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Feature Requests Thread

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Re: Feature Requests Thread

Postby Professor Rizzo » 10 Jan 2012, 19:02

Sound

I know its been talked about, done before, and it created too many issues. However, it would add greatly to the immersion and enjoyment of the game (especially with the new GUI improvements) and I think it is worth revisiting. If full scale music and sfx is too much, perhaps you could try just some basic sfx during casting and attacking and build from there? Maybe even have an unofficial sound mod for the game or something.
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Re: Feature Requests Thread

Postby Accountancy » 12 Jan 2012, 04:39

Professor Rizzo wrote:Sound

I know its been talked about, done before, and it created too many issues. However, it would add greatly to the immersion and enjoyment of the game (especially with the new GUI improvements) and I think it is worth revisiting. If full scale music and sfx is too much, perhaps you could try just some basic sfx during casting and attacking and build from there? Maybe even have an unofficial sound mod for the game or something.
Personally, I think this would add size and complexity for not much benefit, I know sounds are cool, but it seems a bit weird to add sounds when there's still a lot of other cards to implement and bugs to find and fix, plus forge uses a lot of memory as is, I think it's important to be careful about what is added and how it's done. Maybe someone might want to do this and have a way that avoids any problems, but as yet I don't see this happening.
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Re: Feature Requests Thread

Postby Professor Rizzo » 12 Jan 2012, 18:35

Personally, I think this would add size and complexity for not much benefit, I know sounds are cool, but it seems a bit weird to add sounds when there's still a lot of other cards to implement and bugs to find and fix, plus forge uses a lot of memory as is, I think it's important to be careful about what is added and how it's done. Maybe someone might want to do this and have a way that avoids any problems, but as yet I don't see this happening.
I don't know why it's "weird" at all to add sound or how its addition could not be beneficial. You could make the same arguments about the new GUI, which I think was a great change. I suppose we just have a difference of opinion.

Regardless, I do appreciate the difficulty in implementing a big change like this effectively. However, it seems that no one has mentioned it in a while and I wanted the devs to know that there are still some people that would like to see sound in Forge. That's all.
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Re: Feature Requests Thread

Postby lugaru » 12 Jan 2012, 21:06

If they eventually added sound, I would love to see the sounds be totally swapable, because any sound in any game gets old fast. Think of Bioshock, amazing sound design but man... Personally I play forge in dead silence, usually listeing to podcasts or music. If it had sound, I would probably shut it off after the 3rd game.
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Re: Feature Requests Thread

Postby Accountancy » 14 Jan 2012, 04:12

lugaru wrote:If they eventually added sound, I would love to see the sounds be totally swapable, because any sound in any game gets old fast. Think of Bioshock, amazing sound design but man... Personally I play forge in dead silence, usually listeing to podcasts or music. If it had sound, I would probably shut it off after the 3rd game.
This has a lot to do with my reasoning for saying that the addition of sound wouldn't be worth it, it would take effort and add complexity to the program for a function that I believe the majority of users would rather go without, I guess it would be worth finding out the percentages of who actually wants it, but I feel it would be a bit of work for something that people would rather not have.
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Re: Feature Requests Thread

Postby Niv-Mizzet » 14 Jan 2012, 08:27

lugaru wrote:If they eventually added sound, I would love to see the sounds be totally swapable, because any sound in any game gets old fast. Think of Bioshock, amazing sound design but man... Personally I play forge in dead silence, usually listeing to podcasts or music. If it had sound, I would probably shut it off after the 3rd game.
This.

If you ever played the old Shandalar game, you're familiar with all of the sounds that happen every time you do something. So annoying. If there was sound in Forge I think it would need to be more strategically placed, for instance when you win the match or something, but not every time you tap a land or cast a spell.

For music I always just run Winamp while I'm playing.

But I have a real suggestion too, not just griping about a feature that isn't even implemented. I was playing a fantasy quest and I was thinking how neat it is to have pets, and wouldn't it be cool if you could also or alternatively equip some kind of "relic." Essentially it would be an artifact that you could start the game with like taps for 1 colorless, or gain 1 life during your upkeep. They'd probably need to be fairly low powered and/or expensive to buy at the bazaar, but might be a neat alternative enabling different deck types, like how special quests usually have certain permanents already in play and it effects how the game progresses.
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Re: Feature Requests Thread

Postby Tranberry » 14 Jan 2012, 15:11

On the topic of sound,

I'd suggest that it would play on things the player might miss, like someone playing a Cancel spell or an instant. Not on common actions like skipping to next phase and so on. Otherwise I think this feature is not really worth it at the time.
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Re: Feature Requests Thread

Postby jmartus » 14 Jan 2012, 18:04

I'd like to see the ai be able to play more cards.
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Re: Feature Requests Thread

Postby serrasmurf » 16 Jan 2012, 16:40

Hi there,
Some requests:

Quest:
- smaller rewards for infect or mill victories and extra rewards for winning in 4,5,6,7,8,9,10 turns. Currently it’s very rewarding to take control, wait (ages) for your infect guy to join the party and win, just for the extra coins (which you do need)
- card generation at startup truly random per booster (currently you can only have unique cards at startup because all cards are randomly selected at once. It would be nice to start with some 2-ofs to have your deck a bit of a constructed touch
- booster deck prices cheap in the beginning and more expensive later (I never buy a booster the first 15 matches)
- starting pool to be able to choose any block

Draft
- would it be possible to collect limited ratings from some magic sites (or produce them ourselves)? The upload feature from the forge games we play could be used for further fine-tuning
- what are the AI draft selection algorithms currently?
- Currently the bombs keep on coming so the challenge is not there yet…
- i can choose a lot of draft sequences, but not the original one. For example RAV/DIS/GPT. Currently the last set is drafted first, but sets as ravnica block are designed with the old sequence in mind

Thnx!!
Last edited by serrasmurf on 16 Jan 2012, 19:20, edited 2 times in total.
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Re: Feature Requests Thread

Postby missalexis » 16 Jan 2012, 16:48

For Quest mode:
1. I would really like an option to not lose credits after a loss; it seems very punitive esp. to new players. :) Or maybe when you select Easy it defaults to this.
2. I would like to be able to have more than one Quest
3. I would like to be able to store quest data elsewhere, e.g. in my dropbox folder.

Thank you. :)
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Re: Feature Requests Thread

Postby moomarc » 17 Jan 2012, 05:26

What sort of work would be involved in making a few AI conditionals/checkSVars available for scripting? I imagine a few abilities could then be made available for the ai then without it tapping itself out etc.
- AIActivateOnce: param for abilities that can be used more than once, but generally speaking would only be used once or twice in a turn,
- AICheckSVar/AIConditionPresent: This would be handy when the ai should wait to have at least X other creatures present, or should wait until it has X counters on it before activating it. Could also be used for things like Steel Overseer to prevent the AI from activating it when it controls no other untapped artifact creatures for instance (or when it's life total is under 5 and should be preserved as a blocker).
-Marc
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Re: Feature Requests Thread

Postby friarsol » 17 Jan 2012, 13:13

AICheckSVar would help with Journeyer's Kite. Just played an AI last night who was happy to funnel all his mana into the Kite instead of actually casting creatures.
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Re: Feature Requests Thread

Postby sagephoenix » 17 Jan 2012, 20:53

I would love continued ante support.
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Re: Feature Requests Thread

Postby slapshot5 » 17 Jan 2012, 23:01

sagephoenix wrote:I would love continued ante support.
Not sure what this means. Are there more things ante should do?

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Re: Feature Requests Thread

Postby Doublestrike » 18 Jan 2012, 00:22

several people wrote:Enrich Quest mode!
Will do folks, I like all these ideas, and now's the perfect time to implement! Look for this stuff in a few weeks.
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