[Old confirmed] Bug Archive
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Re: [checking]EDH Problems-DA cards
by Aswan jaguar » 21 Apr 2012, 13:57
It is in your main "magic" folder or whatever you have named it.
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Re: [checking]EDH Problems-DA cards
by stassy » 21 Apr 2012, 14:07
It's called Manalink.ini and to be not confused with config.txt
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Re: [confirmed]Archenemy Challenge
by Gargaroz » 21 Apr 2012, 16:41
As written in the release notes of the Dark Ascension patch, the Archenemy card is now free for all and if you win the Archenemy Cohorth challenge you'll get one random Archenemy power for each round of your next challenges. I modified the Wiki too to reflect this change.
Stassy, you managed to reach the end of the Challenge and in the final round the AI didn't have the Archenemy Avatar ?
Stassy, you managed to reach the end of the Challenge and in the final round the AI didn't have the Archenemy Avatar ?
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Re: [confirmed]Archenemy Challenge
by Acra » 21 Apr 2012, 17:10
ups, thought that i've updated the jund deck.
i've never beaten the challenge. got several times to the final match, but magic.exe crashed twice there with lethal damage on my side...
i've never beaten the challenge. got several times to the final match, but magic.exe crashed twice there with lethal damage on my side...
Re: [checking]EDH Problems-DA cards
by Xenocyde » 21 Apr 2012, 17:34
I changed that parameter in Manalink.ini but I still can't play a game with EDH rules. I'll post my deck here, maybe you can analyze it and identify the problem
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Progenitus.zip- (1.36 KiB) Downloaded 242 times
Re: [confirmed]Archenemy Challenge
by stassy » 21 Apr 2012, 18:48
My mistake, it has been some time I won it and from bad memories I though it was activated during the whole games, I will check again the challenge.
Tested once and got to the final encounter, unfortunately game crashed when I tried to trigger my own Archenemy card.
I got also a window error pop up but nothing bad, nothing happened and challenge resumed as usual (I usually use it 1st turn).
Ok confirmed crash, when you beat the 9th game with AI using Archenemy, another game begin and instead of having the winning message and the autoloss game crash
Acra> can you tell us if you can use the Archenemy card in a deck and if your Archenemy challenge is cleared? (meaning when you play Challenge you see in the challenge choice window the word (unlocked) beside the Archenemy challenge line)
Tested once and got to the final encounter, unfortunately game crashed when I tried to trigger my own Archenemy card.
I got also a window error pop up but nothing bad, nothing happened and challenge resumed as usual (I usually use it 1st turn).
Ok confirmed crash, when you beat the 9th game with AI using Archenemy, another game begin and instead of having the winning message and the autoloss game crash
Acra> can you tell us if you can use the Archenemy card in a deck and if your Archenemy challenge is cleared? (meaning when you play Challenge you see in the challenge choice window the word (unlocked) beside the Archenemy challenge line)
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Re:[checking]EDH Problems-Grand Colliseum found illegal
by Aswan jaguar » 21 Apr 2012, 19:15
Ok,2 things wrong with your deck first and more important you need the Elder Dragon Highlander special effect card to play EDH games and then 5 copies of your general.It is the 3nd card in the deck editor.
Then and that is a bug with Grand Colliseum is found illegal colour and has to be changed (until is fixed) as for some reason is found illegal even if Progenitus is the general.
Then enjoy EDH games.
Then and that is a bug with Grand Colliseum is found illegal colour and has to be changed (until is fixed) as for some reason is found illegal even if Progenitus is the general.
Then enjoy EDH games.
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Re: Re:[checking]EDH Problems-Grand Colliseum found illegal
by Xenocyde » 21 Apr 2012, 19:34
Ya, works now. Thaaaanks!
Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour
by Gargaroz » 23 Apr 2012, 13:55
All fixed.
I also implemented a check for "illegal cards" like the Bringers with non 5-colors deck.
Could someone help me and give me a list of the cards that have mana symbols different than their casting cost in the Rules Text ?
I also implemented a check for "illegal cards" like the Bringers with non 5-colors deck.
Could someone help me and give me a list of the cards that have mana symbols different than their casting cost in the Rules Text ?
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Archenemy Challenge
by Acra » 23 Apr 2012, 22:42
dunno, never played the challenge with the archenemy card. always got the illegal message, so i thought that the archenemy card itself is illegal for me.
Re: [confirmed]Archenemy Challenge
by stassy » 24 Apr 2012, 03:51
The current setting is that Archenemy card like an avatar : it randomly give a beneficial effect for detrimental effect on AI that can be triggered once during a game anytime.
If you can put it in any of your deck with the DeckEditor and play it in a normal duel game, that mean you won the challenge, else you will get a message the say it is still unlocked.
If you can put it in any of your deck with the DeckEditor and play it in a normal duel game, that mean you won the challenge, else you will get a message the say it is still unlocked.
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Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour
by stassy » 24 Apr 2012, 04:36
Do you want also suspend, trap and non mana symbol alternative pay? Because aside the bringers there is nothing else that make alternative mana cost with different color (or cards not coded yet like Fist of Suns).
Bringer of the Black Dawn
Bringer of the Blue Dawn
Bringer of the Green Dawn
Bringer of the Red Dawn
Bringer of the White Dawn
Bringer of the Black Dawn
Bringer of the Blue Dawn
Bringer of the Green Dawn
Bringer of the Red Dawn
Bringer of the White Dawn
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Re: [confirmed]Archenemy Challenge
by Acra » 24 Apr 2012, 07:00
i can put it into a deck and have it on a normal game and i don't have it in the challenge. as i thought never unlocked the challenge :/
Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour
by Xenocyde » 24 Apr 2012, 09:01
Kicker and Flashback may have different mana symbols.
Kicker cards:
Agonizing Demise
Ana Battlemage
Anavolver
Benalish Emissary
Cetavolver
Degavolver
Desolation Angel
Desolation Giant
Dismantling Blow
Dralnu's Pet
Illuminate
Jilt
Necravolver
Nightscape Battlemage
Orim's Thunder
Probe
Rakavolver
Savage Offensive
Shivan Emissary
Stormscape Battlemage
Sunscape Battlemage
Thornscape Battlemage
Thunderscape Battlemage
Tolarian Emissary
Flashback cards:
Ancient Grudge
Bump in the Night
Burning Oil
Deadly Allure
Desperate Ravings
Feeling of Dread
Fires of Undeath
Folk Medicine
Forbidden Alchemy
Lingering Souls
Memory's Journey
Momentary Blink
Mystic Retrieval
Mystical Teachings
Rally the Peasants
Ray of Revelation
Reap the Seagraf
Saving Grasp
Strangling Soot
Thrill of the Hunt
Tracker's Instincts
Travel Preparations
Unburial Rites
Wild Hunger
Also, Worldheart Phoenix has the WUBRG symbols as alternate cost plus cards such as Door to Nothingness and Obelisk of Alara or mana producers like: Kaleidostone, Channel the Suns, Composite Golem, Attendants from Invasion set producing shard mana, Crystal Quarry, Druid of the Anima, mana Obelisks plus all the Talisman-like artifacts that give 2 different types of mana, Skyshroud Elf, Tinder Wall, Urborg Elf, but I can't verify these are coded right now.
I'm sure there are more cards, like some in Homelands or Ethersworn Adjudicator from Conflux or even Etched Monstrosity in New Phyrexia, but first we have to determine if Gargaroz needs a list comprising only the coded cards that match this criteria.
Kicker cards:
Agonizing Demise
Ana Battlemage
Anavolver
Benalish Emissary
Cetavolver
Degavolver
Desolation Angel
Desolation Giant
Dismantling Blow
Dralnu's Pet
Illuminate
Jilt
Necravolver
Nightscape Battlemage
Orim's Thunder
Probe
Rakavolver
Savage Offensive
Shivan Emissary
Stormscape Battlemage
Sunscape Battlemage
Thornscape Battlemage
Thunderscape Battlemage
Tolarian Emissary
Flashback cards:
Ancient Grudge
Bump in the Night
Burning Oil
Deadly Allure
Desperate Ravings
Feeling of Dread
Fires of Undeath
Folk Medicine
Forbidden Alchemy
Lingering Souls
Memory's Journey
Momentary Blink
Mystic Retrieval
Mystical Teachings
Rally the Peasants
Ray of Revelation
Reap the Seagraf
Saving Grasp
Strangling Soot
Thrill of the Hunt
Tracker's Instincts
Travel Preparations
Unburial Rites
Wild Hunger
Also, Worldheart Phoenix has the WUBRG symbols as alternate cost plus cards such as Door to Nothingness and Obelisk of Alara or mana producers like: Kaleidostone, Channel the Suns, Composite Golem, Attendants from Invasion set producing shard mana, Crystal Quarry, Druid of the Anima, mana Obelisks plus all the Talisman-like artifacts that give 2 different types of mana, Skyshroud Elf, Tinder Wall, Urborg Elf, but I can't verify these are coded right now.
I'm sure there are more cards, like some in Homelands or Ethersworn Adjudicator from Conflux or even Etched Monstrosity in New Phyrexia, but first we have to determine if Gargaroz needs a list comprising only the coded cards that match this criteria.
Last edited by Xenocyde on 24 Apr 2012, 13:32, edited 8 times in total.
Re: Re:[checking]EDH Problems-Grand Colliseum illegal colour
by stassy » 24 Apr 2012, 10:20
Worldheart Phoenix, Crystal Quarry, Druid of the Anima and Urborg Elf are not coded yet.
In fact, do you also want uncoded cards in the list?
In fact, do you also want uncoded cards in the list?
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