Forge Beta: 05-04-2012 ver 1.2.7
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 05-04-2012 ver 1.2.7
by PowerClaws » 19 May 2012, 10:38
i play Life and Limb while a Prismatic Omen is on the field
Saprolings i control have the types Creature Land - Saproling Forest
Shouldn't they become Creature Land - Saproling Forest Plains Island Swamp Mountain
Saprolings i control have the types Creature Land - Saproling Forest
Shouldn't they become Creature Land - Saproling Forest Plains Island Swamp Mountain
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by Chris H. » 19 May 2012, 11:03
Chris H. wrote:moomarc wrote:Just remember that the token images won't download without the updated token-images.txt. I could upload it here separately but most of the token generators' scripts changed to link to the correct image. So easiest thing to do is grab a daily build on Monday (possibly sooner; I'm not sure what the release schedule is like over the weekends.
I will try to release a snapshot build tomorrow.
Today's snapshot build is now available:
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by Chris H. » 19 May 2012, 11:05
friarsol wrote:SirFunchalot wrote:the download link for windows is no longer working
Looks like the host is down. It was up just a few hours ago.
The cardforge host is back online.

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Re: Forge Beta: 05-04-2012 ver 1.2.7
by Chris H. » 19 May 2012, 11:26
We have two minor problems with the new token named "tamiyo_moon_sage_emblem.jpg"
This file uses the wrong token pic, it is using the sorin_lord_of_innistrad_emblem.jpg pic.
The file name should be "tamiyo_the_moon_sage_emblem.jpg". The current token file is missing the "the".
This file uses the wrong token pic, it is using the sorin_lord_of_innistrad_emblem.jpg pic.
The file name should be "tamiyo_the_moon_sage_emblem.jpg". The current token file is missing the "the".
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by Zirbert » 19 May 2012, 16:16
.Murderous Spoils doesn't steal equipment attached to the targeted creature. The creature dies but the equipment stays put. The stack report in the log ends with "[caster] gains control of Murderous Spoils." Looks like the control-gaining effect might be misdirected at Murderous Spoils itself instead of the equipment.
Re: Forge Beta: 05-04-2012 ver 1.2.7
by Moto-Ha » 19 May 2012, 21:04
I have tested a few scenarios related to enter the battlefield abilities paired with clone effects.
When i blink a Phantasmal Image with Deadeye Navigator i dont get to retarget my Phantasmal Image, and it doest remember what it was (rightfully so), resulting in the Phantasmal Image dieing. Also in this case, my Deadeye Navigator remains soulbond with the Phantasmal Image in the graveyard.
The exact same is true for Phyrexian Metamorph.
Blinking Aether Adept with Deadeye Navigator works just fine.
Having both a Phantasmal Image and a Phyrexian Metamorph return with undying (originally copying Stormbound Geist), I dont get to chose anything, they just come into play as 1/1's.
When i blink a Phantasmal Image with Deadeye Navigator i dont get to retarget my Phantasmal Image, and it doest remember what it was (rightfully so), resulting in the Phantasmal Image dieing. Also in this case, my Deadeye Navigator remains soulbond with the Phantasmal Image in the graveyard.
The exact same is true for Phyrexian Metamorph.
Blinking Aether Adept with Deadeye Navigator works just fine.
Having both a Phantasmal Image and a Phyrexian Metamorph return with undying (originally copying Stormbound Geist), I dont get to chose anything, they just come into play as 1/1's.
Last edited by Chris H. on 20 May 2012, 10:20, edited 1 time in total.
Reason: Mouse-over
Reason: Mouse-over
Re: Forge Beta: 05-04-2012 ver 1.2.7
by gos » 19 May 2012, 22:01
Creatures soulbound to a Deadeye Navigator using the ability granted them only return to the battlefield sometimes.
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by Zirbert » 20 May 2012, 01:50
Creatures and artifacts that I steal from the AI's graveyard with Geth, Lord of the Vault come into play untapped. They should be tapped.
Re: Forge Beta: 05-04-2012 ver 1.2.7
by Sloth » 20 May 2012, 08:38
Both fixed! Thanks ZzzzSleep.ZzzzSleep wrote:Inquisitor's Flail doesn't seem to work correctly when attacking with creatures with trample, wither or infect when the creature is attacking and is then blocked.
The damage done to the blocker should be doubled, but I'm not seeing that.
(Tested with Blackcleave Goblin, Cinderbones and Defiant Elf as attackers)
Here's another issue, which came up while testing this.
* The computer played an Endless Wurm
* 1st upkeep : The computer sacrifices a Binding Grasp and Endless Wurm displays something like "Remembered: Binding Grasp"
* 2nd upkeep : The computer has no enchantments left, but the Endless Wurm remains in play. Is this just a case of the remembered value needing to be cleared?
lazylockie wrote:is Deadeye Navigator working? It bounds with other creatures and gives both the activated ability 1 U: Blink. However, when I try to blink the paired creature, it goes into exile and doesn't get back.
Fixed! Thanks lazylockie and gos.gos wrote:Creatures soulbound to a Deadeye Navigator using the ability granted them only return to the battlefield sometimes.
Fixed! Thanks sagephoenix.sagephoenix wrote:When I have Trusted Advisor and Steely Resolve out, it won't let me return Trusted Advisor to my hand, says it can't be targeted, even though returning it I don't believe is targeting anything?
I'm not 100% sure, because i can't reproduce it anymore, but i fixed a problem that might have caused this.Zirbert wrote:When I turn Skinthinner face up, it locks up the game. I can still click on various things, but the Skinthinner ability won't clear from the stack, the targeted creature doesn't die, and the game won't move forward.
Fixed! Thanks Zirbert.Zirbert wrote:Creatures and artifacts that I steal from the AI's graveyard with Geth, Lord of the Vault come into play untapped. They should be tapped.
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by moomarc » 21 May 2012, 06:20
My apologies. It was a small copy/paste error in the download links. Tamiyo's link to the server image was paste over Venser's link accidentally (and the whole line was copied from Sorin's emblem which is why it still linked to his emblem on the server. Fixed now.Chris H. wrote:We have two minor problems with the new token named "tamiyo_moon_sage_emblem.jpg"
This file uses the wrong token pic, it is using the sorin_lord_of_innistrad_emblem.jpg pic.
The file name should be "tamiyo_the_moon_sage_emblem.jpg". The current token file is missing the "the".
-Marc
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by Chris H. » 21 May 2012, 09:24
moomarc wrote:My apologies. It was a small copy/paste error in the download links. Tamiyo's link to the server image was paste over Venser's link accidentally (and the whole line was copied from Sorin's emblem which is why it still linked to his emblem on the server. Fixed now.
Thank you Marc.
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by Devilman06 » 22 May 2012, 15:10
Brought out clone with Myojin of life's web and it went strait to graveyard with no choice of which creature to clone. Same with phyrexian Metamorph.
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by friarsol » 22 May 2012, 16:58
Yes, there's a none issue with Clone's and entering the battlefield when not being cast.Devilman06 wrote:Brought out clone with Myojin of life's web and it went strait to graveyard with no choice of which creature to clone. Same with phyrexian Metamorph.
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by PowerClaws » 23 May 2012, 06:34
The card Deny Reality has the type Instant, it should be Sorcery
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by Chris H. » 23 May 2012, 13:13
PowerClaws wrote:The card Deny Reality has the type Instant, it should be Sorcery
Fixed, thank you PowerClaws.
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