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Dark Ascension spoiler season

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Re: Dark Ascension spoiler season

Postby ArsenalNut » 17 Jan 2012, 13:56

The targeting for Flayer of the Hatebound is not quite right. It should allow damage to Planeswalkers also. In cases where the targeting is very basic like just creatures and/or players, I think it is better to use the "Tgt$" syntax rather than "ValidTgts$", otherwise you have to explicitly add planeswalker to the list of valid targets.

Updated line for Flayer of the Hatebound
Code: Select all
SVar:ReanimateDmg:AB$DealDamage | Cost$ 0 | Tgt$ TgtCP | DamageSource$ TriggeredCard  | NumDmg$ Damage
So many cards, so little time
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Re: Dark Ascension spoiler season

Postby moomarc » 17 Jan 2012, 14:23

ArsenalNut wrote:The targeting for Flayer of the Hatebound is not quite right. It should allow damage to Planeswalkers also. In cases where the targeting is very basic like just creatures and/or players, I think it is better to use the "Tgt$" syntax rather than "ValidTgts$", otherwise you have to explicitly add planeswalker to the list of valid targets.

Updated line for Flayer of the Hatebound
Code: Select all
SVar:ReanimateDmg:AB$DealDamage | Cost$ 0 | Tgt$ TgtCP | DamageSource$ TriggeredCard  | NumDmg$ Damage
I had that at one stage but was getting crashes on resolution. But maybe it was something else I changed afterwards that fixed it. I'll test quickly then commit to DKA branch.
-Marc
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Re: Dark Ascension spoiler season

Postby ZzzzSleep » 17 Jan 2012, 20:58

Here's a simple one, made from modifying Clinging Darkness.
Chant of the Skifsang | Open
Code: Select all
Name:Chant of the Skifsang
ManaCost:2 U
Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -13 | Description$ Enchanted creature gets -13/-0.
SVar:Rarity:Common
End
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Re: Dark Ascension spoiler season

Postby Hellfish » 17 Jan 2012, 21:21

Has Chant of the Skifsang been confirmed as it's proper english name and not just a fan-translation from the german card?
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Dark Ascension spoiler season

Postby friarsol » 17 Jan 2012, 21:24

Hellfish wrote:Has Chant of the Skifsang been confirmed as it's proper english name and not just a fan-translation from the german card?
http://community.wizards.com/mtguk/blog ... d_revealed

Seems legit enough?
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Re: Dark Ascension spoiler season

Postby Hellfish » 17 Jan 2012, 22:01

Looks good to me. :) I'd only seen the german card on salvation.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Dark Ascension spoiler season

Postby jeffwadsworth » 17 Jan 2012, 23:07

Dudes, is it just me or is Grafdigger's Cage an expansion nuclear bomb?
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Re: Dark Ascension spoiler season

Postby slapshot5 » 17 Jan 2012, 23:13

moomarc wrote:Does this work better for you? I made the text slightly whiter and the relevant color swatch about twice as dark.
Yeah, it's better. Thanks.
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Re: Dark Ascension spoiler season

Postby moomarc » 18 Jan 2012, 03:43

jeffwadsworth wrote:Dudes, is it just me or is Grafdigger's Cage an expansion nuclear bomb?
Not just an expansion bomb. Its going to change the whole standard metagame. Anyone running a Burning Vengeance or Snapcaster Mage deck is going to have to sideboard a few cards to remove the Cage if it shows up. Give it shroud and the nuclear bomb gets a bunch of extra fallout.

Even vintage reanimator decks will keep a wary eye out for this card.
-Marc
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Re: Dark Ascension spoiler season

Postby DeadSpeak » 18 Jan 2012, 07:26

My small addition:

Lingering Souls
| Open
Code: Select all
Name:Lingering Souls
ManaCost:2 W
Types:Sorcery
Text:no text
K:Flashback 1 B
A:SP$ Token | Cost$ 2 W | TokenImage$ W 1 1 Spirit | TokenAmount$ 2 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SpellDescription$ Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/lingering_souls.jpg
End
Stromkirk Captain
| Open
Code: Select all
Name:Stromkirk Captain
ManaCost:1 B R
Types:Creature Vampire Soldier
Text:no text
PT:2/2
K:First Strike
S:Mode$ Continuous | Affected$ Creature.Vampire+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ First Strike | Description$ Other Vampire creatures you control get +1/+1 and have First Strike.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/stromkirk_captain.jpg
End
Markov Blademaster
| Open
Code: Select all
Name:Markov Blademaster
ManaCost:1 R R
Types:Creature Vampire Warrior
PT:1/1
K:Double Strike
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/markov_blademaster.jpg
End
Enjoy...
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Re: Dark Ascension spoiler season

Postby moomarc » 18 Jan 2012, 13:12

Thanks DeadSpeak. I've commited those for you.
-Marc
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Re: Dark Ascension spoiler season

Postby DeadSpeak » 18 Jan 2012, 19:38

Seeing as WotC have made an Emblem token for Sorin, Lord of Innistrad's -2 ability, is it possible to add that picture to Forge, so that it shows up instead of the black box we have now?
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Re: Dark Ascension spoiler season

Postby ZzzzSleep » 18 Jan 2012, 21:25

. Thought Scour! It's like Ray of Erasure, but better!

Thought Scour | Open
Code: Select all
Name:Thought Scour
ManaCost:U
Types:Instant
Text:no text
A:SP$ Mill | Cost$ U | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player puts the top two cards of his or her library into his or her graveyard. Draw a card. | SubAbility$ DBDraw
SVar:DBDraw:DB$Draw | NumCards$ 1
SVar:Rarity:Common
End
Last edited by ZzzzSleep on 19 Jan 2012, 08:21, edited 1 time in total.
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Re: Dark Ascension spoiler season

Postby friarsol » 18 Jan 2012, 21:39

Hey ZzzzSleep, the SVar= in SubAbility is no longer required. Please remove it from future scripts as it will soon be unsupported.
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Re: Dark Ascension spoiler season

Postby ZzzzSleep » 19 Jan 2012, 12:47

More low hanging fruit, picked by ZzzzSleep!

Headless Skaab and Tragic Slip

Headless Skaab | Open
Code: Select all
Name:Headless Skaab
ManaCost:2 U
Types:Creature Zombie
Text:As an additional cost to cast CARDNAME, exile a creature card from your graveyard.
PT:3/6
K:CARDNAME enters the battlefield tapped.
SVar:FullCost:2 U ExileFromGrave<1/Creature>
SVar:Rarity:Common
End
Tragic Slip | Open
Code: Select all
Name:Tragic Slip
ManaCost:B
Types:Instant
Text:no text
A:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn. Morbid - that creature gets -13/-13 instead if a creature died this turn.
SVar:X:Count$Morbid.13.1
SVar:Rarity:Common
End
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