[Old confirmed] Bug Archive
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[confirmed]Incinerate
by RanDomino » 31 May 2012, 23:22
Describe the Bug:
Spiritmonger was able to regenerate despite being Incinerated (and Charred)
Which card did behave improperly ?
Either Incinerate or Spiritmonger? A test Incineration of an Uthden Troll was fatal despite a regeneration, although it wasn't RFG'd.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
27 May 2012 aka Avacyn's Machinery
What exactly should be the correct behavior/interaction ?
Incinerate's "Death Effect" should prevent regeneration and RFG the creature if it dies.
Are any other cards possibly affected by this bug ?
Possibly other cards that create a Death Effect, possibly other creatures that regenerate.
Spiritmonger was able to regenerate despite being Incinerated (and Charred)
Which card did behave improperly ?
Either Incinerate or Spiritmonger? A test Incineration of an Uthden Troll was fatal despite a regeneration, although it wasn't RFG'd.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
27 May 2012 aka Avacyn's Machinery
What exactly should be the correct behavior/interaction ?
Incinerate's "Death Effect" should prevent regeneration and RFG the creature if it dies.
Are any other cards possibly affected by this bug ?
Possibly other cards that create a Death Effect, possibly other creatures that regenerate.
- Attachments
-
Incinerate.zip
- (5.79 KiB) Downloaded 263 times
Last edited by stassy on 01 Jun 2012, 03:21, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
Re: Incinerate
by Gargaroz » 01 Jun 2012, 00:12
This is probably one of the oldest bug in Manalink, and I'm still unable to fix it properly, sorry you'll have to wait.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Faith's Fetters + Geist Saint Traft (Hexproof)
by stassy » 01 Jun 2012, 16:28
Describe the Bug:
AI will crash the game while trying to cast Faith's Fetters on a hexproofed creature (Geist Saint Traft)
Which card did behave improperly ?
Geist Saint Traft (Hexproof) + Faith's Fetters
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
AI don't crash the game while trying to cast Faith's Fetters on a hexproofed creature
Are any other cards possibly affected by this bug ?
-
In the savegame you can debug remove the Geist Saint Traft from AI hand so only left for him is to cast Faith's Fetters on player Geist Saint Traft and crash the game but most of the time AI will directly try to cast and crash.


AI will crash the game while trying to cast Faith's Fetters on a hexproofed creature (Geist Saint Traft)
Which card did behave improperly ?
Geist Saint Traft (Hexproof) + Faith's Fetters
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
AI don't crash the game while trying to cast Faith's Fetters on a hexproofed creature
Are any other cards possibly affected by this bug ?
-
In the savegame you can debug remove the Geist Saint Traft from AI hand so only left for him is to cast Faith's Fetters on player Geist Saint Traft and crash the game but most of the time AI will directly try to cast and crash.


- Attachments
-
1.zip
- (2.24 KiB) Downloaded 270 times
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Re: Faith's Fetters + Geist Saint Traft (Hexproof)
by Gargaroz » 01 Jun 2012, 21:12
As reported like 1000 times, Hexproof is an approximation, so these kind of things could happen. I'm trying to write a new targeting functions, but it's still far from completion...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Faith's Fetters + Geist Saint Traft (Hexproof)
by Aswan jaguar » 02 Jun 2012, 05:04
Faith's Fetters still doesn't stop creature from attacking- Geist Saint Traft and Kitchen Finks tested.
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Trying to squash some bugs and playtesting.
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Garruk the veil cursed
by Megres » 02 Jun 2012, 10:00
Describe the Bug:
Garruk does remain on the battlefield with no counters.
Which card did behave improperly ?
Garruk the veil cursed.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn constructed.
What exactly should be the correct behavior/interaction ?
Garruk should die with no counters on him.
Are any other cards possibly affected by this bug ?
Maybe other planeswalkers.
Garruk does remain on the battlefield with no counters.
Which card did behave improperly ?
Garruk the veil cursed.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn constructed.
What exactly should be the correct behavior/interaction ?
Garruk should die with no counters on him.
Are any other cards possibly affected by this bug ?
Maybe other planeswalkers.
- Attachments
-
Garruk with no tokens.rar
- (2.01 KiB) Downloaded 253 times
Re: Garruk the veil cursed
by Gargaroz » 02 Jun 2012, 14:19
It works OK for me, post a screen capture when the bug happens again.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Garruk the veil cursed
by Aswan jaguar » 02 Jun 2012, 17:01
I don't know how it happened but in his savegame at first it seems Garruk the veil cursed has no counters but if you use his ability to make a wolf it shows 1 counter then.
If you choose 2nd ability, to sacrifice and tutor then it shows to have 255 counters as though it had all these counters hidden that's why it didn't die?
If you choose 2nd ability, to sacrifice and tutor then it shows to have 255 counters as though it had all these counters hidden that's why it didn't die?
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Trying to squash some bugs and playtesting.
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Re: Garruk the veil cursed
by stassy » 02 Jun 2012, 17:03
In the savegame, Garruk the veil cursed doesn't lose counter, cannot be buried by AI attacking creatures and does not bury when another Garruk Relentless is cast in the bf.
However, this does not happen when a second round is player nor in a clean game, though from the savegame there are already 3 Garruk in the gy
However, this does not happen when a second round is player nor in a clean game, though from the savegame there are already 3 Garruk in the gy
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[checked-wait]Liquimetal Coating
by Althuna » 03 Jun 2012, 07:40
This works on most things but I tried it on lands and it did not apply the coating like it does on other things.
Last edited by Aswan jaguar on 03 Jun 2012, 13:59, edited 2 times in total.
Reason: checked-wait
Reason: checked-wait
Re: [confirmed]Liquimetal Coating
by Aswan jaguar » 03 Jun 2012, 10:49
Liquimetal Coating has also other 2 bugs:
1) if you use it on opponents turn the effect stays forever.
2) Sometimes when you destroy an artifact you made with Liquimetal Coating mostly on opponents turn at the end of turn Liquimetal Coating gets exiled for no apparent reason.(in savegame you need to play it few times to see the bug)
And a typo:when the window appears it says "select target artifact" instead of
"select target permanent"
1) if you use it on opponents turn the effect stays forever.
2) Sometimes when you destroy an artifact you made with Liquimetal Coating mostly on opponents turn at the end of turn Liquimetal Coating gets exiled for no apparent reason.(in savegame you need to play it few times to see the bug)
And a typo:when the window appears it says "select target artifact" instead of
"select target permanent"
- Attachments
-
liquimetal Coating.zip
- (2.68 KiB) Downloaded 250 times
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Garruk the veil cursed
by Gargaroz » 03 Jun 2012, 12:41
Probably is a side effect of Geist of Saint Traft's Hexproof, maybe it was targetted by Garruk Relentless. The showed Garrul the Veil Cursed has an invalid number of counters (it's the corresponing of -1 in the "counter" fields, which is invalid).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Liquimetal Coating
by Gargaroz » 03 Jun 2012, 12:49
The problem is, the "turn to artifact" part of Manalink is still a bit obscure, so I borrow part of the code of Ashnod's Transmogrant. I'll try to fix the bugs, but it will require time.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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Re: [checked-wait]Liquimetal Coating
by Althuna » 03 Jun 2012, 21:08
Thanks for everything by the way Gargaroz
This card is especially fun to play with! I am going to make a deck that uses this and Memnarch. It should be fun 


Challenge, That's Not my Deck
by gabeiq » 04 Jun 2012, 00:58
Describe the Bug:
When the challenge starts it trade all your deck for one with randon cards and lands!
Which card did behave improperly ?
Challenge That's Not My Deck
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
05/2012 v.1 Avacyn - Gaunlet(Challenge)
What exactly should be the correct behavior/interaction ?
Challenge trade the cards in the deck for cards with same casting cost, keeping the lands untouched(just beta and basic lands are allowed)!
Are any other cards possibly affected by this bug ?
Not Applicable!
PS:You can recreate the Bug entering this challenge with a multicolored deck and starting it...
When the challenge starts it trade all your deck for one with randon cards and lands!
Which card did behave improperly ?
Challenge That's Not My Deck
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
05/2012 v.1 Avacyn - Gaunlet(Challenge)
What exactly should be the correct behavior/interaction ?
Challenge trade the cards in the deck for cards with same casting cost, keeping the lands untouched(just beta and basic lands are allowed)!
Are any other cards possibly affected by this bug ?
Not Applicable!
PS:You can recreate the Bug entering this challenge with a multicolored deck and starting it...
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