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Current Known Bugs list

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Re: Current Known Bugs list

Postby Accountancy » 08 Dec 2011, 03:13

Lotus Bloom enters the battlefield tapped off a second sunrise

I'm trying to play a Salvaging Station deck that works by returning and killing Flayer Husk, but when the token dies, the station stays tapped.
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Re: Current Known Bugs list

Postby SoulStorm » 08 Dec 2011, 04:45

The sacrifice trigger for Butcher of Malakir doesn't work when Butcher of Malakir dies. This is when Butcher of Malakir is controlled by the AI. I don't know whether or not this is true when he is controlled by the player.

Skeletal Vampire, when controlled by the AI, neither makes bat tokens nor sacrifices bats to regenerate. There's also no script to remove him from AI decks, so I don't know whether he's not working properly or if someone forgot to remove him from AI decks.

Thanks!
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Re: Current Known Bugs list

Postby Sloth » 08 Dec 2011, 12:50

cc-drake wrote:- Mindmoil shuffles the cards into the library instead of putting them on the bottom
Fixed! Thanks cc-drake.

Accountancy wrote:Lotus Bloom enters the battlefield tapped off a second sunrise

I'm trying to play a Salvaging Station deck that works by returning and killing Flayer Husk, but when the token dies, the station stays tapped.
Fixed already.

SoulStorm wrote:The sacrifice trigger for Butcher of Malakir doesn't work when Butcher of Malakir dies. This is when Butcher of Malakir is controlled by the AI. I don't know whether or not this is true when he is controlled by the player.
Fixed! Thanks SoulStorm.

SoulStorm wrote:Skeletal Vampire, when controlled by the AI, neither makes bat tokens nor sacrifices bats to regenerate.
Will use both abilities now.
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Re: Current Known Bugs list

Postby Bundy » 08 Dec 2011, 17:04

I thought this was fixed already in the previous version of Forge, but i cast Artisan of Kozilek and it disappears from the game. I had no creatures in my graveyard at the time of casting.
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Re: Current Known Bugs list

Postby SoulStorm » 08 Dec 2011, 23:58

Thanks for the Vamp fixes Sloth!
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Re: Current Known Bugs list

Postby Accountancy » 09 Dec 2011, 11:16

Sloth wrote:
cc-drake wrote:- Mindmoil shuffles the cards into the library instead of putting them on the bottom
Fixed! Thanks cc-drake.

Accountancy wrote:Lotus Bloom enters the battlefield tapped off a second sunrise

I'm trying to play a Salvaging Station deck that works by returning and killing Flayer Husk, but when the token dies, the station stays tapped.
Fixed already.

SoulStorm wrote:The sacrifice trigger for Butcher of Malakir doesn't work when Butcher of Malakir dies. This is when Butcher of Malakir is controlled by the AI. I don't know whether or not this is true when he is controlled by the player.
Fixed! Thanks SoulStorm.

SoulStorm wrote:Skeletal Vampire, when controlled by the AI, neither makes bat tokens nor sacrifices bats to regenerate.
Will use both abilities now.
I imagine you were talking about Flayer Husk/Salvaging Station? I used yesterdays build and Lotus Bloom is still tapped.
edit: This is one of those bugs that sometimes works and doesn't, I returned two Lotus Blooms with two Salvaging Stations and I found that one of the Lotus Blooms always came in tapped, but the other didn't.
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Re: Current Known Bugs list

Postby SoulStorm » 09 Dec 2011, 15:03

AI steals my Fallen Angel and then proceeds to sacrifice all of its creatures, including Fallen Angel. I think she may be a suicidal double agent. :lol:
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Re: Current Known Bugs list

Postby Bundy » 09 Dec 2011, 18:06

Not really a bug, but computer uses Insurrection to gain control of my Solarion. Then instead of attacking it taps Solarion to double the +1/+1 counters on it, giving me a pumped up Solarion back at the end of turn :twisted:
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Re: Current Known Bugs list

Postby victorvndoom » 09 Dec 2011, 23:01

1)flourishing defenses doesnt put an elf inplay if you put a -1/-1 counter on a creature with sinking feeling
on morsalhoarder : he does the following : you put a creature with -1/-1 counters in play and flourishing is activated and the elves are summoned instead of putting for each -1/-1 you put on a creature you get an elf
(totally different).

ps tested it with all creatures with -1/-1 and flourishing and he does the same: he put elves when the creature with -1/-1 is put on the battlefield then he is triggered. How much that much of -1/-1 tokens that much elves
ps sinking feeling doesnt work
ps grim puppet does work: transfer a -1/-1 counter to another creature and you get an elf


2)copy cards dont copy all abilities from a card: tried clone on morsalhoarder and no -1/-1 counters, tried it on noxious hatching no -1/-1 counters (it is a 6/6 hatchling) (cackling counterpart the same, and rite of replication the same
Last edited by victorvndoom on 10 Dec 2011, 00:22, edited 3 times in total.
i have a autistic disorder. I speak english very well but it is not my mother language .I have also some dislectic / grammatical problems. please pay attention..i cant correct myself each time
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Re: Current Known Bugs list

Postby jeffwadsworth » 09 Dec 2011, 23:09

Bundy wrote:Not really a bug, but computer uses Insurrection to gain control of my Solarion. Then instead of attacking it taps Solarion to double the +1/+1 counters on it, giving me a pumped up Solarion back at the end of turn :twisted:
It heard that Peg was back in town.
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Re: Current Known Bugs list

Postby gos » 09 Dec 2011, 23:20

. Alaborn Cavalier 's triggered ability is not optional.
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Re: Current Known Bugs list

Postby Iran » 10 Dec 2011, 04:34

AI plays Wrench Mind, when I have no cards in hand. The game can't continue. The game ask me to discard two cards and I cannot cancel it.
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Re: Current Known Bugs list

Postby Sloth » 10 Dec 2011, 10:44

SoulStorm wrote:AI steals my Fallen Angel and then proceeds to sacrifice all of its creatures, including Fallen Angel. I think she may be a suicidal double agent. :lol:
Fixed! Thanks SoulStorm.

victorvndoom wrote:1)flourishing defenses doesnt put an elf inplay if you put a -1/-1 counter on a creature with sinking feeling
on morsalhoarder : he does the following : you put a creature with -1/-1 counters in play and flourishing is activated and the elves are summoned instead of putting for each -1/-1 you put on a creature you get an elf
(totally different).

ps tested it with all creatures with -1/-1 and flourishing and he does the same: he put elves when the creature with -1/-1 is put on the battlefield then he is triggered. How much that much of -1/-1 tokens that much elves
ps sinking feeling doesnt work
ps grim puppet does work: transfer a -1/-1 counter to another creature and you get an elf
I can't understand half of what you typed, but at least the Sinking Feeling interaction should be fixed now.
Thanks victorvndoom.

gos wrote:. Alaborn Cavalier 's triggered ability is not optional.
Fixed! Thanks gos.
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Re: Current Known Bugs list

Postby cc-drake » 10 Dec 2011, 13:19

- When I have Chancellor of the Forge in my opening hand and choose to use it's ability, nothing happens.
- 5-Color Deck (original) is broken, I always get
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

GenerateConstructedDeck() : generateDeck() error, deck size it not 60, deck size is 61


Version:
Forge version 1.1.8-r12238

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: GenerateConstructedDeck() : generateDeck() error, deck size it not 60, deck size is 61
   at forge.deck.generate.GenerateConstructedMultiColorDeck.generate5ColorDeck(GenerateConstructedMultiColorDeck.java:134)
   at forge.deck.DeckGeneration.generateConstructed5ColorDeck(DeckGeneration.java:120)
   at forge.deck.DeckGeneration.genDecks(DeckGeneration.java:63)
   at forge.view.swing.OldGuiNewGame.startButtonActionPerformed(OldGuiNewGame.java:832)
   at forge.view.swing.OldGuiNewGame$14.actionPerformed(OldGuiNewGame.java:616)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby victorvndoom » 10 Dec 2011, 15:55

1)flourishing defenses doesnt put an elf inplay if you put a -1/-1 counter on a creature with sinking feeling
on morsalhoarder : he does the following : you put a creature with -1/-1 counters in play and flourishing is activated and the elves are summoned instead of putting for each -1/-1 you put on a creature you get an elf
(totally different)

explaining what i am telling you : there is a card called flourishing defences who says ' Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield': now when a monster called morsalhoarder or any creature with -1/-1 counters on it is played, flourishing is triggered aka it puts elves inplay at the total of -1/-1 counters of the played / summoned creature. Morsal has 2 -1/-1 counters so 2 elves would be played. Sinking feeling puts a -1/-1 counter on a monster to help to trigger flourishing defences. there are cards in forge that work with f.d the way i said it works but that is a bad workout aka it musnt play elves for each -1/-1 counter on the monster. Other cards like grim puppet (comes in play with 3 -1/-1 counters move a -1/-1 to target creature) works with f.d like it is explained by me
dont you know your magic cards ? is it fixed with the new patch or can we upload fixed cards?

what doesnt you understand ? what line ?
i have a autistic disorder. I speak english very well but it is not my mother language .I have also some dislectic / grammatical problems. please pay attention..i cant correct myself each time
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