2Fnoed: import * sentences are not good for code
Post MTG Forge Related Programming Questions Here
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
2 posts
• Page 1 of 1
2Fnoed: import * sentences are not good for code
by Max mtg » 18 Mar 2012, 05:45
I just want to remind you that according to forge coding policies lines like
(Reference: http://svn.slightlymagic.net/websvn/dif ... &peg=14792 )
Also, at 14793 you made Zeppelin add 3 life to human in every game during quest, though it was intended to add lives only in "quest games" that is actual 'challenge' mode.
- Code: Select all
import forge.*;
(Reference: http://svn.slightlymagic.net/websvn/dif ... &peg=14792 )
Also, at 14793 you made Zeppelin add 3 life to human in every game during quest, though it was intended to add lives only in "quest games" that is actual 'challenge' mode.
Single class for single responsibility.
- Max mtg
- Programmer
- Posts: 1997
- Joined: 02 Jul 2011, 14:26
- Has thanked: 173 times
- Been thanked: 334 times
2 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 34 guests