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Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby moomarc » 11 Apr 2012, 07:34

gos wrote:I took control of my opponent's Revered Unicorn with Slave of Bolas. When it was sacrificed at the end of turn, my opponent gained life, not me.
This should also have been fixed by Sloth's work on trigger controllers. Pretty much all 'leaves the battlefield in some way' triggers had this problem. 1.2.7 will fix all this (unless you want to grab a daily build before that). Thanks for reporting.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby gos » 12 Apr 2012, 12:49

. Krosan Reclamation lets me shuffle 3 cards back into my library.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Chris H. » 12 Apr 2012, 13:11

gos wrote:. Krosan Reclamation lets me shuffle 3 cards back into my library.
 
Fixed, thank you gos.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby DemoneNero » 12 Apr 2012, 19:50

Thanks a lot guys
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Orionalt » 12 Apr 2012, 22:26

My opponent morphed Defender of the Order , I then Early Frost ed some lands so he was going to be all tapped down so the AI morphs Defender of the Order again in response. Stack resolves and his creatures end up getting the bonus from turning the defender face up twice (+0/+4).
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby friarsol » 12 Apr 2012, 22:58

Orionalt wrote:My opponent morphed Defender of the Order , I then Early Frost ed some lands so he was going to be all tapped down so the AI morphs Defender of the Order again in response. Stack resolves and his creatures end up getting the bonus from turning the defender face up twice (+0/+4).
The main issue here is this:

702.35d If you have priority, you may turn a face-down permanent you control face up. This is a special action; it doesn‘t use the stack (see rule 115). To do this, show all players what the permanent‘s morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn‘t have a morph cost if it were face up, it can‘t be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield don‘t trigger when it‘s turned face up and don‘t have any effect, because the permanent has already entered the battlefield.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Orionalt » 12 Apr 2012, 23:39

I understand that I should not be able to respond to the AI morphing a creature. The issue I was worried about was the double activation of the "When this card is turned face up." Since the card only turned face up once yet two instances of the effect were applied.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby friarsol » 13 Apr 2012, 00:28

Orionalt wrote:I understand that I should not be able to respond to the AI morphing a creature. The issue I was worried about was the double activation of the "When this card is turned face up." Since the card only turned face up once yet two instances of the effect were applied.
Right my point was that the double activation shouldn't be possible, and we'll fix Morph to handle it the correct way.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Bundy » 13 Apr 2012, 17:42

Computer has 2 Cephalid Illusionist in play and keeps using the ability of one on the other, milling his own library for 6 cards each turn.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby gos » 14 Apr 2012, 13:46

. Exoskeletal Armor only seems to be counting the creatures in my graveyard.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby gos » 14 Apr 2012, 16:41

. Samite Censer-Bearer 's ability has an activation cost of {T}, instead of {W} sacrifice Samite Censer-Bearer.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Eddie » 14 Apr 2012, 17:25

I'm trying to play the Quest mode with modified settings, but it crashes at the end of the winning game in almost every match (completed 2 matches out of 6 so far). Reported revision is 14990, not 14987, but I couldn't find a proper topic so I hope this one is good. Thanks!

Very short crash report here - apparently, my post looks too spamy for a new user :)
| Open
Version:
Forge version 1.2.6-r14990

OS: Linux Version: 3.0.0-17-generic Architecture: i386

Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.ArithmeticException: / by zero
at forge.view.match.QuestWinLoseHandler.populateCustomPanel(QuestWinLoseHandler.java:222)
at forge.view.match.ViewWinLose.<init>(ViewWinLose.java:125)
at forge.GameAction.checkStateEffects(GameAction.java:883)
at forge.PhaseHandler.handleBeginPhase(PhaseHandler.java:405)
at forge.control.input.InputControl.updateInput(InputControl.java:201)
at forge.GuiInput.update(GuiInput.java:52)
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby timmermac » 14 Apr 2012, 17:55

Can you post your quest.preferences file? That should help to see what's causing the goof.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Eddie » 14 Apr 2012, 18:23

Thanks, see below. The missing data is unchanged, except for the cards = 100 each for commons / uncommons / rares and the starting cash = 500
| Open
REWARDS_BASE=100
REWARDS_UNDEFEATED=100
REWARDS_WINS_MULTIPLIER=0.3
REWARDS_POISON=100
REWARDS_MILLED=500
REWARDS_MULLIGAN0=500
REWARDS_ALTERNATIVE=500
REWARDS_TURN15=100
REWARDS_TURN10=100
REWARDS_TURN5=500
REWARDS_TURN1=1500
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby timmermac » 14 Apr 2012, 21:10

Odd. There doesn't seem to be anything there that would cause a divide by zero error. I'm almost wondering if something went sideways when you downloaded the version you were using when this happened. You might try redownloading and reinstalling and see if that fixes it.
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