It is currently 26 Aug 2025, 21:08
   
Text Size

Forge Beta: 05-04-2012 ver 1.2.7

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby randallross420 » 04 May 2012, 21:21

a little disappointed that the hideaway lands aren't here yet.
otherwise, props on Sage of Fables. my fish deck got a little better.
randallross420
 
Posts: 49
Joined: 24 Jun 2011, 00:46
Location: new orleans, LA
Has thanked: 23 times
Been thanked: 1 time

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby weirdingway » 04 May 2012, 22:41

cc-drake wrote:I cast my suspended Nihilith, attack, it dies in combat and I return it with Sigil of the New Dawn to my hand. Now Nihilith has
Fear, Haste, Haste, Haste, Haste, Haste, Haste

Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
Suspend 7 - 1 B
Damage: 4
and dies immediately when I recast it.
haha sounds like the 6 remaining suspend counters got converted to haste somehow
weirdingway
 
Posts: 57
Joined: 19 Nov 2009, 12:39
Has thanked: 0 time
Been thanked: 4 times

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Xitax » 05 May 2012, 01:47

Download quest images puts the booster images in /pics_product instead of /pics_product/booster where they belong.

The plant wall token pics are inferior to the other pet pictures now. (small)

AI casts buff spells on its tapped creatures, e.g. tapped Demonic Hordes targetted with a flashbacked Traitor's Clutch.

Making the prompt window shorter makes the buttons move off the bottom of the screen.
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby NoctisIncendia » 05 May 2012, 06:59

There seems to be a problem with Cloudshift, the AI cast Eyeblight's Ending on my Kessig Malcontents, I used Cloudshift in response, the malcontents triggered, but ending still killed them, even though leaving and re-entering the battlefield should cause them to be a new object and thus cause ending to fizzle.
NoctisIncendia
 
Posts: 27
Joined: 08 Feb 2012, 11:14
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby moomarc » 05 May 2012, 07:15

NoctisIncendia wrote:There seems to be a problem with Cloudshift, the AI cast Eyeblight's Ending on my Kessig Malcontents, I used Cloudshift in response, the malcontents triggered, but ending still killed them, even though leaving and re-entering the battlefield should cause them to be a new object and thus cause ending to fizzle.
This persisted targeting and a few other effects are known problems. We fixed a few of the bugs with these flicker-type cards that have been around since Momentary Blink and friends were first added to Forge. Fixing these last few problems are being looked into but it couldn't be fixed for this release.
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby juzamjedi » 05 May 2012, 08:44

Awesome, I will post some cube updates soon-ish

This is a fun set with some weird cards, really glad to see this coming out now so I can playtest.
juzamjedi
Tester
 
Posts: 575
Joined: 13 Nov 2008, 08:35
Has thanked: 6 times
Been thanked: 8 times

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Youdz » 05 May 2012, 11:47

2 bugs in the Spell Shop in Quest mode :

- Unlimited Edition Starter Deck at 995 credits, I'm pretty sure it's missing a digit.
- When you buy a pack (prebuilt, sealed, boosters, etc... Just not a card), then leave the store and come back, the pack has reappeared and you can buy a second one.
Youdz
 
Posts: 9
Joined: 03 Mar 2012, 08:13
Has thanked: 0 time
Been thanked: 2 times

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Bundy » 05 May 2012, 11:57

First, thanks for this new version with all the new cards!

Got this error when the match started. Computer used a random theme deck. Game is at the mulligan phase.

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

illegal component position 2 should be less then 2


Version:
Forge version 1.2.7-r15448

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_31 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IllegalArgumentException: illegal component position 2 should be less then 2
   at java.awt.Container.checkAdding(Unknown Source)
   at java.awt.Container.setComponentZOrder(Unknown Source)
   at forge.view.arcane.CardArea.doLayout(CardArea.java:205)
   at java.awt.Container.validateTree(Unknown Source)
   at java.awt.Container.validateTree(Unknown Source)
   at java.awt.Container.validateTree(Unknown Source)
   at java.awt.Container.validateTree(Unknown Source)
   at java.awt.Container.validateTree(Unknown Source)
   at java.awt.Container.validateTree(Unknown Source)
   at java.awt.Container.validateTree(Unknown Source)
   at java.awt.Container.validateTree(Unknown Source)
   at java.awt.Container.validateTree(Unknown Source)
   at java.awt.Container.validateTree(Unknown Source)
   at java.awt.Container.validate(Unknown Source)
   at javax.swing.RepaintManager.validateInvalidComponents(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Don't know why. I already played some games without any problems.
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby NoctisIncendia » 05 May 2012, 12:50

 Baru, Fist of Krosa, doesn't trigger off Saproling tokens with Life and Limb in play, but he should.
Last edited by Chris H. on 05 May 2012, 13:39, edited 1 time in total.
Reason: Mouse-over
NoctisIncendia
 
Posts: 27
Joined: 08 Feb 2012, 11:14
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby gos » 05 May 2012, 19:13

My opponent cast Awe Strike when I was attacking with a 13/13 Demon and a Reassembling Skeleton. I didn't catch which creature it targeted (there were no other creatures on the battlefield), but it didn't seem to have any effect - his life total went from 10 to -4.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby timmermac » 05 May 2012, 19:52

Game locked on opponent losing 2 life to a Megrim after being forced to discard to 7 cards. I had to concede to move past.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Youdz » 05 May 2012, 21:49

Whenever the AI starts its turn with a Knight of the Reliquary in play, the program freezes completely, nothing responds. :(


EDIT : Another one. 8-[
In Quest mode, I bought the "free mulligan" in the Bazaar, and it doesn't work.
Youdz
 
Posts: 9
Joined: 03 Mar 2012, 08:13
Has thanked: 0 time
Been thanked: 2 times

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Symphonic » 06 May 2012, 11:05

I really enjoy playing with the added Avacyn-Restored cards =P~
But concerning the problems with Quest-mode that have been mentioned in the head post - have they already been fixed? 'cause on the one hand it says it will be fixed in the future, on the other hand it says that there's already a fix for these problems.
Nonetheless - especially the two Special-Quests "Don't play with matches" and the one with the dwarves against the walls (don't know the exact name) caused problems. I tried them altogether about 10 times, it did not work one single time without a crash-report or no cards in hand and on the battlefield 8-[ .
Symphonic
 
Posts: 146
Joined: 10 Dec 2011, 19:09
Has thanked: 3 times
Been thanked: 6 times

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby friarsol » 06 May 2012, 13:41

Symphonic wrote:But concerning the problems with Quest-mode that have been mentioned in the head post - have they already been fixed? 'cause on the one hand it says it will be fixed in the future, on the other hand it says that there's already a fix for these problems.
There was multiple issues with the battlefield in relation to starting cards. One of them always appears when the AI starts with cards (for whatever reason) and one of them occasionally appears when just the Human starts with cards. I haven't seen the Human card issue very often, but I think the challenges don't quite work right now. Our UI is still going under a major overhaul, and hopefully these issues can be addressed shortly after the next portion of the overhaul is completed.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Chris H. » 06 May 2012, 15:01

Symphonic wrote:But concerning the problems with Quest-mode that have been mentioned in the head post - have they already been fixed? 'cause on the one hand it says it will be fixed in the future, on the other hand it says that there's already a fix for these problems.
 
These bugs were reported over a number of weeks by several people.

A potential bug fix was submitted to the SVN. It was hoped that this would fix these quest mode issues.

There have been several reports over the last week that the bug(s) are still being seen by some people.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 32 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 32 users online :: 0 registered, 0 hidden and 32 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 32 guests

Login Form