Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Agetian » 25 Feb 2012, 13:43
Umm I'm not sure if it's a bug or a feature (I'm using v1.2.3 - just in case), but it seems odd to me that when losing a match in the quest mode, I still get a booster pack consisting of 15 random cards (so basically, just entering a match and quitting it is a quick way to buy a random booster pack for 15 credits :\ ) - it looks like more of a bug to me cause the game properties mention "Boosters for Win" (so I'm assuming the game should only give you a booster if you win a certain number of matches), and it's completely unrealistic anyway (in real life, you don't get 15 free cards for losing), so I'm reporting it just in case. 

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Re: Current Known Bugs list
by friarsol » 25 Feb 2012, 15:31
Comparing the quest mode to "real life" isn't a good comparison. You don't get 15 free cards in real-life for winning either.Agetian wrote: and it's completely unrealistic anyway (in real life, you don't get 15 free cards for losing), so I'm reporting it just in case.
But it is a bug that there was some talk about at in a different thread.
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Re: Current Known Bugs list
by Agetian » 25 Feb 2012, 15:54
Yeah, I agree that it's true that the quest mode and real life are not directly comparable, but it's natural to expect (in real world or in fantasy worlds alike) that wins are being rewarded more than losses. While we don't get fifteen free cards in real life, it's natural for us to expect that some kind of a tournament bonus or something like that would have allowed us to purchase new cards. Even if not, and even if receiving new cards is not to be compared with any real life possibility whatsoever (thus just being the Forge metagame aspect), it's still natural for a human to understand it as a reward for an effort (e.g. winning a game - like in other games you do get extra lives, more credits, and whatnot for completing a level) rather than something you can get anyway no matter if you win or lose (cause otherwise it's just too easy to lose a bunch of matches by quickly conceding several games in a row to get a bunch of new cards).friarsol wrote:Comparing the quest mode to "real life" isn't a good comparison. You don't get 15 free cards in real-life for winning either.Agetian wrote: and it's completely unrealistic anyway (in real life, you don't get 15 free cards for losing), so I'm reporting it just in case.
But it is a bug that there was some talk about at in a different thread.
Glad to hear it was confirmed as a bug.



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Re: Current Known Bugs list
by Chris H. » 25 Feb 2012, 16:33
We had some recent discussions about this ... On the easy mode we want people to gain packs even if they loose. Some people need this extra help to be able to finally put together a competitive deck.
Other people who are more experienced/talented will pick a harder mode and they should not gain packs if they loose.
Other people who are more experienced/talented will pick a harder mode and they should not gain packs if they loose.
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Re: Current Known Bugs list
by Agetian » 25 Feb 2012, 16:37
That makes sense to me, I totally agree with this decision!Chris H. wrote:We had some recent discussions about this ... On the easy mode we want people to gain packs even if they loose. Some people need this extra help to be able to finally put together a competitive deck.
Other people who are more experienced/talented will pick a harder mode and they should not gain packs if they loose.

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Re: Current Known Bugs list
by friarsol » 25 Feb 2012, 20:14
Storyteller does say may. It's possible he opted not to.cc-drake wrote:I control Dovescape and AI Heartwood Storyteller. When I cast The Hive, AI does not draw a card.
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Re: Current Known Bugs list
by cc-drake » 25 Feb 2012, 21:35
Well, I saw only the trigger of Dovescape, and AI should decide to draw anyway, shouldn't it?friarsol wrote:Storyteller does say may. It's possible he opted not to.cc-drake wrote:I control Dovescape and AI Heartwood Storyteller. When I cast The Hive, AI does not draw a card.
Another bug:
AI attacks with Szadek, Lord of Secrets, and I cast Harmless Assault.
Result:
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
AbilityFactory : SpellAbility was not created for Szadek, Lord of Secrets. Looking for API: PutCounters
Version:
Forge version 1.2.3-r13777
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: AbilityFactory : SpellAbility was not created for Szadek, Lord of Secrets. Looking for API: PutCounters
at forge.card.abilityfactory.AbilityFactory.getAbility(AbilityFactory.java:1274)
at forge.card.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:148)
at forge.card.replacement.ReplacementHandler.run(ReplacementHandler.java:118)
at forge.Player.replaceDamage(Player.java:758)
at forge.Player.addCombatDamage(Player.java:894)
at forge.Combat.dealAssignedDamage(Combat.java:867)
at forge.PhaseHandler.handleBeginPhase(PhaseHandler.java:377)
at forge.gui.input.InputControl.updateInput(InputControl.java:200)
at forge.GuiInput.update(GuiInput.java:52)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:38)
at forge.PhaseHandler.nextPhase(PhaseHandler.java:545)
at forge.PhaseHandler.nextPhase(PhaseHandler.java:548)
at forge.control.match.ControlInput$1.actionPerformed(ControlInput.java:57)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at forge.view.toolbox.FButton$1.keyPressed(FButton.java:92)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by krevett » 25 Feb 2012, 22:00
.
Errantry doesn't seem to work, Computer enchanted one of his creature with it but was able to attack with it and his other creatures as well...
Errantry doesn't seem to work, Computer enchanted one of his creature with it but was able to attack with it and his other creatures as well...
Last edited by Chris H. on 26 Feb 2012, 11:11, edited 1 time in total.
Reason: mouse-over + spelling
Reason: mouse-over + spelling
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Re: Current Known Bugs list
by cc-drake » 26 Feb 2012, 08:55
- My morphed Whetwheel triggers AI's Hidden Guerrillas
- Sway of the Stars doesn't shuffle the library
- Sway of the Stars doesn't shuffle the library
Re: Current Known Bugs list
by Sloth » 26 Feb 2012, 10:09
Fixed! Thanks cc-drake.
Can you give more information? Which version are you using? What creatures did attack?krevett wrote:Errantry doesn't seem to work, Computer enchanted one of his creature with it but was able to attack with it and his other creatures as well...
Also fixed!cc-drake wrote:- Sway of the Stars doesn't shuffle the library
Last edited by Chris H. on 26 Feb 2012, 11:12, edited 1 time in total.
Reason: Mouse-over
Reason: Mouse-over
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Re: Current Known Bugs list
by krevett » 26 Feb 2012, 11:01
I use the latest snapshot of 25/02/2012, I don't remember quite well but i'm almost sure it was simple creatures in a mono red deck (one that gives first strike to all red creatures and the other probably a vanilla 1/1) if I'm right it was the vanilla 1/1 that was enchantedCan you give more information? Which version are you using? What creatures did attack?krevett wrote:Errantry doesn't seem to work, Computer enchanted one of his creature with it but was able to attack with it and his other creatures as well...
Edit: how do you highlight cards so that their text appear as you point your mouse over?
Last edited by Chris H. on 26 Feb 2012, 11:12, edited 1 time in total.
Reason: Mouse-over
Reason: Mouse-over
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Re: Current Known Bugs list
by Chris H. » 26 Feb 2012, 11:15
`krevett wrote:Edit: how do you highlight cards so that their text appear as you point your mouse over?
The card has to be spelled correctly, including upper/lower case characters. And the message text can not start with the card name.
Some of the cards are not highlighting with mouse over for other reasons.
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Re: Current Known Bugs list
by krevett » 26 Feb 2012, 11:54
Ok, thanks! Anyway, I'll report another bug concerning Umezawa's jitte (always using the latest snapshot r14306)
Jitte charged with two counters, the AI controls two 1/1 creatures.
If I remove the two counters to put -1/-1 on each of the 1/1 creature (I mean stacking the two) the first resolve and the first 1/1 is put to the graveyard, but when I resolve the second ability it seems to target the same creature (I got umezawa's jitte ability fizzles in the log)
Of course I could just remove one counter target the first creature and let the stack resolve before I remove the second to target the other creature (and it works very well that way)
Jitte charged with two counters, the AI controls two 1/1 creatures.
If I remove the two counters to put -1/-1 on each of the 1/1 creature (I mean stacking the two) the first resolve and the first 1/1 is put to the graveyard, but when I resolve the second ability it seems to target the same creature (I got umezawa's jitte ability fizzles in the log)
Of course I could just remove one counter target the first creature and let the stack resolve before I remove the second to target the other creature (and it works very well that way)
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Re: Current Known Bugs list
by jeffwadsworth » 26 Feb 2012, 13:49
If you are using the latest snapshot builds, please post possible bugs here.
viewtopic.php?f=52&t=6333&start=105
Thanks.
viewtopic.php?f=52&t=6333&start=105
Thanks.
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