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Forge Beta: 05-04-2012 ver 1.2.7

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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby friarsol » 13 May 2012, 13:20

Chris H. wrote:I think that we want to have the dev mode panel visible when dev mode is turned off. But the buttons should not work and the dev panel should be greyed out? I think that this might be intuitive?
Why not just have the dev mode panel have a master enabled/disabled button on the top of it, and not in the preferences at all
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Doublestrike » 14 May 2012, 00:08

@friarsol - could do. Having the whole panel toggle with the preference is not a big problem either, I just haven't done it yet. :)
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby LemurCatta » 14 May 2012, 08:13

Opponent plays Increasing Confusion spending no mana (and milling no cards) and taps my creatures with Feeling of Dread when theyve just entered the battlefield.
UPD: He just tried to copy his legendary Geist of Saint Traft with Cackling Counterpart. Both creatures disappeared.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby friarsol » 14 May 2012, 12:09

LemurCatta wrote:UPD: He just tried to copy his legendary Geist of Saint Traft with Cackling Counterpart. Both creatures disappeared.
They didn't disappear, they died from the Legend rule.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Symphonic » 14 May 2012, 13:39

Symphonic wrote:I cannot play Remand. The card just moves to the left side of the battlefield and back again into my hand.

Was a valid target on the stack?
My fault, I rethought the situation, there was a card on the stack, but one that should not be able to be countered, so it's all okay.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby gos » 14 May 2012, 23:35

Neither activated ability on Ghave, Guru of Spores has a cost of {1}.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Chris H. » 14 May 2012, 23:55

gos wrote:Neither activated ability on Ghave, Guru of Spores has a cost of {1}.
 
Fixed, thank you gos.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby MystREmo » 15 May 2012, 01:49

I noticed a bug with the card: "Iceberg" It seems to have a randomizing feature that makes it able to work half of the time when removing ice counters, but not when placing them. I currently have 6 ice counters and it won't allow me to remove any more and there is no text indicating that I can't.
Green Elves for Life. Nuff said.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Sloth » 15 May 2012, 07:34

Milod wrote:why is SVar:BuffedBy:Creature removed from silverblade paladin? using latest forge
Creatures with Soulbond have their own AI code which contains playing other creatures in main1 if both are unpaired.

sagephoenix wrote:According to gatherer, Phyrexian Devourer is creature type construct, not creature type devourer.
Fixed! Thanks sagephoenix.

LemurCatta wrote:Opponent plays Increasing Confusion spending no mana (and milling no cards) and taps my creatures with Feeling of Dread when theyve just entered the battlefield.
Fixed! Thanks LemurCatta.

MystREmo wrote:I noticed a bug with the card: "Iceberg" It seems to have a randomizing feature that makes it able to work half of the time when removing ice counters, but not when placing them. I currently have 6 ice counters and it won't allow me to remove any more and there is no text indicating that I can't.
Fixed! Thanks MystREmo.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby ZzzzSleep » 15 May 2012, 14:25

Hi folks,

Inquisitor's Flail doesn't seem to work correctly when attacking with creatures with trample, wither or infect when the creature is attacking and is then blocked.

The damage done to the blocker should be doubled, but I'm not seeing that.
(Tested with Blackcleave Goblin, Cinderbones and Defiant Elf as attackers)

Here's another issue, which came up while testing this.
* The computer played an Endless Wurm
* 1st upkeep : The computer sacrifices a Binding Grasp and Endless Wurm displays something like "Remembered: Binding Grasp"
* 2nd upkeep : The computer has no enchantments left, but the Endless Wurm remains in play. Is this just a case of the remembered value needing to be cleared?

Both of these were found with V1.2.7
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby friarsol » 15 May 2012, 14:46

ZzzzSleep wrote:Here's another issue, which came up while testing this.
* The computer played an Endless Wurm
* 1st upkeep : The computer sacrifices a Binding Grasp and Endless Wurm displays something like "Remembered: Binding Grasp"
* 2nd upkeep : The computer has no enchantments left, but the Endless Wurm remains in play. Is this just a case of the remembered value needing to be cleared?
Yep, just needs a Cleanup line at the end to wipe out the temporary remembering. Any similar card also needs this.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby lazylockie » 15 May 2012, 21:31

is Deadeye Navigator working? It bounds with other creatures and gives both the activated ability 1 U: Blink. However, when I try to blink the paired creature, it goes into exile and doesn't get back.

Name:Deadeye Navigator
ManaCost:4 U U
Types:Creature Spirit
Text:no text
PT:5/5
K:Soulbond
S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddAbility$ DeadeyeFlicker | AddSVar$ DeadeyeReturn,DBCleanup | Description$ As long as CARDNAME is paired with another creature, both creatures have "1 U: Exile this creature, then return it to the battlefield under your control."
SVar:DeadeyeFlicker:AB$ChangeZone | Cost$ 1 U | Defined$ Self | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DeadeyeReturn | SpellDescription$ Exile this creature, then return it to the battlefield under your control.
SVar:DeadeyeReturn:DB$ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/deadeye_navigator.jpg
SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/47.jpg
End
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby sagephoenix » 16 May 2012, 00:14

I have an Elvish Soultiller exiled by Soul Foundry. When the token died, it just died, as if it didn't have any abilities. Double-checked the log, nothing like stifle was played.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby sagephoenix » 16 May 2012, 00:38

When I have Trusted Advisor and Steely Resolve out, it won't let me return Trusted Advisor to my hand, says it can't be targeted, even though returning it I don't believe is targeting anything?
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby friarsol » 16 May 2012, 02:05

sagephoenix wrote:When I have Trusted Advisor and Steely Resolve out, it won't let me return Trusted Advisor to my hand, says it can't be targeted, even though returning it I don't believe is targeting anything?
Yep, the script is wrong. It shouldn't be targeted.
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