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Forge Beta: 07-13-2012 ver 1.2.10

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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby gos » 20 Jul 2012, 22:41

My Mutavault is gaining Coat of Arms bonuses from all other creatures on the battlefield that I control, but not from my opponent's creatures. However, other creatures on the battlefield do not gain any bonuses from Mutavault.

My opponent controls:
Coat of Arms
Benevolent Bodyguard : 1/1 (should be 3/3)
no other creatures

I control:
Bitterblossom (irrelevant)
3 black 1/1 flying Faerie Rogue tokens : 3/3 (should be 5/5)
2 activated Mutavault : 6/6 (should be 7/7)
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby friarsol » 21 Jul 2012, 03:34

Diogenes wrote: The trunk will respond to the up and down arrow, and space will add cards to my deck, but typing anything else doesn't make it move (including the full name of a valid card.)
Ah. I can't quite remember if the deck editor used to work this way or not, but I'm definitely thinking about the popup dialogs which do work this way. Inside a duel, if you goto dev mode you can click on the button that says "Add any card" this will let you basically "wish" for any card that's within Forge. These dialogs you can just type to scroll down this list. I don't really know enough about Java UI elements to know why the table doesn't do that by default.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby jmartus » 21 Jul 2012, 06:44

Is it just me or my settings but this version seams to more more sluggish then previous versions? like it will take 2-3 seconds just go from one step to another still very early in the game.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby Chris H. » 22 Jul 2012, 11:11

jmartus wrote:Is it just me or my settings but this version seams to more more sluggish then previous versions? like it will take 2-3 seconds just go from one step to another still very early in the game.
 
I played a three game match in quest mode and did not notice any slow down.

How much memory do you have in your computer?
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby friarsol » 22 Jul 2012, 12:41

Chris H. wrote:I played a three game match in quest mode and did not notice any slow down.

How much memory do you have in your computer?
Is it possible the max heap space flags aren't getting set properly?
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby smile-bite » 22 Jul 2012, 13:20

I just updated from 1.2.7 to 1.2.10 and I'm having a little trouble figuring out how to search for specific cards in the new deck editor. I did some searching on the forum and all I can find is references to a 'filter' tab. Screen shots show it above the card image pane on the bottom right. I only have two tabs there though. "Card Picture" and "Preferences." I don't see a filter tab anywhere else. Am I missing something?
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby smile-bite » 22 Jul 2012, 13:28

smile-bite wrote:I just updated from 1.2.7 to 1.2.10 and I'm having a little trouble figuring out how to search for specific cards in the new deck editor. I did some searching on the forum and all I can find is references to a 'filter' tab. Screen shots show it above the card image pane on the bottom right. I only have two tabs there though. "Card Picture" and "Preferences." I don't see a filter tab anywhere else. Am I missing something?
Okay I just reinstalled 1.2.10 and now there is a filter tab. Thanks anyway. :)
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby friarsol » 22 Jul 2012, 15:09

cc-drake wrote:And could you please fix Developer mode? It's really annoying when "Play Unlimited Lands this turn" is always enabled by default...
This should be loaded from your prefs now.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby jmartus » 22 Jul 2012, 23:12

friarsol wrote:
Chris H. wrote:I played a three game match in quest mode and did not notice any slow down.

How much memory do you have in your computer?
Is it possible the max heap space flags aren't getting set properly?


i have 6GB of ram here my sh file
#!/bin/sh
cd "`dirname \"$0\"`"
java -Xmx4096m -jar forge-1.2.10-jar-with-dependencies.jar
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby Chris H. » 23 Jul 2012, 00:19

jmartus wrote:i have 6GB of ram here my sh file
#!/bin/sh
cd "`dirname \"$0\"`"
java -Xmx4096m -jar forge-1.2.10-jar-with-dependencies.jar
 
Might be worth trying to set the java heap space to 1024 rather than 4096.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby friarsol » 23 Jul 2012, 00:41

jmartus wrote:
friarsol wrote:
Chris H. wrote:I played a three game match in quest mode and did not notice any slow down.

How much memory do you have in your computer?
Is it possible the max heap space flags aren't getting set properly?


i have 6GB of ram here my sh file
#!/bin/sh
cd "`dirname \"$0\"`"
java -Xmx4096m -jar forge-1.2.10-jar-with-dependencies.jar
Add -Xms256m and see if that helps. I'm on a laptop with 2 gigs of Ram, and don't really notice any slowdowns. Are you using High Quality images?
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby cc-drake » 23 Jul 2012, 06:00

- When I attack, AI activates it's Serpent Generator:
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.2.10-r16193

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_33 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.card.trigger.TriggerType.smartValueOf(TriggerType.java:62)
   at forge.card.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:205)
   at forge.card.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:186)
   at forge.card.abilityfactory.AbilityFactoryToken.doResolve(AbilityFactoryToken.java:597)
   at forge.card.abilityfactory.AbilityFactoryToken.access$100(AbilityFactoryToken.java:53)
   at forge.card.abilityfactory.AbilityFactoryToken$1AbilityToken.resolve(AbilityFactoryToken.java:177)
   at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2792)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:959)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:874)
   at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:76)
   at forge.gui.GuiInput.selectButtonOK(GuiInput.java:92)
   at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:52)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at forge.gui.toolbox.FButton$1.keyPressed(FButton.java:89)
   at java.awt.Component.processKeyEvent(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
- Rain of Daggers costs only 1 life for each creature
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby muppet » 23 Jul 2012, 09:10

I cast Snapcaster Mage ai cast Mana Drain I cast Flusterstorm. Game hung. No error just no way to continue not seen this before.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby Sloth » 23 Jul 2012, 11:28

gos wrote:My Mutavault is gaining Coat of Arms bonuses from all other creatures on the battlefield that I control, but not from my opponent's creatures. However, other creatures on the battlefield do not gain any bonuses from Mutavault.

My opponent controls:
Coat of Arms
Benevolent Bodyguard : 1/1 (should be 3/3)
no other creatures

I control:
Bitterblossom (irrelevant)
3 black 1/1 flying Faerie Rogue tokens : 3/3 (should be 5/5)
2 activated Mutavault : 6/6 (should be 7/7)
Fixed! Thanks gos.

cc-drake wrote:- When I attack, AI activates it's Serpent Generator:
- Rain of Daggers costs only 1 life for each creature
Both fixed! Thanks cc-drake.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby muppet » 23 Jul 2012, 12:18

I used Birthing Pod on Huntmaster of the Fells which wasn't transformed and it searched for a 1 mana cost creature not a 5 mana cost one.
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