Forge version 1.2.6
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Re: Forge version 1.2.6
by Vernon » 26 Mar 2012, 21:50
So, are the crash reports limited to precon decks only now?
When playing, card text is important. Read and understand it. It will usually prevent most errors.
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Re: Forge version 1.2.6
by friarsol » 27 Mar 2012, 01:40
You mean the decks not loading? No, it just happened to me. I didn't even change my deck between games this time. I went into the Card Shop and that's it.Vernon wrote:So, are the crash reports limited to precon decks only now?
Edit: Here's some more hints for whoever tries to hunt this down. Game 1 happens, nothing is ante'd or anything. Since the decks are never loaded, the AI Warnings for Cards it may not be able to play don't come up.
Game 2 (after forfeit where no ante is lost) things fill in as expected, but looking on the Player panel there aren't any cards up for ante at all now either?
Edit(2): Ok, nothing was listed as the Ante, but apparently I won a Fauna Shaman. Now for Game 3, Fauna Shaman is listed for the AI, and nothing is still listed for me.
When I won game 3, i was awarded with a Gaea's Anthem.
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Re: Forge version 1.2.6
by Vernon » 27 Mar 2012, 03:41
This may be unrelated, since deck size, ante, precon decks... have been eliminated as not being the culprit. Curiosity seems to point at the base quest mode code, but it could be something else in the overall code itself... I don't think this is confined to quest mode, hmmm... As I said, I'm not a programmer, but I love throwing out ideas.
When playing, card text is important. Read and understand it. It will usually prevent most errors.
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Re: Forge version 1.2.6
by Max mtg » 27 Mar 2012, 06:08
Were you surprised to win some random rares in quest mode?friarsol wrote:Edit(2): Ok, nothing was listed as the Ante, but apparently I won a Fauna Shaman. Now for Game 3, Fauna Shaman is listed for the AI, and nothing is still listed for me.
When I won game 3, i was awarded with a Gaea's Anthem.
It's not related to ante. There's a 50% (65% with 'lucky coin') chance to win one after a duel.
Single class for single responsibility.
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Re: Forge version 1.2.6
by friarsol » 27 Mar 2012, 12:18
Surprised? I did win a random rare that game (I believe a Tundra). I don't remember if I won one the game before (since that's when it would matter right?)Max mtg wrote:Were you surprised to win some random rares in quest mode?friarsol wrote:Edit(2): Ok, nothing was listed as the Ante, but apparently I won a Fauna Shaman. Now for Game 3, Fauna Shaman is listed for the AI, and nothing is still listed for me.
When I won game 3, i was awarded with a Gaea's Anthem.
It's not related to ante. There's a 50% (65% with 'lucky coin') chance to win one after a duel.
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Re: Forge version 1.2.6
by Chris H. » 29 Mar 2012, 14:40
I started a new quest yesterday and have played several matches without the problems that we saw last week.
I visited the card shop and sometimes purchased a card and other times did not. I added a new card to my deck after a few matches and after buying a new card and there were no errors.
I think that it may be safe to release the new beta tomorrow Friday March 30. Quest mode appears to be more stable this week. Having a larger group of people play testing could help turn up additional bugs.
Is this OK with everyone?
I visited the card shop and sometimes purchased a card and other times did not. I added a new card to my deck after a few matches and after buying a new card and there were no errors.
I think that it may be safe to release the new beta tomorrow Friday March 30. Quest mode appears to be more stable this week. Having a larger group of people play testing could help turn up additional bugs.
Is this OK with everyone?
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Re: Forge version 1.2.6
by Sloth » 29 Mar 2012, 21:03
I did a short quest test today and didn't have any errors. I'm ok with tomorrow.Chris H. wrote:I think that it may be safe to release the new beta tomorrow Friday March 30. Quest mode appears to be more stable this week. Having a larger group of people play testing could help turn up additional bugs.
Is this OK with everyone?
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Re: Forge version 1.2.6
by friarsol » 30 Mar 2012, 02:54
Yea that's fine with me too. It seems more stable than it was last week for sure.Sloth wrote:I did a short quest test today and didn't have any errors. I'm ok with tomorrow.Chris H. wrote:I think that it may be safe to release the new beta tomorrow Friday March 30. Quest mode appears to be more stable this week. Having a larger group of people play testing could help turn up additional bugs.
Is this OK with everyone?
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Re: Forge version 1.2.6
by moomarc » 30 Mar 2012, 10:36
@Chris: If you haven't strated the release build process yet could you give me a few extra minutes. I just discovered that the recently added Silent Assassin doesn't work (Pump AF can't add triggers), so I just want to fix and test quickly.
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Re: Forge version 1.2.6
by Chris H. » 30 Mar 2012, 10:45
`moomarc wrote:@Chris: If you haven't strated the release build process yet could you give me a few extra minutes. I just discovered that the recently added Silent Assassin doesn't work (Pump AF can't add triggers), so I just want to fix and test quickly.
No problem Marc, I can wait until you give me the go ahead.

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Re: Forge version 1.2.6
by moomarc » 30 Mar 2012, 10:55
Fixed! You can go ahead with the release. I'll wait until afterwards before posting anything else.Chris H. wrote:`moomarc wrote:@Chris: If you haven't strated the release build process yet could you give me a few extra minutes. I just discovered that the recently added Silent Assassin doesn't work (Pump AF can't add triggers), so I just want to fix and test quickly.
No problem Marc, I can wait until you give me the go ahead.
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Re: Forge version 1.2.6
by Chris H. » 30 Mar 2012, 10:56
`moomarc wrote:Fixed! You can go ahead with the release. I'll wait until afterwards before posting anything else.
Thank you.
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Re: Forge version 1.2.6
by atar » 20 Apr 2012, 11:50
Sorry for pm you but i have a problem and it seems that nobody has the same.The challenges even with the newest version are bugged,meaning that the AI and the player don't receive the bonus cards in the battlefield (for example,in the colorless dungeon challenge,the AI doesn't have the 3 Aeon Hubs in the game from the start of the duel).This applies to all challenges.The last working version was 1.24.Since then i have this problem.Do you have any tip/suggestion please? thnx in advance.
Re: Forge version 1.2.6
by Chris H. » 20 Apr 2012, 14:08
atar wrote:i have a problem and it seems that nobody has the same.
Other people have noticed this problem and it has been reported to the devs.
atar wrote:The challenges even with the newest version are bugged, meaning that the AI and the player don't receive the bonus cards in the battlefield (for example, in the colorless dungeon challenge, the AI doesn't have the 3 Aeon Hubs in the game from the start of the duel). This applies to all challenges.
Some time has been spent investigating this problem and we hope to have it fixed. Can not make any promises on how long this might take.
atar wrote:The last working version was 1.24. Since then i have this problem. Do you have any tip/suggestion please? thnx in advance.
I can not think of anything outside of being patient as we wait for this problem to be fixed.
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