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Forge version 1.2.7

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Re: Forge version 1.2.7

Postby moomarc » 23 Apr 2012, 17:47

friarsol wrote:
Sloth wrote:Are we still aiming for a release on the 28th (AVR Pre-release day)?
Then we should consider making Snapshot builds with AVR cards to have some more testers before the beta (merging the branch).
Maybe we can have a Snapshot build available on the 28th for anyone who wants to play with AVR that day. And when release shortly after mtgdata is ready for Oracle text. This way we can merge the AVR cards some point this week (maybe Wed) and give the svn folk sometime before that first Snapshot happens.
Sounds good to me.

On a side note, just in case someone missed it, the new crocodile pet artwork is in.

Finally, I've suddenly found myself rather busy, so I haven't been able to add the latest cards by ZzzzSleep and Squee, so would one of the other guys please help add them. I'll still try find time, but might only get free time from next week again.
-Marc
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Re: Forge version 1.2.7

Postby Sloth » 25 Apr 2012, 12:15

friarsol wrote:Maybe we can have a Snapshot build available on the 28th for anyone who wants to play with AVR that day. And when release shortly after mtgdata is ready for Oracle text. This way we can merge the AVR cards some point this week (maybe Wed) and give the svn folk sometime before that first Snapshot happens.
I will attempt to merge the branches now.
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Re: Forge version 1.2.7

Postby ArsenalNut » 26 Apr 2012, 13:35

friarsol wrote:
Sloth wrote:Are we still aiming for a release on the 28th (AVR Pre-release day)?
Then we should consider making Snapshot builds with AVR cards to have some more testers before the beta (merging the branch).
Maybe we can have a Snapshot build available on the 28th for anyone who wants to play with AVR that day. And when release shortly after mtgdata is ready for Oracle text. This way we can merge the AVR cards some point this week (maybe Wed) and give the svn folk sometime before that first Snapshot happens.
I wish I had seen this before Sloth did the merge. There is really no reason to merge the cards until the complete data is ready. You can make a snap shot build by switching the cardsfolder the appropriate branch before the build is kicked off. As for the SVN folk, they already have access to the cards if the know how to switch branches.

Typically for a "feature" branch like the AVR cards, you only want to merge it into the trunk once. After the merge, no further work should be done in that branch and the branch could even be deleted. Otherwise you end up in a situation like we have now where cards got checked into the branch after the merge.

Also the feature branch should be updated with changes from the trunk before a merge. This gets any updates to older cards so you don't get conflicts when you merge the branch. You would also want to do the update from the trunk right before a snap shot build with the feature branch.
So many cards, so little time
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Re: Forge version 1.2.7

Postby Chris H. » 26 Apr 2012, 13:48

ArsenalNut wrote:
friarsol wrote:
Sloth wrote:Are we still aiming for a release on the 28th (AVR Pre-release day)?
Then we should consider making Snapshot builds with AVR cards to have some more testers before the beta (merging the branch).
Maybe we can have a Snapshot build available on the 28th for anyone who wants to play with AVR that day. And when release shortly after mtgdata is ready for Oracle text. This way we can merge the AVR cards some point this week (maybe Wed) and give the svn folk sometime before that first Snapshot happens.
I wish I had seen this before Sloth did the merge. There is really no reason to merge the cards until the complete data is ready. You can make a snap shot build by switching the cardsfolder the appropriate branch before the build is kicked off. As for the SVN folk, they already have access to the cards if the know how to switch branches.

Typically for a "feature" branch like the AVR cards, you only want to merge it into the trunk once. After the merge, no further work should be done in that branch and the branch could even be deleted. Otherwise you end up in a situation like we have now where cards got checked into the branch after the merge.

Also the feature branch should be updated with changes from the trunk before a merge. This gets any updates to older cards so you don't get conflicts when you merge the branch. You would also want to do the update from the trunk right before a snap shot build with the feature branch.
 
I moved a copy of this message over to the

Branch discussions

topic as it might make sense to have these types of discussions in a specific topic.
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Re: Forge version 1.2.7

Postby Sloth » 26 Apr 2012, 14:40

ArsenalNut wrote:I wish I had seen this before Sloth did the merge. There is really no reason to merge the cards until the complete data is ready. You can make a snap shot build by switching the cardsfolder the appropriate branch before the build is kicked off. As for the SVN folk, they already have access to the cards if the know how to switch branches.
I think it's a good idea to release snapshot builds with AVR cards. Last time (DKA) we released a beta with lots of little scripting errors that could have been found if more people played with the cards before.

ArsenalNut wrote:Typically for a "feature" branch like the AVR cards, you only want to merge it into the trunk once. After the merge, no further work should be done in that branch and the branch could even be deleted. Otherwise you end up in a situation like we have now where cards got checked into the branch after the merge.
Yes sorry, that was a bit of bad communication. Thanks for fixing ArsenalNut.
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Re: Forge version 1.2.7

Postby Chris H. » 30 Apr 2012, 13:16

Sloth wrote:Last time (DKA) we released a beta with lots of little scripting errors that could have been found if more people played with the cards before.
 
We have fixed some simple typos over the last several days and I think that we may be ready to release 1.2.7 on Friday May 4th.

Does that sound good to everyone?
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Re: Forge version 1.2.7

Postby friarsol » 30 Apr 2012, 14:01

Chris H. wrote:
Sloth wrote:Last time (DKA) we released a beta with lots of little scripting errors that could have been found if more people played with the cards before.
 
We have fixed some simple typos over the last several days and I think that we may be ready to release 1.2.7 on Friday May 4th.

Does that sound good to everyone?
Works for me. Good to get the extra time before rushing out a release.
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Re: Forge version 1.2.7

Postby moomarc » 30 Apr 2012, 15:10

I just need to get the artwork done for the final pet (Hound). I should be able to find enough time before Friday though.
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Re: Forge version 1.2.7

Postby Chris H. » 30 Apr 2012, 15:48

moomarc wrote:I just need to get the artwork done for the final pet (Hound). I should be able to find enough time before Friday though.
 
We can delay the release until the following Monday if you need this upcoming weekend to finish. :)
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Re: Forge version 1.2.7

Postby Corwin72 » 30 Apr 2012, 19:13

Is there a good place to put a dump of the images for testing? I created a rip of all the images this weekend. I can zip it up and send it to someone. I think that it was about 15 megs.
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Re: Forge version 1.2.7

Postby Chris H. » 30 Apr 2012, 20:55

Corwin72 wrote:Is there a good place to put a dump of the images for testing? I created a rip of all the images this weekend. I can zip it up and send it to someone. I think that it was about 15 megs.
 
The LQ pics for the new AVR cards are now available to download via forge.
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Re: Forge version 1.2.7

Postby moomarc » 02 May 2012, 13:37

Finished the art for the new hound pet. Links are updated and the bazaar index updated. So, ready for release from my side.
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