Forge Beta: 06-11-2012 ver 1.2.8
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Forge Beta: 06-11-2012 ver 1.2.8
by Chris H. » 11 Jun 2012, 11:20
Forge Beta: 06-11-2012 ver 1.2.8
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
10882 cards in total.
The work on the new UI is now finished and this version adds the new UI to the deck editors. We should not expect major changes or major additions to the UI. Future betas may include a few minor bug fixes to the UI. And we may also include a few minor tweaks.
We all would like to thank Doublestrike for his contributions to the new UI.
The new deck editors include:
* a better text search (can search for multiple terms, and "not" terms
* interval filters for P/T and CMC
* add/remove 4
* better statistics and draw probabilities
* Toggle-able, sort-able, resize-able, move-able columns
* and of course uses the drag cell layout.
With the update to the new deck editors several people noticed an error when they run they visit the quest mode card shop. We hope to have this fixed in the near future. This error states:
Detailed error trace:
java.lang.NullPointerException
at forge.gui.deckeditor.controllers.CEditorPreferences.initialize(CEditorPreferences.java:45)
at forge.view.FView.initialize(FView.java:97)
A recent submission to the code base on the SVN prevents the Card Shop crash report when you select a package of cards, but the packages still aren't displayed in the card picture and card detail panels.
Draft mode will cause a crash report when you start a new draft. We are aware of this problem and we hope to be able to fix it at some point in the future. You can use version 1.2.7 to play draft mode games in the mean time.
The res/images/icons/ folder has been moved to res/pics/icons/. This folder holds the quest opponent icons, bazaar pets, and bazaar plants. If you have downloaded this content, it will still work, but the folder must be moved on your computer.
Some people have noticed special quests do not have the start in play cards appearing. And some people have noticed that a match can start without any cards appearing in the players hands or in their libraries.
A possible fix was submitted to the SVN for forge version 1.2.7. We have received several reports that the above bugs are still occurring. We hope to have this problem fixed at some point in the future.
The dock now has a new button labeled "Open Layout" along with old button with original function "Revert Layout". Modifying the battlefield layout will result in your changes being saved to a file named "match_preferred.xml". You can copy and rename that file to share your layouts with other people.
The hard drive which was used for the Maven based build and release system has become unstable and can no longer be used for this purpose.
We are now using a different system for our snapshot and beta releases and this system uses an up to date OS. Unfortunately, this new system builds a jar file which does not accurately display the SVN revision number.
We apologize for this inconvenience.
Forge is not fully java 7 compatible at this time. Several people have reported that they have noticed a crash report while running forge while using java 7. We recommend that people downgrade to java 6.
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
We have changed the archival format used for the Forge distributions from ".zip" to ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these ".tar.bz2" archives. We recommend that you decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
ArsenalNut
Dave
Doublestrike
Durandal
FabioFLX
Friar Sol
Hellfish
Marc
Max mtg
Rob Cashwalker
Sloth
Slowe
Squee1968
Zirbert
ZzzzSleep
Chris H
Added many cards, including:
The links to the various archives:
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
10882 cards in total.
The work on the new UI is now finished and this version adds the new UI to the deck editors. We should not expect major changes or major additions to the UI. Future betas may include a few minor bug fixes to the UI. And we may also include a few minor tweaks.
We all would like to thank Doublestrike for his contributions to the new UI.
The new deck editors include:
* a better text search (can search for multiple terms, and "not" terms
* interval filters for P/T and CMC
* add/remove 4
* better statistics and draw probabilities
* Toggle-able, sort-able, resize-able, move-able columns
* and of course uses the drag cell layout.
With the update to the new deck editors several people noticed an error when they run they visit the quest mode card shop. We hope to have this fixed in the near future. This error states:
Detailed error trace:
java.lang.NullPointerException
at forge.gui.deckeditor.controllers.CEditorPreferences.initialize(CEditorPreferences.java:45)
at forge.view.FView.initialize(FView.java:97)
A recent submission to the code base on the SVN prevents the Card Shop crash report when you select a package of cards, but the packages still aren't displayed in the card picture and card detail panels.
Draft mode will cause a crash report when you start a new draft. We are aware of this problem and we hope to be able to fix it at some point in the future. You can use version 1.2.7 to play draft mode games in the mean time.
The res/images/icons/ folder has been moved to res/pics/icons/. This folder holds the quest opponent icons, bazaar pets, and bazaar plants. If you have downloaded this content, it will still work, but the folder must be moved on your computer.
Some people have noticed special quests do not have the start in play cards appearing. And some people have noticed that a match can start without any cards appearing in the players hands or in their libraries.
A possible fix was submitted to the SVN for forge version 1.2.7. We have received several reports that the above bugs are still occurring. We hope to have this problem fixed at some point in the future.
The dock now has a new button labeled "Open Layout" along with old button with original function "Revert Layout". Modifying the battlefield layout will result in your changes being saved to a file named "match_preferred.xml". You can copy and rename that file to share your layouts with other people.
The hard drive which was used for the Maven based build and release system has become unstable and can no longer be used for this purpose.
We are now using a different system for our snapshot and beta releases and this system uses an up to date OS. Unfortunately, this new system builds a jar file which does not accurately display the SVN revision number.
We apologize for this inconvenience.
Forge is not fully java 7 compatible at this time. Several people have reported that they have noticed a crash report while running forge while using java 7. We recommend that people downgrade to java 6.
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
We have changed the archival format used for the Forge distributions from ".zip" to ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these ".tar.bz2" archives. We recommend that you decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
ArsenalNut
Dave
Doublestrike
Durandal
FabioFLX
Friar Sol
Hellfish
Marc
Max mtg
Rob Cashwalker
Sloth
Slowe
Squee1968
Zirbert
ZzzzSleep
Chris H
Added many cards, including:
- NEW CARD LIST | Open
- Abundance
Acidic Dagger
Acorn Catapult
Ad Nauseam
Advice from the Fae
Altar of the Lost
Ancient Ziggurat
Angel of Salvation
Antagonism
Anthem of Rakdos
Apocalypse Chime
Aquamorph Entity
Archangel of Strife
Avizoa
Baleful Strix
Balshan Beguiler
Basalt Golem
Beetleback Chief
Bend or Break
Bifurcate
Blind Fury
Blizzard Specter
Blood Oath
Blood of the Martyr
Bloodcurdler
Bloodline Shaman
Bog Elemental
Bone Shaman
Brace for Impact
Brindle Shoat
Cavern of Souls
Clear the Land
Consign to Dream
Dark Impostor
Desertion
Dragonlair Spider
Dreampod Druid
Eldrazi Temple
Enslaved Horror
Etherium-Horn Sorcerer
Eunuchs' Intrigues
Food Chain
Geosurge
Gift of the Gargantuan
Goblin War Cry
Grand Architect
Homing Sliver
Howltooth Hollow
Hunter Sliver
Illusory Angel
Impelled Giant
Indrik Umbra
Karona's Zealot
Krond the Dawn-Clad
Lancers en-Kor
Maelstrom Wanderer
Mass Mutiny
Merrow Bonegnawer
Metamorphosis
Mishra's Workshop
Myr Reservoir
Myr Welder
Nomads en-Kor
Outrider en-Kor
Pillar of the Paruns
Preyseizer Dragon
Primal Beyond
Primal Surge
Prismwake Merrow
Return of the Nightstalkers
Rosheen Meanderer
Sai of the Shinobi
Sedge Sliver
Shaper Parasite
Shardless Agent
Shelldock Isle
Smokebraider
Soldevi Machinist
Somberwald Sage
Spinerock Knoll
Spirit en-Kor
Stigma Lasher
Thing from the Deep
Tyrant of Discord
Untaidake, the Cloud Keeper
Vedalken Engineer
Vela the Night-Clad
Warrior en-Kor
Withering Wisps
Words of War
Words of Waste
Words of Wilding
Words of Wind
Words of Worship
The links to the various archives:
The Forge 06/11/2012 archive (requires java 6):
forge-1.2.8.tar.bz2 (43.1 MB, at cardforge.org)
Forge 06/11/2012 BETA packaged as a Mac OS application:
forge-1.2.8-osx.tar.bz2 (44.2 MB, at cardforge.org)
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Chris H. - Forge Moderator
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Re: Forge Beta: 06-11-2012 ver 1.2.8
by SIXTY » 11 Jun 2012, 13:01
It's great that the new version finally came out! Thank you guys for a great job, thank you, not throws the project! Sorry I did not have time to put an edited list of errors, while the version is not updated, I hope tomorrow I will do it.
p.S.: Sorry for my "bad" English
p.S.: Sorry for my "bad" English

Sorry for my bad English 

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Re: Forge Beta: 06-11-2012 ver 1.2.8
by Hellfish » 11 Jun 2012, 13:11
Just a small correction: Dark Impostor is not actually in this beta.Look for him in the next , though! 

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Hellfish - Programmer
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Re: Forge Beta: 06-11-2012 ver 1.2.8
by squee1968 » 11 Jun 2012, 13:45
Same for Myr Welder, correct?Hellfish wrote:Just a small correction: Dark Impostor is not actually in this beta.Look for him in the next , though!
Re: Forge Beta: 06-11-2012 ver 1.2.8
by randallross420 » 11 Jun 2012, 14:39
big ups on the release. lots of lands that were missing are added 
question tho, i noticed some of the hideaway lands are there but not Windbrisk Heights or Mosswort Bridge is this just a typo or were they not able to be scripted for some reason?

question tho, i noticed some of the hideaway lands are there but not Windbrisk Heights or Mosswort Bridge is this just a typo or were they not able to be scripted for some reason?
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Re: Forge Beta: 06-11-2012 ver 1.2.8
by Hellfish » 11 Jun 2012, 14:41
Ah, correct, squee. Didn't notice that one.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
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- Location: South of the Pumphouse
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Re: Forge Beta: 06-11-2012 ver 1.2.8
by moomarc » 11 Jun 2012, 15:02
I think its as simple as no-one got 'round to using the ones that Sloth did as a template to finish the cycle. I'm sure they'll be done for the next release.randallross420 wrote:big ups on the release. lots of lands that were missing are added
question tho, i noticed some of the hideaway lands are there but not Windbrisk Heights or Mosswort Bridge is this just a typo or were they not able to be scripted for some reason?
-Marc
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moomarc - Pixel Commander
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Re: Forge Beta: 06-11-2012 ver 1.2.8
by edessa » 11 Jun 2012, 16:17
A quick question. I already have all the tokens images from my 1.2.7 forge version and they all work without problem. But now in the new 1.2.8 version the images are missing, I already check the res/pics/tokens folder and the token pictures are there they just are not displayed by forge, any solution?
Re: Forge Beta: 06-11-2012 ver 1.2.8
by Symphonic » 11 Jun 2012, 16:41
In the Quest-shop you cannot see any pictures of boosters, Fat Packs or Preconstructed decks.
And the prices in the card-shop are some kind of strange - I bought a Mox Ruby for about 140 gold, whereas I would get over 13600 gold for selling my Winter Orb... although I had updated the prices after installing the new version.
And the prices in the card-shop are some kind of strange - I bought a Mox Ruby for about 140 gold, whereas I would get over 13600 gold for selling my Winter Orb... although I had updated the prices after installing the new version.
Re: Forge Beta: 06-11-2012 ver 1.2.8
by Rob Cashwalker » 11 Jun 2012, 17:10
Symphonic,
The card prices are now downloaded from the cardforge.org server, using the same source data as displayed at magiccards.info and then scaled a bit higher based on the age of the card. The current prices I have listed in the database for Mox Ruby is 329,820 for 2ED, 526,842 for LEB and 648,604 for LEA.
Keep in mind, the card shop selling price may be reduced by the max selling price and the max selling percentage. On a brand new quest you may only sell a card for 20% of its value up to 2000 credits, I believe.
The card prices are now downloaded from the cardforge.org server, using the same source data as displayed at magiccards.info and then scaled a bit higher based on the age of the card. The current prices I have listed in the database for Mox Ruby is 329,820 for 2ED, 526,842 for LEB and 648,604 for LEA.
Keep in mind, the card shop selling price may be reduced by the max selling price and the max selling percentage. On a brand new quest you may only sell a card for 20% of its value up to 2000 credits, I believe.
The Force will be with you, Always.
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Rob Cashwalker - Programmer
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Re: Forge Beta: 06-11-2012 ver 1.2.8
by moomarc » 11 Jun 2012, 17:29
Just before the release I noticed that the Saproling tokens for Verdant Force weren't displaying their image whereas I know they used to. So I changed the script to explicitly state the token name and it worked. So somewhere along the line the ability to determine a token image name without the TokenImage parameter being present in the script seems to have fallen away. When I have some free time I'll try look into it (if one of the other devs don't beat me to it).edessa wrote:A quick question. I already have all the tokens images from my 1.2.7 forge version and they all work without problem. But now in the new 1.2.8 version the images are missing, I already check the res/pics/tokens folder and the token pictures are there they just are not displayed by forge, any solution?
-Marc
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Re: Forge Beta: 06-11-2012 ver 1.2.8
by Symphonic » 11 Jun 2012, 17:39
Your description sounds good and I really love magiccards.info (imo by far the best card-search engine on the Internet).Rob Cashwalker wrote:Symphonic,
The card prices are now downloaded from the cardforge.org server, using the same source data as displayed at magiccards.info and then scaled a bit higher based on the age of the card. The current prices I have listed in the database for Mox Ruby is 329,820 for 2ED, 526,842 for LEB and 648,604 for LEA.
Keep in mind, the card shop selling price may be reduced by the max selling price and the max selling percentage. On a brand new quest you may only sell a card for 20% of its value up to 2000 credits, I believe.
I've got more than one-hundred played games in my current quest - and for my Mox Pearl of LEB I would get more than 167000. But take a look at the picture, the Alpha-Edition Mox Ruby would sell for 37 - and take another look at my Underground Sea, it is at the middle of the screenshot, it is also only worth 37 now - imo this looks very strange

And it is exactly the same with my 3 Plateaus, my Scrubland, my Savannah and my Taiga (they are all from LEB) - they would also sell for 37 - and it is kind of unusual that a Black Knight is worth more than an old Dualland

- | Open
Last edited by Symphonic on 11 Jun 2012, 18:22, edited 1 time in total.
Re: Forge Beta: 06-11-2012 ver 1.2.8
by lugaru » 11 Jun 2012, 17:48
I'm a big fan of the new Deck Builder... I spend a lot of time building decks in forge but always considered it a bit less helpful than with other deck builders. Huge improvement, and I love being able to customize it too. One minor suggestion for the future... a button to scroll between different cards with the same name. That way you could select "lightning bolt" and keep hitting it until you get the edition you want.
Re: Forge Beta: 06-11-2012 ver 1.2.8
by friarsol » 11 Jun 2012, 17:57
I believe Chris stated this very specifically in the main topic.Symphonic wrote:In the Quest-shop you cannot see any pictures of boosters, Fat Packs or Preconstructed decks.
"A recent submission to the code base on the SVN prevents the Card Shop crash report when you select a package of cards, but the packages still aren't displayed in the card picture and card detail panels."
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Re: Forge Beta: 06-11-2012 ver 1.2.8
by edessa » 11 Jun 2012, 18:01
Im sorry if I become anoying but, so that means moomarc that, there's no way to return the tokens displayability until the next beta? sorry for my english.
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