DOTP 2013 - Share cards here.
New decks and cards for Stainless Games' release
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DOTP 2013 - Share cards here.
by alexandreonly » 28 Jun 2012, 20:26
My suggestion is to everyone post a zip with their 2013 cards. The .xml of the cards is enough, but if someone want to share the .tdx or full deck .wad, it's ok. To keep the topic clean, i suggest everyone to edit their posts instead of add new ones to share a updated card base. I think it could make things faster, since you don't need to code a card that someone already did.
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Re: DOTP 2013 - Share cards here.
by MisterBenn » 28 Jun 2012, 22:58
I am up for this. In 2012 I used the card generator to get the correct Multiverse IDs and tokens and newer cards that the editor didn't have, I made up my own. Is there a source of correct/consistent IDs so we can stick to a standard without clashing?
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Re: DOTP 2013 - Share cards here.
by thefiremind » 28 Jun 2012, 23:08
I started using the real Multiverse IDs with DotP2013. I take them directly from Gatherer. When I have to choose between expansions, I usually choose the most "iconic", but that's not really important, there are no clashes anyway.MisterBenn wrote:In 2012 I used the card generator to get the correct Multiverse IDs and tokens and newer cards that the editor didn't have, I made up my own. Is there a source of correct/consistent IDs so we can stick to a standard without clashing?
About the illustrations, I can't understand how the Art ID is assigned, so I'm using "A<Multiverse ID>.TDX" (i.e. A232904.TDX is the art for Cystbearer), unless I'm picking a picture from DotP2012, in that case I leave the Art ID it already has.
I'll post my cards pretty soon, I want to finish another deck so I can have three.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
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Re: DOTP 2013 - Share cards here.
by MisterBenn » 29 Jun 2012, 01:32
Thanks for that, I agree having art ids the same is best. I am poking around inside the expanded wad files now, I notice that a great many resources are repeated in every single vanilla deck wad file. The same four lands of each colour are always there, many of the sound effects are repeated and so on. It seems that resources within the immediate wad file of the deck always take precedence... as long as always post the dependencies of a deck(s) in the same wad I don't think clashes will be an issue.
P.S. Sorry for polluting your thread before it even started alexandreonly!
P.S. Sorry for polluting your thread before it even started alexandreonly!
- MisterBenn
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Re: DOTP 2013 - Share cards here.
by alexandreonly » 29 Jun 2012, 02:05
If you can, upload your custom wads, so we can quickly test your cards ingame.thefiremind wrote:I started using the real Multiverse IDs with DotP2013. I take them directly from Gatherer. When I have to choose between expansions, I usually choose the most "iconic", but that's not really important, there are no clashes anyway.MisterBenn wrote:In 2012 I used the card generator to get the correct Multiverse IDs and tokens and newer cards that the editor didn't have, I made up my own. Is there a source of correct/consistent IDs so we can stick to a standard without clashing?
About the illustrations, I can't understand how the Art ID is assigned, so I'm using "A<Multiverse ID>.TDX" (i.e. A232904.TDX is the art for Cystbearer), unless I'm picking a picture from DotP2012, in that case I leave the Art ID it already has.
I'll post my cards pretty soon, I want to finish another deck so I can have three.
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Re: DOTP 2013 - Share cards here.
by kevlahnota » 29 Jun 2012, 02:40
I just started making cards for dotp 2013, and we really need a repository. I just finished a deck and the AI is good. here's a screenshot of battle(the only missing card is Opalescence, and I have coded it but there's a bug when animating an enchantment ):
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Re: DOTP 2013 - Share cards here.
by sadlyblue » 29 Jun 2012, 09:47
Like i mentioned before, i created a TeamDrive. It has 2gb space and 20gb traffic limit per month, i think is enough for all cards, illustrations, decks,... The software is simple. If everyone agrees, and wants to participate, just pm me with email to send invitation.
Re: DOTP 2013 - Share cards here.
by thefiremind » 29 Jun 2012, 13:21
Sorry if I don't post it directly here, but I like to have a topic for my mods that I can manage as I need.
You can find my DotP2013 mod (with card list) here:
viewtopic.php?f=64&t=7388
(yes, I used the "New MTG Cards and Decks" section because it needed some attention )
You can find my DotP2013 mod (with card list) here:
viewtopic.php?f=64&t=7388
(yes, I used the "New MTG Cards and Decks" section because it needed some attention )
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
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Re: DOTP 2013 - Share cards here.
by Pesi » 01 Jul 2012, 18:32
First attempt at a dotp2013 card
What can we do for localized text for languages in which the card has never been printed?
Why is there no "ATTACKING_OR_BLOCKING" value?
Do you see any obvious bugs?
----
EDIT: Other cards + The recipes
Note:The trigger seems needlessly complicated.
- Takenuma Bleeder | Open
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="TAKENUMA_BLEEDER_74095" />
<CARDNAME text="TAKENUMA_BLEEDER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Takenuma Bleeder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Saigneur de Takenuma]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sangrador de Takenuma]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Takenuma-Ausbluter]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Salassatore di Takenuma]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[竹沼の嫌われ者]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[...]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="74095" />
<ARTID value="A74095" />
<ARTIST name="Kev Walker" />
<CASTING_COST cost="{2}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA["I prefer to weave my magic through oni blood, but yours will do in a pinch."]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Je préfère utiliser le sang des oni pour pratiquer ma magie, mais le tien me suffira amplement. »]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA["Prefiero tejer mi magia con sangre de oni, pero la tuya servirá."]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Ich durchziehe meine Magie am liebsten mit Oni-Blut, aber eine Prise von deinem schadet auch nicht."]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA["Preferisco tessere la mia magia attraverso il sangue oni, ma vista l'emergenza mi accontenterò del tuo."]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[魔術を紡ぎだすなら鬼の血がよいが、いざとなればお前のでもかまわぬ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[...]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Ogre" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0" />
<SUB_TYPE metaname="Shaman" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="1" order_jp-JA="1" order_ko-KR="1" order_pt-BR="1" order_ru-RU="1" />
<EXPANSION value="DPG" />
<RARITY metaname="C" />
<POWER value="3" />
<TOUGHNESS value="3" />
<TRIGGERED_ABILITY auto_skip="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que le Saigneur de Takenuma attaque ou bloque, vous perdez 1 point de vie si vous ne contrôlez pas un démon.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Sangrador de Takenuma ataque o bloquee, pierdes 1 vida si no controlas un Demonio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn der Takenuma-Ausbluter angreift oder blockt, verlierst du 1 Lebenspunkt, falls du keinen Dämonen kontrollierst.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta il Salassatore di Takenuma attacca o blocca, perdi 1 punto vita se non controlli almeno un Demone.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[竹沼の嫌われ者が攻撃かブロックに参加するたび、あなたはデーモンをコントロールしていないなら1点のライフを失う。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[...]]></LOCALISED_TEXT>
<TRIGGER value="ATTACKING" simple_qualifier="self" />
<RESOLUTION_TIME_ACTION>
local filter = Object():GetFilter()
filter:Clear()
filter:SetController( EffectController() )
filter:SetZone ( ZONE_IN_PLAY )
filter:AddSubType( CREATURE_TYPE_DEMON )
filter:NotTargetted()
if filter:Count() == 0 then
EffectController():LoseLife(1)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY auto_skip="1">
<TRIGGER value="BLOCKING" simple_qualifier="self" />
<RESOLUTION_TIME_ACTION>
local filter = Object():GetFilter()
filter:Clear()
filter:SetController( EffectController() )
filter:SetZone ( ZONE_IN_PLAY )
filter:AddSubType( CREATURE_TYPE_DEMON )
filter:NotTargetted()
if filter:Count() == 0 then
EffectController():LoseLife(1)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
What can we do for localized text for languages in which the card has never been printed?
Why is there no "ATTACKING_OR_BLOCKING" value?
Do you see any obvious bugs?
----
EDIT: Other cards + The recipes
- Runeboggle | Open
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="RUNEBOGGLE_96916" />
<CARDNAME text="RUNEBOGGLE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Runeboggle]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Rune époustouflante]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Runas distractoras]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Runenwirbel]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Scuotirune]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[驚愕ルーン]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Runas Atordoantes]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="96916" />
<ARTID value="A96916" />
<ARTIST name="Ron Spencer" />
<CASTING_COST cost="{2}{U}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Ever try to count hyperactive schoolchildren while someone shouts random numbers in your ear? It's like that.”
—Geetra, frustrated mage]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Vous avez déjà essayé de compter des écoliers hyperactifs pendant que quelqu'un vous crie des nombres au hasard dans l'oreille ? C'est un peu pareil. »
—Geetra, mage frustrée]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“¿Alguna vez has intentado contar alumnos hiperactivos mientras alguien grita números al azar en tu oído? Es algo así.”
—
Gítra, maga frustrada]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Hast du schon einmal versucht, herumspringende Schulkinder zu zählen, während dir jemand beliebige Zahlen ins Ohr brüllt? Das ist so ähnlich.“
—Geetra, frustrierte Magierin]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Hai mai provato a contare una scolaresca iperattiva mentre qualcuno ti urla dei numeri nelle orecchie? È la stessa cosa.”
—Geetra, maga frustrata]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[やたら元気な生徒たちを数えようと思ったら、誰かが耳元で適当な数字を数えてたってことある? そんな感じよ。――失望の魔道士、ギートラ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[...]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Instant" />
<EXPANSION value="DPG" />
<RARITY metaname="C" />
<SPELL_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Counter target spell unless its controller pays {1}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Contrecarrez le sort ciblé à moins que son contrôleur ne paie {1}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Contrarresta el hechizo objetivo a menos que su controlador pague {1}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {1} bezahlt.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Neutralizza una magia bersaglio a meno che il suo controllore non paghi {1}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[呪文1つを対象とする。それのコントローラーが{1}を支払わないかぎり、それを打ち消す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[주문 한 개를 목표로 정한다. 그 주문의 조종자가 {1}를 지불하지 않으면 그 주문을 무효화한다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Отмените целевое заклинание, если только контролирующий его игрок не заплатит {1}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Anule a mágica alvo, a menos que seu controlador pague {1}.]]></LOCALISED_TEXT>
<TARGET_DEFINITION id="0">
local filter = Object():GetFilter()
filter:Clear()
filter:SetZone( ZONE_STACK )
filter:SetStackObjectType( STACK_OBJECT_CARD )
filter:SetHint( HINT_ENEMY_ONLY, EffectController() )
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_SPELL_TO_COUNTER", EffectDC():Make_Targets(0) )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_spell = EffectDC():Get_Targets(0):Get_CardPtr(0)
local player = target_spell:GetPlayer()
if player ~= nil then
if player:CanAfford("{1}") == 1 then
player:BeginNewMultipleChoice()
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_PAY_1" )
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_IS_COUNTERED" )
player:AskMultipleChoiceQuestion( "CARD_QUERY_MC_RUNEBOGGLE" )
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_spell = EffectDC():Get_Targets(0):Get_CardPtr(0)
local player = target_spell:GetPlayer()
local decision = Object():GetMultipleChoiceResult()
if player ~= nil then
if player:CanAfford("{1}") == 1 then
if decision ~= 1 then
player:TapLand("{1}")
else
target_spell:CounterSpell()
end
else
target_spell:CounterSpell()
end
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piochez une carte.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Roba una carta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ziehe eine Karte.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Pesca una carta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[カードを1枚引く。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[카드 한 장을 뽑는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Возьмите карту.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Compre um card.]]></LOCALISED_TEXT>
<RESOLUTION_TIME_ACTION>
local NumCards = 1
while (NumCards > 0) do
NumCards = NumCards - 1
EffectController():DrawCard()
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<AI_BASE_SCORE score="250" zone="ZONE_HAND" />
</CARD_V2>
- Convolute | Open
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="CONVOLUTE_88998" />
<CARDNAME text="CONVOLUTE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Convolute]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Circonvolution]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Enrevesar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Eingerollte Worte]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Contorcere]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[巻き込み]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Enrolar]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="88998" />
<ARTID value="A88998" />
<ARTIST name="Dany Orizio" />
<CASTING_COST cost="{2}{U}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The words came to the sorcerer's lips but refused to budge any further.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les mots vinrent aux lèvres du sorcier, mais ils refusèrent de s'en échapper.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las palabras acudieron a los labios del hechicero, pero allí se quedaron.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Worte kamen bis zu den Lippen des Hexers, weigerten sich dann aber, sich von der Stelle zu rühren.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le parole raggiunsero le labbra dello stregone, ma si rifiutarono di andare oltre.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[魔術師の口から放たれた言葉は、それ以上何もすることができなかった。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As palavras vinham até os lábios do feiticeiro, embora se recusassem a ir muito além.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Instant" />
<EXPANSION value="DPG" />
<RARITY metaname="C" />
<SPELL_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Counter target spell unless its controller pays {4}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Contrecarrez le sort ciblé à moins que son contrôleur ne paie {4}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Contrarresta el hechizo objetivo a menos que su controlador pague {4}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {4} bezahlt.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Neutralizza una magia bersaglio a meno che il suo controllore non paghi {4}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[呪文1つを対象とする。それのコントローラーが{4}を支払わないかぎり、それを打ち消す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[주문 한 개를 목표로 정한다. 그 주문의 조종자가 {4}를 지불하지 않으면 그 주문을 무효화한다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Отмените целевое заклинание, если только контролирующий его игрок не заплатит {4}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Anule a mágica alvo, a menos que seu controlador pague {4}.]]></LOCALISED_TEXT>
<TARGET_DEFINITION id="0">
local filter = Object():GetFilter()
filter:Clear()
filter:SetZone( ZONE_STACK )
filter:SetStackObjectType( STACK_OBJECT_CARD )
filter:SetHint( HINT_ENEMY_ONLY, EffectController() )
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_SPELL_TO_COUNTER", EffectDC():Make_Targets(0) )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_spell = EffectDC():Get_Targets(0):Get_CardPtr(0)
local player = target_spell:GetPlayer()
if player ~= nil then
if player:CanAfford("{4}") == 1 then
player:BeginNewMultipleChoice()
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_PAY_4" )
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_IS_COUNTERED" )
player:AskMultipleChoiceQuestion( "CARD_QUERY_MC_CONVOLUTE" )
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_spell = EffectDC():Get_Targets(0):Get_CardPtr(0)
local player = target_spell:GetPlayer()
local decision = Object():GetMultipleChoiceResult()
if player ~= nil then
if player:CanAfford("{4}") == 1 then
if decision ~= 1 then
player:TapLand("{4}")
else
target_spell:CounterSpell()
end
else
target_spell:CounterSpell()
end
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<AI_BASE_SCORE score="800" zone="ZONE_HAND" />
</CARD_V2>
- Offering to Asha | Open
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="OFFERING_TO_ASHA_183007" />
<CARDNAME text="OFFERING_TO_ASHA" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Offering to Asha]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Offrande à Asha]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Ofrenda a Asha]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Opfergabe an Asha]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Offerta ad Asha]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[アーシャへの捧げ物]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Подношение Аше]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[...]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="183007" />
<ARTID value="A183007" />
<ARTIST name="Daarken" />
<CASTING_COST cost="{2}{W}{U}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“His body belongs to Bant now. His soul? I honestly don't know. I expect it belongs to the angels.”
—Rafiq of the Many]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Son corps appartient désormais à Bant. Son âme ? Honnêtement, je n'en sais rien. Je suppose qu'elle appartient aux anges. »
—Rafiq aux Innombrables]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Su cuerpo pertenece a Bant ahora. ¿Su alma? La verdad no lo sé. Espero que pertenezca a los ángeles.”
—Rafiq de los Mil Sellos]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Sein Körper gehört jetzt Bant. Seine Seele? Ehrlich gesagt: Ich weiß es nicht. Ich gehe davon aus, dass sie den Engeln gehört.”
—Rafiq von den Vielen]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Il suo corpo appartiene a Bant adesso. La sua anima? Onestamente non saprei. Immagino che appartenga agli angeli.”
—Rafiq dei Molti]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「奴の身体はバントの物だ。 奴の魂? 正直言ってわからんよ。 天使の物なんじゃないかとは思ってるがな。」――数多のラフィーク]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Теперь его тело принадлежит Бэнту. А его душа? Честно говоря, не знаю. Я думаю, она принадлежит ангелам».— Рафик Многомедальный]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[...]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Instant" />
<EXPANSION value="DPG" />
<RARITY metaname="C" />
<SPELL_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Counter target spell unless its controller pays {4}. You gain 4 life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Contrecarrez le sort ciblé à moins que son contrôleur ne paie {4}. Vous gagnez 4 points de vie.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Contrarresta el hechizo objetivo a menos que su controlador pague {4}. Gana 4 vidas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {4} bezahlt. Du erhältst 4 Lebenspunkte dazu.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Neutralizza una magia bersaglio a meno che il suo controllore non paghi {4}. Guadagni 4 punti vita.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[呪文1つを対象とする。それのコントローラーが{4}を支払わないかぎり、それを打ち消す。 あなたは4点のライフを得る。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[주문 한 개를 목표로 정한다. 그 주문의 조종자가 {4}를 지불하지 않으면 그 주문을 무효화한다. 당신은 생명 4점을 얻는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Отмените целевое заклинание, если только контролирующий его игрок не заплатит {4}. Вы получаете 4 жизни.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Anule a mágica alvo, a menos que seu controlador pague {4}. Você ganha 4 pontos de vida.]]></LOCALISED_TEXT>
<TARGET_DEFINITION id="0">
local filter = Object():GetFilter()
filter:Clear()
filter:SetZone( ZONE_STACK )
filter:SetStackObjectType( STACK_OBJECT_CARD )
filter:SetHint( HINT_ENEMY_ONLY, EffectController() )
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_SPELL_TO_COUNTER", EffectDC():Make_Targets(0) )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_spell = EffectDC():Get_Targets(0):Get_CardPtr(0)
local player = target_spell:GetPlayer()
if player ~= nil then
if player:CanAfford("{4}") == 1 then
player:BeginNewMultipleChoice()
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_PAY_4" )
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_IS_COUNTERED" )
player:AskMultipleChoiceQuestion( "CARD_QUERY_MC_OFFERING_TO_ASHA" )
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_spell = EffectDC():Get_Targets(0):Get_CardPtr(0)
local player = target_spell:GetPlayer()
local decision = Object():GetMultipleChoiceResult()
if player ~= nil then
if player:CanAfford("{4}") == 1 then
if decision ~= 1 then
player:TapLand("{4}")
else
target_spell:CounterSpell()
end
else
target_spell:CounterSpell()
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local playerb = EffectController()
if (playerb ~= nil) then
playerb:GainLife(4)
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<AI_BASE_SCORE score="850" zone="ZONE_HAND" />
</CARD_V2>
- Hex | Open
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="HEX_247382" />
<CARDNAME text="HEX" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Hex]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Maléfice hexagonal]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Brujería]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verhexen]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Anatema]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[呪詛]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Bruxaria]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="247382" />
<ARTID value="A247382" />
<ARTIST name="Michael Sutfin" />
<CASTING_COST cost="{4}{B}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When killing five just isn't enough.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Si en tuer cinq ne vous suffit pas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando matar a cinco no es suficiente.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Manchmal sind sieben auf einen Streich zuviel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando ucciderne cinque non basta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[片手で余る時のために。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando matar cinco não basta.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Sorcery" />
<EXPANSION value="DPG" />
<RARITY metaname="R" />
<SPELL_ABILITY dangerous="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Destroy six target creatures.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Détruisez six créatures ciblées.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Destruye seis criaturas objetivo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zerstöre sechs Kreaturen deiner Wahl.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Distruggi sei creature bersaglio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[クリーチャー6体を対象とし、それらを破壊する。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Destrói seis criaturas alvo.]]></LOCALISED_TEXT>
<TARGET_DEFINITION id="0">
local filter = Object():GetFilter()
filter:Clear()
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetZone( ZONE_IN_PLAY )
filter:SetHint( HINT_ENEMY_ONLY, EffectController() )
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastNTargetsFromDefinition(0, 6)
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
EffectController():SetTargetCount( 6 )
for i=0,6-1 do
EffectController():SetTargetPrompt( i, "CARD_QUERY_CHOOSE_CREATURE_TO_DESTROY" )
end
EffectController():ChooseTarget( 0, EffectDC():Make_Targets(0) )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION ignore_filter="1">
for i = 0,5 do
local target = EffectDC():Get_Targets(0):Get_NthCardPtr(i)
if (target ~= nil ) then
target:Destroy()
end
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<AI_BASE_SCORE score="600" zone="ZONE_HAND" />
</CARD_V2>
- Culling Sun | Open
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="CULLING_SUN_97215" />
<CARDNAME text="CULLING_SUN" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Culling Sun]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Soleil du sacrifice]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sol selectivo]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Aussortierende Sonne]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sole della Selezione]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[選別の太陽]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Выжигающее солнце]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sol Seletor]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="97215" />
<ARTID value="A97215" />
<ARTIST name="Daren Bader" />
<CASTING_COST cost="{2}{W}{W}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Who truly runs this city? Look to the sky on hallowed days, and see whose sigil is stamped clearly onto the heavens.”
—Vuliev of the Ghost Council]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Qui règne vraiment dans cette ville ? Regardez le ciel pendant les jours saints, et vous verrez quel est le sceau qui est clairement estampillé sur le firmament. »
—Vuliev du Conseil fantôme]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“¿Quién gobierna realmente esta ciudad? Mira hacia arriba en los días consagrados, y fíjate de quién es el sello estampado claramente en el cielo.”
—Vúliev del Concilio fantasmal]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Wer die Stadt eigentlich regiert? Schau dir an heiligen Tagen den Himmel an und achte drauf, wessen Siegel dort deutlich zu erkennen ist.“
—Vuliev vom Geister-Rat]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Chi governa davvero questa città? Alza lo sguardo al cielo nei giorni sacri e guarda quale sigillo è stampato chiaramente nella volta celeste.”
—Vuliev del Concilio Fantasma]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「真に都市を統べているのは誰か? 聖なる日に空を見上げれば、天空に明らかに印されている紋章が誰のものかわかるであろう。」
—霊議会のヴリエフ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“...”
—...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Кто воистину правит городом этим? Взгляни на небеса в благословенные дни, и ты увидишь, чей знак явственно запечатлен на них».
— Вулиев из Призрачного совета]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Quem realmente governa esta cidade? Olhe para o céu nos dias santos e verá de quem é o símbolo nitidamente estampado no firmamento.”
— Vuliev, do Conselho Fantasma]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Sorcery" />
<EXPANSION value="DPG" />
<RARITY metaname="R" />
<SPELL_ABILITY dangerous="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Destroy each creature with converted mana cost 3 or less.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Détruisez chaque créature dont le coût converti de mana est de 3 ou moins.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Destruye cada criatura con coste de maná convertido de 3 o menos.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zerstöre alle Kreaturen mit umgewandelten Manakosten von 3 oder weniger.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Distruggi ogni creatura con costo di mana convertito pari o inferiore a 3.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[点数で見たマナ・コストが3以下の各クリーチャーを破壊する。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Уничтожьте все существа с общей мановой стоимостью 3 и меньше.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Destrua cada criatura com custo de mana convertido menor ou igual a 3.]]></LOCALISED_TEXT>
<FILTER>
return (FilteredCard() ~= nil and
FilteredCard():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 and
FilteredCard():GetZone() == (ZONE_IN_PLAY) and
FilteredCard():GetConvertedManaCost() <= 3)
</FILTER>
<RESOLUTION_TIME_ACTION>
FilteredCard():Destroy()
</RESOLUTION_TIME_ACTION>
<SFX text="GLOBAL_JUDGEMENT_PLAY" />
</SPELL_ABILITY>
<AI_BASE_SCORE score="1000" zone="ZONE_HAND" />
</CARD_V2>
- Tomorrow, Azami’s Familiar | Open
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="TOMORROW_AZAMIS_FAMILIAR_74447" />
<CARDNAME text="TOMORROW_AZAMIS_FAMILIAR" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Tomorrow, Azami’s Familiar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Demain, familier d'Azami]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mañana, familiar de Azami]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Tomorrow, Azamis Vertrauter]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Domani, Famiglio di Azami]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あざみの使い魔、明日歌]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[...]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="74447" />
<ARTID value="A74447" />
<ARTIST name="Christopher Rush" />
<CASTING_COST cost="{5}{U}" />
<SUPERTYPE metaname="Legendary" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Spirit" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0" />
<EXPANSION value="DPG" />
<RARITY metaname="R" />
<POWER value="1" />
<TOUGHNESS value="5" />
<TRIGGERED_ABILITY internal="1" pre_trigger="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Si vous deviez piocher une carte, regardez les trois cartes du dessus de votre bibliothèque à la place. Mettez l'une de ces cartes dans votre main et le reste au-dessous de votre bibliothèque, dans n'importe quel ordre.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Si fueras a robar una carta, en vez de eso, mira las primeras tres cartas de la parte superior de tu biblioteca. Pon una de esas cartas en tu mano y el resto, en la parte inferior de tu biblioteca en cualquier orden.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Falls du eine Karte ziehen würdest, schaue dir stattdessen die obersten drei Karten deiner Bibliothek an. Nimm eine dieser Karten auf deine Hand und lege den Rest in beliebiger Reihenfolge unter deine Bibliothek.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Se stai per pescare una carta, guarda invece le prime tre carte del tuo grimorio. Aggiungi alla tua mano una di quelle carte e metti le rimanenti in fondo al tuo grimorio nell'ordine che preferisci.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがカードを引く場合、代わりにあなたのライブラリーの一番上から3枚のカードを見る。 そのうち1枚をあなたの手札に加え、残りをあなたのライブラリーの一番下に望む順番で置く。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Если вы должны взять карту, ...]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[...]]></LOCALISED_TEXT>
<TRIGGER value="DREW_CARD" simple_qualifier="controller">
local playera = TriggerPlayer()
local playerb = EffectController()
if playera ~= nil and playerb ~= nil then
if playera == playerb then
override = true
return true
end
end
return false
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local filter = Object():GetFilter()
local player = EffectController()
filter:Clear()
filter:NotTargetted()
filter:SetPlayer( player )
filter:SetZone( ZONE_LIBRARY )
filter:SetPortion( 3 )
player:SetTargetCount( 1 )
player:ChooseTarget( NO_VALIDATION, "CARD_QUERY_CHOOSE_CARD_TO_PUT_INTO_HAND", EffectDC():Make_Targets(0) )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local targetDC = EffectDC():Get_Targets(0)
if targetDC ~= nil then
local target_card = targetDC:Get_NthCardPtr(0)
for i=0,2 do
local card = EffectController():Library_GetNth(0)
if card ~= nil then
if card == target_card then
card:PutInHand()
else
card:PutInLibrary(-1)
end
end
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<SFX text="COMBAT_BITE_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BITE_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AI_BASE_SCORE score="1200" zone="ZONE_IN_PLAY" />
</CARD_V2>
Note:The trigger seems needlessly complicated.
Last edited by Pesi on 17 Jul 2012, 03:06, edited 6 times in total.
- Pesi
- Posts: 21
- Joined: 03 May 2012, 15:19
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Re: DOTP 2013 - Share cards here.
by thefiremind » 01 Jul 2012, 18:36
I copy the English text in those languages... it's better than nothing.Pesi wrote:What can we do for localized text for languages in which the card has never been printed?
You can't have all the triggers you wish...Pesi wrote:Why is there no "ATTACKING_OR_BLOCKING" value?
It seems OK to me.Pesi wrote:Do you see any obvious bugs?
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
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thefiremind - Programmer
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Re: DOTP 2013 - Share cards here.
by MisterBenn » 02 Jul 2012, 18:55
FYI I'm about 60% through a Red/Black vampire deck made primarily of Innistrad cards. I'll link to the cards here when I post the deck. I need to work fast, Innistrad vampires are conspicuously missing from 2013 and I think they'll be in a DLC...
- MisterBenn
- Posts: 97
- Joined: 19 Mar 2011, 16:19
- Has thanked: 24 times
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Re: DOTP 2013 - Share cards here.
by remosewa » 18 Oct 2012, 10:24
So far i have made:
Beastmaster Ascension
Bramblewood Paragon
Elvish Promenade
Elvish Warrior
Immaculate Magistrate
Imperious Perfect
Jagged-Scar Archers
Primal Bellow
Winnower Patrol
Woodland Changeling
Wren's Run Vanquisher
Akroma's Memorial
Buried Ruin
Grand Architect (After some initial troubles)
Lord of the Unreal
Phantasmal Image (Might not have gotten the destroy if target thing down correctly)
Preordain
Solemn Simulacrum
Treasure Mage
Vapor Snag
Wurmcoil Engine
Let me know if you would like any of these and I can post them.
Beastmaster Ascension
Bramblewood Paragon
Elvish Promenade
Elvish Warrior
Immaculate Magistrate
Imperious Perfect
Jagged-Scar Archers
Primal Bellow
Winnower Patrol
Woodland Changeling
Wren's Run Vanquisher
Akroma's Memorial
Buried Ruin
Grand Architect (After some initial troubles)
Lord of the Unreal
Phantasmal Image (Might not have gotten the destroy if target thing down correctly)
Preordain
Solemn Simulacrum
Treasure Mage
Vapor Snag
Wurmcoil Engine
Let me know if you would like any of these and I can post them.
- remosewa
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