It is currently 27 Aug 2025, 04:20
   
Text Size

Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby aleatherglove » 03 Apr 2012, 09:51

Bugged Cards: Lighthouse Chronologist (All leveling creatures?) together with Clone or with Vesuvan Doppelganger (any copying spell or creature?)

Behaviour: I had a level 7 Lighthouse Chronologist (LC). It works fine, got extra turns at the right times which functioned correctly. Cast Clone on LC - appears to work, except cannot click on it to activate level up like with LC (as a sorcery). Waiting till next (extra) turn or even next real turn does not fix it. Next I cast Vesuvan Doppelganger (VD) targeting LC. VD seems to copy it, but same problems as Clone - can't level. Attempted to recopy LC with VD's ability to do so on my next upkeep, but same problem.

Game in hand, I played a few turns to experiment. I tried to reassign VD's copy target to a Ghastlord of Fugue, which was successful.
However, every single action thereafter (tapping land, casting spells, activated abilities, passing priority, etc) resulted in a crash report. If an ability had an activation option then clicking the card didn't crash, not until the card became tapped and again when the effect resolved from the stack. All actions were successful - spells and abilities worked as desired, land was tapped, turns proceeded as normal - but after each one there was a crash. Additionally, when I attacked with two creatures to finish off the match, combat did not work. Attackers did not tap, advancing through the combat steps required pressing enter 2 or 3 times each (with crash reports in between), AI did not block (at 5 life, attacking for 4(w/ fear) plus 1(flying), AI had 3 flying blockers ready). Although turn phases visually progressed, the bottom-left of screen was stuck on "Declare Attackers: Select creatures to attack computer". Wont progress past M2 phase.

Final Crash Report:
| Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

For input string: "Y"


Version:
Forge version 1.2.6-r14990

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_31 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NumberFormatException: For input string: "Y"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at forge.card.abilityfactory.AbilityFactory.calculateAmount(AbilityFactory.java:1697)
at forge.card.staticability.StaticAbility.checkConditions(StaticAbility.java:464)
at forge.card.staticability.StaticAbility.applyAbility(StaticAbility.java:233)
at forge.GameAction.checkStaticAbilities(GameAction.java:846)
at forge.GameAction.checkStateEffects(GameAction.java:892)
at forge.PhaseHandler.handleBeginPhase(PhaseHandler.java:318)
at forge.control.input.InputControl.updateInput(InputControl.java:201)
at forge.GuiInput.update(GuiInput.java:52)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:38)
at forge.PhaseHandler.nextPhase(PhaseHandler.java:578)
at forge.control.match.ControlMessage$1.actionPerformed(ControlMessage.java:57)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


Expected: Copying LC or other leveling creatures should create a functional clone of them with all abilities including the ability to level up. Should not copy level counters. VD should not get buggy after copying a leveler.
aleatherglove
 
Posts: 30
Joined: 27 Mar 2012, 17:30
Has thanked: 0 time
Been thanked: 2 times

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby timmermac » 03 Apr 2012, 16:09

aleatherglove wrote:I waited for this new release to ask about this in case it was something to do with the last version. But it's still happening, if not worse now than before. It's very frustrating. I'm hoping it's not just me. Better to wait for a coming fix than not know why I'm cursed.

What happens is that at any time, in any part of the application, as a result from any action, Forge stops responding for anything between 15 seconds to 3 minutes. It can occur on any action: in the main menu, while selecting a quest Duel opponent or choosing a different section of the bazaar, playing a land or passing priority in a game, scrolling through the cards in a booster rewarded after a match, clicking on a card in the shop/draft/deck editor, etc. But it's definitely worse in a game or in the deck editor.

On my machine, if something is spiking this much I usually can't do anything, even open task manager, until the spike is over. With Forge it's different. While the program is hanging I can switch to my browser and do other things, but everything is severely slowed down. Switching windows, browser tabs, loading a webpage, opening an explorer folder, etc takes several seconds. Waiting it out on Forge without doing anything else doesn't make it recover much faster. I can also open task manager while this is happening. It always shows minimal CPU use. Usually 0% but up to 12% for javaw.exe, 0-10% (with spikes to 30% or so) for firefox, etc. Memory use is very severe however, with Forge claiming 400-700MB (usually on the high end) while this is happening.

In Forge while this happens, I can move my mouse but anything I do either gets ignored or buffered. The green border highlighting a card in my hand on mouse-over, for example, doesn't happen. Pressing enter repeatedly might skip the next so-many turn phases in a game when it unfreezes. Pressing up/down in the list in deck editor will have no effect until it unfreezes, and will scroll that many cards (slowly, one by one) when it starts responding while continuing to buffer or ignore new actions.

When it recovers, it continues as if nothing happened. There are no error messages or continued sluggish response (until it happens again). It does happen very often; once every 2-10mins.

I'm on an older machine, but this isn't happening on some intense AI number-crunching. I don't know if it's related, but I should mention I've had some problems with DX9c recently. I get no errors with Forge and can run other games fine after using it. But at other times I've had DirectX-related errors with games failing to launch after using Firefox for extended periods (regular browsing and streaming shows online). I do get some errors when I do dxdiag. A reboot fixes it easily enough to allow games to run, but I think my DX9 may be corrupted in some way. I've done the necessary virus scans and disk check and defrag. Since I can't reinstall DX9 there's not too much I can do right now until I backup my data and reinstall everything. I don't plan on doing that until I build a new PC and upgrade my OS.

WinXP Pro sp2
Forge v1.2.6 (and v1.2.5)
I have a couple of questions...

1: What are your processor specs?

2: How much RAM do you have?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby avamk » 03 Apr 2012, 22:01

Hello,

I downloaded this latest release onto my system running Mac OS X 10.6.8. When starting Forge, it crashes during the "Creating display components." step. The crash report says "File cannot be null", and I attached the complete report with this post. I searched this topic and it seems this crash/bug has not been reported yet.

Can anyone help with this?

Thank you very much.
Attachments
2012-04-03-00.txt
Crash report.
(2.03 KiB) Downloaded 196 times
avamk
 
Posts: 17
Joined: 03 Sep 2011, 01:41
Has thanked: 13 times
Been thanked: 0 time

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby aleatherglove » 04 Apr 2012, 02:48

timmermac wrote:I have a couple of questions...
1: What are your processor specs?
2: How much RAM do you have?
Athlon XP 2500+
1GB RAM

Embarrassingly old machine. It's time for a new one certainly, but only in the sense of timeline. It still serves all my needs for a desktop. Performance is good for things way more intense than Forge. I'll provide any info for figuring this out of course, but please don't tell me my specs are not powerful enough to scroll through a list of cards. :)
aleatherglove
 
Posts: 30
Joined: 27 Mar 2012, 17:30
Has thanked: 0 time
Been thanked: 2 times

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby timmermac » 04 Apr 2012, 03:37

aleatherglove wrote:
timmermac wrote:I have a couple of questions...
1: What are your processor specs?
2: How much RAM do you have?
Athlon XP 2500+
1GB RAM

Embarrassingly old machine. It's time for a new one certainly, but only in the sense of timeline. It still serves all my needs for a desktop. Performance is good for things way more intense than Forge. I'll provide any info for figuring this out of course, but please don't tell me my specs are not powerful enough to scroll through a list of cards. :)
Forge is rather memory intensive, sometimes even in the deck editor and card shop. I would strongly recommend sticking another 1 or 2 gigabytes of RAM into your computer. Before I upgraded from 1 gigabyte to 3 gigabytes for other reasons, Forge would occasionally crash on me as well. I'm using a 6 year old P4-3.06 gHz that has cracked and leaking heads on the motherboard. I found out about the head problem when I upgraded my RAM around Christmas.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby aleatherglove » 04 Apr 2012, 07:08

timmermac wrote:Forge is rather memory intensive, sometimes even in the deck editor and card shop. I would strongly recommend sticking another 1 or 2 gigabytes of RAM into your computer. Before I upgraded from 1 gigabyte to 3 gigabytes for other reasons, Forge would occasionally crash on me as well. I'm using a 6 year old P4-3.06 gHz that has cracked and leaking heads on the motherboard. I found out about the head problem when I upgraded my RAM around Christmas.
Yep, I can see it's very heavy on the MB. Sometimes I wonder what it's actually doing with those resources, or if it's simply not using it efficiently or not releasing memory no longer needed. 400MB seems a bit much for drafting cards from a few packs, etc. It just doesn't make any sense to me if it's the program is well coded. I don't know enough about it and wont criticize something I don't understand. I just hope there isn't some "new PCs can handle it, so crazy inefficiency doesn't matter" logic going on.

I know I could use more RAM. I've been reluctant to do it because I don't like two different sticks together (I'd have to replace what I have, which was very pricey good stuff when I got it), and legacy computer components are more expensive and harder to come by. Also, whatever I spend comes out of my budget for a new machine. The rest of the hardware itself has held up well over the last 7-9 years. Only a leaking capacitor on the motherboard I replaced a couple of years ago. I'll hold off unless I find something stupid cheap.

If I'm the only one with this issue and that's the only solution offered I'll just have to live with it for now. But as I said, I'm not convinced, and I believe there's an issue deeper than simple specs. Magerena runs super smooth, as do many other more intensive programs and processing I do. It's just Forge. I'm sure the coders are competent, and I haven't read about other users with performance issues yet. So something in my setup is probably gnarfed.
aleatherglove
 
Posts: 30
Joined: 27 Mar 2012, 17:30
Has thanked: 0 time
Been thanked: 2 times

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby aleatherglove » 04 Apr 2012, 07:45

Quest mode crash:
Playing vs Challenge (Green, repeatable).
AI tries to cast Loamdragger Giant (according to report), resulting in crash.
Turn 1: AI forest. EoT --- I play forest, Mox Jet, Elves of the Deep Shadow.
Turn 2: AI plays forest. EoT. --- I play forest.
Turn 3: AI casts Lurking Predators. EoT. --- I cast Copper Gnomes; LP triggers, revealing forest.
Turn 4: AI advanced to M2. Tapped 3 forests and immediately crashed.

This crash stopped the game. UI continued to function but no actions could be taken in the game in progress except conceding.

Crash Report | Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

ComputerUtil : payManaCost() cost was not paid for Loamdragger Giant


Version:
Forge version 1.2.6-r14990

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_31 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: ComputerUtil : payManaCost() cost was not paid for Loamdragger Giant
at forge.ComputerUtil.payManaCost(ComputerUtil.java:849)
at forge.ComputerUtil.payManaCost(ComputerUtil.java:547)
at forge.card.cost.CostMana.payAI(CostMana.java:194)
at forge.card.cost.CostPayment.payComputerCosts(CostPayment.java:309)
at forge.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:146)
at forge.ComputerUtil.playSpellAbilities(ComputerUtil.java:81)
at forge.ComputerUtil.playSpellAbilities(ComputerUtil.java:105)
at forge.ComputerAIGeneral.playCards(ComputerAIGeneral.java:81)
at forge.ComputerAIGeneral.main(ComputerAIGeneral.java:63)
at forge.ComputerAIInput.think(ComputerAIInput.java:111)
at forge.ComputerAIInput.showMessage(ComputerAIInput.java:71)
at forge.GuiInput.setInput(GuiInput.java:68)
at forge.GuiInput.update(GuiInput.java:54)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:38)
at forge.PhaseHandler.nextPhase(PhaseHandler.java:578)
at forge.control.match.ControlMessage$1.actionPerformed(ControlMessage.java:57)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at forge.gui.toolbox.FButton$1.keyPressed(FButton.java:89)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
aleatherglove
 
Posts: 30
Joined: 27 Mar 2012, 17:30
Has thanked: 0 time
Been thanked: 2 times

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby moomarc » 04 Apr 2012, 08:26

aleatherglove wrote:Yep, I can see it's very heavy on the MB. Sometimes I wonder what it's actually doing with those resources, or if it's simply not using it efficiently or not releasing memory no longer needed. 400MB seems a bit much for drafting cards from a few packs, etc. It just doesn't make any sense to me if it's the program is well coded. I don't know enough about it and wont criticize something I don't understand. I just hope there isn't some "new PCs can handle it, so crazy inefficiency doesn't matter" logic going on.
There is always work being done to fix any memory leaks that pop up, so they're generally fixed for beta releases, and in general the memory usage is better than it was last year as the devs clean up the code. Remember, the whole code has changed a whole lot from when the original developer first released Forge as opensource. That early version would never have been able to handle the sheer number of cards that it can now.
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Chris H. » 04 Apr 2012, 12:19

aleatherglove wrote:Yep, I can see it's very heavy on the MB. Sometimes I wonder what it's actually doing with those resources, or if it's simply not using it efficiently or not releasing memory no longer needed. 400MB seems a bit much for drafting cards from a few packs, etc. It just doesn't make any sense to me if it's the program is well coded. I don't know enough about it and wont criticize something I don't understand. I just hope there isn't some "new PCs can handle it, so crazy inefficiency doesn't matter" logic going on.

I know I could use more RAM. I've been reluctant to do it because I don't like two different sticks together (I'd have to replace what I have, which was very pricey good stuff when I got it), and legacy computer components are more expensive and harder to come by. Also, whatever I spend comes out of my budget for a new machine. The rest of the hardware itself has held up well over the last 7-9 years. Only a leaking capacitor on the motherboard I replaced a couple of years ago. I'll hold off unless I find something stupid cheap.

If I'm the only one with this issue and that's the only solution offered I'll just have to live with it for now. But as I said, I'm not convinced, and I believe there's an issue deeper than simple specs. Magerena runs super smooth, as do many other more intensive programs and processing I do. It's just Forge. I'm sure the coders are competent, and I haven't read about other users with performance issues yet. So something in my setup is probably gnarfed.
 
A computer with only 1 GB of memory may find that it is not enough to hold the operating system + forge + whatever other apps that you may have open while running forge. It sounds like your computer may be paging memory in and out to the hard drive.

My computer has 6 GB of memory and I do not see this slow down. I tend to have OS Lion + Safari web browser with multiple tabs open + text editor + a shareware graphics app + Eclipse dev system open when I launch forge. I sometimes have 2 or 3 instances of forge open at the same time. :)

The card pics can take up a lot of memory. Try using LQ pics rather than HQ pics. Or remove the pics and see if forge will run without slow downs.

The new product pics for boosters, fatpacks, precons and tournamentpacks might be taking up some of your limited memory. The new skins might also be taking up some additional memory.

The devs are all volunteers and they devote what little free time that they can find in their busy lives to this project.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Chris H. » 04 Apr 2012, 12:30

avamk wrote:Hello,

I downloaded this latest release onto my system running Mac OS X 10.6.8. When starting Forge, it crashes during the "Creating display components." step. The crash report says "File cannot be null", and I attached the complete report with this post. I searched this topic and it seems this crash/bug has not been reported yet.

Can anyone help with this?

Thank you very much.
 
This Mac version of forge runs on my iMac with Lion OS X.

Try extracting the archive again and then launch forge without adding to or moving any of the previous version material to the app bundle and see if you have the same problem again.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby gos » 04 Apr 2012, 13:05

Longstanding problem with Chimeric Sphere: When its first ability is activated and then its second, it doesn't lose flying.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Symphonic » 04 Apr 2012, 15:24

 Summit Apes is a 5/3 creature instead of a 5/2 creature.
Last edited by Chris H. on 16 Apr 2012, 01:05, edited 1 time in total.
Reason: Mouse-over
Symphonic
 
Posts: 146
Joined: 10 Dec 2011, 19:09
Has thanked: 3 times
Been thanked: 6 times

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Sloth » 04 Apr 2012, 15:40

cc-drake wrote:- When a Spitebellows animated by my Scion of Darkness dies, AI choose the target for it's ability
Fixed (and all similar trigger control problems)! Thanks cc-drake.

gos wrote:Longstanding problem with Chimeric Sphere: When its first ability is activated and then its second, it doesn't lose flying.
Fixed! Thanks gos.

Symphonic wrote:Summit Apes is a 5/3 creature instead of a 5/2 creature.
Fixed! Thanks Symphonic.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby avamk » 04 Apr 2012, 17:19

Chris H. wrote:This Mac version of forge runs on my iMac with Lion OS X.

Try extracting the archive again and then launch forge without adding to or moving any of the previous version material to the app bundle and see if you have the same problem again.
Yes, that worked. Thank you very much!!
avamk
 
Posts: 17
Joined: 03 Sep 2011, 01:41
Has thanked: 13 times
Been thanked: 0 time

Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Chris H. » 04 Apr 2012, 17:28

avamk wrote:
Chris H. wrote:This Mac version of forge runs on my iMac with Lion OS X.

Try extracting the archive again and then launch forge without adding to or moving any of the previous version material to the app bundle and see if you have the same problem again.
Yes, that worked. Thank you very much!!
 
Great!

It can be a challenge to move over pics, decks, questdata, etc from the previous verion over to the newer version. And we sometimes make a mistake in this process. :)
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 27 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 27 users online :: 0 registered, 0 hidden and 27 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 27 guests

Login Form