Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by tafkad » 22 Feb 2012, 06:31
The card Gift of the Deity seems not to work quite as it should - cast on my giant Immerwolf and when I attacked to AI blocked my other creature with 2 blockers and it's 3rd creature did not block at all. Thank you
Note: on my next turn I attacked again and the AI had 2 new creatures a 4/4 and a 2/2 and chose not to block my 7/7 with only 5 life left it died. Appears as though Gift is working in the opposite way not as a Lure but more like repel
Note: on my next turn I attacked again and the AI had 2 new creatures a 4/4 and a 2/2 and chose not to block my 7/7 with only 5 life left it died. Appears as though Gift is working in the opposite way not as a Lure but more like repel
Re: Current Known Bugs list
by squee1968 » 22 Feb 2012, 07:12
This is not a bug. Immerwolf has Intimidate, which means it can't be blocked except by artifact creatures and/or creatures that share a color with it. Gift of the Deity only forces creatures to block if they are able to do so. Since the AI's creatures do not match Immerwolf 's colors, they cannot block it and are free to block the other attacking creature.
Re: Current Known Bugs list
by PowerClaws » 22 Feb 2012, 12:39
Kor Soldier tokens are not treated as Kor creatures and so dont receive Kor bonuses (ie, from an equipped Armament Master)
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Re: Current Known Bugs list
by friarsol » 22 Feb 2012, 13:03
Which card generates Kor Soldier tokens? It's my understanding that tokens start with only have one creature type.PowerClaws wrote:Kor Soldier tokens are not treated as Kor creatures and so dont receive Kor bonuses (ie, from an equipped Armament Master)
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Re: Current Known Bugs list
by Sloth » 22 Feb 2012, 13:04
It was Conqueror's Pledge. Fixed! Thanks PowerClaws.friarsol wrote:Which card generates Kor Soldier tokens? It's my understanding that tokens start with only have one creature type.PowerClaws wrote:Kor Soldier tokens are not treated as Kor creatures and so dont receive Kor bonuses (ie, from an equipped Armament Master)
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Re: Current Known Bugs list
by tafkad » 22 Feb 2012, 18:24
"DUH!" haha thankssquee1968 wrote:This is not a bug. Immerwolf has Intimidate, which means it can't be blocked except by artifact creatures and/or creatures that share a color with it. Gift of the Deity only forces creatures to block if they are able to do so. Since the AI's creatures do not match Immerwolf 's colors, they cannot block it and are free to block the other attacking creature.
Re: Current Known Bugs list
by Bundy » 23 Feb 2012, 19:24
I have Zombie Master in play, then play another Zombie Master and this error pops up:
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
There is an error in the card code for Zombie Master:
Version:
Forge version 1.2.3-r13777
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: ManaCost : addMana() error, mana not needed - B
at forge.card.mana.ManaCost.addMana(ManaCost.java:382)
at forge.card.mana.ManaCost.payMana(ManaCost.java:295)
at forge.ComputerUtil.payManaCost(ComputerUtil.java:857)
at forge.ComputerUtil.canPayCost(ComputerUtil.java:512)
at forge.ComputerUtil.canRegenerate(ComputerUtil.java:1870)
at forge.card.abilityfactory.AbilityFactoryDealDamage$4.addCard(AbilityFactoryDealDamage.java:484)
at forge.CardFilter.filter(CardFilter.java:279)
at forge.CardList.filter(CardList.java:686)
at forge.card.abilityfactory.AbilityFactoryDealDamage.dealDamageChooseTgtC(AbilityFactoryDealDamage.java:481)
at forge.card.abilityfactory.AbilityFactoryDealDamage.damageChoosingTargets(AbilityFactoryDealDamage.java:566)
at forge.card.abilityfactory.AbilityFactoryDealDamage.damageTargetAI(AbilityFactoryDealDamage.java:531)
at forge.card.abilityfactory.AbilityFactoryDealDamage.dealDamageCanPlayAI(AbilityFactoryDealDamage.java:364)
at forge.card.abilityfactory.AbilityFactoryDealDamage.access$000(AbilityFactoryDealDamage.java:53)
at forge.card.abilityfactory.AbilityFactoryDealDamage$2.canPlayAI(AbilityFactoryDealDamage.java:128)
at forge.ComputerUtil.canBePlayedAndPayedByAI(ComputerUtil.java:484)
at forge.ComputerUtil.playSpellAbilities(ComputerUtil.java:124)
at forge.ComputerAIGeneral.stackResponse(ComputerAIGeneral.java:543)
at forge.ComputerAIGeneral.stackNotEmpty(ComputerAIGeneral.java:527)
at forge.gui.input.InputControl.updateInput(InputControl.java:258)
at forge.GuiInput.update(GuiInput.java:52)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:38)
at forge.gui.input.InputControl.resetInput(InputControl.java:144)
at forge.PhaseHandler.passPriority(PhaseHandler.java:837)
at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:72)
at forge.GuiInput.selectButtonOK(GuiInput.java:86)
at forge.control.match.ControlInput.btnOKActionPerformed(ControlInput.java:105)
at forge.control.match.ControlInput.access$000(ControlInput.java:32)
at forge.control.match.ControlInput$1.actionPerformed(ControlInput.java:52)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at forge.view.toolbox.FButton$1.keyPressed(FButton.java:92)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list
by cc-drake » 23 Feb 2012, 20:02
- Orochi Eggwatcher flips after the first activation (I have only 5 creatures)
- Inquisitor's Snare doesn't destroy AI's Obsidian Giant
- Inquisitor's Snare doesn't destroy AI's Obsidian Giant
Re: Current Known Bugs list
by Sloth » 24 Feb 2012, 09:09
Fixed! Thanks tafkad.tafkad wrote:AI plays Garza's Assassin and sacrifices it to destroy creature, then when it uses the recover ability to bring it back the game locks up (before the life gets paid)
Both fixed! Thanks cc-drake.cc-drake wrote:- Orochi Eggwatcher flips after the first activation (I have only 5 creatures)
- Inquisitor's Snare doesn't destroy AI's Obsidian Giant
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Re: Current Known Bugs list
by Niv-Mizzet » 24 Feb 2012, 15:40
Academy Rector is treated in the game as a legendary creature. I didn't notice it for a long time until my opponent bounced it with Karakas and I was like... what??
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Re: Current Known Bugs list
by friarsol » 24 Feb 2012, 15:56
Are you sure Leyline of Singularity wasn't in play? Because AR doesn't have Legendary on it's type line.Niv-Mizzet wrote:Academy Rector is treated in the game as a legendary creature. I didn't notice it for a long time until my opponent bounced it with Karakas and I was like... what??
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Re: Current Known Bugs list
by cc-drake » 24 Feb 2012, 19:37
- When AI uses Disruptive Pitmage, I have to play
twice.
- When I put two activations of Safeguard onto the stack, targeting two different creatures, both abilities will affect the same target on resolution.

- When I put two activations of Safeguard onto the stack, targeting two different creatures, both abilities will affect the same target on resolution.
Last edited by cc-drake on 25 Feb 2012, 07:08, edited 1 time in total.
Re: Current Known Bugs list
by krevett » 24 Feb 2012, 19:43
forge 1.2.4 r14306, playing against ned flanders in quest mode. He plays anmate dead targeting It, that betrays in his graveyard, I answer by activating scavenging ooze and removing It, that betrays from his graveyard. Resolve the stack: It, that betray is removed from the game, scavenging ooze get a counter and I gain 1 life ok, then animate dead comes into play enchanting a creature that was in my graveyard...
Does animate dead target a creature in a graveyard or is this a bug?
Does animate dead target a creature in a graveyard or is this a bug?
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Re: Current Known Bugs list
by Xitax » 25 Feb 2012, 03:43
I had a Ravager of the Fells that just transformed. My opponent had no creatures. I targetted the computer, but on being prompted for a target creature I cancelled without realizing that I should have just clicked 'ok'. I only get the cancel button option when the computer has no valid creature targets - in other cases I only get the 'ok' button. Not necessarily a bug, but it's not really clear I can click ok to skip that target. In cases like that it would be cool to have a 'skip' button instead of an 'ok' button, maybe?
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