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Current Known Bugs list

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Re: Current Known Bugs list

Postby ZzzzSleep » 27 Feb 2012, 11:29

In Forge 1.2.3, the computer had a Peacekeeper in play, and then spent all it's mana animating it's Celestial Colonnade for the next few turns. Would it be possible to put in a check to say:
"If the creature will be unable to attack or block anything, don't bother animating it?"
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Re: Current Known Bugs list

Postby Robbatog » 27 Feb 2012, 15:32

I played Flickerwisp, removing an enemy Saproling, then Ice Cage on a Psychotrope Thallid. Game crashed at end of turn.

Code: Select all
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You requested a full error report


Version:
Forge -- official beta: $Date$, SVN revision: $Revision$

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:

Reference Handler (2):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)

DestroyJavaVM (15):

AWT-EventQueue-0 (13):
java.lang.Thread.dumpThreads(Native Method)
java.lang.Thread.getAllStackTraces(Unknown Source)
forge.error.ErrorViewer.printError(ErrorViewer.java:174)
forge.error.ErrorViewer.showErrorAllThreads(ErrorViewer.java:116)
forge.error.ErrorViewer$ShowAllThreadsAction.actionPerformed(ErrorViewer.java:244)
javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.setPressed(Unknown Source)
javax.swing.AbstractButton.doClick(Unknown Source)
javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
java.awt.Component.processMouseEvent(Unknown Source)
javax.swing.JComponent.processMouseEvent(Unknown Source)
java.awt.Component.processEvent(Unknown Source)
java.awt.Container.processEvent(Unknown Source)
java.awt.Component.dispatchEventImpl(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Window.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.EventQueue.dispatchEventImpl(Unknown Source)
java.awt.EventQueue.access$000(Unknown Source)
java.awt.EventQueue$1.run(Unknown Source)
java.awt.EventQueue$1.run(Unknown Source)
java.security.AccessController.doPrivileged(Native Method)
java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
java.awt.EventQueue$2.run(Unknown Source)
java.awt.EventQueue$2.run(Unknown Source)
java.security.AccessController.doPrivileged(Native Method)
java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
java.awt.EventQueue.dispatchEvent(Unknown Source)
java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.run(Unknown Source)

AWT-Shutdown (14):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
sun.awt.AWTAutoShutdown.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

D3D Screen Updater (18):
java.lang.Object.wait(Native Method)
sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

Java2D Disposer (9):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
sun.java2d.Disposer.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

Animation (214):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
java.util.TimerThread.mainLoop(Unknown Source)
java.util.TimerThread.run(Unknown Source)

com.google.common.base.internal.Finalizer (21):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
com.google.common.base.internal.Finalizer.run(Finalizer.java:127)

AWT-Windows (11):
sun.awt.windows.WToolkit.eventLoop(Native Method)
sun.awt.windows.WToolkit.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

Signal Dispatcher (4):

TimerQueue (19):
java.lang.Object.wait(Native Method)
javax.swing.TimerQueue.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

Attach Listener (5):

Finalizer (3):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby Hellfish » 27 Feb 2012, 17:24

Robbatog: What version are you using? I thought we removed the Stack Report?
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Re: Current Known Bugs list

Postby Robbatog » 27 Feb 2012, 18:24

Wow, I thought I had updated recently, but apparently not. It seems like I'm still running version 1.1.1. Sorry to bother you #-o
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Re: Current Known Bugs list

Postby Robbatog » 29 Feb 2012, 19:09

Alright, new bug. This time with version 1.2.3. My opponent enchanted my plains with Spreading Seas, which made it unable to produce mana of any kind. My other island in play still worked fine.

Edit: I couldn't draw mana from it for several turns, neither by clicking on it while casting a spell or not. Suddenly, though, it started producing blue mana as it should. There have been no other cards in play for the whole game, that mention islands or lands in general.

While it wasn't working, the text box read:
Plains
Basic Land - Island
*Enchanted by Spreading Seas (69)*
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Re: Current Known Bugs list

Postby tafkad » 29 Feb 2012, 22:34

Hi - hey strange bug with morph creatures, I was not sure at first but it is a bug. Look at the stack in the picture and you will see what is going on. Turn 15: AI cast a morph creature, on my turn (Turn 16) I kill it, on AI's next turn (Turn 17) it plays the morph creature out of the graveyard. In a previous match with a different morph creature it happened 3 times in a row (AI plays it, I kill it, AI plays it from grave, repeat) In the stack at no time does the AI cast anything to recover the card to it's hand, it just plays the card strait out of the grave. Thank you!

NOTE - (bad morph bug pic) next game, same deal with different morph creature again. Even better illustration as you can see in the stack AI cast morph creature, I play an instant to kill it immediately, and AI immediately casts the morph creature from the grave
Attachments
bad morph bug.png
morph bug.png
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Re: Current Known Bugs list

Postby timmermac » 01 Mar 2012, 07:21

Robbatog wrote:Alright, new bug. This time with version 1.2.3. My opponent enchanted my plains with Spreading Seas, which made it unable to produce mana of any kind. My other island in play still worked fine.

Edit: I couldn't draw mana from it for several turns, neither by clicking on it while casting a spell or not. Suddenly, though, it started producing blue mana as it should. There have been no other cards in play for the whole game, that mention islands or lands in general.

While it wasn't working, the text box read:
Plains
Basic Land - Island
*Enchanted by Spreading Seas (69)*
When you're attempting to cast a spell, was the Plains the first land you were tapping for mana to pay for the spell? I've noticed that Spreading Seas will cause that to happen?
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Re: Current Known Bugs list

Postby Sloth » 01 Mar 2012, 12:07

krevett wrote:Errantry doesn't seem to work, Computer enchanted one of his creature with it but was able to attack with it and his other creatures as well...
Fixed! Thanks krevett.

Robbatog wrote:Alright, new bug. This time with version 1.2.3. My opponent enchanted my plains with Spreading Seas, which made it unable to produce mana of any kind. My other island in play still worked fine.

Edit: I couldn't draw mana from it for several turns, neither by clicking on it while casting a spell or not. Suddenly, though, it started producing blue mana as it should. There have been no other cards in play for the whole game, that mention islands or lands in general.

While it wasn't working, the text box read:
Plains
Basic Land - Island
*Enchanted by Spreading Seas (69)*
This bug has been fixed after the beta was released.

tafkad wrote:Hi - hey strange bug with morph creatures, I was not sure at first but it is a bug. Look at the stack in the picture and you will see what is going on. Turn 15: AI cast a morph creature, on my turn (Turn 16) I kill it, on AI's next turn (Turn 17) it plays the morph creature out of the graveyard. In a previous match with a different morph creature it happened 3 times in a row (AI plays it, I kill it, AI plays it from grave, repeat) In the stack at no time does the AI cast anything to recover the card to it's hand, it just plays the card strait out of the grave. Thank you!

NOTE - (bad morph bug pic) next game, same deal with different morph creature again. Even better illustration as you can see in the stack AI cast morph creature, I play an instant to kill it immediately, and AI immediately casts the morph creature from the grave
Fixed! Thanks tafkad. But please post bugs in the developer version here: viewtopic.php?f=52&t=6333
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Re: Current Known Bugs list

Postby Bundy » 01 Mar 2012, 12:47

Computer casts Talara's Battalion without playing another green spell.
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Re: Current Known Bugs list

Postby cc-drake » 01 Mar 2012, 22:23

- A Cho-Manno, Revolutionary enchanted by Ironclaw Curse can still block Brass Man.

- Catastrophe has
Destroy all lands.
Destroy all creatures. Creatures destroyed this way can't be regenerated.
- I can cast Sonic Seizure with an empty hand, so I don't have to discard anything

- No idea how Provoke of Lowland Tracker works - when I attack with him, nothing triggers...?
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Re: Current Known Bugs list

Postby edessa » 02 Mar 2012, 23:53

Nulltrea Gargantuan is not working for the AI, it always choose itself to return to the top of the deck.
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Re: Current Known Bugs list

Postby edessa » 02 Mar 2012, 23:58

Im sorry its Nulltread Gargantuan, the AI use it even when its the only creature on their side of the field, so when comes into play his effect triggers and its inmediatelly return to the top of the AI deck. But that also happens when AI have other creatures, it always selects itself.
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Re: Current Known Bugs list

Postby cc-drake » 03 Mar 2012, 07:20

- My Fledgling Osprey enchanted with Eldrazi Conscription doesn't have Flying
- I can't target any creature with Godo's Irregulars
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Re: Current Known Bugs list

Postby Sloth » 03 Mar 2012, 07:58

Bundy wrote:Computer casts Talara's Battalion without playing another green spell.
Fixed (just made it into the beta)! Thanks Bundy.

cc-drake wrote:- A Cho-Manno, Revolutionary enchanted by Ironclaw Curse can still block Brass Man.
- My Fledgling Osprey enchanted with Eldrazi Conscription doesn't have Flying
Fixed! Thanks cc-drake.

cc-drake wrote:- No idea how Provoke of Lowland Tracker works - when I attack with him, nothing triggers...?
- I can't target any creature with Godo's Irregulars
I've just tested it and both work. Maybe some special circumstances are needed?

edessa wrote:Im sorry its Nulltread Gargantuan, the AI use it even when its the only creature on their side of the field, so when comes into play his effect triggers and its inmediatelly return to the top of the AI deck. But that also happens when AI have other creatures, it always selects itself.
Which version are you using edessa?
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Re: Current Known Bugs list

Postby cc-drake » 03 Mar 2012, 08:22

Sloth wrote:
cc-drake wrote:- No idea how Provoke of Lowland Tracker works - when I attack with him, nothing triggers...?
- I can't target any creature with Godo's Irregulars
I've just tested it and both work. Maybe some special circumstances are needed?
Sorry, Godo's Irregulars works fine, I misunderstood that card.
To Provoke: I have NEVER seen provoke working in Forge, regardless the different versions I tried out. How should it work? Did you use Java 1.6, as I do?
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