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AI attacking and blocking Observations

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Re: AI attacking and blocking Observations

Postby Milod » 02 May 2012, 01:26

ai could not stop the summoning of vexing devil if it has way more powerful creatures on his side
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Re: AI attacking and blocking Observations

Postby Sloth » 02 May 2012, 08:40

Milod wrote:creatures with soulbound could be casted in mp1 because of the benifits of soulbound abilitys this not only the case with soulbound creatures but all creatures that benifits from bonus when other creature enter the battle field in gets attack bonus or other similar efects
Fixed! Thanks Milod.
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Re: AI attacking and blocking Observations

Postby Milod » 02 May 2012, 12:49

hi this is but same as what described above

cards that benifit greatly when casted in mp1 or creatures could support these mp1 creatures(artifact creature)
cards for boosting it up these are all strandard set cards

Champion of Lambholt
Aegis Angel
Angel's Tomb (artifact creature)
Auramancer
Blisterstick Shaman
Briarpack Alpha
Geist Honored Monk
Champion of the Parish
Craterhoof Behemoth
Goldnight Commander
Kruin Striker
Markov Warlord
Massacre Wurm
Midvast Protector
Mikaeus the Unhallowed
Mist Raven
Puresteel Paladin
Requiem Angel
Restoration Angel
Riders of Gavony
Slayer of the Wicked
Soul of the Harvest
Strangleroot Geist
Sun Titan
Sunblast Angel
Suture Priest
Tormentor Exarch
Tower Geist
Treasure Mage (for enquip artifacts)
Trinket Mage (for enquip artifacts)
Undead Alchemist
Urabrask the Hidden

all bloodthrist creatures could be casted in mp2 because of there ability and not in mp1

enquipments artifacts,aura's that give attack bonus could be casted in mp1 if there is a creature on field and
enquip same turn

is this possible to impliment?

if so thanks alot
Last edited by Chris H. on 02 May 2012, 13:15, edited 3 times in total.
Reason: Mouse-over
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Re: AI attacking and blocking Observations

Postby Sloth » 02 May 2012, 15:22

Milod wrote:hi this is but same as what described above

cards that benifit greatly when casted in mp1 or creatures could support these mp1 creatures(artifact creature)
cards for boosting it up these are all strandard set cards

| Open
Champion of Lambholt
Aegis Angel
Angel's Tomb (artifact creature)
Auramancer
Blisterstick Shaman
Briarpack Alpha
Geist Honored Monk
Champion of the Parish
Craterhoof Behemoth
Goldnight Commander
Kruin Striker
Markov Warlord
Massacre Wurm
Midvast Protector
Mikaeus the Unhallowed
Mist Raven
Puresteel Paladin
Requiem Angel
Restoration Angel
Riders of Gavony
Slayer of the Wicked
Soul of the Harvest
Strangleroot Geist
Sun Titan
Sunblast Angel
Suture Priest
Tormentor Exarch
Tower Geist
Treasure Mage (for enquip artifacts)
Trinket Mage (for enquip artifacts)
Undead Alchemist
Urabrask the Hidden


all bloodthrist creatures could be casted in mp2 because of there ability and not in mp1

enquipments artifacts,aura's that give attack bonus could be casted in mp1 if there is a creature on field and
enquip same turn

is this possible to impliment?

if so thanks alot
A lot of these cards will now be played better by the AI (see the changes here: http://svn.slightlymagic.net/websvn/rev ... &peg=15429). Thanks Milod.
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Re: AI attacking and blocking Observations

Postby Milod » 02 May 2012, 18:38

yes oke thanks for doing it but let me explain a bit better if ai has already geist honored monk on field without summon sicknes the ai then summons creatures in mp2 if ai dit summon them in mp1 geist honored monk might be able to attack that turn because of the boost it gets

and same with most other cards i listed
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Re: AI attacking and blocking Observations

Postby Sloth » 02 May 2012, 18:58

Milod wrote:yes oke thanks for doing it but let me explain a bit better if ai has already geist honored monk on field without summon sicknes the ai then summons creatures in mp2 if ai dit summon them in mp1 geist honored monk might be able to attack that turn because of the boost it gets

and same with most other cards i listed
If you look at the card scripts you will notice two versions of new lines:
SVar:PlayMain1:TRUE (which means this card will be played in Main1 if possible)

and

SVar:BuffedBy:Creature (which means that if this card is on the battlefield all creatures will be played in Main1 if possible).

Geist-Honored Monk now has SVar:BuffedBy:Creature.
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Re: AI attacking and blocking Observations

Postby Milod » 02 May 2012, 20:33

oke thanks i wil copy this and i wil try to add this code my self on new cards or others cards i find
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Re: AI attacking and blocking Observations

Postby Milod » 03 May 2012, 01:52

i casted entreat the angels for miracle cost with like 7 angels on field and ai's elspeth tirel dident use her ultimate on its turn with over 10 loyality counters sometimes happens but most of time i think i seen her using the ultimate on time
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Re: AI attacking and blocking Observations

Postby ArsenalNut » 03 May 2012, 15:09

AI attacked with a Fiend Hunter that had exiled my Elesh Norn, Grand Cenobite when I had four 1/1 Spirit tokens on the battlefield.
So many cards, so little time
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Arc Trail

Postby yagi » 03 May 2012, 16:05

I have Avacyn's Pilgrim in play. AI played Arc Trail, but decided to deal 2 damage to Avacyn's Pilgrim and 1 damage to human. Should be the other way.
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Re: AI attacking and blocking Observations

Postby Milod » 03 May 2012, 22:03

ArsenalNut wrote:AI attacked with a Fiend Hunter that had exiled my Elesh Norn, Grand Cenobite when I had four 1/1 Spirit tokens on the battlefield.
is it possible to code different kind of actions and reactions for individual cards? if so could u make this individual code actions to popular standard set cards like fiend hunter and more? would be so cool and it would make forge alot more professionel and fun but maybe this would take to much time?
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Re: AI attacking and blocking Observations

Postby Milod » 03 May 2012, 23:10

when angelic destiniy returns to the hand ai refuses to play it on his creature even it has enough mana to cast it ai wont even play it and lands are still untapped and passes the turn but it will play it again but takes to long i wonder why?
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Re: AI attacking and blocking Observations

Postby Milod » 04 May 2012, 00:09

when my field is empty with no creatures and ai summons riders of gavony can u let it choose a type from my gy instead of always default pick sliver or make it at least choose rondom if it summons the turn when i got empty field and nothing in gy and if i got example from left to right 1 human 1 angel ai always chooses human can it make at least also a rondom decision
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Re: AI attacking and blocking Observations

Postby Milod » 04 May 2012, 00:28

can u let creatures enter the field in mp1 because of cathar's crusade? i see ai summons creatures in mp2 while cathar is on field missed damage hits for the ai here and is it possible to make enchantments cards be always casted on mp1 like cathar's crusade
Last edited by Milod on 05 May 2012, 16:46, edited 1 time in total.
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Re: AI attacking and blocking Observations

Postby Milod » 05 May 2012, 01:59

ai doesent pay much for miracle cost entreat the angels while it could have spwaned like 5 angels ai chooses to spawn 1 or 2 angels with the miracle cost
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