Current Known Bugs list
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Re: Current Known Bugs list
by victorvndoom » 27 Jan 2012, 14:23
ya but Riftwing Cloudskate never showed up on that battlefield , that isthe bug . The trigger is finemoomarc wrote:What is wrong with that? The ETB trigger on the Riftwing Skate isn't dependant on it having been suspended and doesn't say 'When it enters the battlefield from exile...' so this is the correct behaviour unless I've misunderstood you.victorvndoom wrote:Gravespawn Sovereign sometimes cant put a creature on the battlefield (example Riftwing Cloudskate but he will activate its into play ability just like it has suspend)
i have a autistic disorder. I speak english very well but it is not my mother language .I have also some dislectic / grammatical problems. please pay attention..i cant correct myself each time
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Re: Current Known Bugs list
by Symphonic » 27 Jan 2012, 18:43
The Furnace of Rath does not double the amount of damage dealt by the ability of Suture Priest.
Re: Current Known Bugs list
by Hellfish » 27 Jan 2012, 18:46
That's because Suture Priest doesn't deal damage, it causes the player to lose life. 

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list
by tafkad » 27 Jan 2012, 22:12
I could not find any reports that match this so I will post. I am not sure how much of a bug this is or a priority, but in the Card Shop 9 times out of 10 I am getting the same rares from Booster Packs. As an example I have gotten Mana Barbs over 10 times, and this applies to many other rares I keep getting. There is commons and uncommons I have 1 or 2 of and others I always get, this after buying many packs from the same sets. How many times have I gone to the shop? 312 wins/ 7 lost - so after every match and enough times to notice the Shop is a little buggy on booster packs. Great work in progress, cheers.
Re: Current Known Bugs list
by Iran » 28 Jan 2012, 01:38
1) When I cast Curse of Misfortune and choose the player to enchant the game says I have to pay 1 R not 4 B (4 B is the correct cost)
2) When the AI cast the second abilitie of Chandra, the Firebrand I get this crash report and the game can't continue.
(Obs. AI in the moment was enchanted with Curse of Death's Hold)
3) AI cast Sun Titan and with its abilitie target Flickerwisp (try to return it in battlefield) in its graveyard. The Flickerwisp doesn't return to battlefield and AI exiles
a permanent I control (In the case Curse if Death's Hold )
(Obs: AI is enchanted with Curse if Exhaustion)
4) The ultimate of Sorin, Lord of Innistrad acts strange. I destroy a creature that Ai controls then the ultimate returns (to battlefield) that creature and others cards that exists in AI graveyard. (in this exemple the AI have a Path to Exile).
I destroy a Invisible Stalker that I control and the ultimate of Sorin returns Invisible Stalker, Curse of Misfortune, Go for the Throat and Curse of Bloodletting that was in my graveyard. It seems the instants spells becomes permanents.
2) When the AI cast the second abilitie of Chandra, the Firebrand I get this crash report and the game can't continue.
(Obs. AI in the moment was enchanted with Curse of Death's Hold)
- "Crash" | Open
- This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.2.3-SNAPSHOT-r13575
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_25 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.Card.getImageName(Card.java:3828)
at forge.ImageCache.getKey(ImageCache.java:298)
at forge.ImageCache.getImage(ImageCache.java:170)
at arcane.ui.CardPanel.setCard(CardPanel.java:636)
at arcane.ui.util.Animation$5$1.run(Animation.java:395)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.Dialog$1.run(Unknown Source)
at java.awt.Dialog$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.Dialog.show(Unknown Source)
at java.awt.Component.show(Unknown Source)
at java.awt.Component.setVisible(Unknown Source)
at java.awt.Window.setVisible(Unknown Source)
at java.awt.Dialog.setVisible(Unknown Source)
at forge.error.ErrorViewer.showDialog(ErrorViewer.java:192)
at forge.error.ErrorViewer.showError(ErrorViewer.java:117)
at forge.error.ErrorViewer.showError(ErrorViewer.java:79)
at forge.error.ExceptionHandler.handle(ExceptionHandler.java:62)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at java.awt.EventDispatchThread.handleException(Unknown Source)
at java.awt.EventDispatchThread.processException(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.Dialog$1.run(Unknown Source)
at java.awt.Dialog$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.Dialog.show(Unknown Source)
at java.awt.Component.show(Unknown Source)
at java.awt.Component.setVisible(Unknown Source)
at java.awt.Window.setVisible(Unknown Source)
at java.awt.Dialog.setVisible(Unknown Source)
at forge.error.ErrorViewer.showDialog(ErrorViewer.java:192)
at forge.error.ErrorViewer.showError(ErrorViewer.java:117)
at forge.error.ErrorViewer.showError(ErrorViewer.java:79)
at forge.error.ExceptionHandler.handle(ExceptionHandler.java:62)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at java.awt.EventDispatchThread.handleException(Unknown Source)
at java.awt.EventDispatchThread.processException(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
3) AI cast Sun Titan and with its abilitie target Flickerwisp (try to return it in battlefield) in its graveyard. The Flickerwisp doesn't return to battlefield and AI exiles
a permanent I control (In the case Curse if Death's Hold )
(Obs: AI is enchanted with Curse if Exhaustion)
4) The ultimate of Sorin, Lord of Innistrad acts strange. I destroy a creature that Ai controls then the ultimate returns (to battlefield) that creature and others cards that exists in AI graveyard. (in this exemple the AI have a Path to Exile).
I destroy a Invisible Stalker that I control and the ultimate of Sorin returns Invisible Stalker, Curse of Misfortune, Go for the Throat and Curse of Bloodletting that was in my graveyard. It seems the instants spells becomes permanents.
Last edited by Iran on 28 Jan 2012, 02:38, edited 4 times in total.
Re: Current Known Bugs list
by jeffwadsworth » 28 Jan 2012, 01:52
While testing Extraplanar Lens, I decided to check to see if Chrome Mox was still working and noticed that its ETB trigger did not work anymore. Can someone test? Latest SVN if you please.
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Re: Current Known Bugs list
by Roujin » 28 Jan 2012, 01:55
The same happened to me, only that I was the one playing Chandra, the Firebrand.Iran wrote:When the AI cast the second abilitie of Chandra, the Firebrand I get this crash report and the game can't continue.
(using current snapshot build forge-1.2.3-20120127.161716-8)
Re: Current Known Bugs list
by jeffwadsworth » 28 Jan 2012, 01:58
The Copy AB is buggy right now.Roujin wrote:The same happened to me, only that I was the one playing Chandra, the Firebrand.Iran wrote:When the AI cast the second abilitie of Chandra, the Firebrand I get this crash report and the game can't continue.
(using current snapshot build forge-1.2.3-20120127.161716-8)
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Re: Current Known Bugs list
by moomarc » 28 Jan 2012, 06:52
Fixed!Iran wrote:1) When I cast Curse of Misfortune and choose the player to enchant the game says I have to pay 1 R not 4 B (4 B is the correct cost)
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Re: Current Known Bugs list
by Sloth » 28 Jan 2012, 08:16
Fixed! This was an issue with all effects and emblems that should be represented with a blank card.Iran wrote:2) When the AI cast the second abilitie of Chandra, the Firebrand I get this crash report and the game can't continue.
I can't reproduce this (but something similar has been posted before.Iran wrote:3) AI cast Sun Titan and with its abilitie target Flickerwisp (try to return it in battlefield) in its graveyard. The Flickerwisp doesn't return to battlefield and AI exiles
a permanent I control (In the case Curse if Death's Hold )
(Obs: AI is enchanted with Curse if Exhaustion)

Fixed! Thanks Iran.Iran wrote:4) The ultimate of Sorin, Lord of Innistrad acts strange. I destroy a creature that Ai controls then the ultimate returns (to battlefield) that creature and others cards that exists in AI graveyard. (in this exemple the AI have a Path to Exile).
I destroy a Invisible Stalker that I control and the ultimate of Sorin returns Invisible Stalker, Curse of Misfortune, Go for the Throat and Curse of Bloodletting that was in my graveyard. It seems the instants spells becomes permanents.
It worked for me.jeffwadsworth wrote:While testing Extraplanar Lens, I decided to check to see if Chrome Mox was still working and noticed that its ETB trigger did not work anymore. Can someone test? Latest SVN if you please.

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Re: Current Known Bugs list
by serrasmurf » 28 Jan 2012, 14:06
. Rebuff the Wicked is able to counter my Condescend, which is countering a creature (on the stack, thus not a permanent)
(why doesn't the mouse over work on rebuff as i typed it above?)
(why doesn't the mouse over work on rebuff as i typed it above?)
Last edited by Chris H. on 28 Jan 2012, 15:19, edited 1 time in total.
Reason: Mouse-over
Reason: Mouse-over
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Re: Current Known Bugs list
by slapshot5 » 28 Jan 2012, 14:26
I never works if it starts a post. I use a dot and space before it likeserrasmurf wrote:(why doesn't the mouse over work on rebuff as i typed it above?)
. Rebuff the Wicked
if I want to start a post with a card name.
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Re: Current Known Bugs list
by Chris H. » 28 Jan 2012, 15:19
`serrasmurf wrote:. Rebuff the Wicked is able to counter my Condescend, which is countering a creature (on the stack, thus not a permanent)
(why doesn't the mouse over work on rebuff as i typed it above?)
I fixed it for you.

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Re: Current Known Bugs list
by Roujin » 28 Jan 2012, 16:32
My level 1 hound pet in quest mode was able to attack on the first turn. I know it was changed so if the computer goes first, on MY first turn it loses its summoning sickness. However I did start first, and still I was able to attack with it. Now that shouldn't be the case, should it?
Also, the library counter does not update on card draw. Simple example: Normal card draw in your draw step. The number should go down by 1 but it doesn't. When I play a card so the hand counter is decreased, the library counter is now also updated to reflect reality.
Also, the library counter does not update on card draw. Simple example: Normal card draw in your draw step. The number should go down by 1 but it doesn't. When I play a card so the hand counter is decreased, the library counter is now also updated to reflect reality.
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