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Current Known Bugs list

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Re: Current Known Bugs list

Postby Sloth » 29 Nov 2011, 15:41

victorvndoom wrote:- if program tells you some items he cant play, what does he do with them ? discard ? he still plays them ?
(at the beginning of each match the computer tells you which cards are buggy)
The computer will try to play them. He will either not use them effectively (but in the right deck this might work out) or they will be buggy (only few cards cause real problems).
victorvndoom wrote:-animate dead played to recieve reclaimer from graveyard: crashreport
There was a fix in the latest beta. Are you using the 1.1.8 version?
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Re: Current Known Bugs list

Postby cc-drake » 29 Nov 2011, 19:25

- An Ember-Fist Zubera token created by Mimic Vat does not trigger when it dies in combat
- Elemental Mastery tokens are not being exiled at the end step (I control Angelic Renewal, if that matters)
- Glint Hawk 's return ability is missing in the text box
- When AI blocks multiple creatures, the triggered abilities from Gustcloak Savior should name the corresponding creatures. Currently I'm unable to select the right creatures to remove from combat.
- Enduring Ideal has no Epic text
- AI uses Blatant Thievery to steal an Island when I have Wurmcoil Engine in play
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Re: Current Known Bugs list

Postby Sloth » 30 Nov 2011, 14:30

cc-drake wrote:- Elemental Mastery tokens are not being exiled at the end step (I control Angelic Renewal, if that matters)
- Glint Hawk 's return ability is missing in the text box
- When AI blocks multiple creatures, the triggered abilities from Gustcloak Savior should name the corresponding creatures. Currently I'm unable to select the right creatures to remove from combat.
- Enduring Ideal has no Epic text
All fixed! Thanks cc-drake.

cc-drake wrote:- AI uses Blatant Thievery to steal an Island when I have Wurmcoil Engine in play
The AI will not steal cards that are flagged as unplayable by the AI (those with the RemAIDeck SVar), but Wurmcoil Engine should have been fine. :?:
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Re: Current Known Bugs list

Postby technics » 30 Nov 2011, 14:46

There seems to be a problem with the Mayor of Avabruck when he flips

Forge version 1.1.8-r12238

Part of the stacktrace:
Code: Select all
Detailed error trace:
java.lang.RuntimeException: AbilityFactory : SpellAbility was not created for Mayor of Avabruck. Looking for API: ChangeState
   at forge.card.abilityfactory.AbilityFactory.getAbility(AbilityFactory.java:1174)
   at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:464)
   at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:346)
   at forge.Phase.handleBeginPhase(Phase.java:418)
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Re: Current Known Bugs list

Postby friarsol » 30 Nov 2011, 14:55

Sloth wrote:
cc-drake wrote:- AI uses Blatant Thievery to steal an Island when I have Wurmcoil Engine in play
The AI will not steal cards that are flagged as unplayable by the AI (those with the RemAIDeck SVar), but Wurmcoil Engine should have been fine. :?:
Since the card can steal a "Permanent" it probably took the best Permanent of each type, and randomly chose between them, giving the Island.
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Re: Current Known Bugs list

Postby Sloth » 30 Nov 2011, 15:35

friarsol wrote:Since the card can steal a "Permanent" it probably took the best Permanent of each type, and randomly chose between them, giving the Island.
No this is not coded like this. Here is the appropriate piece of code:
| Open
Code: Select all
while (tgt.getNumTargeted() < tgt.getMaxTargets(sa.getSourceCard(), sa)) {
            Card t = null;
            for (final Card c : list) {
                if (c.isCreature()) {
                    hasCreature = true;
                }
                if (c.isArtifact()) {
                    hasArtifact = true;
                }
                if (c.isLand()) {
                    hasLand = true;
                }
                if (c.isEnchantment()) {
                    hasEnchantment = true;
                }
            }

            if (list.isEmpty()) {
                if ((tgt.getNumTargeted() < tgt.getMinTargets(sa.getSourceCard(), sa)) || (tgt.getNumTargeted() == 0)) {
                    tgt.resetTargets();
                    return false;
                } else {
                    // TODO is this good enough? for up to amounts?
                    break;
                }
            }

            if (hasCreature) {
                t = CardFactoryUtil.getBestCreatureAI(list);
            } else if (hasArtifact) {
                t = CardFactoryUtil.getBestArtifactAI(list);
            } else if (hasLand) {
                t = CardFactoryUtil.getBestLandAI(list);
            } else if (hasEnchantment) {
                t = CardFactoryUtil.getBestEnchantmentAI(list, sa, true);
            } else {
                t = CardFactoryUtil.getMostExpensivePermanentAI(list, sa, true);
            }

            tgt.addTarget(t);
            list.remove(t);

            hasCreature = false;
            hasArtifact = false;
            hasLand = false;
            hasEnchantment = false;
        }
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Re: Current Known Bugs list

Postby gos » 30 Nov 2011, 19:39

The second mode of Evolution Charm allowed me to target creature cards in my opponent's graveyard.
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Re: Current Known Bugs list

Postby gos » 30 Nov 2011, 21:11

When I sacrifice Chromatic Star, I do not get to draw a card.

When I return Lotus Bloom to play with Second Sunrise, it is tapped (it went to the graveyard using its own ability).
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Re: Current Known Bugs list

Postby Sloth » 30 Nov 2011, 21:58

gos wrote:The second mode of Evolution Charm allowed me to target creature cards in my opponent's graveyard.
Fixed! Thanks gos.

gos wrote:When I sacrifice Chromatic Star, I do not get to draw a card.
The trigger fires a bit delayed, if you use the mana ability.

gos wrote:When I return Lotus Bloom to play with Second Sunrise, it is tapped (it went to the graveyard using its own ability).
This is fixed already.
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Re: Current Known Bugs list

Postby Milod » 30 Nov 2011, 23:09

why cant i redirect damage from slagstorm to a planeswalker?
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Re: Current Known Bugs list

Postby s1886x » 01 Dec 2011, 02:44

similar to a bug i reported some time ago, the computer tried to do the thopter control loop, and this happened:

This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.1.6, build ID 11247

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at forge.GameAction.checkStateEffects(GameAction.java:739)
at forge.GameAction.checkStateEffects(GameAction.java:641)
at forge.MagicStack.unfreezeStack(MagicStack.java:159)
at forge.MagicStack.finishResolving(MagicStack.java:901)
at forge.card.abilityFactory.AbilityFactory.resolve(AbilityFactory.java:2151)
at forge.MagicStack.resolveStack(MagicStack.java:778)
at forge.Phase.passPriority(Phase.java:706)
at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
at forge.GuiInput.selectButtonOK(GuiInput.java:57)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1405)
at forge.GuiDisplay4.access$2500(GuiDisplay4.java:105)
at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1142)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby victorvndoom » 01 Dec 2011, 09:35

Forge version 1.1.7-r11770

dont know what version is in use now
i have a autistic disorder. I speak english very well but it is not my mother language .I have also some dislectic / grammatical problems. please pay attention..i cant correct myself each time
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Re: Current Known Bugs list

Postby Sloth » 01 Dec 2011, 10:11

Milod wrote:why cant i redirect damage from slagstorm to a planeswalker?
This feature is not implemented.

s1886x wrote:similar to a bug i reported some time ago, the computer tried to do the thopter control loop, and this happened:
You are two betas behind s1886x. Please use the latest beta (1.1.8 at the moment) when posting here.
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Re: Current Known Bugs list

Postby Chris H. » 01 Dec 2011, 13:33

victorvndoom wrote:Forge version 1.1.7-r11770

dont know what version is in use now
`
The most recent beta version can be found at this topic:

Forge Beta: 11-25-2011 ver 1.1.8 rev 12235
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Re: Current Known Bugs list

Postby Bundy » 01 Dec 2011, 14:36

.Silent Arbiter still works when i have Humility in play.
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