Localized strings
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Localized strings
by slapshot5 » 19 Jan 2012, 05:47 
Hi all,
Do we want to continue supporting (and I use the term loosely) localized strings? Should we be using ForgeProps.getLocalized(key) for button names and the like, or was this just someone's baby who is no longer around?
I ask because not much of the new GUI uses it. Much of NewConstants/<lang>.properties should be restructured to make sense in the current model.
-slapshot5
			
		Do we want to continue supporting (and I use the term loosely) localized strings? Should we be using ForgeProps.getLocalized(key) for button names and the like, or was this just someone's baby who is no longer around?
I ask because not much of the new GUI uses it. Much of NewConstants/<lang>.properties should be restructured to make sense in the current model.
-slapshot5
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Re: Localized strings
by Chris H. » 19 Jan 2012, 11:53 
I seem to remember that portion of the code was done by Silly Freak a few years ago. He does play the game on occasion and at times will get involved in our discussions.
			
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Re: Localized strings
by silly freak » 19 Jan 2012, 18:52 
I'm all for restructuring/tossing it out. I never found the time to localize the UI even at that time, and I doubt that it's really a requested feature. Besides, the code necessary for localization was never really pretty...
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