs. Thanks Iran.Iran wrote:I Suspend my Lotus Bloom on my first turn, in turn three my Lotus Bloom return to battlefield and I tap and sacrifices it to add WWW to my mana pool then a play Second Sunrise returning to play my Lotus Bloom, but it returns to battlefield tapped. I think it must returns to battlefield untapped.
I saw this bug was fixed then I download forge-1.1.8-20111122.114810-18.tar (Forge version 1.1.8-SNAPSHOT-r12173) and test this, but it is still happening. (It not works)
with Lotus Bloom, Conjurer's Bauble, etc...
Thanks
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Sloth - Programmer
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Re: Current Known Bugs list
by Accountancy » 24 Nov 2011, 12:20
Hannabi Blast should be an instant, but it's a sorcery in forge.
Endrek Sahr triggers off the opponent's creatures too.
Sift through sands only drew me one card and then made me discard one.
Endrek Sahr triggers off the opponent's creatures too.
Sift through sands only drew me one card and then made me discard one.
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Re: Current Known Bugs list
by gos » 24 Nov 2011, 13:13
The computer's Mogg Conscripts attack me regardless of whether any creature spells are cast.
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Re: Current Known Bugs list
by Almost_Clever » 24 Nov 2011, 17:03
I'm unable to use Recurring Nightmare despite controlling a creature (a Goblin Ruinblaster stolen via a Sarkhan Vol) and a creature in the graveyard.
You are not given the option of directing the player damage from a Thrashing Wumpus to a planeswalker a player controls.
Using Maze of Ith on attacking morphed creature reveals what the morph really is. Using Icy Manipulator reveals the morph as well.
I cast Phantasmal Terrain on the computer's Swamp, turning it into an Island. Later, the computer cast Tranquility ; however, I was surprised when the computer later cast Merfolk of the Pearl Trident with no sources of blue mana. I then saw that the Swamp was no longer "Basic Land - Island" (it had no type line at all) but still had "Tap: Add U to your mana pool."
It looks like Perish the Thought puts the selected card on top of the owner's library instead of shuffling it into the library (or the examples I've seen just happen to all end up on top
).
Using Springleaf Drum to tap Stonybrook Schoolmaster (just to get the token, not to use the mana for anything) causes the game to hang.
The computer cast Identity Crisis, but neither of us lost our hand or our graveyard.
Cycling Resounding Silence did not allow me to exile two attacking creatures.
The computer cast Pulling Teeth, but we did not clash and I did not discard any cards.
The game crashes every time I cast Animate Dead (I can post crash report if needed). You can cancel and continue the game.
You are not given the option of directing the player damage from a Thrashing Wumpus to a planeswalker a player controls.
Using Maze of Ith on attacking morphed creature reveals what the morph really is. Using Icy Manipulator reveals the morph as well.
I cast Phantasmal Terrain on the computer's Swamp, turning it into an Island. Later, the computer cast Tranquility ; however, I was surprised when the computer later cast Merfolk of the Pearl Trident with no sources of blue mana. I then saw that the Swamp was no longer "Basic Land - Island" (it had no type line at all) but still had "Tap: Add U to your mana pool."
It looks like Perish the Thought puts the selected card on top of the owner's library instead of shuffling it into the library (or the examples I've seen just happen to all end up on top

Using Springleaf Drum to tap Stonybrook Schoolmaster (just to get the token, not to use the mana for anything) causes the game to hang.
The computer cast Identity Crisis, but neither of us lost our hand or our graveyard.
Cycling Resounding Silence did not allow me to exile two attacking creatures.
The computer cast Pulling Teeth, but we did not clash and I did not discard any cards.
The game crashes every time I cast Animate Dead (I can post crash report if needed). You can cancel and continue the game.
Last edited by Almost_Clever on 24 Nov 2011, 17:07, edited 1 time in total.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by Almost_Clever » 24 Nov 2011, 17:05
In the first game of a Time Spiral draft, I got this error in every second main phase for the entire game, I got this (Ghitu Firebreathing was not in the computer's hand):
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
AbilityFactory : getAbility -- abString too short in Ghitu Firebreathing: []
Version:
Forge version 1.1.7-r11770
OS: Windows Vista Version: 6.0 Architecture: x86
Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: AbilityFactory : getAbility -- abString too short in Ghitu Firebreathing: []
at forge.card.abilityfactory.AbilityFactory.getMapParams(AbilityFactory.java:217)
at forge.card.abilityfactory.AbilityFactory.getAbility(AbilityFactory.java:268)
at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:426)
at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:316)
at forge.Phase.handleBeginPhase(Phase.java:405)
at forge.gui.input.InputControl.updateInput(InputControl.java:183)
at forge.GuiInput.update(GuiInput.java:34)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:21)
at forge.Phase.nextPhase(Phase.java:508)
at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1144)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Almost_Clever - Tester
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Re: Current Known Bugs list
by Almost_Clever » 24 Nov 2011, 17:07
I attacked with a 22/18 Null Champion (Eldrazi Conscription, Pennon Blade), destroyed the computer's team (various creatures, including a Boar Umbra -enchanted Zof Shade), dealt 11 damage to the computer and then got this error:
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.1.7-r11770
OS: Windows Vista Version: 6.0 Architecture: x86
Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.GameAction.checkStateEffects(GameAction.java:912)
at forge.GameAction.checkStateEffects(GameAction.java:758)
at forge.Phase.handleBeginPhase(Phase.java:363)
at forge.gui.input.InputControl.updateInput(InputControl.java:183)
at forge.GuiInput.update(GuiInput.java:34)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:21)
at forge.Phase.nextPhase(Phase.java:508)
at forge.Phase.nextPhase(Phase.java:511)
at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1144)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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