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UI Improvements, Round 2: Match UI

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Re: UI Improvements, Round 2: Match UI

Postby Chris H. » 01 Feb 2012, 13:28

Doublestrike wrote:
WompWomp wrote:is the oracle text window still that way
Do you mean the card detail panel, the input panel, or the log panel in the tabber?
`
I think that he is referring to the card detail panel. On my 24 inch wide screen monitor this panel can be taller than it need to be with many of the cards with a minimum amount text.

I assume that it looks OK on smaller resolutions. If we one day can drag the panels around this might help those of us who have larger monitors.

Imagine being able to move all of those panels to one side and having them appear in one column. This would give people even more space on the battlefield for multiple cards. :)
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Re: UI Improvements, Round 2: Match UI

Postby Doublestrike » 01 Feb 2012, 13:40

No worries.

What do you reckon, a center align, and/or smaller icons?
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Re: UI Improvements, Round 2: Match UI

Postby moomarc » 01 Feb 2012, 14:00

Doublestrike wrote:No worries.

What do you reckon, a center align, and/or smaller icons?
My insticts say marginally smaller icons, and keep the text right aligned. It just needs to have enough space so as not to overlap the icons like in the image I posted (ignore corner cases of quadruple digits though :wink: ).
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Re: UI Improvements, Round 2: Match UI

Postby WompWomp » 01 Feb 2012, 14:11

Doublestrike wrote:
WompWomp wrote:is the oracle text window still that way
Do you mean the card detail panel, the input panel, or the log panel in the tabber?
The Card Detail panel I'm guessing? Bottom right corner in the duel screen under the card picture.
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Re: UI Improvements, Round 2: Match UI

Postby Doublestrike » 02 Feb 2012, 00:50

moomarc wrote:My insticts say marginally smaller icons, and keep the text right aligned.
Good call. Shrunk two pixels off each edge, moved to the left, looks good.
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Re: UI Improvements, Round 2: Match UI

Postby friarsol » 02 Feb 2012, 04:02

Things are looking good from your beast Doublestrike. The only thing I've noticed that doesn't seem to be fixed yet are Phase Preferences.
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Re: UI Improvements, Round 2: Match UI

Postby Doublestrike » 02 Feb 2012, 06:58

Cheers, friar. Thing is, the phase preferences are working for me...just ran a few tests:

- deleted forge.preferences, started fresh
- tested persisting across one, two matches
- tested persisting across restart, then one, two matches

So not sure what to do. From what I recall you're on a pretty good Windows box, which is what I'm working on so it seems it's not a platform or performance bug...any further clues I can work with (from anyone)?
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Re: UI Improvements, Round 2: Match UI

Postby Doublestrike » 02 Feb 2012, 07:04

WompWomp wrote:The Card Detail panel I'm guessing? Bottom right corner in the duel screen under the card picture.
Yeah, it'll bug me enough one day that I'll do something about it :wink:
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Re: UI Improvements, Round 2: Match UI

Postby Chris H. » 02 Feb 2012, 13:33

Doublestrike wrote:Cheers, friar. Thing is, the phase preferences are working for me...just ran a few tests:

- deleted forge.preferences, started fresh
- tested persisting across one, two matches
- tested persisting across restart, then one, two matches

So not sure what to do. From what I recall you're on a pretty good Windows box, which is what I'm working on so it seems it's not a platform or performance bug...any further clues I can work with (from anyone)?
`
I ran a test using rev 13751 and the phase stops that I set persisted to the next game, match and relaunch.

The battlefield adjustments that I now make appear to be also persisting. :)
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Re: UI Improvements, Round 2: Match UI

Postby WompWomp » 02 Feb 2012, 15:32

Doublestrike wrote:
WompWomp wrote:The Card Detail panel I'm guessing? Bottom right corner in the duel screen under the card picture.
Yeah, it'll bug me enough one day that I'll do something about it :wink:
On that day, I will cry tears of joy.

Attached are the fixed icons I was tellins you about, if you wanted them. I don't dig the flashback icon but I've racked my brain and I can't come up with anything that really expresses the concept of flashback in icon form, or anything better for exile than just an X. If someone wants them bigger/a different color/whatever I have most of them as vectors.
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Re: UI Improvements, Round 2: Match UI

Postby Max mtg » 02 Feb 2012, 21:14

I still have some ideas to implement, and won't commit them until you release 1.2.3.
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Re: UI Improvements, Round 2: Match UI

Postby Roujin » 02 Feb 2012, 21:18

Well, I don't have any better idea for flashback, but I do have to say that the lightning bolt looks a bit weird. I would remove the extra bit at the top left, fill in the "chipped off" part at that one corner, and make the upper part a bit smaller.

As for exile, recent card art depicts the act of exiling a creature/permanent mostly as it dissolving into thin air (e.g. Path to Exile). Maybe this can somehow be depicted in icon form? Something (a face?) that is solid on one side and becomes more and more stippled on the other side?
Here's a quick concept:
exile_concept.png
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Or, if not only black and white, but also gradients are acceptable, the stipples can also become gradually brighter to enhance the effect:
exile_concept_2.png
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Re: UI Improvements, Round 2: Match UI

Postby friarsol » 03 Feb 2012, 04:09

Phase Preferences are definitely not fixed for me. I tried removing my Prefs file and it still didn't work. I'll try nuking and re-syncing and see if that helps.
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Re: UI Improvements, Round 2: Match UI

Postby friarsol » 03 Feb 2012, 04:44

Ok, I just played a constructed match and that saved properly. But then I went to my Quest and it didn't, so I guess that means my Quest is hosed somehow? Lemme see if a new one works with it.
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Re: UI Improvements, Round 2: Match UI

Postby Doublestrike » 03 Feb 2012, 04:54

I think Max mentioned quests saved between 13703 and 13735 (?) are permanently broken?

But that shouldn't have anything to do with the prefs saving...I'll test again using your clues.
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