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Forge Beta: 06-11-2012 ver 1.2.8

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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby moomarc » 12 Jun 2012, 05:55

Chris H. wrote:
moomarc wrote:
edessa wrote:A quick question. I already have all the tokens images from my 1.2.7 forge version and they all work without problem. But now in the new 1.2.8 version the images are missing, I already check the res/pics/tokens folder and the token pictures are there they just are not displayed by forge, any solution?
 
Just before the release I noticed that the Saproling tokens for Verdant Force weren't displaying their image whereas I know they used to. So I changed the script to explicitly state the token name and it worked. So somewhere along the line the ability to determine a token image name without the TokenImage parameter being present in the script seems to have fallen away. When I have some free time I'll try look into it (if one of the other devs don't beat me to it).
 
I put together a test deck and found that some of the tokens are not displaying their picture. I wonder if recent changes made to the main.properties file may be causing the problem that you noticed.
Fixed! Some recent ManaShards compatibility was adding an extra space after colored mana parts so you'd get an image name like "G 1 1 saproling" (only affected colored tokens). A quick .trim() fixed it without undoing the good friar's work. =D>

@Edessa: You can download tomorrow's daily build if you really want the token images working before the next beta.
-Marc
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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby cc-drake » 12 Jun 2012, 06:03

Sloth wrote:
cc-drake wrote:- Mind's Desire does nothing
It works for me. Are you sure it doesn't exile any cards. Is storm working?
I tried again and now it works fine. Never mind!

Sloth wrote:
cc-drake wrote:- I can't use Lion's Eye Diamond to cast spells
You can't use mana in your mana pool produced by Lion's Eye Diamond to cast spells or you can't activate it while casting a spell? The latter is correct, because of instant speed restriction.
The latter one. Strange, I was pretty sure it should be possible to announce a spell and pay it's mana cost with LED. Has there been an errata recently?


Sloth wrote:5 fixed! Thanks cc-drake.
Thanks!
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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby moomarc » 12 Jun 2012, 06:20

Xitax wrote:Planechase 2012 reprints are not all in. Here's a few I found.

Bug: Stigma Lasher effect ends at the end of my turn instead of persisting the rest of the game.
Stigma Lasher is fixed and the reprint info added. Thanks Xitax!
-Marc
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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby abyssaldesignatorify » 12 Jun 2012, 06:24

Bug: Fiend Hunter doesn't always return the exiled creature when it leaves the battlefield.
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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby edessa » 12 Jun 2012, 06:37

thanks moomark, but I have one last question, where can I download the last build, Im really interest because most of my decks are based around many tokens so please, can you point me in the right direction....

I already find where download it.. It is the one in the bottom???
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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby moomarc » 12 Jun 2012, 07:04

cc-drake wrote:- Arctic Nishoba doesn't give life
Fixed. Thanks for reporting!
-Marc
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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby moomarc » 12 Jun 2012, 07:13

edessa wrote:thanks moomark, but I have one last question, where can I download the last build, Im really interest because most of my decks are based around many tokens so please, can you point me in the right direction....

I already find where download it.. It is the one in the bottom???
I only just submitted the fix so it will only be in the build later today (or possibly tomorrow). It will be in http://cardforge.org/releases/snapshots/forge/forge/1.2.9-SNAPSHOT/ as it's the first build for the next beta. The correct file to grab depends on your operating system: for windows grab the will be the .tar.bz2 file, or for Mac grab the .osx.tar.bz2 file. (If I've given the wrong instructions I'm sure Chris will point you to the right files).
-Marc
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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby Nordos » 12 Jun 2012, 08:15

So, how should I fix the compatibility problem? Is there any way other then downloading the older version?
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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby Hellfish » 12 Jun 2012, 08:33

Nordos wrote:So, how should I fix the compatibility problem? Is there any way other then downloading the older version?
Not on your end, no. :/

Some technical info: I can't read the entire stack trace on my phone but somewhere down the line is a compare-method that isn't transitive, ie if A >= B and B >= C then A >= C should be true but isn't. (as I understand my googling at least)
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby Chris H. » 12 Jun 2012, 11:42

edessa wrote:thanks moomark, but I have one last question, where can I download the last build, Im really interest because most of my decks are based around many tokens so please, can you point me in the right direction....

I already find where download it.. It is the one in the bottom???
 
I just uploaded the first snapshot build for v1.2.9. The shapshot builds starting today will be found at this URL:

 
We tend to release a new snapshot build once per day. :)
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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby Chris H. » 12 Jun 2012, 11:46

moomarc wrote:
edessa wrote:thanks moomark, but I have one last question, where can I download the last build, Im really interest because most of my decks are based around many tokens so please, can you point me in the right direction....

I already find where download it.. It is the one in the bottom???
 
I only just submitted the fix so it will only be in the build later today (or possibly tomorrow). It will be in http://cardforge.org/releases/snapshots/forge/forge/1.2.9-SNAPSHOT/ as it's the first build for the next beta. The correct file to grab depends on your operating system: for windows grab the will be the .tar.bz2 file, or for Mac grab the .osx.tar.bz2 file. (If I've given the wrong instructions I'm sure Chris will point you to the right files).
 
Thank you. :)

The snapshot build is now available for downloading and it includes Marc's bug fix.
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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby Chris H. » 12 Jun 2012, 11:53

Symphonic wrote:
friarsol wrote:I believe Chris stated this very specifically in the main topic.

"A recent submission to the code base on the SVN prevents the Card Shop crash report when you select a package of cards, but the packages still aren't displayed in the card picture and card detail panels."
 
Sorry, must have read over this; probably because I did not get the meaning of this strange code base and this SVN (whatever this means^^).
 
I try to keep the material in the main topic toned down and I want it to be readable. I do not always succeed. :lol:

We want people to read the main topic and the minimal docs that we include with the archives. There may be some useful info. :wink:
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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby friarsol » 12 Jun 2012, 15:05

cc-drake wrote:
Sloth wrote:
cc-drake wrote:- I can't use Lion's Eye Diamond to cast spells
You can't use mana in your mana pool produced by Lion's Eye Diamond to cast spells or you can't activate it while casting a spell? The latter is correct, because of instant speed restriction.
The latter one. Strange, I was pretty sure it should be possible to announce a spell and pay it's mana cost with LED. Has there been an errata recently?
Nope, this is how the card works for a while now. It had some weird interactions in the first few years after it was printed, but people abused it as if it were a Lotus in most of those scenarios.

"10/4/2004: The ability is a mana ability, so it is activated and resolves as a mana ability, but it can only be activated at times when you can cast an Instant. Yes, this is a bit weird."

As soon as you announce a spell you can no longer cast an Instant, you can only activate Mana Abilities (and pay costs). And while LED is a Mana Ability, it can only be activated if you can cast an Instant.
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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby Orionalt » 12 Jun 2012, 15:30

Found a bug with Wake Thrasher (not using Snapshot 1.2.9 still in 1.2.8 ) where if I go to cast a spell, then cancel after tapping some of the lands, the untapping of the lands trigger Wake Thrasher 's ability.
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Re: Forge Beta: 06-11-2012 ver 1.2.8

Postby Bundy » 12 Jun 2012, 17:43

Just downloaded the snapshot version, but i can't start a match. It does not ask me to pick head or tails. Pressing OK, cancel or trying to close the main window gives this error:
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.2.9-SNAPSHOT-r15681

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_31 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.gui.GuiInput.selectButtonCancel(GuiInput.java:101)
   at forge.gui.match.controllers.CMessage$1.actionPerformed(CMessage.java:44)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
EDIT:
Never mind, now it works :mrgreen:
I deleted everything and unpacked the archive again. Probably something went wrong with unpacking it the first time :roll:
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