Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
67 posts
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Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by Chris H. » 02 Mar 2012, 11:58
Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
10382 cards in total.
We have reached a new milestone. All Modern legal sets are at least 80% complete and all Extended legal sets are at least 90% complete.
A number of bugs were found and fixed. The mana pool bug which caused crash reports was fixed. We also have a performance fix relating to static abilities. These reported bugs were also fixed: Avatar index bug, Quest opponent refresh, Avatar switch bug and Win streak (stats) not refreshing.
The UI has a few new features including the option to pick an avatars from a collection of pictures. This can be accessed from the Settings -> Avatars tab.
The organizational structure of the /res/decks/ folder has been improved and we now have these four subdirectories:
/decks/constructed/
/decks/cube/
/decks/draft/
/decks/sealed/
You can place your deck files from an earlier version of Forge into the /res/decks/ folder. When you next launch Forge these decks will be converted to a newer format and will be moved into the proper subdirectory.
You can now buy PreCon decks, Starter packs, Tournament packs and Fat packs from the quest mode card shop.
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove usefull. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
We have changed the archival format used for the Forge distributions from ".zip" to ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these ".tar.bz2" archives. We recommend that you decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
Agetian
ArsenalNut
Corwin72
Dave
Doublestrike
Friar Sol
Hellfish
Jeff Wadsworth
Marc
Max mtg
NicoAndCo
Rob Cashwalker
Roujin
Slapshot5
Sloth
Squee1968
Timmermac
WompWomp
Chris H
Added many cards, including:
The links to the various archives:
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
10382 cards in total.
We have reached a new milestone. All Modern legal sets are at least 80% complete and all Extended legal sets are at least 90% complete.
A number of bugs were found and fixed. The mana pool bug which caused crash reports was fixed. We also have a performance fix relating to static abilities. These reported bugs were also fixed: Avatar index bug, Quest opponent refresh, Avatar switch bug and Win streak (stats) not refreshing.
The UI has a few new features including the option to pick an avatars from a collection of pictures. This can be accessed from the Settings -> Avatars tab.
The organizational structure of the /res/decks/ folder has been improved and we now have these four subdirectories:
/decks/constructed/
/decks/cube/
/decks/draft/
/decks/sealed/
You can now buy PreCon decks, Starter packs, Tournament packs and Fat packs from the quest mode card shop.
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove usefull. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
We have changed the archival format used for the Forge distributions from ".zip" to ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these ".tar.bz2" archives. We recommend that you decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
Agetian
ArsenalNut
Corwin72
Dave
Doublestrike
Friar Sol
Hellfish
Jeff Wadsworth
Marc
Max mtg
NicoAndCo
Rob Cashwalker
Roujin
Slapshot5
Sloth
Squee1968
Timmermac
WompWomp
Chris H
Added many cards, including:
- NEW CARD LIST | Open
- Aegis Angel
Alloy Golem
Angel's Trumpet
Animal Magnetism
Anurid Scavenger
Argent Sphinx
Auratouched Mage
Auriok Survivors
Avatar of Discord
Aven Mimeomancer
Bala Ged Thief
Banewasp Affliction
Barrow Ghoul
Blackmail
Blinding Angel
Body Snatcher
Breakthrough
Brine Elemental
Chandra Ablaze
Clockwork Hydra
Coffin Queen
Counterlash
Curse of Echoes
Curse of the Cabal
Custody Battle
Darigaaz the Igniter
Dark Supplicant
Death or Glory
Deathcoil Wurm
Dementia Sliver
Demoralize
Dermoplasm
Descendant of Masumaro
Diabolic Servitude
Disorder
Djinn of Wishes
Dragon Shadow
Dragon Wings
Drake Familiar
Druidic Satchel
Dungeon Geists
Elder Spawn
Endless Wurm
Entrails Feaster
Etherwrought Page
Fallow Wurm
Fatigue
Ferropede
Fiend of the Shadows
Flesh Reaver
Gabriel Angelfire
Gaea's Balance
Galvanoth
Gather Specimens
Gaze of the Gorgon
Gaze of the Gorgon
Gerrard Capashen
Gilded Light
Glissa Sunseeker
Glyph of Doom
Glyph of Life
Govern the Guildless
Graceful Antelope
Guided Passage
Harvest Wurm
Heartbeat of Spring
Hellcarver Demon
Heretic's Punishment
Hex Parasite
Hidden Horror
Hidden Stag
Hunter's Insight
Ib Halfheart, Goblin Tactician
Immortal Coil
Impatience
Increasing Vengeance
Infernal Tutor
Inquisitors Flail
Insist
Intimidation Bolt
Ivory Gargoyle
Izzet Guildmage
Jace's Archivist
Jaddi Lifestrider
Jokulmorder
Keeper of Progenitus
Knacksaw Clique
Knowledge Vault
Lifeline
Lim-Dul's Paladin
Lithophage
Living Tsunami
Lone Wolf
Lurking Evil
Lurking Jackals
Lurking Jackals
Maelstrom Archangel
Martyr's Bond
Martyrs of Korlis
Medicine Runner
Memory Plunder
Mercenary Knight
Mindblaze
Mindleech Mass
Mire's Toll
Mold Demon
Molten Firebird
Moment of Silence
Murmurs from Beyond
Needle Drop
Neko Te
Notorious Throng
Ogre Marauder
Omen Machine
Opal Avenger
Opal Titan
Opaline Sliver
Orim's Chant
Ornate Kanzashi
Overmaster
Ovinomancer
Paladin of Prahv
Paradise Plume
Patriarch's Desire
Phyrexian Slayer
Pitchstone Wall
Plague Sliver
Plant Elemental
Pride of Lions
Primeval Force
Prince of Thralls
Private Research
Private Research
Psychotic Episode
Puresteel Paladin
Putrid Warrior
Pyromancer Ascension
Rakdos Riteknife
Rathi Dragon
Realm Razer
Rhox
Rogue Elephant
Sacred Mesa
Saffi Eriksdotter
Scent of Nightshade
Scrying Glass
Scythe Tiger
Serendib Djinn
Shifting Sky
Shisato, Whispering Hunter
Sigil of Distinction
Sins of the Past
Sisters of Stone Death
Solitary Confinement
Soul Nova
Soulblast
Spellbound Dragon
Sphinx of Uthuun
Spinal Parasite
Spinebiter
Spirit Flare
Stomping Slabs
Stonehorn Dignitary
Sundial of the Infinite
Suppress
Tetravus
Thada Adel, Acquisitor
The Wretched
Thieving Sprite
Thorn Elemental
Thought Hemorrhage
Thran Weaponry
Thundering Wurm
Time Stop
Tornado Elemental
Toshiro Umezawa
Transcendence
Trophy Hunter
Tundra Kavu
Unscythe, Killer of Kings
Vapor Snare
Vebulid
Veiling Oddity
Vengeful Rebirth
Venomous Breath
Violent Eruption
Void
Voyager Staff
Vulshok War Boar
Wake of Destruction
War Barge
Waterspout Djinn
Weaver of Lies
Wheel of Sun and Moon
Wolf Pack
Wrexial, the Risen Deep
Writ of Passage
The links to the various archives:
The Forge 03/02/2012 archive (requires java 6):
forge-1.2.4.tar.bz2 (33.2 MB, at cardforge.org)
Forge 03/02/2012 BETA packaged as a Mac OS application:
forge-1.2.4-osx.tar.bz2 (34.2 MB, at cardforge.org)
.
-
Chris H. - Forge Moderator
- Posts: 6320
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by gos » 02 Mar 2012, 13:47
Watch out! The conversion process truncates the names of the .dck files, so if you have decks with long file names that are only differentiated in the latter part of the name (example: "MyVeryLongDeckNameVersion1.dck", "MyVeryLongDeckNameVersion2.dck") the conversion will delete all of the decks except for the last one (in alphabetical order).Chris H. wrote:The organizational structure of the /res/decks/ folder has been improved and we now have these four subdirectories:
/decks/constructed/
/decks/cube/
/decks/draft/
/decks/sealed/
You can place your deck files from an earlier version of Forge into the /res/decks/ folder. When you next launch Forge these decks will be converted to a newer format and will be moved into the proper subdirectory.
- gos
- Posts: 4369
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- Location: Reykjavík, Iceland
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by sagephoenix » 02 Mar 2012, 15:56
Thanks so much for Sigil of Distinction!
- sagephoenix
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by ponposessed » 02 Mar 2012, 20:51
Hi, this is strange. I just played one game in quest mode, after the first turn, i win the game, with this message, winning 3 turns:
http://smg.photobucket.com/albums/v307/ ... orge01.jpg
http://smg.photobucket.com/albums/v307/ ... orge01.jpg
- ponposessed
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by AndyTron » 02 Mar 2012, 21:23
I'm playing constructed mode and I keep having to concede games because during my cleanup step it says I have seven cards in my hand and need to discard down to seven and so far nothing I've tried advances the game state.
Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by Sloth » 02 Mar 2012, 21:38
I can reproduce something similar: When i start a quest match and set my life to 0, sometimes i'm losing two or three games at once.ponposessed wrote:Hi, this is strange. I just played one game in quest mode, after the first turn, i win the game, with this message, winning 3 turns:
http://smg.photobucket.com/albums/v307/ ... orge01.jpg

Can you give some more information about the game state?AndyTron wrote:I'm playing constructed mode and I keep having to concede games because during my cleanup step it says I have seven cards in my hand and need to discard down to seven and so far nothing I've tried advances the game state.
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Sloth - Programmer
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by lazylockie » 02 Mar 2012, 23:23
excellent! finally Orim's Chant that people have been asking a lot!
Sundial of the Infinite as well, awesome shenanigans with many cards
Sundial of the Infinite as well, awesome shenanigans with many cards
- lazylockie
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by Xitax » 03 Mar 2012, 02:30
How many characters are allowed before truncation? I have all of your published decks in res/decks so I suspect you and I are trying to solve the same issue.gos wrote:Watch out! The conversion process truncates the names of the .dck files, so if you have decks with long file names that are only differentiated in the latter part of the name (example: "MyVeryLongDeckNameVersion1.dck", "MyVeryLongDeckNameVersion2.dck") the conversion will delete all of the decks except for the last one (in alphabetical order).Chris H. wrote:The organizational structure of the /res/decks/ folder has been improved and we now have these four subdirectories:
/decks/constructed/
/decks/cube/
/decks/draft/
/decks/sealed/
You can place your deck files from an earlier version of Forge into the /res/decks/ folder. When you next launch Forge these decks will be converted to a newer format and will be moved into the proper subdirectory.
Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by jmartus » 03 Mar 2012, 04:48
crash report I think Harabaz Druid caused the crash I post a screen shot below
- crash report | Open
- This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
ManaCost : addMana() error, mana not needed - 1
Version:
Forge version 1.2.4-r14494
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_31 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: ManaCost : addMana() error, mana not needed - 1
at forge.card.mana.ManaCost.addMana(ManaCost.java:382)
at forge.card.mana.ManaCost.payMana(ManaCost.java:295)
at forge.ComputerUtil.payManaCost(ComputerUtil.java:858)
at forge.ComputerUtil.canPayCost(ComputerUtil.java:511)
at forge.ComputerUtil.canPayCost(ComputerUtil.java:496)
at forge.ComputerUtil.canBePlayedAndPayedByAI(ComputerUtil.java:483)
at forge.ComputerUtil.playSpellAbilities(ComputerUtil.java:123)
at forge.ComputerUtil.playSpellAbilities(ComputerUtil.java:148)
at forge.ComputerAIGeneral.stackResponse(ComputerAIGeneral.java:360)
at forge.ComputerAIGeneral.stackNotEmpty(ComputerAIGeneral.java:344)
at forge.ComputerAIInput.think(ComputerAIInput.java:113)
at forge.ComputerAIInput.showMessage(ComputerAIInput.java:71)
at forge.GuiInput.setInput(GuiInput.java:68)
at forge.GuiInput.update(GuiInput.java:54)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:38)
at forge.PhaseHandler.nextPhase(PhaseHandler.java:583)
at forge.PhaseHandler.nextPhase(PhaseHandler.java:587)
at forge.control.input.InputCleanup.showMessage(InputCleanup.java:64)
at forge.GuiInput.setInput(GuiInput.java:68)
at forge.GuiInput.update(GuiInput.java:54)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:38)
at forge.PhaseHandler.nextPhase(PhaseHandler.java:583)
at forge.PhaseHandler.nextPhase(PhaseHandler.java:587)
at forge.control.match.ControlMessage$1.actionPerformed(ControlMessage.java:58)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Last edited by Rob Cashwalker on 04 Mar 2012, 15:13, edited 2 times in total.
Reason: spolier for crash report
Reason: spolier for crash report
Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by Xitax » 03 Mar 2012, 05:05
Small UI issue: I can't see long deck names in the constructed decklist.
Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by gos » 03 Mar 2012, 13:05
17, it looks like.Xitax wrote:How many characters are allowed before truncation? I have all of your published decks in res/decks so I suspect you and I are trying to solve the same issue.
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by moomarc » 03 Mar 2012, 13:08
Just pointing out that there's a new Simpsons themed skin for any Simpsons lovers.
-Marc
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moomarc - Pixel Commander
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by krevett » 03 Mar 2012, 14:48
Yes this often happens when something triggers during combat damage step and you got a prompt for the trigger at the same time you win the game, so clicking the trigger adds one win, the max I've done is 6 wins (winning me 6 boostersponposessed wrote:Hi, this is strange. I just played one game in quest mode, after the first turn, i win the game, with this message, winning 3 turns:
http://smg.photobucket.com/albums/v307/ ... orge01.jpg

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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by krevett » 03 Mar 2012, 14:50
I got the same problem sometime! The last one I was struck in the cleanup phase asking me to discard down to seven but I only had four cards in hand...AndyTron wrote:I'm playing constructed mode and I keep having to concede games because during my cleanup step it says I have seven cards in my hand and need to discard down to seven and so far nothing I've tried advances the game state.
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by friarsol » 03 Mar 2012, 14:53
If you guys can post your game state and the log for that turn it would be helpful to determine what might be causing the bug.krevett wrote:I got the same problem sometime! The last one I was struck in the cleanup phase asking me to discard down to seven but I only had four cards in hand...AndyTron wrote:I'm playing constructed mode and I keep having to concede games because during my cleanup step it says I have seven cards in my hand and need to discard down to seven and so far nothing I've tried advances the game state.
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