Forge Beta: 07-13-2012 ver 1.2.10
by mtgrares
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by cc-drake » 30 Jul 2012, 17:54
The Veilstone Amulet creates an effect token which does nothing.
Re: Forge Beta: 07-13-2012 ver 1.2.10
by MrParivir » 30 Jul 2012, 22:57
Disciple of Bolas ' effect uses a cards initial power disregarding buffs,
specifically I sacrificed a Quirion Druid with 3 +1/+1 counters and Rancor attached (it was pacified) so I should have gained 6 life and drawn 6 cards but instead I drew 1 and gained 1.
I'm pretty sure that's correct but if not ignore this post.
specifically I sacrificed a Quirion Druid with 3 +1/+1 counters and Rancor attached (it was pacified) so I should have gained 6 life and drawn 6 cards but instead I drew 1 and gained 1.
I'm pretty sure that's correct but if not ignore this post.
Re: Forge Beta: 07-13-2012 ver 1.2.10
by TastetheJace » 31 Jul 2012, 01:23
I was able to use Vile Rebirth to create a 2/2 zombie token by illegally targeting Incinerate in my opponent's graveyard.
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by Sloth » 31 Jul 2012, 07:41
This has been fixed already.doombashar wrote:In forge Slumbering Dragon isn't able to attack or block until it has 6 counters.
Changing SVarCompare$ LE5 to SVarCompare$ LE4 fixes it
Fixed! Thanks cc-drake.cc-drake wrote:The Veilstone Amulet creates an effect token which does nothing.
Fixed! Thanks MrParivir.MrParivir wrote: Disciple of Bolas ' effect uses a cards initial power disregarding buffs,
specifically I sacrificed a Quirion Druid with 3 +1/+1 counters and Rancor attached (it was pacified) so I should have gained 6 life and drawn 6 cards but instead I drew 1 and gained 1.
I'm pretty sure that's correct but if not ignore this post.
This has been fixed already.TastetheJace wrote:I was able to use Vile Rebirth to create a 2/2 zombie token by illegally targeting Incinerate in my opponent's graveyard.
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by muppet » 31 Jul 2012, 12:38
Known issue I think with converted mana costs. Spells cast with a mana cost reducer in play are treated as having the converted mana cost used to cast the spell rather than the true converted mana cost. e.g. Goblin Warchief in play cast Mogg War Marshal for one red, this cannot be countered by Spell Snare which it should be.
Re: Forge Beta: 07-13-2012 ver 1.2.10
by gos » 31 Jul 2012, 14:29
The AI casts Renegade Troops. I cast Dissipate to counter them. The AI casts Rebuff the Wicked to counter the Dissipate, but Renegade Troops aren't a permanent when they're on the stack.
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by lazylockie » 31 Jul 2012, 15:58
if you Snapcaster Mage and target a instant or sorcery in your graveyard, cast the spell with flashback ability and cancel while paying the costs you'll lose the spell (it goes to exile and you can't cast it anymore)
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by Sloth » 31 Jul 2012, 16:06
Fixed! Thanks muppet.muppet wrote:To clarify my earlier post Thorn of Amethyst doesn't affect any zero casting cost artifacts eg. moxen.
I can't reproduce this, so it must have been fixed with the big costChange rewrite.muppet wrote:Known issue I think with converted mana costs. Spells cast with a mana cost reducer in play are treated as having the converted mana cost used to cast the spell rather than the true converted mana cost. e.g. Goblin Warchief in play cast Mogg War Marshal for one red, this cannot be countered by Spell Snare which it should be.
Fixed! Thanks gos.gos wrote:The AI casts Renegade Troops. I cast Dissipate to counter them. The AI casts Rebuff the Wicked to counter the Dissipate, but Renegade Troops aren't a permanent when they're on the stack.
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by uhlersoth » 31 Jul 2012, 16:10
The deck editor won't open! I ran Forge from a command prompt to see what is going on, and there's a stack trace:
java.lang.IllegalArgumentException: H value greater than 100%!
at forge.gui.framework.DragCell.setRoughBounds(DragCell.java:219)
at forge.gui.framework.SLayoutIO.load(SLayoutIO.java:180)
at forge.gui.framework.SLayoutIO.loadLayout(SLayoutIO.java:75)
at forge.gui.deckeditor.VDeckEditorUI$1.doInBackground(VDeckEditorUI.jav
a:37)
at forge.gui.deckeditor.VDeckEditorUI$1.doInBackground(VDeckEditorUI.jav
a:34)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
java.lang.IllegalArgumentException: H value greater than 100%!
at forge.gui.framework.DragCell.setRoughBounds(DragCell.java:219)
at forge.gui.framework.SLayoutIO.load(SLayoutIO.java:180)
at forge.gui.framework.SLayoutIO.loadLayout(SLayoutIO.java:75)
at forge.gui.deckeditor.VDeckEditorUI$1.doInBackground(VDeckEditorUI.jav
a:37)
at forge.gui.deckeditor.VDeckEditorUI$1.doInBackground(VDeckEditorUI.jav
a:34)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta: 07-13-2012 ver 1.2.10
by uhlersoth » 31 Jul 2012, 16:30
I deleted the whole Forge directory and reextracted and it's fine.
Re: Forge Beta: 07-13-2012 ver 1.2.10
by Hellfish » 31 Jul 2012, 19:02
I'm not seeing this. It might've been fixed, but what spell were you trying to flashback?lazylockie wrote:if you Snapcaster Mage and target a instant or sorcery in your graveyard, cast the spell with flashback ability and cancel while paying the costs you'll lose the spell (it goes to exile and you can't cast it anymore)
Edit: Look'it that, one thousand on the dot.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by Hellfish » 31 Jul 2012, 21:18
It gains the activated abilities? It shouldn't do that unless you actually cast the creature.. Either way, I think I've fixed it. It was *almost* doable in script only, just goes to show how powerful scripting has becomeZirbert wrote:I've tried that - still nothing. The Lich gains the activated abilities of the AI's creature that I target, but I can't figure out how to actually cast it.Sloth wrote:Have you tried clicking on your flashback icon (even though it shows 0)?Zirbert wrote:I hate to point out a problem with this one, but...
Havengul Lich doesn't let me cast creatures from my opponent's graveyard. Unless there's some way of doing it that I'm not seeing - I can target creature cards in the AI's graveyard, and they appear under the flashback icon on the AI's side, but I can't seem to actually cast them.

My rules is a bit rusty but I think I've got it right: You shouldn't be able to cast the creature in question outside of your main phases unless it has flash (like usual, in other words), right?
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by friarsol » 31 Jul 2012, 21:27
Yea it's basically the same as Yawgmoth's Will or Snapcaster Mage. The card you target allows you to cast it (ignoring normal "be in the hand" requirements) but only if you could normally cast it (timing). You aren't actually casting it as part of resolution.Hellfish wrote:My rules is a bit rusty but I think I've got it right: You shouldn't be able to cast the creature in question outside of your main phases unless it has flash (like usual, in other words), right?
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Re: Forge Beta: 07-13-2012 ver 1.2.10
by Hevarius » 31 Jul 2012, 22:04
I've noticed when using the combo of a Black Sun's Zenith and Blood Artist / Falkenrath Noble to board wipe, the damage done by the BA/FN only goes until the game kills the creature, instead of everything dying at the same time, therefore cutting down the damage from killing 8-9 creatures to a mere 3 instead of dealing that much and gaining that much. It saddened me since this is my favourite combo, and my real deck. lol
Re: Forge Beta: 07-13-2012 ver 1.2.10
by MrParivir » 31 Jul 2012, 22:11
Quick Question. Am I right in assuming these fixes are first present in the next update, or are there mini patches somewhere?
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