It is currently 17 Aug 2025, 01:10
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby tafkad » 22 Feb 2012, 06:31

The card Gift of the Deity seems not to work quite as it should - cast on my giant Immerwolf and when I attacked to AI blocked my other creature with 2 blockers and it's 3rd creature did not block at all. Thank you

Note: on my next turn I attacked again and the AI had 2 new creatures a 4/4 and a 2/2 and chose not to block my 7/7 with only 5 life left it died. Appears as though Gift is working in the opposite way not as a Lure but more like repel
Attachments
Gift of the Deity.png
tafkad
 
Posts: 43
Joined: 29 Dec 2011, 02:40
Has thanked: 2 times
Been thanked: 0 time

Re: Current Known Bugs list

Postby squee1968 » 22 Feb 2012, 07:12

This is not a bug. Immerwolf has Intimidate, which means it can't be blocked except by artifact creatures and/or creatures that share a color with it. Gift of the Deity only forces creatures to block if they are able to do so. Since the AI's creatures do not match Immerwolf 's colors, they cannot block it and are free to block the other attacking creature.
squee1968
 
Posts: 254
Joined: 18 Nov 2011, 03:28
Has thanked: 110 times
Been thanked: 45 times

Re: Current Known Bugs list

Postby PowerClaws » 22 Feb 2012, 12:39

Kor Soldier tokens are not treated as Kor creatures and so dont receive Kor bonuses (ie, from an equipped Armament Master)
PowerClaws
 
Posts: 131
Joined: 30 Jan 2012, 11:33
Has thanked: 28 times
Been thanked: 8 times

Re: Current Known Bugs list

Postby friarsol » 22 Feb 2012, 13:03

PowerClaws wrote:Kor Soldier tokens are not treated as Kor creatures and so dont receive Kor bonuses (ie, from an equipped Armament Master)
Which card generates Kor Soldier tokens? It's my understanding that tokens start with only have one creature type.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Current Known Bugs list

Postby Sloth » 22 Feb 2012, 13:04

friarsol wrote:
PowerClaws wrote:Kor Soldier tokens are not treated as Kor creatures and so dont receive Kor bonuses (ie, from an equipped Armament Master)
Which card generates Kor Soldier tokens? It's my understanding that tokens start with only have one creature type.
It was Conqueror's Pledge. Fixed! Thanks PowerClaws.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby tafkad » 22 Feb 2012, 18:24

squee1968 wrote:This is not a bug. Immerwolf has Intimidate, which means it can't be blocked except by artifact creatures and/or creatures that share a color with it. Gift of the Deity only forces creatures to block if they are able to do so. Since the AI's creatures do not match Immerwolf 's colors, they cannot block it and are free to block the other attacking creature.
"DUH!" haha thanks
tafkad
 
Posts: 43
Joined: 29 Dec 2011, 02:40
Has thanked: 2 times
Been thanked: 0 time

Re: Current Known Bugs list

Postby Bundy » 23 Feb 2012, 19:24

I have Zombie Master in play, then play another Zombie Master and this error pops up:
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

There is an error in the card code for Zombie Master:



Version:
Forge version 1.2.3-r13777

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: ManaCost : addMana() error, mana not needed - B
   at forge.card.mana.ManaCost.addMana(ManaCost.java:382)
   at forge.card.mana.ManaCost.payMana(ManaCost.java:295)
   at forge.ComputerUtil.payManaCost(ComputerUtil.java:857)
   at forge.ComputerUtil.canPayCost(ComputerUtil.java:512)
   at forge.ComputerUtil.canRegenerate(ComputerUtil.java:1870)
   at forge.card.abilityfactory.AbilityFactoryDealDamage$4.addCard(AbilityFactoryDealDamage.java:484)
   at forge.CardFilter.filter(CardFilter.java:279)
   at forge.CardList.filter(CardList.java:686)
   at forge.card.abilityfactory.AbilityFactoryDealDamage.dealDamageChooseTgtC(AbilityFactoryDealDamage.java:481)
   at forge.card.abilityfactory.AbilityFactoryDealDamage.damageChoosingTargets(AbilityFactoryDealDamage.java:566)
   at forge.card.abilityfactory.AbilityFactoryDealDamage.damageTargetAI(AbilityFactoryDealDamage.java:531)
   at forge.card.abilityfactory.AbilityFactoryDealDamage.dealDamageCanPlayAI(AbilityFactoryDealDamage.java:364)
   at forge.card.abilityfactory.AbilityFactoryDealDamage.access$000(AbilityFactoryDealDamage.java:53)
   at forge.card.abilityfactory.AbilityFactoryDealDamage$2.canPlayAI(AbilityFactoryDealDamage.java:128)
   at forge.ComputerUtil.canBePlayedAndPayedByAI(ComputerUtil.java:484)
   at forge.ComputerUtil.playSpellAbilities(ComputerUtil.java:124)
   at forge.ComputerAIGeneral.stackResponse(ComputerAIGeneral.java:543)
   at forge.ComputerAIGeneral.stackNotEmpty(ComputerAIGeneral.java:527)
   at forge.gui.input.InputControl.updateInput(InputControl.java:258)
   at forge.GuiInput.update(GuiInput.java:52)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:38)
   at forge.gui.input.InputControl.resetInput(InputControl.java:144)
   at forge.PhaseHandler.passPriority(PhaseHandler.java:837)
   at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:72)
   at forge.GuiInput.selectButtonOK(GuiInput.java:86)
   at forge.control.match.ControlInput.btnOKActionPerformed(ControlInput.java:105)
   at forge.control.match.ControlInput.access$000(ControlInput.java:32)
   at forge.control.match.ControlInput$1.actionPerformed(ControlInput.java:52)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at forge.view.toolbox.FButton$1.keyPressed(FButton.java:92)
   at java.awt.Component.processKeyEvent(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Current Known Bugs list

Postby cc-drake » 23 Feb 2012, 20:02

- Orochi Eggwatcher flips after the first activation (I have only 5 creatures)
- Inquisitor's Snare doesn't destroy AI's Obsidian Giant
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Current Known Bugs list

Postby Sloth » 24 Feb 2012, 09:09

tafkad wrote:AI plays Garza's Assassin and sacrifices it to destroy creature, then when it uses the recover ability to bring it back the game locks up (before the life gets paid)
Fixed! Thanks tafkad.

cc-drake wrote:- Orochi Eggwatcher flips after the first activation (I have only 5 creatures)
- Inquisitor's Snare doesn't destroy AI's Obsidian Giant
Both fixed! Thanks cc-drake.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby Niv-Mizzet » 24 Feb 2012, 15:40

Academy Rector is treated in the game as a legendary creature. I didn't notice it for a long time until my opponent bounced it with Karakas and I was like... what??
User avatar
Niv-Mizzet
 
Posts: 125
Joined: 17 Oct 2009, 21:20
Has thanked: 0 time
Been thanked: 5 times

Re: Current Known Bugs list

Postby friarsol » 24 Feb 2012, 15:56

Niv-Mizzet wrote:Academy Rector is treated in the game as a legendary creature. I didn't notice it for a long time until my opponent bounced it with Karakas and I was like... what??
Are you sure Leyline of Singularity wasn't in play? Because AR doesn't have Legendary on it's type line.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Current Known Bugs list

Postby Niv-Mizzet » 24 Feb 2012, 16:01

Oh, you got me. It totally was.
User avatar
Niv-Mizzet
 
Posts: 125
Joined: 17 Oct 2009, 21:20
Has thanked: 0 time
Been thanked: 5 times

Re: Current Known Bugs list

Postby cc-drake » 24 Feb 2012, 19:37

- When AI uses Disruptive Pitmage, I have to play {1} twice.
- When I put two activations of Safeguard onto the stack, targeting two different creatures, both abilities will affect the same target on resolution.
Last edited by cc-drake on 25 Feb 2012, 07:08, edited 1 time in total.
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Current Known Bugs list

Postby krevett » 24 Feb 2012, 19:43

forge 1.2.4 r14306, playing against ned flanders in quest mode. He plays anmate dead targeting It, that betrays in his graveyard, I answer by activating scavenging ooze and removing It, that betrays from his graveyard. Resolve the stack: It, that betray is removed from the game, scavenging ooze get a counter and I gain 1 life ok, then animate dead comes into play enchanting a creature that was in my graveyard...
Does animate dead target a creature in a graveyard or is this a bug?
krevett
 
Posts: 109
Joined: 21 Feb 2012, 22:24
Location: France
Has thanked: 18 times
Been thanked: 9 times

Re: Current Known Bugs list

Postby Xitax » 25 Feb 2012, 03:43

I had a Ravager of the Fells that just transformed. My opponent had no creatures. I targetted the computer, but on being prompted for a target creature I cancelled without realizing that I should have just clicked 'ok'. I only get the cancel button option when the computer has no valid creature targets - in other cases I only get the 'ok' button. Not necessarily a bug, but it's not really clear I can click ok to skip that target. In cases like that it would be cool to have a 'skip' button instead of an 'ok' button, maybe?
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 19 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 19 users online :: 0 registered, 0 hidden and 19 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 19 guests

Login Form