Preconstructed decks avaliable for purchase in quest mode
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Re: Preconstructed decks avaliable for purchase in quest mod
by friarsol » 30 Jan 2012, 02:40
Considering the cheapest 15 card boosters are around 400, and don't have color preference there is no way these thematic, on-color boosters should be that cheap. When I win or buy a booster, I might get 3-4 cards in my colors. But these theme boosters would be guaranteed to be in my color. We've had a bunch of discussions regarding this before and it's important that while adding flexibility the Quest doesn't become too unbalanced.Roujin wrote:So there could be an Elf starter, with 11+3+1 cards, consisting only of elves and spells commonly found in elf decks. Something like that could be sold at 250-ish, no?
Power could be limited by simply not using any awesome cards, but mediocre ones.
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Re: Preconstructed decks avaliable for purchase in quest mod
by Max mtg » 30 Jan 2012, 05:32
Then it's worth to introduce a field into precon metadata, indicating it's a theme booster - it's will be displayed correctly then and a deck won't be created on this item purchase.
Description display should be added to CardViewLight (or something like that) - I'll probably check it this evening. It would be nice too to see the decklist.
Prices of 1200 are somewhat draconish. I never sold cards during quest and got some 50 creds from each quest. Looks like a player will have to play 50 games before he gets enough credits.
Description display should be added to CardViewLight (or something like that) - I'll probably check it this evening. It would be nice too to see the decklist.
Prices of 1200 are somewhat draconish. I never sold cards during quest and got some 50 creds from each quest. Looks like a player will have to play 50 games before he gets enough credits.
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Re: Preconstructed decks avaliable for purchase in quest mod
by Doublestrike » 30 Jan 2012, 05:49
I've got a couple of quests with like 500 games in them, and I've got all the cool stuff I want - lotuses, moxen, blah blah blah - I'd really like them to have something ELSE to go for you know. To heck with high prices, I'm rolling in credits with nothing to spend them on.Max mtg wrote:Prices of 1200 are somewhat draconish. I never sold cards during quest and got some 50 creds from each quest. Looks like a player will have to play 50 games before he gets enough credits.
Maybe precon decks aren't the answer to this, though, perhaps one could buy new skins or something



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Re: Preconstructed decks avaliable for purchase in quest mod
by friarsol » 30 Jan 2012, 13:10
If you want to buy more stuff, you will have to sell cards. It's part of basic resource management. I'm not saying sell everything you don't use, but definitely sell some of the more useless cards, or some of the expensive cards you won't be using. There's still some rewards we can add for how you do during a match. In Shandalar there was a hard limit on how many cards you had (500) so you were forced to sell cards. I'm not selling we should add a cap, or add one that low, but selling cards is part of what you need to do to build your deck better. I think 1200 is perfectly reasonable considering how the prices are currently laid out.
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Re: Preconstructed decks avaliable for purchase in quest mod
by Sloth » 30 Jan 2012, 13:41
I also think 1200 was a good call. Some should be a little more expensive (like "Rats' Nest" and "The Slivers"), but some can be cheaper (like "Nature's Assault" from Portal Second Age).friarsol wrote:If you want to buy more stuff, you will have to sell cards. It's part of basic resource management. I'm not saying sell everything you don't use, but definitely sell some of the more useless cards, or some of the expensive cards you won't be using. There's still some rewards we can add for how you do during a match. In Shandalar there was a hard limit on how many cards you had (500) so you were forced to sell cards. I'm not selling we should add a cap, or add one that low, but selling cards is part of what you need to do to build your deck better. I think 1200 is perfectly reasonable considering how the prices are currently laid out.
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Re: Preconstructed decks avaliable for purchase in quest mod
by Max mtg » 30 Jan 2012, 20:40
I've added a text viewer to cardshop right panel - it shows decklist, but does not allow to view each card individually.
Never though of cards as "loot to sell" - always wanted to collect them and start selling only after I collect 4 of each kind.
Never though of cards as "loot to sell" - always wanted to collect them and start selling only after I collect 4 of each kind.
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Re: Preconstructed decks avaliable for purchase in quest mod
by friarsol » 01 Feb 2012, 00:24
Hey Max,
I'm getting an NPE in Item Pool in your last checkin:
I'm getting an NPE in Item Pool in your last checkin:
- ItemPool | Open
- java.lang.NullPointerException
at forge.item.ItemPool.clear(ItemPool.java:234)
at forge.quest.data.QuestData.getDeck(QuestData.java:592)
at forge.gui.deckeditor.DeckEditorShop.countDecksForEachCard(DeckEditorShop.java:142)
at forge.gui.deckeditor.DeckEditorShop.show(DeckEditorShop.java:109)
at forge.control.home.ControlQuest.showSpellShop(ControlQuest.java:480)
at forge.control.home.ControlQuest.access$4(ControlQuest.java:470)
at forge.control.home.ControlQuest$9.actionPerformed(ControlQuest.java:131)
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Re: Preconstructed decks avaliable for purchase in quest mod
by Max mtg » 01 Feb 2012, 18:08
r13735 has this fixed.friarsol wrote:Hey Max,
I'm getting an NPE in Item Pool in your last checkin:
Old quest saves (written by forge revisions 13703 to 13734) are broken, sorry
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Re: Preconstructed decks avaliable for purchase in quest mod
by Sloth » 05 Mar 2012, 17:42
A question for Max:
When a preconstructed deck contains a sideboard (which is the case for Event decks), will the cards in the sideboard be added to the player's card pool?
When a preconstructed deck contains a sideboard (which is the case for Event decks), will the cards in the sideboard be added to the player's card pool?
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Re: Preconstructed decks avaliable for purchase in quest mod
by krevett » 05 Mar 2012, 18:32
The deck is marked in the decklist as having 15 sideboard cards, but the cards are not added to the cardpool.Sloth wrote:A question for Max:
When a preconstructed deck contains a sideboard (which is the case for Event decks), will the cards in the sideboard be added to the player's card pool?
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Re: Preconstructed decks avaliable for purchase in quest mod
by Max mtg » 06 Mar 2012, 03:54
That's true.krevett wrote:The deck is marked in the decklist as having 15 sideboard cards, but the cards are not added to the cardpool.Sloth wrote:A question for Max:
When a preconstructed deck contains a sideboard (which is the case for Event decks), will the cards in the sideboard be added to the player's card pool?
Sideboards are not usable in game at the moment. Cards from sideboards of any decks are read but not processed.
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Re: Preconstructed decks avaliable for purchase in quest mod
by Sloth » 06 Mar 2012, 07:01
Can you add the feature that sideboard cards are also added to the card pool when the player buys a precon, Max?Max mtg wrote:That's true.
Sideboards are not usable in game at the moment. Cards from sideboards of any decks are read but not processed.
Event decks would be a great addition to the precon market.
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Re: Preconstructed decks avaliable for purchase in quest mod
by Max mtg » 06 Mar 2012, 20:14
Not a problem.Sloth wrote:Can you add the feature that sideboard cards are also added to the card pool when the player buys a precon, Max?
Event decks would be a great addition to the precon market.
added in 14598.
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