It is currently 08 Jun 2025, 20:22
   
Text Size

Half-Implemented Cards

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Half-Implemented Cards

Postby squee1968 » 02 Jan 2012, 19:47

Milod wrote:thnx for geosurge squee1968 but can u also make myr superion half working leave the part thats say mana from only creatures i think that gave problems i wil tab creatures to cast this beast np
You want just a vanilla 5/6 for 2 colorless? Can do.
Code: Select all
Name:Myr Superion
ManaCost:2
Types:Artifact Creature Myr
Text:no text
PT:5/6
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/myr_superion.jpg
SetInfo:NPH|Rare|http://magiccards.info/scans/nph/en/146.jpg
Oracle:Spend only mana produced by creatures to cast Myr Superion.
End
squee1968
 
Posts: 254
Joined: 18 Nov 2011, 03:28
Has thanked: 110 times
Been thanked: 45 times

Re: Half-Implemented Cards

Postby moomarc » 04 Jan 2012, 10:01

For Accountancy: Through the Breach
Code: Select all
Name:Through the Breach
ManaCost:4 R
Types:Instant Arcane
Text:(Note: Splice onto Arcane is not properly implemented. It will create an instance of this spell on the stack rather than adding it to the first spell)
A:SP$ ChangeZone | Cost$ 4 R | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.YouCtrl | SubAbility$ DBPump | RememberChanged$ True | ForgetOtherRemembered$ True | SpellDescription$ You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
SVar:DBPump:DB$Pump | KW$ Haste & HIDDEN At the beginning of the end step, sacrifice CARDNAME. | Defined$ Remembered | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
T:Mode$ SpellCast | ValidCard$ Card.Arcane+YouCtrl | Execute$ TrigSplice | TriggerZones$ Hand | OptionalDecider$ You | TriggerDescription$ Splice onto Arcane 2 R R (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
SVar:TrigSplice:AB$ChangeZone | Cost$ 2 R R | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.YouCtrl | SubAbility$ DBPump | RememberChanged$ True | ForgetOtherRemembered$ True | SpellDescription$ Splice CARDNAME onto Arcane.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/through_the_breach.jpg
SetInfo:CHK|Rare|http://magiccards.info/scans/en/chk/193.jpg
Oracle:You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.\nSplice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
End
The Splice onto Arcane bit is also partially implemented. When you cast an arcane spell you'll be asked whether you want to splice the spell. If you do, pay the cost and the spell will go onto the stack. So essentially the only difference from the correct implementation is that both parts would have to be countered separately instead of as one enlarged spell, and the spliced bit can be copied because it is a new spell on the stack.
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Half-Implemented Cards

Postby moomarc » 04 Jan 2012, 16:02

Here's Reap without targeting the opponent (so can still be cast if he has shroud):
Code: Select all
Name:Reap
ManaCost:1 G
Types:Instant
Text:no text
A:SP$ ChangeZone | Cost$ 1 G | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ MaxTgts | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouCtrl | SpellDescription$ Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast CARDNAME.
SVar:MaxTgts:Count$Valid Permanent.Black+YouDontCtrl
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/reap.jpg
SetInfo:TMP|Uncommon|http://magiccards.info/scans/en/tp/141.jpg
Oracle:Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap.
End
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Half-Implemented Cards

Postby AndyTron » 12 Jan 2012, 20:48

What about Memory's Journey? I think it has the same problem as Reap.
AndyTron
 
Posts: 53
Joined: 03 Feb 2011, 20:03
Has thanked: 6 times
Been thanked: 0 time

Re: Half-Implemented Cards

Postby lazylockie » 12 Jan 2012, 23:01

DKA Planeswalker | Open
Code: Select all
Name:Sorin, Lord of Innistrad
ManaCost:2 B W
Types:Planeswalker Sorin
Text:no text
Loyalty:3
A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | TokenAmount$ 1 | TokenName$ Vampire | TokenColors$ Black | TokenTypes$ Creature,Vampire | TokenOwner$ You | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink | Planeswalker$ True | SpellDescription$ Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
A:AB$ Effect | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Name$ Sorin emblem | StaticAbilities$ STPump | SVars$ ABDealDamage | Duration$ Permanent | SpellDescription$ You get an emblem with "Creatures you control get +1/+0."
SVar:STPump:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1
A:AB$ GainControl | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker (1) | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBGainControl | SpellDescription$ Destroy up to 3 target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
SVar:DBGainControl:DB$ GainControl | Cost$ 0 | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker (2) | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBGainControl2
SVar:DBGainControl2:DB$ GainControl | Cost$ 0 | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker (3) | TargetMin$ 0 | TargetMax$ 1
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/sorin_lord_of_innistrad.jpg
SetInfo:ISD|Mythic|http://magiccards.info/scans/en/ala/9.jpg
Oracle:[+1]: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.\n[-2]: You get an emblem with "Creatures you control get +1/+0."\n[-6]: Destroy up to 3 target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
End
Those eager to try the new Sorin, here's a half-implemented version of it (and as far as I know will remain incomplete for now). I don't know if this destroy-and-steal is scriptable, so I simplified it a bit for laziness sake. You directly gain control of up to three creatures/planeswalkers without destroying them first.


Bonus: I wanna give Spellskite a try, basically this way:

PU: Copy target spell, then counter target spell.

Makes sense right? Copy the original spell (say Lightning Bolt) and you (human) will necessarily target Spellskite with the copied spell. Then counter the original spell.

I could script it right now, but there's a bug regarding copying spells/new targeting, so this idea becomes pointless.
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Re: Half-Implemented Cards

Postby jeffwadsworth » 20 Jan 2012, 22:20

By request, Goryo's Vengeance.

| Open
Name:Goryo's Vengeance
ManaCost:1 B
Types:Instant Arcane
Text:Note that Splice onto Arcane is not implemented yet
A:SP$ ChangeZone | Cost$ 1 B | ValidTgts$ Creature.Legendary+YouCtrl | TgtPrompt$ Select target legendary creature from your graveyard | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBPump | SpellDescription$ Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
SVar:DBPump:DB$Pump | Defined$ Targeted | KW$ Haste & HIDDEN At the beginning of the end step, exile CARDNAME.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/goryos_vengeance.jpg
End
jeffwadsworth
Super Tester Elite
 
Posts: 1172
Joined: 20 Oct 2010, 04:47
Location: USA
Has thanked: 287 times
Been thanked: 70 times

Re: Half-Implemented Cards

Postby lazylockie » 23 Jan 2012, 01:58

Here's some ideas to play around this copying-spell-targeting problem that's been lurking around since 1.2.0:

Code: Select all
Name:Chandra, the Firebrand
ManaCost:3 R
Types:Planeswalker Chandra
Text:no text
Loyalty:3
A:AB$DealDamage | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
A:AB$ Pump | Cost$ SubCounter<2/LOYALTY> | Planeswaker$ True | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | TgtZone$ Graveyard | TgtPrompt$ Select target instant or sorcery card | KW$ Flashback | PumpZone$ Graveyard | SubAbility$ DBMana | SpellDescription$ Add WWUUBBRRGG to your mana pool. Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
A:AB$DealDamage | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Tgt$ TgtCP | TargetMin$ 0 | TargetMax$ 6 | NumDmg$ 6 | SpellDescription$ CARDNAME deals 6 damage to each of up to six target creatures and/or players.
SVar:DBMana:DB$ Mana | Cost$ 0 | Produced$ W U B R G | Amount$ 2
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/chandra_the_firebrand.jpg
SetInfo:M12|Mythic|http://magiccards.info/scans/en/m12/124.jpg
Oracle:[+1] Chandra, the Firebrand deals 1 damage to target creature or player.\n[-2] When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\n[-6] Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.
End
Code: Select all
Name:Riku of Two Reflections
ManaCost:2 U R G
Types:Legendary Creature Human Wizard
Text:no text
PT:2/2
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigCopySpell | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may pay UR. If you do, copy that spell. You may choose new targets for the copy.
T:Mode$ ChangesZone | ValidCard$ Creature.nonToken+Other+YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigCopy | OptionalDecider$ You | TriggerDescription$ Whenever another nontoken creature enters the battlefield under your control, you may pay GU. If you do, put a token that's a copy of that creature onto the battlefield.
A:AB$ Pump | Cost$ U R | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | TgtZone$ Graveyard | TgtPrompt$ Select target instant or sorcery card | KW$ Flashback | PumpZone$ Graveyard | SubAbility$ DBMana | SpellDescription$ Add WWUUBBRRGG to your mana pool. Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
SVar:DBMana:DB$ Mana | Cost$ 0 | Produced$ W U B R G | Amount$ 2
SVar:TrigCopySpell:AB$CopySpell | Cost$ U R | Defined$ TriggeredSpellAbility
SVar:TrigCopy:AB$CopyPermanent | Cost$ G U | Defined$ TriggeredCard
SVar:Rarity:Mythic Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/riku_of_two_reflections.jpg
SetInfo:COM|Mythic|http://magiccards.info/scans/en/cmd/220.jpg
Oracle:Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.\nWhenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield.
End
The idea is to abuse Snapcaster Mage 's code and give your spells flashback instead of copying them. That way you can cast the spell twice with distinct targets. Riku of Two Reflections and Chandra, the Firebrand are the cards I'm currently using, but this code can be used in any copy spell, like Twincast or Fork. The add mana WWUUBBRRGG is so that you can cast your flashback spell for free, emulating the act of spell copying.
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Re: Half-Implemented Cards

Postby squee1968 » 24 Jan 2012, 08:12

Phyrexian Splicer

Code: Select all
Name:Phyrexian Splicer
ManaCost:2
Types:Artifact
Text:no text
A:AB$ Debuff | Cost$ 2 T | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | Keywords$ Flying | SubAbility$ DBGainFly | SpellDescription$ Target creature loses flying until end of turn and another target creature gains it until end of turn.
A:AB$ Debuff | Cost$ 2 T | ValidTgts$ Creature.withFirst Strike | TgtPrompt$ Select target creature with first strike | Keywords$ First Strike | SubAbility$ DBGainFs | SpellDescription$ Target creature loses first strike until end of turn and another target creature gains it until end of turn.
A:AB$ Debuff | Cost$ 2 T | ValidTgts$ Creature.withShadow | TgtPrompt$ Select target creature with shadow | Keywords$ Shadow | SubAbility$ DBGainShdw | SpellDescription$ Target creature loses shadow until end of turn and another target creature gains it until end of turn.
A:AB$ Debuff | Cost$ 2 T | ValidTgts$ Creature.withTrample | TgtPrompt$ Select target creature with trample | Keywords$ Trample | SubAbility$ DBGainTrpl | SpellDescription$ Target creature loses trample until end of turn and another target creature gains it until end of turn.
SVar:DBGainFly:DB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain flying | KW$ Flying | TargetUnique$ True
SVar:DBGainFs:DB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain first strike | KW$ First Strike | TargetUnique$ True
SVar:DBGainShdw:DB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain shadow | KW$ Shadow | TargetUnique$ True
SVar:DBGainTrpl:DB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain trample | KW$ Trample | TargetUnique$ True
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/phyrexian_splicer.jpg
SetInfo:TMP|Uncommon|http://magiccards.info/scans/TP/en/293.jpg
Oracle:{2}, {T}: Choose one — flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.
End
This card doesn't work exactly as it's printed, in that you're not really making a choice, plus it's 4 abilities instead of just 1, but I note that Umezawa's Jitte 's ability is made with 3 abilities, as well. Plus as usual, there may be other issues I'm just not seeing.
squee1968
 
Posts: 254
Joined: 18 Nov 2011, 03:28
Has thanked: 110 times
Been thanked: 45 times

Re: Half-Implemented Cards

Postby Sloth » 24 Jan 2012, 10:01

squee1968 wrote:Phyrexian Splicer

Code: Select all
Name:Phyrexian Splicer
ManaCost:2
Types:Artifact
Text:no text
A:AB$ Debuff | Cost$ 2 T | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | Keywords$ Flying | SubAbility$ DBGainFly | SpellDescription$ Target creature loses flying until end of turn and another target creature gains it until end of turn.
A:AB$ Debuff | Cost$ 2 T | ValidTgts$ Creature.withFirst Strike | TgtPrompt$ Select target creature with first strike | Keywords$ First Strike | SubAbility$ DBGainFs | SpellDescription$ Target creature loses first strike until end of turn and another target creature gains it until end of turn.
A:AB$ Debuff | Cost$ 2 T | ValidTgts$ Creature.withShadow | TgtPrompt$ Select target creature with shadow | Keywords$ Shadow | SubAbility$ DBGainShdw | SpellDescription$ Target creature loses shadow until end of turn and another target creature gains it until end of turn.
A:AB$ Debuff | Cost$ 2 T | ValidTgts$ Creature.withTrample | TgtPrompt$ Select target creature with trample | Keywords$ Trample | SubAbility$ DBGainTrpl | SpellDescription$ Target creature loses trample until end of turn and another target creature gains it until end of turn.
SVar:DBGainFly:DB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain flying | KW$ Flying | TargetUnique$ True
SVar:DBGainFs:DB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain first strike | KW$ First Strike | TargetUnique$ True
SVar:DBGainShdw:DB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain shadow | KW$ Shadow | TargetUnique$ True
SVar:DBGainTrpl:DB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain trample | KW$ Trample | TargetUnique$ True
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/phyrexian_splicer.jpg
SetInfo:TMP|Uncommon|http://magiccards.info/scans/TP/en/293.jpg
Oracle:{2}, {T}: Choose one — flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.
End
This card doesn't work exactly as it's printed, in that you're not really making a choice, plus it's 4 abilities instead of just 1, but I note that Umezawa's Jitte 's ability is made with 3 abilities, as well. Plus as usual, there may be other issues I'm just not seeing.
This is a non-functional difference. I don't see a problem with this script and will add it.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Half-Implemented Cards

Postby ArsenalNut » 25 Jan 2012, 15:01

I was inspired by Ice Floe to try and abuse an empty Pump to script Blood Feud.
Blood Feud | Open
Name:Blood Feud
ManaCost:4 R R
Types:Sorcery
Text:no text
A:SP$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select first target creature | RememberTargets$ True | SubAbility$ DBFight | SpellDescription$ Target creature fights another target creature.
SVar:DBFight:DB$ DealDamage | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select second target creature | DamageSource$ Targeted | NumDmg$ X | SubAbility$ DBFightBack
SVar:DBFightBack:DB$ DealDamage | Cost$ 0 | Defined$ Remembered | DamageSource$ Targeted | NumDmg$ Y
SVar:X:Remembered$CardPower
SVar:Y:Targeted$CardPower
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/blood_feud.jpg
End

The only thing not working is that you can target the same creature twice. I looked at adding IsNotRemembered as a card property but the cards get added to remembered list during resolution which is too late for restricting targets.
So many cards, so little time
User avatar
ArsenalNut
 
Posts: 512
Joined: 08 Jul 2011, 03:49
Has thanked: 27 times
Been thanked: 121 times

Re: Half-Implemented Cards

Postby Sloth » 25 Jan 2012, 15:11

ArsenalNut wrote:I was inspired by Ice Floe to try and abuse an empty Pump to script Blood Feud.
Blood Feud | Open
Name:Blood Feud
ManaCost:4 R R
Types:Sorcery
Text:no text
A:SP$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select first target creature | RememberTargets$ True | SubAbility$ DBFight | SpellDescription$ Target creature fights another target creature.
SVar:DBFight:DB$ DealDamage | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select second target creature | DamageSource$ Targeted | NumDmg$ X | SubAbility$ DBFightBack
SVar:DBFightBack:DB$ DealDamage | Cost$ 0 | Defined$ Remembered | DamageSource$ Targeted | NumDmg$ Y
SVar:X:Remembered$CardPower
SVar:Y:Targeted$CardPower
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/blood_feud.jpg
End

The only thing not working is that you can target the same creature twice. I looked at adding IsNotRemembered as a card property but the cards get added to remembered list during resolution which is too late for restricting targets.
Did you try the "TargetUnique$ True" parameter. It should prevent targeting the same creature twice.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Half-Implemented Cards

Postby friarsol » 25 Jan 2012, 15:19

That's close enough for a Half-Implementation, but if the first "Fighter" has Wither or Infect the second Fighter will have reduced P/T before it deals damage. The rules state this damage happens simultaneously.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Half-Implemented Cards

Postby SoulStorm » 30 Jan 2012, 06:06

Here's an almost correct version of Dungeon Geists. The only difference is that the target creature is able to untap only if Dungeons Geists leaves the battlefield instead of when control is lost. 95% of the time Dungeon Geists will play exactly as it should.

Code: Select all
Name:Dungeon Geists
ManaCost:2 U U
Types:Creature Spirit
Text:no text
PT:3/3
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature an opponent controls.  That creature doesn't untap during its controller's untap step for as long as you control CARDNAME.
SVar:TrigPump:AB$ Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberTargets$ True |  SubAbility$ DBTap
SVar:DBTap:DB$Tap | Defined$ Targeted
S:Mode$ Continuous | Affected$ Creature.IsRemembered | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigClearRemember | Static$ True
SVar:TrigClearRemember:DB$Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/dungeon_geists.jpg
End
SoulStorm
 
Posts: 423
Joined: 24 Jun 2010, 22:48
Has thanked: 16 times
Been thanked: 11 times

Re: Half-Implemented Cards

Postby jeffwadsworth » 30 Jan 2012, 22:53

SoulStorm wrote:Here's an almost correct version of Dungeon Geists. The only difference is that the target creature is able to untap only if Dungeons Geists leaves the battlefield instead of when control is lost. 95% of the time Dungeon Geists will play exactly as it should.

Code: Select all
Name:Dungeon Geists
ManaCost:2 U U
Types:Creature Spirit
Text:no text
PT:3/3
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature an opponent controls.  That creature doesn't untap during its controller's untap step for as long as you control CARDNAME.
SVar:TrigPump:AB$ Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberTargets$ True |  SubAbility$ DBTap
SVar:DBTap:DB$Tap | Defined$ Targeted
S:Mode$ Continuous | Affected$ Creature.IsRemembered | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigClearRemember | Static$ True
SVar:TrigClearRemember:DB$Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/dungeon_geists.jpg
End
Check the script for Dungeon Geists here:

viewtopic.php?f=52&t=5804&start=120

If your opponent takes control of your Dungeon Geists, there is no current scriptable way to clear the remembered card, but otherwise it works fine.
jeffwadsworth
Super Tester Elite
 
Posts: 1172
Joined: 20 Oct 2010, 04:47
Location: USA
Has thanked: 287 times
Been thanked: 70 times

Re: Half-Implemented Cards

Postby SoulStorm » 31 Jan 2012, 10:40

Thanks Jeff, that is a little better. Is there a close to correct script out there for Curse of Echoes? It's the only card I'm missing from my WU Spirit deck now.

Edit: Actually, I prefer my version. With the version you linked, if you bounce Dungeon Geists you can keep multiple creatures tapped.
SoulStorm
 
Posts: 423
Joined: 24 Jun 2010, 22:48
Has thanked: 16 times
Been thanked: 11 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 59 guests


Who is online

In total there are 59 users online :: 0 registered, 0 hidden and 59 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 59 guests

Login Form