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Card Requests

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Re: Card Requests

Postby Nordos » 03 Jan 2012, 09:25

AFAIK is Life Drain not doable, since it can't be restricted to only count black mana for the x value...
And if you remove the ' ', it should be easier to read (Desolation is better to understand than 'Desolation', right? :D)
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Re: Card Requests

Postby moomarc » 03 Jan 2012, 11:14

lavino wrote:I was hoping to see Rathi Dragon since last xmas...

Desolation is a black card I would love to see. I used it in a pure black creature-less deck. I am not sure but there is no Drain Life too. It was such a common black staple card? May be it got banned or something.. sorry I didn't play for years.

How about those licid? Dominating Licid was a great member in the blue control deck.

Harvest Wurm is also a card I missed seeing. It is fast and great for green deck.

Just a couple of wishes ;)
As mentioned above, Drain Life can't be done at the moment because of the mana restriction. Rathi Dragon and Harvest Wurm also can't be done yet because at the moment we only support mana-only unless clauses. I've tried doing the licids before but it doesn't seem like they can be done at the moment (or if they can its just too convoluted). For Desolation we don't have a check yet for TappedForManaThisTurn, so also can't be done. :(
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Re: Card Requests

Postby Accountancy » 03 Jan 2012, 11:46

Accountancy wrote:Are all the Ascensions difficult to implement? I'd like to see Bloodchief Ascension in forge, so I could tinker around with modern Bloodcrank and it seems like a simpler card that Pyromancer Ascension.

Also could we get Wound Reflection and Blood Tribute (I'd love Temporal Extortion as well, but I know to quite while I'm ahead)
Just reposting as I doubt any Devs will go 3 pages back to check for requests. Right now Bloodchief Ascension is the number one thing I want in Forge.
Last edited by Accountancy on 03 Jan 2012, 14:52, edited 1 time in total.
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Re: Card Requests

Postby moomarc » 03 Jan 2012, 11:55

Accountancy wrote:[quote="Accountancy]Are all the Ascensions difficult to implement? I'd like to see Bloodchief Ascension in forge, so I could tinker around with modern Bloodcrank and it seems like a simpler card that Pyromancer Ascension.

Also could we get Wound Reflection and Blood Tribute (I'd love Temporal Extortion as well, but I know to quite while I'm ahead)[/quote]

Just reposting as I doubt any Devs will go 3 pages back to check for requests. Right now Bloodchief Ascension is the number one think I want in Forge.[/quote][/quote]
If you check the feature requests page you'll see that I've posted a request for the particular code I need to be able to script Bloodchief Ascension, Luminarch Ascension and a few others concerned with life lost during a turn, so they'll get to it when they have a chance. Repeating requests every three pages doesn't help much because it just pushes everyone elses requests out as well. We're working through cards and features as quickly as we can. Just be patient :D
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Re: Card Requests

Postby Accountancy » 03 Jan 2012, 14:55

I feel bad asking for more now, but is anyone working on Through the Breach? I can't tell if it's doable or not.
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Re: Card Requests

Postby friarsol » 03 Jan 2012, 15:11

Accountancy wrote:I feel bad asking for more now, but is anyone working on Through the Breach? I can't tell if it's doable or not.
You mean Splice into Arcane? There's no foundation for it.
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Re: Card Requests

Postby sagephoenix » 03 Jan 2012, 16:30

slapshot5 wrote:
sagephoenix wrote:Well, as we obviously know, we can't physically move a digital object. We could emulate it very well, but that's a ridiculous amount of work involved.

So we have two choices, difficult or easy.
My thought were more along these lines:

During the resolve:
1. prompt the user to click somewhere on the battlefield
2. We can get an X,Y position from that click.
3. Randomly orient the Chaos Orb card (drawn same size as battlefield cards) on the battlefield (include some sort of X,Y offset generated randomly to account for dropping from 1 foot +)
4. Include some random percentage to simulate the card not flipping completely over. Though I'd expect this to be small. May take some play-testing with a real Magic Card!
5. Destroy any card that has a part of it exposed (which should be every card of the battlefield) and the part that is exposed is within the randomly oriented rectangle or the Chaos Orb. <--This is probably the hard part.

I think this is fair, and pretty realistic. I've never played with an actual Chaos Orb myself. I'm not going to add the ability to tear it up (though, that may be a fun easter egg to put in Forge. Hmmm...). I can also probably do something with the Animation class (used when you draw a card for example) to have some kind of realistic animation.

Thoughts?

-slapshot5
As far as the percentage of it flipping over, i tried flipping cards earlier when working on this and most of them did not flip, unless I did a very strange way of flipping it, where it then entirely missed my target and ended up either halfway across the room or on my own stuff. I've seen other people flip it on target with very little effort though. So I think the 50% chance gives a good balance since we can't emulate people's flipping skills.

I didn't know we could use X/Y coordinates to our advantage, so that would be a great idea! As far as what it can touch away from that coordinate, I have no clue at the moment. I'll work on that one.

An idea for tearing it up would be to have an option to turn that on or off. Kind of like the old option for turning off mill losses. That way the AI won't do it.
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Re: Card Requests

Postby slapshot5 » 04 Jan 2012, 00:16

sagephoenix wrote:An idea for tearing it up would be to have an option to turn that on or off. Kind of like the old option for turning off mill losses. That way the AI won't do it.
Nah. It would be a human-only easter egg. I've got an idea, but I'm not going to post it. Especially since I'm not even sure I can make this card work *without* tearing it up.

I won't have time to work on this for a while anyways. There are a few other game-play issues that I'd like to help figure out first.

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Re: Card Requests

Postby Accountancy » 04 Jan 2012, 02:47

friarsol wrote:
Accountancy wrote:I feel bad asking for more now, but is anyone working on Through the Breach? I can't tell if it's doable or not.
You mean Splice into Arcane? There's no foundation for it.
I know in the past some cards were introduced partially, we had Sprout Swarm without convoke, which was far more important to the card than Splice is to Through the Breach. If partial cards are no longer put into the main program, nevermind, but Through the Breach is a somewhat important card in modern, representing one of the best ways to cheat an Emrakul and I think it could be great to have it, even without Splice.
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Re: Card Requests

Postby friarsol » 04 Jan 2012, 03:03

Accountancy wrote:I know in the past some cards were introduced partially, we had Sprout Swarm without convoke, which was far more important to the card than Splice is to Through the Breach. If partial cards are no longer put into the main program, nevermind, but Through the Breach is a somewhat important card in modern, representing one of the best ways to cheat an Emrakul and I think it could be great to have it, even without Splice.
Yea, there's been a big changing of the guard regarding that. I've been a huge advocate about not adding partial cards, and trying to fix the partial cards already existing in Forge. It could probably be added as a Half-Implemented card, but I don't really do those. I'm sure it's not very different than Sneak Attack s Ability (which we do have) if you someone was interested in writing a partial script for it.
It looks like it is the same ability as Sneak Attack

Code: Select all
A:SP$ChangeZone | Cost$ 4 R | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.YouCtrl | SubAbility$ DBPump | RememberChanged$ True | ForgetOtherRemembered$ True | SpellDescription$ You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
SVar:DBPump:DB$Pump | KW$ Haste & HIDDEN At the beginning of the end step, sacrifice CARDNAME. | Defined$ Remembered | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
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Re: Card Requests

Postby jmartus » 04 Jan 2012, 06:15

what about the card Reap
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Re: Card Requests

Postby moomarc » 04 Jan 2012, 10:08

friarsol wrote:
Accountancy wrote:I know in the past some cards were introduced partially, we had Sprout Swarm without convoke, which was far more important to the card than Splice is to Through the Breach. If partial cards are no longer put into the main program, nevermind, but Through the Breach is a somewhat important card in modern, representing one of the best ways to cheat an Emrakul and I think it could be great to have it, even without Splice.
Yea, there's been a big changing of the guard regarding that. I've been a huge advocate about not adding partial cards, and trying to fix the partial cards already existing in Forge. It could probably be added as a Half-Implemented card, but I don't really do those. I'm sure it's not very different than Sneak Attack s Ability (which we do have) if you someone was interested in writing a partial script for it.
Thanks Sol. I've posted the full script (with a version of the splice mechanic) to the half implemented cards thread. For the Splice onto Arcane bit, when you cast an arcane spell you'll be asked whether you want to splice this spell onto it. If you do, pay the cost and the spell will go onto the stack. So essentially the only difference from the correct implementation is that both parts would have to be countered separately instead of as one enlarged spell, and the spliced bit can be copied because it is a new spell on the stack.
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Re: Card Requests

Postby moomarc » 04 Jan 2012, 16:06

jmartus wrote:what about the card Reap
We can't script Reap properly at the moment due to the multi-targeting (targets creatures and targets an opponent), so I've added the script to the half-implemented cards thread without the opponent targeting. If he has shroud you'll have to restrict yourself from casting it.
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Re: Card Requests

Postby AAJJ » 08 Jan 2012, 16:18

Hi, can you add this card in forge?:

Laboratory Maniac

Thanks
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Re: Card Requests

Postby Accountancy » 09 Jan 2012, 02:09

Not to press it, but now that we can track life loss for a turn, are Bloodchief Ascension and Wound Reflection doable?
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