It is currently 27 Aug 2025, 18:56
   
Text Size

Forge Beta: 12-30-2011 ver 1.2.0 rev 12887

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 12-30-2011 ver 1.2.0 rev 12887

Postby Sloth » 13 Jan 2012, 15:56

Phoenix wrote:There's a problem with handling Piston Sledge.

I played quest challange "Reactor Meltdown" where all artifacts have shroud. Both my opponent and me we only had artifact creatures.
Since I forgot for a second that shroud fact I wanted to play Piston Sledge which has to be attached to a creature immediately after casting.

For casting a living weapon you have to pay the mana. Then it is successfully cast but for Piston Sledge I had to attach it to a creature for finishing the software routine. Since there was no valid target for the artifact I only could quit the whole forge.
Piston Sledge is hardcoded at the moment. As moormarc said, ArsenalNut is trying to make this type of ability scriptable which will fix this issue.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 12-30-2011 ver 1.2.0 rev 12887

Postby timmermac » 13 Jan 2012, 17:35

clyspe wrote:Tome scour isn't working for me, and also some other milling cards aren't working as well. I really like the new interface though

edit: also after you win a game, you can press okay and then it gets stuck in a loop of just your turn

edit2: phylactery liche isn't working for me either, i put the counter on darksteel sentinel and it still sacrificed

edit3: but when i put another liche out, it recognized the counter the first one put on the sentinel. Maybe it's checking for the counter too early?
Responding to the first edit... Check for a window that opens after a game. Occasionally it'll be on your taskbar (or the Mac equivalent) without popping up to the screen.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Forge Beta: 12-30-2011 ver 1.2.0 rev 12887

Postby atar » 13 Jan 2012, 18:32

I came across with a strange bug: The game allows me to play any number of cards during my turn,even though i don't have in play mannabond or exploration..
atar
 
Posts: 121
Joined: 06 Oct 2009, 21:37
Has thanked: 3 times
Been thanked: 1 time

Re: Forge Beta: 12-30-2011 ver 1.2.0 rev 12887

Postby Chris H. » 13 Jan 2012, 18:42

atar wrote:I came across with a strange bug: The game allows me to play any number of cards during my turn,even though i don't have in play mannabond or exploration..
`
You may have turned dev mode "ON" and need to turn it off as this is a feature for dev mode.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Forge Beta: 12-30-2011 ver 1.2.0 rev 12887

Postby Xitax » 15 Jan 2012, 06:03

Thanks for the card view tweak!

I'd like to propose that there's an option to change the default land set. I play a lot of precon decks (thanks gos!) and the zendikar lands get monotonous after a while. :)
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Previous

Return to Forge

Who is online

Users browsing this forum: No registered users and 49 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 49 users online :: 0 registered, 0 hidden and 49 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 49 guests

Login Form