[Old confirmed] Bug Archive
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[confirmed]Zedruu the Greatherder
by 0rion79 » 15 Jul 2012, 18:17
: Zedruu the Greatherder, guess what, doesn't work as supposed.
Each turn I just draw cards (around 7) without donating even a single permanent to AI.
Also, its ability to "donate" (the one that requires a white, blue and red mana) can't be activated.
Each turn I just draw cards (around 7) without donating even a single permanent to AI.
Also, its ability to "donate" (the one that requires a white, blue and red mana) can't be activated.
Last edited by stassy on 15 Jul 2012, 19:53, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Re: Zedruu the Greatherder: drawing without donating
by stassy » 15 Jul 2012, 19:53
confirmed, seems to be a ruling error as when Zedruu the Greathearted is in play, owner draws the number of cards equal to the number of permanent opponent control instead of permanent that switched control from owner to opponent.
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Re: [confirmed]Zedruu the Greatherder
by Gargaroz » 16 Jul 2012, 14:35
Zedruu is giving me more troubles than I suspected, as I cannot understand as the engine flags the "controlled" permanents. As now, you could only "donate" permanents to the opponent.
In the same way, the second ability of Homeward Path isn't working, so I'm removing it for V2. I'll keep you posted if I find a way to overcome this.
In the same way, the second ability of Homeward Path isn't working, so I'm removing it for V2. I'll keep you posted if I find a way to overcome this.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Zedruu the Greatherder
by 0rion79 » 16 Jul 2012, 15:20
in V.2 it can "donate" permanents but doesn't make me to draw!
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Re: [confirmed]Zedruu the Greatherder
by Gargaroz » 17 Jul 2012, 00:17
Orion, do you read my message just above yours ? I wrote the exact same thing 

----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Fork + Fireblast
by ALEX Ryugami » 17 Jul 2012, 00:39
Yeah, and this bug also makes me unable to finish a challenge 

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[confirmed]Profane Command
by ALEX Ryugami » 17 Jul 2012, 01:05
Describe the Bug:
When I play Profane Command, after I make the first choice, the game instructs me to put another instance of X, and then the choice window is looping even though I choose cancel
Which card did behave improperly ?
Profane Command
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0 Kamigawa V2 CirothUngol's Version
What exactly should be the correct behavior/interaction ?
There's only one instance of X, and there's no looping on choice window
Are any other cards possibly affected by this bug ?
I think no
Note: When you open the save game, you should click Rules Engine card first to be able to play "normally". Otherwise, something like you draw the entire library and then lose the game or reshuffling your hand happens. I don't know why this bug happens
When I play Profane Command, after I make the first choice, the game instructs me to put another instance of X, and then the choice window is looping even though I choose cancel
Which card did behave improperly ?
Profane Command
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0 Kamigawa V2 CirothUngol's Version
What exactly should be the correct behavior/interaction ?
There's only one instance of X, and there's no looping on choice window
Are any other cards possibly affected by this bug ?
I think no
Note: When you open the save game, you should click Rules Engine card first to be able to play "normally". Otherwise, something like you draw the entire library and then lose the game or reshuffling your hand happens. I don't know why this bug happens
- Attachments
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Profane Command.zip
- (3.38 KiB) Downloaded 275 times
Last edited by stassy on 17 Jul 2012, 09:23, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Re: Profane Command
by stassy » 17 Jul 2012, 09:22
confirmed, player is stuck in a loop of choices, and also AI will crash the game when trying to cast it.
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Re: [confirmed]Fork + Fireblast
by ALEX Ryugami » 17 Jul 2012, 09:26
I don't like to do double post, but does this bug is able to be fixed?
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[checked-wait]Ghave, Guru of Spores
by 0rion79 » 18 Jul 2012, 07:30
: Ghave, Guru of Spores can be activated but only allows to sacrifice a creature to put counters on it, don't allow to remove +1/+1 counters (at least from itself) to create saprolings.
Last edited by Aswan jaguar on 18 Jul 2012, 14:32, edited 2 times in total.
Reason: checked-wait
Reason: checked-wait
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0rion79 - Posts: 1520
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Re: Ghave, Guru of Spores: only sacrifices
by stassy » 18 Jul 2012, 09:48
confirmed, the only ability Ghave, Guru of Spores has is to sac a creature for 1, target a creature that will do nothing even if it has counters on it and create another Saproling
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Re: [confirmed]Ghave, Guru of Spores
by Gargaroz » 18 Jul 2012, 14:21
I was experimenting with this the new targeting structure, which is able to discriminate between different types of counters. Obviously, there's still something wrong about it.
Please be patient
Please be patient

----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[confirmed]Blistering firecat
by Megres » 21 Jul 2012, 11:29
Describe the Bug:
Blistering firecat doesn't die at end of turn.
Which card did behave improperly ?
Blistering firecat
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Kamigawa EDH
What exactly should be the correct behavior/interaction ?
Blistering firecat should die at end of turn.
Are any other cards possibly affected by this bug ?
No.
Blistering firecat doesn't die at end of turn.
Which card did behave improperly ?
Blistering firecat
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Kamigawa EDH
What exactly should be the correct behavior/interaction ?
Blistering firecat should die at end of turn.
Are any other cards possibly affected by this bug ?
No.
- Attachments
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Blistering firecat does not die at end of turn.rar
- (3.01 KiB) Downloaded 277 times
Last edited by Aswan jaguar on 21 Jul 2012, 13:08, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
[confirmed both]Chancellor of the Spires - 2 bugs
by Megres » 21 Jul 2012, 11:33
Describe the Bug:
Bug 1: Chancellor of the Spires doesn't activate when it's in your opening hand.
Bug 2: the Chancellor of the Spires card is shown in yellow, despite not having enough man to cast it.
Which card did behave improperly ?
Chancellor of the Spires
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Kamigawa EDH
What exactly should be the correct behavior/interaction ?
You may reveal Chancellor of the Spires from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard.
Are any other cards possibly affected by this bug ?
Maybe other Chancellors.
Bug 1: Chancellor of the Spires doesn't activate when it's in your opening hand.
Bug 2: the Chancellor of the Spires card is shown in yellow, despite not having enough man to cast it.
Which card did behave improperly ?
Chancellor of the Spires
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Kamigawa EDH
What exactly should be the correct behavior/interaction ?
You may reveal Chancellor of the Spires from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard.
Are any other cards possibly affected by this bug ?
Maybe other Chancellors.
- Attachments
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Chancellor o the spires does not work in opening hand.rar
- (3.25 KiB) Downloaded 258 times
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Chancellor o the spires yellow while you cannot cast it.rar
- (3.22 KiB) Downloaded 255 times
Last edited by Aswan jaguar on 21 Jul 2012, 13:16, edited 1 time in total.
Reason: confirmed both bugs
Reason: confirmed both bugs
[confirmed]Wrexial, the Risen Deep
by Megres » 21 Jul 2012, 12:00
Describe the Bug:
Bug 1: I attack with Wrexial, the Risen Deep, and cast some AI's spells from its graveyard, but nothing happens.
The uploaded savegames show the following spells:
Creeping corrosion
Go for the throat
Barbed lightining (with this spell, if I choose to entwine it, the game enters an infinite loop).
Others savegames are, unfortunately, corrupted: they show Fireblast and Rain of thorns.
Bug 2: If I steal/cast Beacon of Destruction with Wrexial, the Risen Deep, it gets shuffled in my library.
Bug 3: The Ai attacks with Marrow Gnawer and 2 other rats, and I can't block them, despite Wrexial, the Risen Deep being black-blue.
Which card did behave improperly ?
Wrexial, the Risen Deep
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Kamigawa EDH
What exactly should be the correct behavior/interaction ?
I should be able to cast my opponent's spells from his/her graveyard, and Wrexial, the Risen Deep should be able to block black creatures with Intimidate.
Are any other cards possibly affected by this bug ?
No.
Bug 1: I attack with Wrexial, the Risen Deep, and cast some AI's spells from its graveyard, but nothing happens.
The uploaded savegames show the following spells:
Creeping corrosion
Go for the throat
Barbed lightining (with this spell, if I choose to entwine it, the game enters an infinite loop).
Others savegames are, unfortunately, corrupted: they show Fireblast and Rain of thorns.
Bug 2: If I steal/cast Beacon of Destruction with Wrexial, the Risen Deep, it gets shuffled in my library.
Bug 3: The Ai attacks with Marrow Gnawer and 2 other rats, and I can't block them, despite Wrexial, the Risen Deep being black-blue.
Which card did behave improperly ?
Wrexial, the Risen Deep
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Kamigawa EDH
What exactly should be the correct behavior/interaction ?
I should be able to cast my opponent's spells from his/her graveyard, and Wrexial, the Risen Deep should be able to block black creatures with Intimidate.
Are any other cards possibly affected by this bug ?
No.
- Attachments
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Creeping corrosion.rar
- (3.33 KiB) Downloaded 244 times
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Wrexial and rats fear.rar
- (2.75 KiB) Downloaded 249 times
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Wrexial and Go for the throat.rar
- (3.03 KiB) Downloaded 238 times
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Wrexial and Barbed lightningE1M.rar
- (3.2 KiB) Downloaded 235 times
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Stolen Beacon of destruction shuffled in my deck.rar
- (3.2 KiB) Downloaded 232 times
Last edited by stassy on 21 Jul 2012, 16:52, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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