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Current Known Bugs list

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Re: Current Known Bugs list

Postby Iran » 16 Dec 2011, 18:16

In forge-1.2.0-SNAPSHOT rev. 12688, the AI blocks my Stormblood Berserker with one creature.
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Re: Current Known Bugs list

Postby Sloth » 16 Dec 2011, 18:50

Tranberry wrote:I'm suffering memory leaks making forge freeze or become incredible slow.

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I'm running the latest version posted in the SVN thread, windows 7 68. Not sure what else could help you. Though this have happened in earlier builds too.
I noticed this too today. I think it must be rather new.

Iran wrote:In forge-1.2.0-SNAPSHOT rev. 12688, the AI blocks my Stormblood Berserker with one creature.
Can you tell me what creature it was?
EDIT: Nevermind found the mistake.
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Re: Current Known Bugs list

Postby Bundy » 17 Dec 2011, 12:39

I believe this was already reported before, but here it is again to be sure:
Gigadrowse does not tap any permanents when cast.
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Re: Current Known Bugs list

Postby moomarc » 17 Dec 2011, 12:51

Bundy wrote:I believe this was already reported before, but here it is again to be sure:
Gigadrowse does not tap any permanents when cast.
Should be fixed now. There was just a missing space in the script (and TgtPrompt' was missing the last 't' which might have caused other issues). Thanks Bundy.

EDIT: Sorry, I was lying apparently. I couldn't test the fix at time of posting and it turns out my assumption that the typo's were the problem was incorrect.
Last edited by moomarc on 17 Dec 2011, 13:42, edited 1 time in total.
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Re: Current Known Bugs list

Postby slapshot5 » 17 Dec 2011, 13:20

moomarc wrote:
Bundy wrote:I believe this was already reported before, but here it is again to be sure:
Gigadrowse does not tap any permanents when cast.
Should be fixed now. There was just a missing space in the script (and TgtPrompt' was missing the last 't' which might have caused other issues). Thanks Bundy.
This is still not fixed. Any time it is replicated, it's fine, but if you use it with no replication, it doesn't get the Target. (The space doesn't matter. Chris wrote the parser so that space or no space makes no difference. Also, "TgtPromp" makes no difference. Targeting will just see there is no "TgtPrompt" and will just set it to the default, which is "Select target Permanent" in this case anyway. No other issues caused.)

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Re: Current Known Bugs list

Postby Chris H. » 17 Dec 2011, 13:29

Yeah, the code removes leading and trailing spaces automatically. These spaces are not required, they just make the script more readable for some people. Which in turn allowed more people to pitch in and help script the many cards that are now included. :)
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Re: Current Known Bugs list

Postby moomarc » 17 Dec 2011, 13:38

Thanks both of you for explaining. I wasn't able to test because of the InputMana errors in the current repo. I was hoping it was just that typo, but planned to test as soon as I could launch a game again. That'll teach me. Sorry about that. #-o
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Re: Current Known Bugs list

Postby moomarc » 17 Dec 2011, 13:44

slapshot5 wrote:This is still not fixed. Any time it is replicated, it's fine, but if you use it with no replication, it doesn't get the Target.
Is this a general bug with all replicate cards then?
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Re: Current Known Bugs list

Postby friarsol » 17 Dec 2011, 13:54

moomarc wrote:
slapshot5 wrote:This is still not fixed. Any time it is replicated, it's fine, but if you use it with no replication, it doesn't get the Target.
Is this a general bug with all replicate cards then?
I believe so.
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Re: Current Known Bugs list

Postby Sloth » 17 Dec 2011, 15:45

moomarc wrote:
slapshot5 wrote:This is still not fixed. Any time it is replicated, it's fine, but if you use it with no replication, it doesn't get the Target.
Is this a general bug with all replicate cards then?
It has been around for ages. I never touched Replicate and Multikicker, because the casting of spells needs some proper reorganisation to reflect rule 601.2.

It should look like this:

1. Click on the spell to move it to the stack.
2. Make modal choices.
(3. Splice onto Arcane.)
4. Choose an alternate cost for casting (Evoke, Flashback, Offering, Prowl).
5. Choose additional costs (Buyback, Convoke, Delve, Kicker, Replicate).
6. Choose X costs, Hyprid and Phyrexian mana payments.
7. Choose targets and divisions.
8. Add additional costs and cost increases to the cost.
9. Subtract cost reductions.
10. Pay the costs.
11. Enjoy.

The main errors we have are:
Additional costs (5.) are handled in at least three different ways, all of which are wrong: Buyback and Kicker are handled as alternate spell abilities (4.), Convoke and Delve are placed in getSpellCostChange (9.), Multikicker and Replicate happen on the stack when everything else is done (11.).
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Re: Current Known Bugs list

Postby moomarc » 17 Dec 2011, 17:10

Sloth wrote:
moomarc wrote:
slapshot5 wrote:This is still not fixed. Any time it is replicated, it's fine, but if you use it with no replication, it doesn't get the Target.
Is this a general bug with all replicate cards then?
It has been around for ages. I never touched Replicate and Multikicker, because the casting of spells needs some proper reorganisation to reflect rule 601.2.

It should look like this:

1. Click on the spell to move it to the stack.
2. Make modal choices.
(3. Splice onto Arcane.)
4. Choose an alternate cost for casting (Evoke, Flashback, Offering, Prowl).
5. Choose additional costs (Buyback, Convoke, Delve, Kicker, Replicate).
6. Choose X costs, Hyprid and Phyrexian mana payments.
7. Choose targets and divisions.
8. Add additional costs and cost increases to the cost.
9. Subtract cost reductions.
10. Pay the costs.
11. Enjoy.

The main errors we have are:
Additional costs (5.) are handled in at least three different ways, all of which are wrong: Buyback and Kicker are handled as alternate spell abilities (4.), Convoke and Delve are placed in getSpellCostChange (9.), Multikicker and Replicate happen on the stack when everything else is done (11.).
:shock: I can see why it's been sitting around for a while then. That'd be some incredible effort to reprogram all that correctly. I'll just stick to art and scripting :wink:
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Re: Current Known Bugs list

Postby cc-drake » 18 Dec 2011, 07:45

- When I control Mistform Sliver and AI controls Fire-Belly Changeling, AI will use all it's mana to transform the Changeling again and again into a sliver.
- Second Sight played with Entwine asks first for my library, and afterwards for AI's library. Should be in reverse order.
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Re: Current Known Bugs list

Postby victorvndoom » 18 Dec 2011, 09:59

computer player does play Rise of the Hobgoblins but never play it x cost. he activates multiple times though its first strike ability. He casts it when he gets two mana and not more

Mistform Ultimus : is a legend Illusion. but infact it is a changeling (see gametext of card).
Alpha Status has a strange 'bug' with Mistform : it doesnt give it bonus to Mistform exept if you would play with illusions because the program doesnt detect that he is a changeling

Example Alpha Status :With 4 elfs in play it would gain +2/+2 for each elf and +2/+2 for itself because ultimus is an elf (changeling/other type)

I tried it wiith illusions and Alpha Status on Mistform and he normally gets those boosts . A judge from magic said it would work with Mistform and elfs in play (if you would play a dwarf deck with mistform mistform would get the boost too)
i have a autistic disorder. I speak english very well but it is not my mother language .I have also some dislectic / grammatical problems. please pay attention..i cant correct myself each time
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Re: Current Known Bugs list

Postby Sloth » 18 Dec 2011, 10:54

cc-drake wrote:- When I control Mistform Sliver and AI controls Fire-Belly Changeling, AI will use all it's mana to transform the Changeling again and again into a sliver.
Fixed! Thanks cc-drake.

victorvndoom wrote:computer player does play Rise of the Hobgoblins but never play it x cost. he activates multiple times though its first strike ability. He casts it when he gets two mana and not more
This card should not appear in AI decks because of this.

victorvndoom wrote:Mistform Ultimus : is a legend Illusion. but infact it is a changeling (see gametext of card).
Alpha Status has a strange 'bug' with Mistform : it doesnt give it bonus to Mistform exept if you would play with illusions because the program doesnt detect that he is a changeling
Both fixed! Thanks victorvndoom.
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Re: Current Known Bugs list

Postby Bundy » 18 Dec 2011, 13:41

Computer has Form of the Dragon in play, but only uses it's ability to deal damage to creatures that are 7/7 and too strong to destroy anyway. Computer could have killed me in 4 turns if it dealt the damage to the player instead. Now the computer lost because it ran out of cards :roll:
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