It is currently 11 Sep 2025, 09:33
   
Text Size

Avacyn Restored Spoilers

Post MTG Forge Related Programming Questions Here

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Avacyn Restored Spoilers

Postby friarsol » 23 Apr 2012, 12:10

friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Avacyn Restored Spoilers

Postby ZzzzSleep » 23 Apr 2012, 13:31

Turns out "Arbiter of the Moors" is really "Moorland Inquisitor". Here are correctly named scripts for Moorland Inquisitor, Alchemist's Apprentice and Righteous Blow.
Moorland Inquisitor | Open
Code: Select all
Name:Moorland Inquisitor
ManaCost:1 W
Types:Creature Human Soldier
Text:no text
PT:2/2
A:AB$ Pump | Cost$ 2 W | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn.
SVar:Rarity:Common
End
Alchemist's Apprentice | Open
Code: Select all
Name:Alchemist's Apprentice
ManaCost:1 U
Types:Creature Human Wizard
Text:no text
PT:1/1
A:AB$ Draw | Cost$ Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:RemAIDeck:True
SVar:Rarity:Common
End
Righteous Blow | Open
Code: Select all
Name:Righteous Blow
ManaCost:W
Types:Instant
Text:no text
A:SP$ DealDamage | Cost$ W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target attacking or blocking creature.
SVar:Rarity:Common
End
ZzzzSleep
 
Posts: 182
Joined: 29 Oct 2010, 02:19
Has thanked: 18 times
Been thanked: 18 times

Re: Avacyn Restored Spoilers

Postby ZzzzSleep » 23 Apr 2012, 14:10

3 new black cards....

Butcher Ghoul | Open
Code: Select all
Name:Butcher Ghoul
ManaCost:1 B
Types:Creature Zombie
Text:no text
PT:1/1
K:Undying
SVar:Rarity:Common
End
Bloodflow Connoisseur | Open
Code: Select all
Name:Bloodflow Connoisseur
ManaCost:2 B
Types:Creature Vampire
Text:no text
PT:1/1
A:AB$ PutCounter | Cost$ Sac<1/Creature> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.
SVar:Rarity:Common
End
Blood Artist | Open
Code: Select all
Name:Blood Artist
ManaCost:1 B
Types:Creature Vampire
Text:no text
PT:0/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME or another creature dies, target player loses 1 life and you gain 1 life.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another creature dies, target player loses 1 life and you gain 1 life.
SVar:TrigLoseLife:AB$ LoseLife | Cost$ 0 | ValidTgts$ Player | TgtPrompt$ Choose a player | LifeAmount$ 1 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Cost$ 0 | Defined$ You | LifeAmount$ 1
SVar:Rarity:Uncommon
End
ZzzzSleep
 
Posts: 182
Joined: 29 Oct 2010, 02:19
Has thanked: 18 times
Been thanked: 18 times

Re: Avacyn Restored Spoilers

Postby ZzzzSleep » 23 Apr 2012, 14:44

And another 3....

Evernight Shade | Open
Code: Select all
Name:Evernight Shade
ManaCost:3 B
Types:Creature Shade
Text:no text
PT:1/1
K:Undying
A:AB$ Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.
SVar:Rarity:Uncommon
End
Renegade Demon | Open
Code: Select all
Name:Renegade Demon
ManaCost:3 B B
Types:Creature Demon
Text:no text
PT:5/3
SVar:Rarity:Common
End
Searchlight Geist | Open
Code: Select all
Name:Searchlight Geist
ManaCost:2 B
Types:Creature Spirit
Text:no text
PT:2/1
K:Flying
A:AB$ Pump | Cost$ 3 B | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.
SVar:Rarity:Common
End
ZzzzSleep
 
Posts: 182
Joined: 29 Oct 2010, 02:19
Has thanked: 18 times
Been thanked: 18 times

Re: Avacyn Restored Spoilers

Postby ZzzzSleep » 23 Apr 2012, 22:42

Some quickies before work...
Seraph of Dawn | Open
Code: Select all
Name:Seraph of Dawn
ManaCost:2 W W
Types:Creature Angel
Text:no text
PT:2/4
K:Flying
K:Lifelink
SVar:Rarity:Common
End
Farbog Explorer | Open
Code: Select all
Name:Farbog Explorer
ManaCost:2 W
Types:Creature Human Scout
Text:no text
PT:2/3
K:Swampwalk
SVar:Rarity:Common
End
ZzzzSleep
 
Posts: 182
Joined: 29 Oct 2010, 02:19
Has thanked: 18 times
Been thanked: 18 times

Re: Avacyn Restored Spoilers

Postby squee1968 » 24 Apr 2012, 01:15

Thank you, Sloth, for adding the last batch.

Code: Select all
Name:Vessel of Endless Rest
ManaCost:3
Types:Artifact
Text:no text
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Disinter | TriggerDescription$ When CARDNAME enters the battlefield, put target card in a graveyard on the bottom of its owner's library.
SVar:Disinter:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card | TgtPrompt$ Select target card from a graveyard | LibraryPosition$ -1
A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color to your mana pool.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/vessel_of_endless_rest.jpg
End
Code: Select all
Name:Scroll of Avacyn
ManaCost:1
Types:Artifact
Text:no text
A:AB$ Draw | Cost$ 1 Sac<1/CARDNAME> | NumCards$ 1 | SubAbility$ BlessedLife | SpellDescription$ Draw a card. If you control an Angel, you gain 5 life.
SVar:BlessedLife:AB$GainLife | Cost$ 0 | Defined$ You | ConditionPresent$ Angel.YouCtrl | ConditionCompare$ GE1 | LifeAmount$ 5 | ConditionDescription$ If you control an Angel,
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/scroll_of_avacyn.jpg
End
Code: Select all
Name:Yew Spirit
ManaCost:4 G
Types:Creature Treefolk Spirit
Text:no text
PT:3/3
A:AB$ Pump | Cost$ 2 G G | NumAtt$ +X | NumDef$ +X | SpellDescription$ CARDNAME gets +X/+X until end of turn, where X is its power.
SVar:X:Count$CardPower
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/yew_spirit.jpg
End
Code: Select all
Name:Wildwood Geist
ManaCost:4 G
Types:Creature Spirit
Text:no text
PT:3/3
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | PlayerTurn$ True | Description$ CARDNAME gets +2/+2 as long as it's your turn.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/wildwood_geist.jpg
End
Code: Select all
Name:Wild Defiance
ManaCost:2 G
Types:Enchantment
Text:no text
T:Mode$ BecomesTarget | ValidTarget$ Creature.YouCtrl | ValidSource$ Card.Instant,Card.Sorcery | TriggerZones$ Battlefield | Execute$ WildPump | TriggerDescription$ Whenever a creature you control becomes the target of an instant or sorcery spell, it gets +3/+3 until end of turn.
SVar:WildPump:DB$ Pump | Defined$ TriggeredTarget | NumAtt$ +3 | NumDef$ +3
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/wild_defiance.jpg
End
Code: Select all
Name:Natural End
ManaCost:2 G
Types:Instant
Text:no text
A:SP$ Destroy | Cost$ 2 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ NaturalLife | SpellDescription$ Destroy target artifact or enchantment. You gain 3 life.
SVar:NaturalLife:DB$GainLife | Defined$ You | LifeAmount$ 3
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/natural_end.jpg
End
Code: Select all
Name:Bower Passage
ManaCost:1 G
Types:Enchantment
Text:no text
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddHiddenKeyword$ HIDDEN CantBeBlockedBy Creature.withFlying | Description$ Creatures you control can't be blocked by creatures with flying.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/bower_passage.jpg
End
Code: Select all
Name:Ulvenwald Tracker
ManaCost:G
Types:Creature Human Shaman
Text:no text
PT:1/1
A:AB$ Pump | Cost$ 1 G T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ TrackerFight | StackDescription$ None | SpellDescription$ Target creature you control fights another target creature.
SVar:TrackerFight:DB$ Fight | Defined$ Targeted | ValidTgts$ Creature | TgtPrompt$ Choose target creature to fight the first target
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/ulvenwald_tracker.jpg
End
Code: Select all
Name:Scalding Devil
ManaCost:1 R
Types:Creature - Devil
Text:no text
PT:1/1
A:AB$ DealDamage | Cost$ 2 R | Tgt$ TgtP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target player.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/scalding_devil.jpg
End
Code: Select all
Name:Dangerous Wager
ManaCost:1 R
Types:Instant
Text:no text
A:SP$ Discard | Cost$ 1 R | Mode$ Hand | Defined$ You | SubAbility$ BetThat | SpellDescription$ Discard your hand, then draw two cards.
SVar:BetThat:DB$ Draw | Defined$ You | NumCards$ 2
SVar:RemRandomDeck:True
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/dangerous_wager.jpg
End
squee1968
 
Posts: 254
Joined: 18 Nov 2011, 03:28
Has thanked: 110 times
Been thanked: 45 times

Re: Avacyn Restored Spoilers

Postby squee1968 » 24 Apr 2012, 02:05

squee1968
 
Posts: 254
Joined: 18 Nov 2011, 03:28
Has thanked: 110 times
Been thanked: 45 times

Re: Avacyn Restored Spoilers

Postby ZzzzSleep » 25 Apr 2012, 09:00

A few more red cards!
Battle Hymn | Open
Code: Select all
Name:Battle Hymn
ManaCost:1 R
Types:Instant
Text:no text
A:SP$ Mana | Cost$ 1 R | Produced$ R | Amount$ X | SpellDescription$ Add R to your mana pool for each creature you control.
SVar:X:Count$TypeYouCtrl.Creature
SVar:RemAIDeck:True
SVar:RemRandomDeck:True
SVar:Rarity:Common
End
Falkenrath Exterminator | Open
Code: Select all
Name:Falkenrath Exterminator
ManaCost:2 R
Types:Creature Vampire Archer
Text:no text
PT:1/1
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.
A:AB$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to the number of +1/+1 counters on it.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:X:Count$CardCounters.P1P1
SVar:Rarity:Uncommon
End
Heirs of Stromkirk | Open
Code: Select all
Name:Heirs of Stromkirk
ManaCost:2 R R
Types:Creature Vampire
Text:no text
PT:2/2
K:Intimidate
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Common
End
ZzzzSleep
 
Posts: 182
Joined: 29 Oct 2010, 02:19
Has thanked: 18 times
Been thanked: 18 times

Re: Avacyn Restored Spoilers

Postby moomarc » 25 Apr 2012, 10:33

We've hit the 75% implemented mark! Great work everyone - as always! :mrgreen:

What are we going to do with the flicker-type cards. Currently Restoration Angel and Cloudshift are added to the branch. They're iscripted (and thus flawed) the same way as the already implemented Momentary Blink (except without using remembered), so should we leave them in or remove them until someone has a chance to add the code to make them work properly?
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Avacyn Restored Spoilers

Postby friarsol » 25 Apr 2012, 12:03

moomarc wrote:We've hit the 75% implemented mark! Great work everyone - as always! :mrgreen:

What are we going to do with the flicker-type cards. Currently Restoration Angel and Cloudshift are added to the branch. They're iscripted (and thus flawed) the same way as the already implemented Momentary Blink (except without using remembered), so should we leave them in or remove them until someone has a chance to add the code to make them work properly?
I'd say we just add them, Flicker still works for ETB abilities, it just won't work for saving from Targeting. We can add a note that this is a known Bug in the Release, and try to get someone on it.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Avacyn Restored Spoilers

Postby moomarc » 25 Apr 2012, 12:20

friarsol wrote:
moomarc wrote:We've hit the 75% implemented mark! Great work everyone - as always! :mrgreen:

What are we going to do with the flicker-type cards. Currently Restoration Angel and Cloudshift are added to the branch. They're iscripted (and thus flawed) the same way as the already implemented Momentary Blink (except without using remembered), so should we leave them in or remove them until someone has a chance to add the code to make them work properly?
I'd say we just add them, Flicker still works for ETB abilities, it just won't work for saving from Targeting. We can add a note that this is a known Bug in the Release, and try to get someone on it.
The creatures also don't become unenchanted. They're no longer affected by the aura, but the aura isn't removed from the creature (or from the battlefield) and cards that care about whether its enchanted still count it. There's also the issue of 'flickering' creatures that you gained control of until the end of turn. They still return to owner at EOT.

Just thought I'd point out those scenarios for later testing when someone looks at making the card return as a new object. For now I'll just add those last few then.
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Avacyn Restored Spoilers

Postby squee1968 » 25 Apr 2012, 18:46

I'm sorry that it took so long to post these.

Code: Select all
Name:Timberland Guide
ManaCost:1 G
Types:Creature Human Scout
Text:no text
PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ GoodWood | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature.
SVar:GoodWood:AB$PutCounter | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/timberland_guide.jpg
End
Code: Select all
Name:Snare the Skies
ManaCost:G
Types:Instant
Text:no text
A:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | KW$ Reach | SpellDescription$ Target creature gets +1/+1 and gains reach until end of turn.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/snare_the_skies.jpg
End
Code: Select all
Name:Eaten by Spiders
ManaCost:2 G
Types:Instant
Text:no text
A:SP$ Destroy | Cost$ 2 G | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | SubAbility$ ChompEquip | RememberTargets$ True | SpellDescription$ Destroy target creature with flying and all Equipment attached to that creature.
SVar:ChompEquip:DB$ DestroyAll | ValidCards$ Remembered.Equipment+Attached | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/eaten_by_spiders.jpg
End
Code: Select all
Name:Abundant Growth
ManaCost:G
Types:Enchantment Aura
Text:no text
K:Enchant land
A:SP$ Attach | Cost$ G | ValidTgts$ Land | AILogic$ Pump
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ FreeCard | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.
SVar:FreeCard:DB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ PrismTap | Description$ Enchanted land has "{T}: Add one mana of any color to your mana pool."
SVar:PrismTap:AB$ Mana | Cost$ T | Produced$ Any
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/abundant_growth.jpg
End
Code: Select all
Name:Vigilante Justice
ManaCost:3 R
Types:Enchantment
Text:no text
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Human.YouCtrl | TriggerZones$ Battlefield | Execute$ AndJusticeForAll | TriggerDescription$ Whenever a Human enters the battlefield under your control, CARDNAME deals 1 damage to target creature or player.
SVar:AndJusticeForAll:DB$ DealDamage | Tgt$ TgtCP | NumDmg$ 1
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/vigilante_justice.jpg
End
Code: Select all
Name:Uncanny Speed
ManaCost:1 R
Types:Instant
Text:no text
A:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | KW$ Haste | SpellDescription$ Target creature gets +3/+0 and gains haste until end of turn.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/uncanny_speed.jpg
End
Code: Select all
Name:Thatcher Revolt
ManaCost:2 R
Types:Sorcery
Text:no text
A:SP$ Token | Cost$ 2 R | TokenAmount$ 3 | TokenName$ Human | TokenTypes$ Creature,Human | TokenOwner$ You | TokenColors$ Red | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Haste<>At the beginning of the end step, sacrifice CARDNAME. | SpellDescription$ Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/thatcher_revolt.jpg
End
Code: Select all
Name:Pillar of Flame
ManaCost:R
Types:Sorcery
Text:no text
A:SP$ DealDamage | Cost$ R | Tgt$ TgtCP | NumDmg$ 2 | SubAbility$ Toast | SpellDescription$ CARDNAME deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
SVar:Toast:DB$Pump | KW$ HIDDEN If CARDNAME would be put into a graveyard, exile it instead. | Defined$ Targeted
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/pillar_of_flame.jpg
End
Code: Select all
Name:Somberwald Vigilante
ManaCost:R
Types:Creature Human Warrior
Text:no text
PT:1/1
T:Mode$ Blocks | ValidCard$ Creature | ValidBlocked$ Card.Self | TriggerZones$ Battlefield | Execute$ RogueDamage | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, CARDNAME deals 1 damage to that creature.
SVar:RogueDamage:AB$ DealDamage | Cost$ 0 | Defined$ TriggeredBlocker | NumDmg$ 1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/somberwald_vigilante.jpg
End
Code: Select all
Name:Rush of Blood
ManaCost:2 R
Types:Instant
Text:no text
A:SP$ Pump | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | SpellDescription$ Target creature gets +X/+0 until end of turn, where X is its power.
SVar:X:Targeted$CardPower
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/rush_of_blood.jpg
End
squee1968
 
Posts: 254
Joined: 18 Nov 2011, 03:28
Has thanked: 110 times
Been thanked: 45 times

Re: Avacyn Restored Spoilers

Postby squee1968 » 25 Apr 2012, 19:55

These last 8 cards should finish the set, at least as far as the cards that can be done by me. I should have these done shortly.

Malicious Intent
Kessig Malcontents
Havengul Vampire
Guise of Fire
Gang of Devils
Dual Casting
Raging Poltergeist
Hound of Griselbrand
squee1968
 
Posts: 254
Joined: 18 Nov 2011, 03:28
Has thanked: 110 times
Been thanked: 45 times

Re: Avacyn Restored Spoilers

Postby moomarc » 25 Apr 2012, 20:12

squee1968 wrote:These last 8 cards should finish the set, at least as far as the cards that can be done by me. I should have these done shortly.

Malicious Intent
Kessig Malcontents
Havengul Vampire
Guise of Fire
Gang of Devils
Dual Casting
Raging Poltergeist
Hound of Griselbrand
Those eight will take us up to 90% for the set =D>
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Avacyn Restored Spoilers

Postby friarsol » 25 Apr 2012, 20:46

I saw Sloth merged AR Cards back into the trunk, but it also looked like some cards got committed to the AR Branch after that? Did these cards make it into the trunk already? Or did I misread the order that took place?
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

PreviousNext

Return to Developer's Corner

Who is online

Users browsing this forum: No registered users and 35 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 35 users online :: 0 registered, 0 hidden and 35 guests (based on users active over the past 10 minutes)
Most users ever online was 7967 on 09 Sep 2025, 23:08

Users browsing this forum: No registered users and 35 guests

Login Form