Forge Beta: 07-13-2012 ver 1.2.10
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 07-13-2012 ver 1.2.10
by Sloth » 29 Jul 2012, 12:09
cc-drake wrote:- I cast Conclave Equenaut. When I try to convoke for colored mana, I get
These 3 are fixed! Thanks cc-drake.cc-drake wrote:- Noble Benefactor does nothing on resolution
Ok i found it: the script does not work for creatures in your opponents graveyard. This won't be easy to fix.Zirbert wrote:I've tried that - still nothing. The Lich gains the activated abilities of the AI's creature that I target, but I can't figure out how to actually cast it.Sloth wrote:Have you tried clicking on your flashback icon (even though it shows 0)?Zirbert wrote:I hate to point out a problem with this one, but...
Havengul Lich doesn't let me cast creatures from my opponent's graveyard. Unless there's some way of doing it that I'm not seeing - I can target creature cards in the AI's graveyard, and they appear under the flashback icon on the AI's side, but I can't seem to actually cast them.

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Re: Forge Beta: 07-13-2012 ver 1.2.10
by saturnine » 29 Jul 2012, 15:20
Attempting to Twincast or Reverberate a Fact or Fiction I casted results in the first one failing. The two piles offered are both blank, and clicking on them gave nothing. Also occasional instances of Fact or Fiction giving me one more card than the five it's supposed to take, so I'd have one pile with 4 cards and one with 2.
Kuldotha Phoenix 's activated ability doesn't work despite my having more than three artifacts (all were artifact lands). Probably the only Metalcraft ability that hasn't worked so far.
Just signed up to submit those bug reports, and I'd like to also add that I'm incredibly grateful for what is now my latest timesink. Thanks for creating this amazing program!
Kuldotha Phoenix 's activated ability doesn't work despite my having more than three artifacts (all were artifact lands). Probably the only Metalcraft ability that hasn't worked so far.
Just signed up to submit those bug reports, and I'd like to also add that I'm incredibly grateful for what is now my latest timesink. Thanks for creating this amazing program!
Re: Forge Beta: 07-13-2012 ver 1.2.10
by Bundy » 29 Jul 2012, 15:47
The 2/2 tokens Mitotic Slime produces make no new 1/1 tokens when going to the graveyard.
Avatar of Fury still costs
when opponent controls 7 or more lands
Avatar of Fury still costs



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Re: Forge Beta: 07-13-2012 ver 1.2.10
by saturnine » 29 Jul 2012, 18:07
Attempting to pay 2RR instead of RRR on Flame Javelin fails, and it refuses to accept any two tapped lands.
Re: Forge Beta: 07-13-2012 ver 1.2.10
by doombashar » 29 Jul 2012, 18:30
.Torpor Orb prevents Clone effects from occuring
From gatherer for Torpor Orb
6/1/2011 Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected.
6/1/2011 Abilities that apply "as [this creature] enters the battlefield," such as choosing a creature to copy with Clone, are unaffected.
From gatherer for Torpor Orb
6/1/2011 Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected.
6/1/2011 Abilities that apply "as [this creature] enters the battlefield," such as choosing a creature to copy with Clone, are unaffected.
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by Sloth » 29 Jul 2012, 19:59
I think white bordered cards without picture are ...wfi... white!cc-drake wrote:- Sometimes the AI's tokens are shown in a bright white, for example with tokens from Minion Reflector or Splinter Twin. Is this a bug or a feature? Screenshot attached.
Both fixed! Thanks Bundy.Bundy wrote:The 2/2 tokens Mitotic Slime produces make no new 1/1 tokens when going to the graveyard.
Avatar of Fury still costs![]()
![]()
when opponent controls 7 or more lands
It works for me. Are you sure you tried during your upkeep?saturnine wrote:Kuldotha Phoenix 's activated ability doesn't work despite my having more than three artifacts (all were artifact lands). Probably the only Metalcraft ability that hasn't worked so far.
I think Sol fixed this a few days ago.saturnine wrote:Attempting to pay 2RR instead of RRR on Flame Javelin fails, and it refuses to accept any two tapped lands.
Fixed! Thanks doombashar.doombashar wrote:.Torpor Orb prevents Clone effects from occuring
From gatherer for Torpor Orb
6/1/2011 Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected.
6/1/2011 Abilities that apply "as [this creature] enters the battlefield," such as choosing a creature to copy with Clone, are unaffected.
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by TastetheJace » 30 Jul 2012, 00:24
I Cloudshifted my Suture Priest which had 5 counters on it from Increasing Savagery while Reprisal was still the stack. It then came back as a supposedly new object on the battlefield with no counters, yet Reprisal somehow still resolved and destroyed it.
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by friarsol » 30 Jul 2012, 00:40
Yea, this was a known limitation of the Targeting system which I recently fixed. Should work properly in the next beta.TastetheJace wrote:I Cloudshifted my Suture Priest which had 5 counters on it from Increasing Savagery while Reprisal was still the stack. It then came back as a supposedly new object on the battlefield with no counters, yet Reprisal somehow still resolved and destroyed it.
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by Zirbert » 30 Jul 2012, 00:46
.
Murderous Spoils doesn't grant me control of equipment that was attached to the targeted creature.
The only exception I've found is when I target a creature that's indestructible (either due to an innate ability or due to a piece of equipment granting indestructibility). In that case, the creature stays on the battlefield, but I do gain control of the equipment.
This leads me to suspect that it's a "last known information" issue - by the time the Murderous Spoils checks for equipment attached to the targeted creature, there isn't any, because the creature is gone and the equipment has reverted to unattached status as a state-based effect.
Tested more thoroughly in the July 24 snapshot, but I had noticed the same problem in this Beta as well.
Murderous Spoils doesn't grant me control of equipment that was attached to the targeted creature.
The only exception I've found is when I target a creature that's indestructible (either due to an innate ability or due to a piece of equipment granting indestructibility). In that case, the creature stays on the battlefield, but I do gain control of the equipment.
This leads me to suspect that it's a "last known information" issue - by the time the Murderous Spoils checks for equipment attached to the targeted creature, there isn't any, because the creature is gone and the equipment has reverted to unattached status as a state-based effect.
Tested more thoroughly in the July 24 snapshot, but I had noticed the same problem in this Beta as well.
Re: Forge Beta: 07-13-2012 ver 1.2.10
by doombashar » 30 Jul 2012, 00:59
In forge Slumbering Dragon isn't able to attack or block until it has 6 counters.
Changing SVarCompare$ LE5 to SVarCompare$ LE4 fixes it
Changing SVarCompare$ LE5 to SVarCompare$ LE4 fixes it
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by Zirbert » 30 Jul 2012, 01:09
1.2.10 Beta (and also tested in July 24 snapshot, still not working correctly) -
Skinthinner locks up the game when I turn it face-up during Main 1, keeping me from moving on past Declare Attackers. It doesn't seem to cause a problem when flipped at other points in the turn. The GUI doesn't show Skinthinner turned face-up, and although I can click on creatures to choose them as attackers and right-click on them to remove them, no amount of clicking OK, etc., will make the game move on. The Stack report still shows Skinthinner's turn ability on the stack, and it doesn't resolve.
I've tried letting it sit for over an hour to make sure the program wasn't just chewing slowly on something, but no go. I've attached a screencap.
Skinthinner locks up the game when I turn it face-up during Main 1, keeping me from moving on past Declare Attackers. It doesn't seem to cause a problem when flipped at other points in the turn. The GUI doesn't show Skinthinner turned face-up, and although I can click on creatures to choose them as attackers and right-click on them to remove them, no amount of clicking OK, etc., will make the game move on. The Stack report still shows Skinthinner's turn ability on the stack, and it doesn't resolve.
I've tried letting it sit for over an hour to make sure the program wasn't just chewing slowly on something, but no go. I've attached a screencap.
Re: Forge Beta: 07-13-2012 ver 1.2.10
by friarsol » 30 Jul 2012, 02:49
Sounds like priority is incorrectly getting passed and then the declare attackers is getting nuked. I was able to repro this, but was able to get out of it by using the end turn button (which won't particular help you attack) but won't force you to resign the whole game.Zirbert wrote:1.2.10 Beta (and also tested in July 24 snapshot, still not working correctly) -
Skinthinner locks up the game when I turn it face-up during Main 1, keeping me from moving on past Declare Attackers. It doesn't seem to cause a problem when flipped at other points in the turn. The GUI doesn't show Skinthinner turned face-up, and although I can click on creatures to choose them as attackers and right-click on them to remove them, no amount of clicking OK, etc., will make the game move on. The Stack report still shows Skinthinner's turn ability on the stack, and it doesn't resolve.
I've tried letting it sit for over an hour to make sure the program wasn't just chewing slowly on something, but no go. I've attached a screencap.
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by saturnine » 30 Jul 2012, 10:01
Oh, my bad, I didn't notice the Flashback button there. It works fine now! Having to enable the Upkeep step again is one more button press thoughSloth wrote:It works for me. Are you sure you tried during your upkeep?saturnine wrote:Kuldotha Phoenix 's activated ability doesn't work despite my having more than three artifacts (all were artifact lands). Probably the only Metalcraft ability that hasn't worked so far.

Last edited by Chris H. on 30 Jul 2012, 10:23, edited 1 time in total.
Reason: Fixed a broken quote
Reason: Fixed a broken quote
Re: Forge Beta: 07-13-2012 ver 1.2.10
by saturnine » 30 Jul 2012, 11:20
Order of the Ebon Hand seems to be broken on some level--the AI will activate its first mana ability for no apparent reason each turn if I have tougher creatures/more creatures than it does.
Last edited by Chris H. on 30 Jul 2012, 11:49, edited 1 time in total.
Reason: Mouse-over
Reason: Mouse-over
Re: Forge Beta: 07-13-2012 ver 1.2.10
by friarsol » 30 Jul 2012, 12:03
Blame Wizards, they are the ones making it an activated ability during your upkeep instead of a triggered ability.saturnine wrote:Oh, my bad, I didn't notice the Flashback button there. It works fine now! Having to enable the Upkeep step again is one more button press though
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