Feature Requests Thread
by mtgrares
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Re: Feature Requests Thread
by Doublestrike » 23 Dec 2011, 04:11
That should be already fixed week(s?) ago in the SVN...if it's not it's working on my machine - lemme know and I'll (re)commit....I have to manually move the mouse over to every window to press the buttons to change phases/resolve triggers etc.
I know what you mean, it was rather irritating - but that much more welcome now that it's back. If you're curious, turns out the default LAF (in Windows at least) doesn't support "enter" for button clicks, only spacebar. Not sure what logic prompted that design choice.

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Re: Feature Requests Thread
by Accountancy » 23 Dec 2011, 14:14
Just downloading the latest build.Doublestrike wrote:That should be already fixed week(s?) ago in the SVN...if it's not it's working on my machine - lemme know and I'll (re)commit....I have to manually move the mouse over to every window to press the buttons to change phases/resolve triggers etc.
I know what you mean, it was rather irritating - but that much more welcome now that it's back. If you're curious, turns out the default LAF (in Windows at least) doesn't support "enter" for button clicks, only spacebar. Not sure what logic prompted that design choice.
What's the LAF, just wondering.
I liked using the space bar in draft and also using the right mouse button to pick selected cards (using arrow keys) without using the cursor, it would be awesome if that could come back, but I doubt it will, sadly.
Is there any news on the possibility of making custom drafts available, so that the player can pick each of the three boosters to be drafted individually(i.e. Odyssey, Future Sight, Innistrad)?
Edit: You were right, in a more recent build, the enter key works again.
Just wondering about the settings section if any developers know, it give you an option to set a maximum stack size, this seems weird, especially since the max is 12, there should be a higher maximum or a choice of no maximum.
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Re: Feature Requests Thread
by slapshot5 » 23 Dec 2011, 18:41
Look and Feel. I think it gives you some action defaults for GUI things (along with much more). The key control and mouse button control is something we can duplicate without much effort. I just don't think any 1 dev is aware of all the different ways people might have been doing things. As people post, we can clean up the keys and buttons that need to be assigned.Accountancy wrote:What's the LAF, just wondering.
I've never done draft, but maybe I'll give this a look while I'm sitting in the airport.I liked using the space bar in draft and also using the right mouse button to pick selected cards (using arrow keys) without using the cursor, it would be awesome if that could come back, but I doubt it will, sadly.
I don't think it actually does anything. I could be wrong. Hopefully someone can chime in with a definitive answer.Just wondering about the settings section if any developers know, it give you an option to set a maximum stack size, this seems weird, especially since the max is 12, there should be a higher maximum or a choice of no maximum.
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Re: Feature Requests Thread
by Chris H. » 23 Dec 2011, 19:15
Accountancy wrote:Just wondering about the settings section if any developers know, it give you an option to set a maximum stack size, this seems weird, especially since the max is 12, there should be a higher maximum or a choice of no maximum.
`slapshot5 wrote:I don't think it actually does anything. I could be wrong. Hopefully someone can chime in with a definitive answer.
An earlier battlefield UI had horizontal scroll bars. Someone took the source code and turned it into an applet so that forge could be played via a web browser. This person modified the battlefield UI so that some of the cards would pile up on top of each other in a stack.
Dennis borrowed this code and added it to our forge non-applet project. Dennis gave us a menu command(s) that would affect how many cards could appear in a stack before a new pile would be started. I seem to remember a menu command for setting the offset in pixels for cards stacking in a pile.
At a later date Snacko created a new battlefield UI and I suspect that no one made the effort to modify Dennis' code so it could be used for Snacko's new battlefield UI. I do think that Sloth repurposed one of these two commands in the last few months. My memory is somewhat foggy.

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Re: Feature Requests Thread
by Accountancy » 24 Dec 2011, 02:59
That seems confusing, especially the fact that it gives you the choice for maximum stack size, but the stack is already a magic thing, it should either be renamed or removed, especially if it's not doing anything.Chris H. wrote:Accountancy wrote:Just wondering about the settings section if any developers know, it give you an option to set a maximum stack size, this seems weird, especially since the max is 12, there should be a higher maximum or a choice of no maximum.`slapshot5 wrote:I don't think it actually does anything. I could be wrong. Hopefully someone can chime in with a definitive answer.
An earlier battlefield UI had horizontal scroll bars. Someone took the source code and turned it into an applet so that forge could be played via a web browser. This person modified the battlefield UI so that some of the cards would pile up on top of each other in a stack.
Dennis borrowed this code and added it to our forge non-applet project. Dennis gave us a menu command(s) that would affect how many cards could appear in a stack before a new pile would be started. I seem to remember a menu command for setting the offset in pixels for cards stacking in a pile.
At a later date Snacko created a new battlefield UI and I suspect that no one made the effort to modify Dennis' code so it could be used for Snacko's new battlefield UI. I do think that Sloth repurposed one of these two commands in the last few months. My memory is somewhat foggy.
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Re: Feature Requests Thread
by Chris H. » 24 Dec 2011, 03:17
`Accountancy wrote:That seems confusing, especially the fact that it gives you the choice for maximum stack size, but the stack is already a magic thing, it should either be renamed or removed, especially if it's not doing anything.
Agreed. With the new UI work taking place this will likely become one of the many issues that will have to be addressed.
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Re: Feature Requests Thread
by Doublestrike » 27 Dec 2011, 00:13
To add to Slapshot's answer, Java has this "look and feel" thing that is basically a global theme for the standard components in the UI - buttons, scrolling, text, etc - and changes colors and actions. Before, the UI used a LAF chooser. Now, the UI uses custom skins, and the LAF options have been removed by popular demand.What's the LAF, just wondering.
The native Java UI components are a bit...clunky and unrefined looking, and the LAF stuff just clunkifies stuff even more, for not much improvement. So it's out.
This can surely come back - but the trick is reminding me in a week or two over the the Developer's Corner forum, I spend most of my time there. There's two threads for the Match UI (Round 2) and the Home UI (Round 3) where requests like this can be made specifically. I'm taking a bit of time off at present but drop a well-placed hint in a week or two and it'll be back before you know it. Or, I may just remember already after writing about it.I liked using the space bar in draft and also using the right mouse button to pick selected cards (using arrow keys) without using the cursor, it would be awesome if that could come back, but I doubt it will, sadly.

+1it should either be renamed or removed, especially if it's not doing anything.
On that note, there's a few things in the "settings" panel in the home screen that as I was making them, I wasn't sure what they did exactly, so the text description is off. If a dev happens to notice this, there's two or three descriptions that could use some clarification.
Last edited by Chris H. on 27 Dec 2011, 00:29, edited 1 time in total.
Reason: fixed a broken quote
Reason: fixed a broken quote
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Re: Feature Requests Thread
by slapshot5 » 27 Dec 2011, 00:39
Have you tried this recently? I tried it a couple days ago and space bar and right click both worked for me.Accountancy wrote:I liked using the space bar in draft and also using the right mouse button to pick selected cards (using arrow keys) without using the cursor, it would be awesome if that could come back, but I doubt it will, sadly.
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Re: Feature Requests Thread
by Accountancy » 28 Dec 2011, 08:12
The space bar still works perfectly, but the right-click functionality changed a few months ago, it used to be "right-click and you'll move the selected card from the pack to your pool provided the cursor is somewhere in the forge window" now it's "right-click and you'll move the selected card from the pack to your pool provided the cursor is hovering over the selected card".slapshot5 wrote:Have you tried this recently? I tried it a couple days ago and space bar and right click both worked for me.Accountancy wrote:I liked using the space bar in draft and also using the right mouse button to pick selected cards (using arrow keys) without using the cursor, it would be awesome if that could come back, but I doubt it will, sadly.
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The main difference for me at least is that I used to be able to move up and down with the arrow keys and once I decided what card I'd pick I could just right, one hand on the keyboard and one on the mouse just seems natural to me and it's the fastest way to draft that I've experienced. I would like it if using the right mouse button wasn't just limited to when you're hovering over the cards, because then you might as well draft with the mouse alone and have your other hand hang there or you should just draft with the keyboard alone using arrow and space keys, but I find that uncomfortable and impractical as occasionally I have to switch between mouse and keyboard and back again.
I realise this seems like me complaining about something completely insignificant, but I losing this functional just makes draft that little bit more difficult so that now I rarely do it. I think it's a useful function that should be easy to implement and I'd love to have it back.
Last edited by Accountancy on 30 Dec 2011, 06:45, edited 2 times in total.
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Re: Feature Requests Thread
by slapshot5 » 28 Dec 2011, 14:00
Ok, I get it. I never do draft, so I didn't know how it was working before. I'll take a look when I get a chance.
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Re: Feature Requests Thread
by aaltomar » 30 Dec 2011, 21:25
Could we have the option to "OK" the stack pop-up notifications with the keyboard space button. Some versions ago this was possible but not with the current one. (stack notification i.e. when a card on the battlefield gives bonuses to another card like Noble Hierarch).
Using the latest 1.20 version is it possible to get a bigger font on the phase screen? (Turn: Human, Phase: Declare Attacke... and so on).
Using the latest 1.20 version is it possible to get a bigger font on the phase screen? (Turn: Human, Phase: Declare Attacke... and so on).
Re: Feature Requests Thread
by Drizzt893 » 31 Dec 2011, 01:21
It would be nice if the AI mulliganed. Games where they keep no land hands are quite boring. The rules I use (of course with exeptions such as cheap draw and other things hard to program) are no less than two land, no less than three spells, and at least one non aura spell that costs three or less.
Re: Feature Requests Thread
by Drizzt893 » 31 Dec 2011, 01:33
Also I would set it to never go below five.
Re: Feature Requests Thread
by friarsol » 31 Dec 2011, 05:37
The AI does mulligan except it doesn't go below 5.Drizzt893 wrote:It would be nice if the AI mulliganed. Games where they keep no land hands are quite boring. The rules I use (of course with exeptions such as cheap draw and other things hard to program) are no less than two land, no less than three spells, and at least one non aura spell that costs three or less.
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Re: Feature Requests Thread
by jmartus » 01 Jan 2012, 06:35
it be nice if the ai of forge could have support for more cards it can play
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