Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by Milod » 20 Jul 2012, 14:54
cant open deck editor anymore wats the problem?
Re: Bug Reports (snapshot builds)
by PowerClaws » 22 Jul 2012, 10:48
When casting Beseech the Queen with four Swamps in play, the only cost i can pay is 2BB, when try to pay the third 2/B, it assumes that the black mana is for the 2, not the B part, any way to fix this?
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Re: Bug Reports (snapshot builds)
by PowerClaws » 22 Jul 2012, 12:48
Also, Rhox Faithmender should have lifelink
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Re: Bug Reports (snapshot builds)
by Chris H. » 22 Jul 2012, 13:37
Milod wrote:cant open deck editor anymore wats the problem?
Look for the file named "editor_preferred.xml" which is located in your /res/layouts/ folder. It may have gotten corrupted somehow.
Try deletiong this file and then re-launch forge and go to the deck editor. It should then use the editor_default.xml file and open correctly.
Note that your deck editor will have the default layout and you will have to set up your deck edotor once again.

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Re: Bug Reports (snapshot builds)
by friarsol » 22 Jul 2012, 14:12
Fixed.PowerClaws wrote:When casting Beseech the Queen with four Swamps in play, the only cost i can pay is 2BB, when try to pay the third 2/B, it assumes that the black mana is for the 2, not the B part, any way to fix this?
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Re: Bug Reports (snapshot builds)
by friarsol » 22 Jul 2012, 14:57
AI countered a Miracle trigger with his Rimewind Cryomancer.
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Re: Bug Reports (snapshot builds)
by Sloth » 22 Jul 2012, 18:33
Fixed! Thanks PowerClaws.PowerClaws wrote:Also, Rhox Faithmender should have lifelink
Fixed! Thanks sol.friarsol wrote:AI countered a Miracle trigger with his Rimewind Cryomancer.
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Re: Bug Reports (snapshot builds)
by PowerClaws » 24 Jul 2012, 03:23
As of the last snapshot, Mirror Gallery does cause the legend rule to be ignored
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Re: Bug Reports (snapshot builds)
by Corwin72 » 24 Jul 2012, 23:36
Is anyone else still downloading junk for the low quality set pictures? m13
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Re: Bug Reports (snapshot builds)
by friarsol » 25 Jul 2012, 03:15
Well, the pictures aren't available yet, so we're not really in any different state than the last time you were talking about it.Corwin72 wrote:Is anyone else still downloading junk for the low quality set pictures? m13
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Re: Bug Reports (snapshot builds)
by Chris H. » 25 Jul 2012, 13:19
Corwin72 wrote:Is anyone else still downloading junk for the low quality set pictures? m13
Someone posted a link for M13 pics that were larger in size and better quality than the 200 x 285 pixel pics that we get via the "Download LQ Card Pictures" button..
But these pics were also smaller and had less quality than the HQ 480 x 680 pixel pics that are provided by the HQ pic team.
There was a little confusion created by this unfortunately.
We are still waiting on the HQ pic team.
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Re: Bug Reports (snapshot builds)
by friarsol » 27 Jul 2012, 00:45
r16324
Looks like creating tokens is making it through long enough in changeZone to cause an NPE where I believe it would exit out previously after just a bit. Sloth, this is probably related to 16316, reducing change zone code.
java.lang.NullPointerException
at forge.GameAction.changeZone(GameAction.java:222)
at forge.GameAction.moveTo(GameAction.java:317)
at forge.GameAction.moveTo(GameAction.java:298)
at forge.GameAction.moveToPlay(GameAction.java:557)
at forge.card.cardfactory.CardFactoryUtil.makeToken(CardFactoryUtil.java:3648)
at forge.card.abilityfactory.AbilityFactoryToken.doResolve(AbilityFactoryToken.java:574)
Edit: I just added a null check in, not sure if more needed to happen, but it seems ok now.
Looks like creating tokens is making it through long enough in changeZone to cause an NPE where I believe it would exit out previously after just a bit. Sloth, this is probably related to 16316, reducing change zone code.
java.lang.NullPointerException
at forge.GameAction.changeZone(GameAction.java:222)
at forge.GameAction.moveTo(GameAction.java:317)
at forge.GameAction.moveTo(GameAction.java:298)
at forge.GameAction.moveToPlay(GameAction.java:557)
at forge.card.cardfactory.CardFactoryUtil.makeToken(CardFactoryUtil.java:3648)
at forge.card.abilityfactory.AbilityFactoryToken.doResolve(AbilityFactoryToken.java:574)
Edit: I just added a null check in, not sure if more needed to happen, but it seems ok now.
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Re: Bug Reports (snapshot builds)
by PowerClaws » 27 Jul 2012, 06:25
Quagmire has the additional text of "xno text"
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Re: Bug Reports (snapshot builds)
by Chris H. » 27 Jul 2012, 10:21
PowerClaws wrote: Quagmire has the additional text of "xno text"
Fixed, thank you.
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