Forge Beta: 07-13-2012 ver 1.2.10
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 07-13-2012 ver 1.2.10
by gos » 20 Jul 2012, 22:41
My Mutavault is gaining Coat of Arms bonuses from all other creatures on the battlefield that I control, but not from my opponent's creatures. However, other creatures on the battlefield do not gain any bonuses from Mutavault.
My opponent controls:
Coat of Arms
Benevolent Bodyguard : 1/1 (should be 3/3)
no other creatures
I control:
Bitterblossom (irrelevant)
3 black 1/1 flying Faerie Rogue tokens : 3/3 (should be 5/5)
2 activated Mutavault : 6/6 (should be 7/7)
My opponent controls:
Coat of Arms
Benevolent Bodyguard : 1/1 (should be 3/3)
no other creatures
I control:
Bitterblossom (irrelevant)
3 black 1/1 flying Faerie Rogue tokens : 3/3 (should be 5/5)
2 activated Mutavault : 6/6 (should be 7/7)
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Beta: 07-13-2012 ver 1.2.10
by friarsol » 21 Jul 2012, 03:34
Ah. I can't quite remember if the deck editor used to work this way or not, but I'm definitely thinking about the popup dialogs which do work this way. Inside a duel, if you goto dev mode you can click on the button that says "Add any card" this will let you basically "wish" for any card that's within Forge. These dialogs you can just type to scroll down this list. I don't really know enough about Java UI elements to know why the table doesn't do that by default.Diogenes wrote: The trunk will respond to the up and down arrow, and space will add cards to my deck, but typing anything else doesn't make it move (including the full name of a valid card.)
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 07-13-2012 ver 1.2.10
by jmartus » 21 Jul 2012, 06:44
Is it just me or my settings but this version seams to more more sluggish then previous versions? like it will take 2-3 seconds just go from one step to another still very early in the game.
Re: Forge Beta: 07-13-2012 ver 1.2.10
by Chris H. » 22 Jul 2012, 11:11
jmartus wrote:Is it just me or my settings but this version seams to more more sluggish then previous versions? like it will take 2-3 seconds just go from one step to another still very early in the game.
I played a three game match in quest mode and did not notice any slow down.
How much memory do you have in your computer?
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge Beta: 07-13-2012 ver 1.2.10
by friarsol » 22 Jul 2012, 12:41
Is it possible the max heap space flags aren't getting set properly?Chris H. wrote:I played a three game match in quest mode and did not notice any slow down.
How much memory do you have in your computer?
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 07-13-2012 ver 1.2.10
by smile-bite » 22 Jul 2012, 13:20
I just updated from 1.2.7 to 1.2.10 and I'm having a little trouble figuring out how to search for specific cards in the new deck editor. I did some searching on the forum and all I can find is references to a 'filter' tab. Screen shots show it above the card image pane on the bottom right. I only have two tabs there though. "Card Picture" and "Preferences." I don't see a filter tab anywhere else. Am I missing something?
- smile-bite
- Posts: 3
- Joined: 11 Apr 2012, 19:55
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 07-13-2012 ver 1.2.10
by smile-bite » 22 Jul 2012, 13:28
Okay I just reinstalled 1.2.10 and now there is a filter tab. Thanks anyway.smile-bite wrote:I just updated from 1.2.7 to 1.2.10 and I'm having a little trouble figuring out how to search for specific cards in the new deck editor. I did some searching on the forum and all I can find is references to a 'filter' tab. Screen shots show it above the card image pane on the bottom right. I only have two tabs there though. "Card Picture" and "Preferences." I don't see a filter tab anywhere else. Am I missing something?

- smile-bite
- Posts: 3
- Joined: 11 Apr 2012, 19:55
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 07-13-2012 ver 1.2.10
by friarsol » 22 Jul 2012, 15:09
This should be loaded from your prefs now.cc-drake wrote:And could you please fix Developer mode? It's really annoying when "Play Unlimited Lands this turn" is always enabled by default...
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 07-13-2012 ver 1.2.10
by jmartus » 22 Jul 2012, 23:12
friarsol wrote:Is it possible the max heap space flags aren't getting set properly?Chris H. wrote:I played a three game match in quest mode and did not notice any slow down.
How much memory do you have in your computer?
i have 6GB of ram here my sh file
#!/bin/sh
cd "`dirname \"$0\"`"
java -Xmx4096m -jar forge-1.2.10-jar-with-dependencies.jar
Re: Forge Beta: 07-13-2012 ver 1.2.10
by Chris H. » 23 Jul 2012, 00:19
jmartus wrote:i have 6GB of ram here my sh file
#!/bin/sh
cd "`dirname \"$0\"`"
java -Xmx4096m -jar forge-1.2.10-jar-with-dependencies.jar
Might be worth trying to set the java heap space to 1024 rather than 4096.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge Beta: 07-13-2012 ver 1.2.10
by friarsol » 23 Jul 2012, 00:41
Add -Xms256m and see if that helps. I'm on a laptop with 2 gigs of Ram, and don't really notice any slowdowns. Are you using High Quality images?jmartus wrote:friarsol wrote:Is it possible the max heap space flags aren't getting set properly?Chris H. wrote:I played a three game match in quest mode and did not notice any slow down.
How much memory do you have in your computer?
i have 6GB of ram here my sh file
#!/bin/sh
cd "`dirname \"$0\"`"
java -Xmx4096m -jar forge-1.2.10-jar-with-dependencies.jar
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 07-13-2012 ver 1.2.10
by cc-drake » 23 Jul 2012, 06:00
- When I attack, AI activates it's Serpent Generator:
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.2.10-r16193
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_33 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.card.trigger.TriggerType.smartValueOf(TriggerType.java:62)
at forge.card.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:205)
at forge.card.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:186)
at forge.card.abilityfactory.AbilityFactoryToken.doResolve(AbilityFactoryToken.java:597)
at forge.card.abilityfactory.AbilityFactoryToken.access$100(AbilityFactoryToken.java:53)
at forge.card.abilityfactory.AbilityFactoryToken$1AbilityToken.resolve(AbilityFactoryToken.java:177)
at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2792)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:959)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:874)
at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:76)
at forge.gui.GuiInput.selectButtonOK(GuiInput.java:92)
at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:52)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at forge.gui.toolbox.FButton$1.keyPressed(FButton.java:89)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 07-13-2012 ver 1.2.10
by muppet » 23 Jul 2012, 09:10
I cast Snapcaster Mage ai cast Mana Drain I cast Flusterstorm. Game hung. No error just no way to continue not seen this before.
Re: Forge Beta: 07-13-2012 ver 1.2.10
by Sloth » 23 Jul 2012, 11:28
Fixed! Thanks gos.gos wrote:My Mutavault is gaining Coat of Arms bonuses from all other creatures on the battlefield that I control, but not from my opponent's creatures. However, other creatures on the battlefield do not gain any bonuses from Mutavault.
My opponent controls:
Coat of Arms
Benevolent Bodyguard : 1/1 (should be 3/3)
no other creatures
I control:
Bitterblossom (irrelevant)
3 black 1/1 flying Faerie Rogue tokens : 3/3 (should be 5/5)
2 activated Mutavault : 6/6 (should be 7/7)
Both fixed! Thanks cc-drake.cc-drake wrote:- When I attack, AI activates it's Serpent Generator:
- Rain of Daggers costs only 1 life for each creature
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Forge Beta: 07-13-2012 ver 1.2.10
by muppet » 23 Jul 2012, 12:18
I used Birthing Pod on Huntmaster of the Fells which wasn't transformed and it searched for a 1 mana cost creature not a 5 mana cost one.
Who is online
Users browsing this forum: No registered users and 46 guests