Bug reports
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Re: Bug reports
by missalexis » 01 Feb 2012, 03:06
Melvin,
I'm posting here because I wasn't sure if we should use the issues page if we're not sure it's in fact a bug?
I was using 1.22 and the AI activated a Kabuto Moth's ability on the Kabuto Moth and then used it to block. Shouldn't it have become tapped and not eligible to block? If it is I can add to issues page.
I'm posting here because I wasn't sure if we should use the issues page if we're not sure it's in fact a bug?
I was using 1.22 and the AI activated a Kabuto Moth's ability on the Kabuto Moth and then used it to block. Shouldn't it have become tapped and not eligible to block? If it is I can add to issues page.

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Re: Bug reports
by melvin » 01 Feb 2012, 05:40
If it activated the ability and then block, that would be wrong.
If it blocked and then activated the ability, that is legal.
Btw, do post on the issues page anyway, even if you are not sure if it is a bug.
If it blocked and then activated the ability, that is legal.
Btw, do post on the issues page anyway, even if you are not sure if it is a bug.
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Re: Bug reports
by Sakkie » 02 Feb 2012, 18:56
Not sure what to call this bug but basically it would seem that the life gaining is not registering correctly as the AI "wins" when I still have loads of health. Using quite a bit of Lifelink abilities.
Re: Bug reports
by beholder » 02 Feb 2012, 20:33
Seems to me that the AI killed you with Blighted Agent, you've got 13 poison counters.
*cue dying sounds*
*cue dying sounds*

If debugging is the process of removing bugs, then programming must be the process of putting them in.
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beholder - Programmer
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Re: Bug reports
by Sakkie » 02 Feb 2012, 22:36
Ouch! Didn't even notice the poison counters
Was too busy watching my health going up. But still shouldn't the poison counters reduce my health at upkeep or something along those lines? Or does it just stack until the counters are more than the health?

Re: Bug reports
by goonjamin » 02 Feb 2012, 22:48
Poison counters don't affect health at all. It is simply if you get 10 or more you lose.
- Code: Select all
104.3d If a player has ten or more poison counters, he or she loses the game the next time a player would receive priority. (This is a state-based effect. See rule 704.)
Re: Bug reports
by muaddib » 03 Feb 2012, 07:42
Possible Milod post is issue 114
http://code.google.com/p/magarena/issues/detail?id=114
Melvin, maybe priority of this issue up to high priority?
http://code.google.com/p/magarena/issues/detail?id=114
Melvin, maybe priority of this issue up to high priority?
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muaddib - Tester
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Re: Bug reports
by Batman55 » 03 Feb 2012, 07:52
I thought I would point out a problem with "Ghost Council of Orzhova," although it's not really a bug. The setting was minimax 6 and I was using the ubeefx cube, with randomly chosen dual color decks.
The computer was on its way to a slow win because it had a number of creatures as well as one unblockable creature that was killing me. I was down to 4 or 5 life points. Then, strangely, it decided to sacrifice the unblockable creature, which would have probably beaten me. I'm guessing it did this because it thought it could slowly bring my life total to zero over 5 turns--but I had a green creature card that would give me life points for X which prevented that strategy. Then once my life total was back up to 10, the computer continued to sacrifice the rest of its creatures anyway. Even when I had 5 creatures out and the ghost council was the last creature on the CPU's field, it sacrificed the ghost itself (!), which led to a blowout win next turn.
Maybe this could be fixed?
The computer was on its way to a slow win because it had a number of creatures as well as one unblockable creature that was killing me. I was down to 4 or 5 life points. Then, strangely, it decided to sacrifice the unblockable creature, which would have probably beaten me. I'm guessing it did this because it thought it could slowly bring my life total to zero over 5 turns--but I had a green creature card that would give me life points for X which prevented that strategy. Then once my life total was back up to 10, the computer continued to sacrifice the rest of its creatures anyway. Even when I had 5 creatures out and the ghost council was the last creature on the CPU's field, it sacrificed the ghost itself (!), which led to a blowout win next turn.
Maybe this could be fixed?
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Re: Bug reports
by beholder » 03 Feb 2012, 10:36
I can not reproduce this. In my test game the Day of Judgment wiped out every creature on the board (including a few humans controlled by the AI) except for Angelic Overseer.Milod wrote:angelic overseer got destroyed by my day of judgement even if the ai controled human it died not sure if this happend more then once but it happend
Too aggressive play by the AI seems to be from the tweaks that were done to speed up calculating blocking options. A known issue that I hope Melvin can have a look at soon.Milod wrote:bad use of fiend hunter it attacks and it wil get blocked by my first strike blade splicer golem and i get my creature back from fiend hunter
I that agree Milod's last post belongs to that issue, see my comment above. I'll leave it to Melvin to decide on priority.muaddib wrote:Possible Milod post is issue 114
http://code.google.com/p/magarena/issues/detail?id=114
Melvin, maybe priority of this issue up to high priority?
A tough one this. I noticed in a few test games that the AI sometimes sacrifices creatures that I wouldn't had but I couldn't get the AI to sacrifice Ghost Council of Orzhova to itself. Looking at the debug output, it gives the option to sacrifice itself a massive negative score, so I'm surprised you saw that behavior. One thing I can think of is that the AI was low on life and basically sees no good options anymore. When that happens it will start making weird decisions. It sort of gives up, awwwBatman55 wrote:I thought I would point out a problem with "Ghost Council of Orzhova, ...."

I'll play some more test games now to see if I can spot a pattern here.
If debugging is the process of removing bugs, then programming must be the process of putting them in.
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beholder - Programmer
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Re: Bug reports
by Milod » 03 Feb 2012, 11:58
Milod wrote:angelic overseer got destroyed by my day of judgement even if the ai controled human it died not sure if this happend more then once but it happend
I can not reproduce this. In my test game the Day of Judgment wiped out every creature on the board (including a few humans controlled by the AI) except for Angelic Overseer.
it happend after angelic overseer blocked my creature on mp1(attack step) and took damage that turn a total of -9 and in mp2 i actiavted day of judgement and all his 3 creatures died 1 lawkeeper and 1 spirit token plus the overseer
I can not reproduce this. In my test game the Day of Judgment wiped out every creature on the board (including a few humans controlled by the AI) except for Angelic Overseer.
it happend after angelic overseer blocked my creature on mp1(attack step) and took damage that turn a total of -9 and in mp2 i actiavted day of judgement and all his 3 creatures died 1 lawkeeper and 1 spirit token plus the overseer
Re: Bug reports
by beholder » 03 Feb 2012, 12:21
Ah, well that is actually correct behavior according to following rulings (found here):Milod wrote:it happend after angelic overseer blocked my creature on mp1(attack step) and took damage that turn a total of -9 and in mp2 i actiavted day of judgement and all his 3 creatures died 1 lawkeeper and 1 spirit token plus the overseer
-If you control a Human, and lethal damage is dealt to Angelic Overseer, that damage will remain marked on it that turn. If later in the turn you no longer control a Human, Angelic Overseer will be destroyed.
I tested this with your scenario and it works like it should.
Last edited by beholder on 04 Feb 2012, 13:07, edited 1 time in total.
If debugging is the process of removing bugs, then programming must be the process of putting them in.
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Re: Bug reports
by Milod » 26 Feb 2012, 10:00
enquiped sword of war and peace on strom kirkk noble with goblin war paint already on him after i targeted sword of war and peace on noble goblin war paint was sent to gy. cant u have multiple aura artifacts on creature maybe?
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