[Old confirmed] Bug Archive
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Re: EDH Problems-Fix your decks to make it work.
by stassy » 30 Mar 2012, 04:32
You need to use the csv file from the magic_updater folder, not the root.
The difficult way is to narrow down the card that make edh game reject your deck.
To check it, you need to do it by step:
- remove half of your deck card and change them to lands
- test the deck
- if you still get rejected, that mean the faulty card is in the half card left in your deck, else it's in the other half not in your deck
- if you got rejected, keep halving your deck until you are not rejected in order to narrow down your faulty card
- and so on...
That is why it's hard way because it's quite a task to do it with 100+ cards deck...
The difficult way is to narrow down the card that make edh game reject your deck.
To check it, you need to do it by step:
- remove half of your deck card and change them to lands
- test the deck
- if you still get rejected, that mean the faulty card is in the half card left in your deck, else it's in the other half not in your deck
- if you got rejected, keep halving your deck until you are not rejected in order to narrow down your faulty card
- and so on...
That is why it's hard way because it's quite a task to do it with 100+ cards deck...
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Re: EDH Problems-Fix your decks to make it work.
by darkgaizat » 30 Mar 2012, 11:12
Yeah, I found out it's only Dark Ascension cards. (an not necessarily all of them, Vault of the Archangel works fine) but in my Red/White the 2 curses I put in there and moonveil dragon and Hellrider all make my deck not work. There is something with Dark Ascension, and if I leave them out, presto, works great. I hope someone can look into it and patch it. That is a SERIOUS bug...
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Re: EDH Problems-Fix your decks to make it work.
by stassy » 30 Mar 2012, 11:27
You are right, tested Curse of Bloodletting and it was rejected, going to check all DA cards about this issue
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Re: [checking]EDH Problems-DA cards
by Gargaroz » 30 Mar 2012, 14:27
It seems there's a problem of data enty with Dark Ascension cards : most of the were flagged as "colorless" plus their normal color, so the EDH card refuses them.
I'm fixing this, and I'm improving the EDH card so you could find more easily when you add a wrong / banned card.
I'm fixing this, and I'm improving the EDH card so you could find more easily when you add a wrong / banned card.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [checking]EDH Problems-DA cards
by Aswan jaguar » 30 Mar 2012, 14:43
message deleted.
Gargaroz posted while I was writing this post it is better to wait for his fix.
Gargaroz posted while I was writing this post it is better to wait for his fix.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[wait fix confirmation]Big dump object challenge
by Blackblade » 07 Apr 2012, 13:53
Describe the Bug:
each time i reach 9th duel game crashes without any error message
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 March 2012 : Dark Ascension, challenge 4/1
tried it about 5 times and each time it crash :/
each time i reach 9th duel game crashes without any error message
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 March 2012 : Dark Ascension, challenge 4/1
tried it about 5 times and each time it crash :/
Last edited by Aswan jaguar on 12 Apr 2012, 14:52, edited 1 time in total.
Reason: wait fix confirmation
Reason: wait fix confirmation
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[confirmed]Arcbound Ravager
by Blackblade » 07 Apr 2012, 13:57
Describe the Bug:
when i sacrifice Arcbound Ravager with more several counters, to move them to another artifact creature it only move one counter
Which card did behave improperly ?
Arcbound ravager
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 March 2012 : Dark Ascension, gauntlet
What exactly should be the correct behavior/interaction ?
It should move all counters from ravager to another artifact creature
Are any other cards possibly affected by this bug ?
dont think so other creatures with modular works fine
when i sacrifice Arcbound Ravager with more several counters, to move them to another artifact creature it only move one counter
Which card did behave improperly ?
Arcbound ravager
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 March 2012 : Dark Ascension, gauntlet
What exactly should be the correct behavior/interaction ?
It should move all counters from ravager to another artifact creature
Are any other cards possibly affected by this bug ?
dont think so other creatures with modular works fine
- Attachments
-
ravager.rar- (1.39 KiB) Downloaded 313 times
Last edited by stassy on 07 Apr 2012, 14:36, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Re: Arcbound Ravager
by stassy » 07 Apr 2012, 14:36
Confirmed but partially, it seems to be that you transfer X-1 counters to target artifact creature.
In the save attached, I have an Arcbound Ravager with 3 counters and one with 1 counter. If I sac or destroy it the 3 counter one for the 1 counter one the latter become a 3/3 creature instead of 4/4
In the save attached, I have an Arcbound Ravager with 3 counters and one with 1 counter. If I sac or destroy it the 3 counter one for the 1 counter one the latter become a 3/3 creature instead of 4/4
- Attachments
-
1.zip- (2.44 KiB) Downloaded 240 times
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Re: Big dump object challenge
by Gargaroz » 09 Apr 2012, 15:16
Challenge mode bug are hard to track, and your deck will be very helpful, could you post it ?
Remember to ZIP or RAR it before, or you won't be able to attach it to your post.
Remember to ZIP or RAR it before, or you won't be able to attach it to your post.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Big dump object challenge
by Blackblade » 09 Apr 2012, 15:44
decks is attached 
- Attachments
-
Big Dumb Object.rar- (405 Bytes) Downloaded 268 times
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[confirmed]Dust Bowl
by Aswan jaguar » 10 Apr 2012, 14:58
Describe the Bug:
1)Dust Bowl finds illegal target Mishra's Factory which is not a basic land.
2)If you select the land target to destroy and for some reason "like above" you hit cancel the action is not cancelled you get stuck.
Which card did behave improperly ?
Dust Bowl
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 April 10,duel
What exactly should be the correct behavior/interaction ?
Destroy Mishra's Factory which isn't a basic land,cancel.
Are any other cards possibly affected by this bug ?
1)Dust Bowl finds illegal target Mishra's Factory which is not a basic land.
2)If you select the land target to destroy and for some reason "like above" you hit cancel the action is not cancelled you get stuck.
Which card did behave improperly ?
Dust Bowl
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 April 10,duel
What exactly should be the correct behavior/interaction ?
Destroy Mishra's Factory which isn't a basic land,cancel.
Are any other cards possibly affected by this bug ?
- Attachments
-
Dust Bowl.zip- (2.13 KiB) Downloaded 269 times
Last edited by stassy on 11 Apr 2012, 04:52, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Dust Bowl finds illegal target Mishra's Factory
by stassy » 11 Apr 2012, 04:51
confirmed, game is stuck at the "select a land to destroy" choice, if you hit cancel it keep asking for a land whatever land you try to choose.
Tested with Savannah, Academy Ruins and Mountain so it affect any land.
Tested with Savannah, Academy Ruins and Mountain so it affect any land.
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Re: [confirmed]Dust Bowl
by Gargaroz » 11 Apr 2012, 14:14
You're not supposed to be able to cancel when you've already sacrificed a land, so I fixed this.
For the other bug, I've not idea, I checked the code and the values in ct_all and everything is fine...
For the other bug, I've not idea, I checked the code and the values in ct_all and everything is fine...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [checking]EDH Problems-DA cards
by Gargaroz » 12 Apr 2012, 01:17
This should be fixed with the current patch, right ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [checking]EDH Problems-DA cards
by stassy » 12 Apr 2012, 04:10
Wow, most of the EDH deck used for Tournament were using banned cards, thanks for the checkup option, all the DA cards seems to be passing through the test ok 
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