Dark Ascension spoiler season
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Re: Dark Ascension spoiler season
by moomarc » 21 Jan 2012, 20:30
Wow! Thanks Hellfish. I wasn't expecting this to show up in Forge for a while.Hellfish wrote:Just added Grafdigger's CageThe most controversial card in DKA? Anyway, since card movement replacements are kind of a big & complex deal, could anybody playing with it keep an eye out for oddities before I start converting keywords left and right.
-Marc
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Re: Dark Ascension spoiler season
by ArsenalNut » 21 Jan 2012, 21:40
Looking at changes necessary for Immerwolf. I tested adding a keyword "CARDNAME can't transform" and checking for the keyword in the transform portion of SetState.
Before I check this in, I want to with the rules experts. I am interpreting the way Immerwolf works is that the trigger to transform still goes on the stack but nothing happens because of the transforms are stopped by Immerwolf's effect.
Before I check this in, I want to with the rules experts. I am interpreting the way Immerwolf works is that the trigger to transform still goes on the stack but nothing happens because of the transforms are stopped by Immerwolf's effect.
So many cards, so little time
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Re: Dark Ascension spoiler season
by friarsol » 21 Jan 2012, 21:50
Yea it would be the same as if a clone copied one side of a DFC. The transformation effect would go on the stack, but while it was resolving it would attempt to transform, but then realize it can't.ArsenalNut wrote:Looking at changes necessary for Immerwolf. I tested adding a keyword "CARDNAME can't transform" and checking for the keyword in the transform portion of SetState.
Before I check this in, I want to with the rules experts. I am interpreting the way Immerwolf works is that the trigger to transform still goes on the stack but nothing happens because of the transforms are stopped by Immerwolf's effect.
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Re: Dark Ascension spoiler season
by silly freak » 21 Jan 2012, 22:27
The effect should still work if the transforming creature had all abilities removed (after the trigger went on the stack, or when casting/activating something to transform it)
___
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: Dark Ascension spoiler season
by ArsenalNut » 21 Jan 2012, 22:50
- Immerwolf | Open
- Name:Immerwolf
ManaCost:1 R G
Types:Creature Wolf
Text:no text
PT:2/2
S:Mode$ Continuous | Affected$ Creature.Wolf+Other+YouCtrl,Creature.Werewolf+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Wolf and Werewolf creatures you control get +1/+1.
S:Mode$ Continuous | Affected$ Creature.Werewolf+nonHuman+YouCtrl | AddHiddenKeyword$ HIDDEN CARDNAME can't transform | Description$ Non-Human Werewolf creatures you control can't transform.
SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/immerwolf.jpg
End
- Lost in the Woods | Open
- Name:Lost in the Woods
ManaCost:3 G G
Types:Enchantment
Text:no text
T:Mode$ Attacks | ValidCard$ Creature.YouDontCtrl | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
SVar:TrigDig:AB$Dig | Cost$ 0 | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Library | LibraryPosition$ -1 | LibraryPosition2$ -1 | RememberChanged$ True | SubAbility$ DBRemoveCombat
SVar:DBRemoveCombat:DB$ RemoveFromCombat | Defined$ TriggeredAttacker | ConditionCheckSVar$ IsForest | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:IsForest:Remembered$Valid Forest
SVar:Picture:http://www.wizards.com/global/images/magic/general/lost_in_the_woods.jpg
End
- Seance | Open
- Name:Seance
ManaCost:2 W W
Types:Enchantment
Text:no text
T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the batttlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | RememberChanged$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.YouCtrl | ChangeNum$ 1 | SubAbility$ DBCopy
SVar:DBCopy:DB$CopyPermanent | Cost$ 0 | Defined$ Remembered | SubAbility$ DBAnimate | SpellDescription$ Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.
SVar:DBAnimate:DB$ Animate | Cost$ 0 | Defined$ Clones | Types$ Spirit | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | Cost$ 0 | Defined$ Clones | KW$ HIDDEN At the beginning of the end step, exile CARDNAME. | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/seance.jpg
End
Immerwolf needs changes in r13386
Edit: Added Seance
So many cards, so little time
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Re: Dark Ascension spoiler season
by ArsenalNut » 23 Jan 2012, 04:24
- Elbrus, the Binding Blade // Withengar Unbound | Open
- Name:Elbrus, the Binding Blade
ManaCost:7
Types:Legendary Artifact Equipment
Text:no text
K:eqPump 1:+1/+0
T:Mode$ DamageDone | ValidSource$ Creature.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTransform | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, transform CARDNAME.
SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
SVar:Picture:http://www.wizards.com/global/images/magic/general/elbrus_the_binding_blade.jpg
AlternateMode:DoubleFaced
ALTERNATE
Name:Withengar Unbound
ManaCost:no cost
Colors:black
Types:Legendary Creature Demon
Text:no text
PT:13/13
K:Flying
K:Trample
K:Intimidate
# Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. (not implemented)
SVar:Picture1:http://www.wizards.com/global/images/magic/general/withengar_unbound.jpg
End
The adding counters portion of the card is not scripted but is also not relevant for head-to-head matches. Blood Tyrant is scripted this way also.
So many cards, so little time
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Re: Dark Ascension spoiler season
by slapshot5 » 23 Jan 2012, 05:17
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Re: Dark Ascension spoiler season
by Sloth » 23 Jan 2012, 06:57
That was earlier than expected. Should we aim for a beta on prerelease day as usual (friday 28.) or also release DKA cards sooner?slapshot5 wrote:Complete spoiler has been released:
http://www.wizards.com/magic/tcg/articl ... sion%2Fcig
At least we can merge the branch now.
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Re: Dark Ascension spoiler season
by ArsenalNut » 23 Jan 2012, 07:18
For Innistrad, we waited for an updated mtg-data.txt and magiccards.info to have the set updated. I would like to wait to merge the branch till the oracle and setinfo script can be run.Sloth wrote:That was earlier than expected. Should we aim for a beta on prerelease day as usual (friday 28.) or also release DKA cards sooner?slapshot5 wrote:Complete spoiler has been released:
http://www.wizards.com/magic/tcg/articl ... sion%2Fcig
At least we can merge the branch now.
So many cards, so little time
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Re: Dark Ascension spoiler season
by moomarc » 23 Jan 2012, 08:55
I think at this point its going to be a bit too much to constantly update the first post. I'll try update once a day if I can.ArsenalNut wrote:For Innistrad, we waited for an updated mtg-data.txt and magiccards.info to have the set updated. I would like to wait to merge the branch till the oracle and setinfo script can be run.Sloth wrote:That was earlier than expected. Should we aim for a beta on prerelease day as usual (friday 28.) or also release DKA cards sooner?slapshot5 wrote:Complete spoiler has been released:
http://www.wizards.com/magic/tcg/articl ... sion%2Fcig
At least we can merge the branch now.
-Marc
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Re: Dark Ascension spoiler season
by Sloth » 23 Jan 2012, 09:02
I don't think you need to update at all. The text files are there for people to read them.moomarc wrote:I think at this point its going to be a bit too much to constantly update the first post. I'll try update once a day if I can.
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Re: Dark Ascension spoiler season
by ZzzzSleep » 23 Jan 2012, 11:46
Two little cards... Young Wolf and Wild Hunger
- Young Wolf | Open
- Code: Select all
Name:Young Wolf
ManaCost:G
Types:Creature Wolf
Text:no text
PT:1/1
K:Undying
SVar:Rarity:Common
End
- Wild Hunger | Open
- Code: Select all
Name:Wild Hunger
ManaCost:2 G
Types:Instant
Text:no text
A:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +1 | KW$ Trample | SpellDescription$ Target creature gets +3/+1 and gains trample until end of turn.
K:Flashback 3 R
SVar:Rarity:Common
End
Re: Dark Ascension spoiler season
by Chris H. » 23 Jan 2012, 12:22
`ArsenalNut wrote:For Innistrad, we waited for an updated mtg-data.txt and magiccards.info to have the set updated. I would like to wait to merge the branch till the oracle and setinfo script can be run.Sloth wrote:That was earlier than expected. Should we aim for a beta on prerelease day as usual (friday 28.) or also release DKA cards sooner?slapshot5 wrote:Complete spoiler has been released:
http://www.wizards.com/magic/tcg/articl ... sion%2Fcig
At least we can merge the branch now.
Good idea on waiting to merge the branch until we can run oracle and setinfo scripts.
Thee are a few areas in the project that need to be updated to handle DKA data. The deck editor set filter for example. I guess we should try to make sure as much of this is up to date before the next beta release.
Card pictures always take some additional time to appear on WotC and cardforge. No need to wait for the pictures to come online. There are always a few people who ask about the pics and we just tell them to be patient.

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Re: Dark Ascension spoiler season
by ZzzzSleep » 23 Jan 2012, 13:13
Three more simple creatures...
Zzzzz....
- Somberwald Dryad | Open
- Code: Select all
Name:Somberwald Dryad
ManaCost:1 G
Types:Creature Dryad
Text:no text
PT:1/1
K:Forestwalk
SVar:Rarity:Common
End
- Russet Wolves | Open
- Code: Select all
Name:Russet Wolves
ManaCost:3 R
Types:Creature Wolf
Text:no test
PT:3/3
SVar:Rarity:Common
End
- Nephalia Seakite | Open
- Code: Select all
Name:Nephalia Seakite
ManaCost:3 U
Types:Creature Bird
Text:no text
PT:2/3
K:Flash
K:Flying
SVar:Rarity:Common
End
Zzzzz....
Re: Dark Ascension spoiler season
by ZzzzSleep » 23 Jan 2012, 21:42
Three more red spells!
- Fires of Undeath | Open
- Code: Select all
Name:Fires of Undeath
ManaCost:2 R
Types:Instant
Text:no text
A:SP$ DealDamage | Cost$ 2 R | Tgt$ TgtCP | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or player.
K:Flashback 5 B
SVar:Rarity:Common
SVar:Picture:http://resources.wizards.com/magic/cards/bd/en-us/card27255.jpg
End
- Burning Oil | Open
- Code: Select all
Name:Burning Oil
ManaCost:1 R
Types:Instant
Text:no text
A:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target attacking or blocking creature.
K:Flashback 3 W
SVar:Rarity:Common
End
- Scorch the Fields | Open
- Code: Select all
Name:Scorch the Fields
ManaCost:4 R
Types:Sorcery
Text:no text
A:SP$ Destroy | Cost$ 4 R | ValidTgts$ Land | TgtPrompt$ Choose target land. | SubAbility$ DBDamageAll | SpellDescription$ Destroy target land. CARDNAME deals 1 damage to each Human creature.
SVar:DBDamageAll:DB$DamageAll | NumDmg$ 1 | ValidCards$Creature.Human | ValidDescription$ each human creature
SVar:Rarity:Common
End
Last edited by ZzzzSleep on 23 Jan 2012, 21:50, edited 1 time in total.
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