Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by Accountancy » 10 Dec 2011, 16:27
I don't want to be pedantic, but most of your post is poorly worded and ambiguous, it's possible to get some meaning, but hard to tell what you're actually trying to say, I gather that your problem is that Flourishing Defenses doesn't always trigger when -1/-1 counters are placed on creatures and possibly that when a creature such as Morselhoarder enters the battlefield it's counters get removed as Flourishing Defenses triggers.victorvndoom wrote:1)flourishing defenses doesnt put an elf inplay if you put a -1/-1 counter on a creature with sinking feeling
on morsalhoarder : he does the following : you put a creature with -1/-1 counters in play and flourishing is activated and the elves are summoned instead of putting for each -1/-1 you put on a creature you get an elf
(totally different)
explaining what i am telling you : there is a card called flourishing defences who says ' Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield': now when a monster called morsalhoarder or any creature with -1/-1 counters on it is played, flourishing is triggered aka it puts elves inplay at the total of -1/-1 counters of the played / summoned creature. Morsal has 2 -1/-1 counters so 2 elves would be played. Sinking feeling puts a -1/-1 counter on a monster to help to trigger flourishing defences. there are cards in forge that work with f.d the way i said it works but that is a bad workout aka it musnt play elves for each -1/-1 counter on the monster. Other cards like grim puppet (comes in play with 3 -1/-1 counters move a -1/-1 to target creature) works with f.d like it is explained by me
dont you know your magic cards ? is it fixed with the new patch or can we upload fixed cards?
what doesnt you understand ? what line ?
Whether or not english is your first language, it's still a courtesy to try to be as clear as possible, the developers spend their time on making this great program even better, it's not fair to expect the developer's to spend their time trying to figure out what you are saying. If you are wondering why what you're saying is confusing, a big part of it is that you use the word "play" to mean different things and you jumble some sentences together, it doesn't help when you refer to creatures as "monsters" and use the wrong names/typoed names for some cards, there are cards with similar names and it just adds to the confusion if you aren't specific.
@developers: Lotus Bloom is still coming into play tapped from the graveyard sometimes, with Second Sunrise and Salvaging Station, it would be awesome if this could get fixed soon.
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Re: Current Known Bugs list
by victorvndoom » 10 Dec 2011, 17:32
play is the correct word in magic terms 
yes english isnt my first language, normally i am well in english but this combined with magic terms is sometimes hard for me to formulate. Monsters are creatures
oops sorry for the mistake. In play = put in the battlefield
something else i found:
1)is it normal that fastbound and angelheart vile doesnt work together ? or it is a bug ?
2) crucible of worlds :you cant play a land card from your graveyard (crucible of worlds tell you to do so, this combined with squandered resources and fastbond)
see my signature for why my english is so bad, normally it isnt

yes english isnt my first language, normally i am well in english but this combined with magic terms is sometimes hard for me to formulate. Monsters are creatures

something else i found:
1)is it normal that fastbound and angelheart vile doesnt work together ? or it is a bug ?
2) crucible of worlds :you cant play a land card from your graveyard (crucible of worlds tell you to do so, this combined with squandered resources and fastbond)
see my signature for why my english is so bad, normally it isnt
i have a autistic disorder. I speak english very well but it is not my mother language .I have also some dislectic / grammatical problems. please pay attention..i cant correct myself each time
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Re: Current Known Bugs list
by cc-drake » 10 Dec 2011, 21:05
When a creature equipped with Banshee's Blade diestibutes it's combat damage among several creatures, the Blade triggers for each damaged creature.
Re: Current Known Bugs list
by Accountancy » 11 Dec 2011, 04:14
It's better if you write your problems like you have here, if you're more exact, there should be less trouble.victorvndoom wrote:play is the correct word in magic terms
yes english isnt my first language, normally i am well in english but this combined with magic terms is sometimes hard for me to formulate. Monsters are creaturesoops sorry for the mistake. In play = put in the battlefield
something else i found:
1)is it normal that fastbound and angelheart vile doesnt work together ? or it is a bug ?
2) crucible of worlds :you cant play a land card from your graveyard (crucible of worlds tell you to do so, this combined with squandered resources and fastbond)
see my signature for why my english is so bad, normally it isnt
Both of those seem like bugs, they should work under normal circumstances.
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Re: Current Known Bugs list
by cc-drake » 11 Dec 2011, 08:08
- Suffer the Past leads to
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
For input string: "X"
Version:
Forge version 1.1.8-r12238
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NumberFormatException: For input string: "X"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at forge.card.abilityfactory.AbilityFactory.calculateAmount(AbilityFactory.java:1531)
at forge.card.cost.CostMana.payHuman(CostMana.java:191)
at forge.card.cost.CostPayment.payCost(CostPayment.java:210)
at forge.card.spellability.SpellAbilityRequirements.startPaying(SpellAbilityRequirements.java:158)
at forge.card.spellability.SpellAbilityRequirements.needPayment(SpellAbilityRequirements.java:145)
at forge.card.spellability.SpellAbilityRequirements.finishedTargeting(SpellAbilityRequirements.java:134)
at forge.card.spellability.TargetSelection.chooseTargets(TargetSelection.java:188)
at forge.card.spellability.TargetSelection$1.done(TargetSelection.java:364)
at forge.card.spellability.TargetSelection$1.selectPlayer(TargetSelection.java:357)
at forge.GuiInput.selectPlayer(GuiInput.java:89)
at forge.GuiDisplay$15.mousePressed(GuiDisplay.java:518)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Last edited by cc-drake on 11 Dec 2011, 09:50, edited 2 times in total.
Re: Current Known Bugs list
by Sloth » 11 Dec 2011, 09:40
I tested again today and both cases work alright for me.Accountancy wrote:Lotus Bloom enters the battlefield tapped off a second sunrise
I'm trying to play a Salvaging Station deck that works by returning and killing Flayer Husk, but when the token dies, the station stays tapped.
This also works fine in the developer version.Bundy wrote:I thought this was fixed already in the previous version of Forge, but i cast Artisan of Kozilek and it disappears from the game. I had no creatures in my graveyard at the time of casting.
Fixed! Thanks Iran.Iran wrote:AI plays Wrench Mind, when I have no cards in hand. The game can't continue. The game ask me to discard two cards and I cannot cancel it.
I've just tested this and Fastbond, Crucible of Worlds and Angelheart Vial do work together as expected. The only thing I found is that when you play a land from your graveyard the Fastbond trigger will go on the stack only after you click ok again or play another spell/ability.victorvndoom wrote:something else i found:
1)is it normal that fastbound and angelheart vile doesnt work together ? or it is a bug ?
2) crucible of worlds :you cant play a land card from your graveyard (crucible of worlds tell you to do so, this combined with squandered resources and fastbond)
Fixed! Thanks WompWomp.WompWomp wrote:The AI has some weirdness going on with Stensia Blood Hall; It prioritizes doing two damage with the land over seemingly everything else.
Fixed! Thanks cc-drake.cc-drake wrote:- Suffer the Past leads to
Last edited by Sloth on 11 Dec 2011, 10:04, edited 1 time in total.
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Re: Current Known Bugs list
by cc-drake » 11 Dec 2011, 09:50
- I attacked AI with several creatures including Dream Fighter. After declaring blockers (AI doesn't block Dream Fighter), I got
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
AbilityFactory : SpellAbility was not created for Dream Fighter. Looking for API: Phase
Version:
Forge version 1.1.8-r12238
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: AbilityFactory : SpellAbility was not created for Dream Fighter. Looking for API: Phase
at forge.card.abilityfactory.AbilityFactory.getAbility(AbilityFactory.java:1174)
at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:464)
at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:325)
at forge.CombatUtil.checkBlockedAttackers(CombatUtil.java:2409)
at forge.PhaseUtil.handleDeclareBlockers(PhaseUtil.java:602)
at forge.Phase.handleBeginPhase(Phase.java:331)
at forge.gui.input.InputControl.updateInput(InputControl.java:183)
at forge.GuiInput.update(GuiInput.java:34)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:21)
at forge.Phase.nextPhase(Phase.java:521)
at forge.Phase.nextPhase(Phase.java:524)
at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1144)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by victorvndoom » 11 Dec 2011, 12:15
how do you play a land card from your graveyard with crucible ? i tried it by clicking on a mountain in my graveyard and fastbond was also active and it doesnt came back...
i have a autistic disorder. I speak english very well but it is not my mother language .I have also some dislectic / grammatical problems. please pay attention..i cant correct myself each time
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Re: Current Known Bugs list
by cc-drake » 11 Dec 2011, 12:23
You can play them by "Flashback" (the button below your graveyard, or in 'Menu - Play card with Flashback'victorvndoom wrote:how do you play a land card from your graveyard with crucible ? i tried it by clicking on a mountain in my graveyard and fastbond was also active and it doesnt came back...
Re: Current Known Bugs list
by Chris H. » 11 Dec 2011, 12:33
`victorvndoom wrote:how do you play a land card from your graveyard with crucible ? i tried it by clicking on a mountain in my graveyard and fastbond was also active and it doesnt came back...
Try the flashback button.
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Re: Current Known Bugs list
by gos » 11 Dec 2011, 18:28
The hornets from my opponent's Hornet Cannon are not exiled. Ever.
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Re: Current Known Bugs list
by Sloth » 11 Dec 2011, 20:20
Fixed! Thanks cc-drake.cc-drake wrote:- I attacked AI with several creatures including Dream Fighter. After declaring blockers (AI doesn't block Dream Fighter), I got...
This is fixed already.gos wrote:The hornets from my opponent's Hornet Cannon are not exiled. Ever.
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Re: Current Known Bugs list
by Iran » 12 Dec 2011, 00:52
I have Phantasmal Image in my graveyard and I play Sun Titan, then with the abilitie of Sun Titan I return Phantasmal Image onto battlefield and try to copy the Sun Titan. But the Phatasmal Image disappear. (It returns to graveyard and not becomes to copy of my Sun Titan).
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