Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Bundy » 16 Feb 2012, 11:33
My Mitotic Slime goes to the graveyard and i get 2 2/2 green ooze tokens. I sacrifice one of these tokens to Gluttonous Slime, but i get no 1/1 tokens. I destroy the other 2/2 token myself to see if the effect triggers now, but again no 1/1 tokens 

- Bundy
- Posts: 348
- Joined: 17 Dec 2010, 17:32
- Location: The netherlands
- Has thanked: 23 times
- Been thanked: 3 times
Re: Current Known Bugs list
by tafkad » 18 Feb 2012, 10:16
.
Gravestorm no longer seems to work - there is zero cards in AI's graveyard but I never get the option for the extra draw - only getting one card a turn - Thank you
Gravestorm no longer seems to work - there is zero cards in AI's graveyard but I never get the option for the extra draw - only getting one card a turn - Thank you
Last edited by Chris H. on 18 Feb 2012, 11:32, edited 1 time in total.
Reason: Mouse-over
Reason: Mouse-over
Re: Current Known Bugs list
by tafkad » 18 Feb 2012, 11:46
In my next match up Gravestorm works - not sure why but it was for sure not triggered against the previous opponent, I made sure there grave was empty before moving to my turn and nothing.tafkad wrote:.
Gravestorm no longer seems to work - there is zero cards in AI's graveyard but I never get the option for the extra draw - only getting one card a turn - Thank you
Also a random strangeness - I played Curse of Stalked Prey and attacked with two creatures and dealt damage and got no counters on either creature - then later got counters - but seems it has something to do with Ashling the Extinguisher - am including a picture to show the stack and how this went, is very odd because later in another dual Ashling did not receive counters again.
Re: Current Known Bugs list
by tafkad » 19 Feb 2012, 07:34
A strange bug here with Sighted-Caste Sorcerer - His shroud ability should only apply to him and not the AI but it is preventing me from casting Dispense Justice during combat - I can cast it but I can not select the AI as the player to make the sacrifice. I captured the error in the upper left hand text box where it reads "...computer gains shroud..." Thanks again
Re: Current Known Bugs list
by Sloth » 19 Feb 2012, 11:05
tafkad wrote:.
Gravestorm no longer seems to work - there is zero cards in AI's graveyard but I never get the option for the extra draw - only getting one card a turn - Thank you
These two are fixed! Thanks tafkad.tafkad wrote:A strange bug here with Sighted-Caste Sorcerer - His shroud ability should only apply to him and not the AI but it is preventing me from casting Dispense Justice during combat - I can cast it but I can not select the AI as the player to make the sacrifice. I captured the error in the upper left hand text box where it reads "...computer gains shroud..." Thanks again
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Current Known Bugs list
by Milod » 19 Feb 2012, 21:51
angelic overseer blocked my sunblast angel enquiped with sword of war and peace ( had 2 sword of war and peace on sunblast 1 got oblivioned maybe that helps clearafy)
Re: Current Known Bugs list
by gos » 19 Feb 2012, 22:08
I used Brion Stoutarm 's ability and sacrificed a Borderland Behemoth (which was 8/8 at the time, obviously). Brion's ability only dealt 4 points of damage...
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Current Known Bugs list
by Milod » 19 Feb 2012, 22:16
after some time while i was slashing everything away and generating wolf tokens with sword of body and mind atached to puresteel paladin a bug screen showed up
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.2.4-SNAPSHOT-r14153
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.view.match.ViewMessage$2$1.run(ViewMessage.java:169)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.2.4-SNAPSHOT-r14153
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.view.match.ViewMessage$2$1.run(ViewMessage.java:169)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by tafkad » 20 Feb 2012, 00:24
3 bug's here -
Cast Beacon of Unrest targeting Giant Dustwasp in AI's graveyard - creature did not enter the battlefield and stayed in graveyard.
AI plays Garza's Assassin and sacrifices it to destroy creature, then when it uses the recover ability to bring it back the game locks up (before the life gets paid)
pic's for both - keeping ya busy, thanks!
Wall of Frost blocked a Phyrexian Slayer (Looks like the Phyrexian Slayer does not have flying, gets blocked by any ground creature)
Cast Beacon of Unrest targeting Giant Dustwasp in AI's graveyard - creature did not enter the battlefield and stayed in graveyard.
AI plays Garza's Assassin and sacrifices it to destroy creature, then when it uses the recover ability to bring it back the game locks up (before the life gets paid)
pic's for both - keeping ya busy, thanks!
Wall of Frost blocked a Phyrexian Slayer (Looks like the Phyrexian Slayer does not have flying, gets blocked by any ground creature)
Re: Current Known Bugs list
by timmermac » 20 Feb 2012, 23:44
Quest deck Wyatt Earp 1 contains Favorable Destiny, which completely locks Forge up when the computer attempts to use it. I've removed it from the decklist on my machine. I'd recommend either adding an Honor of the Pure or an additional copy of one of the cards already in the deck as a replacement.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by jimmycolorado » 21 Feb 2012, 02:41
A couple things I've noticed, guess they belong in this thread?
Chimeric Mass, when activated into a creature and subsequently dying, doesn't seem to activate Morbid. I've tried it with a Mass with zero counters which I then activated (immediately sending it to the GY), as well as playing a Mass for 1, activating it, then sacrificing it to a Koldotha Rebirth. I was unable to tap a Skirsdag High Priest for his Morbid ability.
Phyrexian Ingester with nothing imprinted under it comes into play as a 6/6; it should be a 3/3. However, after "ingesting" a creature, it's P/T is displayed accurately (e.g. Ingester comes into play targeting an Inferno Titan, Titan is exiled and the Ingester is now 9/9).
My version of the game doesn't seem to include Grand Architect. I'm using v1.2.3. A search on the forums turns up a few bugs regarding Grand Architect (specifically involving its interaction with Titan Forge), but I can't find any info on GA being taken out entirely.
Phyrexian Metamorph seems to not get the casting cost reduction of Heartless Summoning. Every other creature I've cast with a Heartless in play has, although I admit I have only tested a limited number of creatures.
Chimeric Mass, when activated into a creature and subsequently dying, doesn't seem to activate Morbid. I've tried it with a Mass with zero counters which I then activated (immediately sending it to the GY), as well as playing a Mass for 1, activating it, then sacrificing it to a Koldotha Rebirth. I was unable to tap a Skirsdag High Priest for his Morbid ability.
Phyrexian Ingester with nothing imprinted under it comes into play as a 6/6; it should be a 3/3. However, after "ingesting" a creature, it's P/T is displayed accurately (e.g. Ingester comes into play targeting an Inferno Titan, Titan is exiled and the Ingester is now 9/9).
My version of the game doesn't seem to include Grand Architect. I'm using v1.2.3. A search on the forums turns up a few bugs regarding Grand Architect (specifically involving its interaction with Titan Forge), but I can't find any info on GA being taken out entirely.
Phyrexian Metamorph seems to not get the casting cost reduction of Heartless Summoning. Every other creature I've cast with a Heartless in play has, although I admit I have only tested a limited number of creatures.
- jimmycolorado
- Posts: 3
- Joined: 18 Feb 2012, 08:16
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by moomarc » 21 Feb 2012, 06:12
The bugs reported about Grand Architect were in the Manalink thread, not in Forge (search checks the full forum, not just the thread you're in). Forge has never had Grand Architect because of the mana use restrictions which are unscriptable at the moment. The closest available to Forge is a version in the half-implemented cards thread that works perfectly except that the player must restrict themselves with regards to the mana use.jimmycolorado wrote:A couple things I've noticed, guess they belong in this thread?
Chimeric Mass, when activated into a creature and subsequently dying, doesn't seem to activate Morbid. I've tried it with a Mass with zero counters which I then activated (immediately sending it to the GY), as well as playing a Mass for 1, activating it, then sacrificing it to a Koldotha Rebirth. I was unable to tap a Skirsdag High Priest for his Morbid ability.
Phyrexian Ingester with nothing imprinted under it comes into play as a 6/6; it should be a 3/3. However, after "ingesting" a creature, it's P/T is displayed accurately (e.g. Ingester comes into play targeting an Inferno Titan, Titan is exiled and the Ingester is now 9/9).
My version of the game doesn't seem to include Grand Architect. I'm using v1.2.3. A search on the forums turns up a few bugs regarding Grand Architect (specifically involving its interaction with Titan Forge), but I can't find any info on GA being taken out entirely.
Phyrexian Metamorph seems to not get the casting cost reduction of Heartless Summoning. Every other creature I've cast with a Heartless in play has, although I admit I have only tested a limited number of creatures.
The bug with Heartless Summoning and cards like Phrexian Metamorph is known (and as far as I know one of the devs are working on it).
I'll look into the others a bit later.
-Marc
-
moomarc - Pixel Commander
- Posts: 2091
- Joined: 04 Jun 2010, 15:22
- Location: Johannesburg, South Africa
- Has thanked: 371 times
- Been thanked: 372 times
Re: Current Known Bugs list
by jeffwadsworth » 21 Feb 2012, 06:31
Just use this script for Phyrexian Ingester.jimmycolorado wrote:A couple things I've noticed, guess they belong in this thread?
Phyrexian Ingester with nothing imprinted under it comes into play as a 6/6; it should be a 3/3. However, after "ingesting" a creature, it's P/T is displayed accurately (e.g. Ingester comes into play targeting an Inferno Titan, Titan is exiled and the Ingester is now 9/9).
- | Open
- Name:Phyrexian Ingester
ManaCost:6 U
Types:Creature Beast
Text:no text
PT:3/3
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint - When CARDNAME enters the battlefield, you may exile target nontoken creature.
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Imprint$ True | ValidTgts$ Creature.nonToken | TgtPrompt$ Select target nontoken creature | Origin$ Battlefield | Destination$ Exile
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ Y | CheckSVar$ CheckImprinted | SVarCompare$ EQ1 | Description$ CARDNAME gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
SVar:X:Count$ImprintedCardPower
SVar:Y:Count$ImprintedCardToughness
SVar:CheckImprinted:Imprinted$Amount
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/phyrexian_ingester.jpg
SetInfo:NPH|Rare|http://magiccards.info/scans/en/nph/41.jpg
Oracle:Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.\nPhyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
End
The Phyrexian Metamorph issue is undoubtably due to its "unusual" cost. The CostChange keyword is old stuff. Hopefully it gets replaced with a new AbilityFactory at some time.
- jeffwadsworth
- Super Tester Elite
- Posts: 1172
- Joined: 20 Oct 2010, 04:47
- Location: USA
- Has thanked: 287 times
- Been thanked: 70 times
Re: Current Known Bugs list
by Sloth » 21 Feb 2012, 08:54
This has been fixed already.gos wrote:I used Brion Stoutarm 's ability and sacrificed a Borderland Behemoth (which was 8/8 at the time, obviously). Brion's ability only dealt 4 points of damage...
Please post bugs in the snapshot builds in the developer section. (and the last snapshot build had a lot of issues).Milod wrote:after some time while i was slashing everything away and generating wolf tokens with sword of body and mind atached to puresteel paladin a bug screen showed up
...
Fixed! Thanks tafkad.tafkad wrote:3 bug's here -
Wall of Frost blocked a Phyrexian Slayer (Looks like the Phyrexian Slayer does not have flying, gets blocked by any ground creature)
I can't reproduce this.timmermac wrote:Quest deck Wyatt Earp 1 contains Favorable Destiny, which completely locks Forge up when the computer attempts to use it. I've removed it from the decklist on my machine. I'd recommend either adding an Honor of the Pure or an additional copy of one of the cards already in the deck as a replacement.

-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Current Known Bugs list
by timmermac » 21 Feb 2012, 09:29
It only happens when the computer tries to use that card, and since there's only one in the deck, it occurs once every ten to fifteen games. I just took it out and added an extra Blessing.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Who is online
Users browsing this forum: No registered users and 35 guests