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[08-01-2012] DOTP 2013 Community DLC MOD Released

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Re: [07-25-2012] DOTP 2013 Community DLC MOD Preview

Postby thefiremind » 01 Aug 2012, 08:41

I know something about the problem with deck unlocks, but I have no clue about the campaign... if kev set "always available" for the first match of his campaign, I see no reason why it should be all locked. Maybe you have some other mod that generates an incompatibility. I can guarantee it's not my mod because I play kev's campaign with no problems while I have my mod installed.
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby kevlahnota » 01 Aug 2012, 09:55

maybe it has something to do with appid_linking.txt. I added 4941* to all decks that have unlocks, I removed my saves, and tried the unlocks, so far, it works(I'm still testing though, the Id's came from 2010).

Anyway, Dotp 2013 Community DLC Mod is released :D.
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby daenon611 » 01 Aug 2012, 11:00

kevlahnota wrote:Anyway, Dotp 2013 Community DLC Mod is released :D.
Is there any difference to the svn-repo and self compiling with ur exe/gibbed ?!?
Because of 20KB-Download-Rate from the choosen Hoster. :-(

By the way. Really great Work, both: The Mod and the SVN.
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby kevlahnota » 01 Aug 2012, 11:05

thanks, there is no difference if you compile your own from the SVN. the download link is for those who don't know how to compile and download from the SVN. :D

daenon611 wrote:
kevlahnota wrote:Anyway, Dotp 2013 Community DLC Mod is released :D.
Is there any difference to the svn-repo and self compiling with ur exe/gibbed ?!?
Because of 20KB-Download-Rate from the choosen Hoster. :-(

By the way. Really great Work, both: The Mod and the SVN.
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby anubis » 01 Aug 2012, 12:27

Hi,Kev~thanks for your great work.
but where is the URL of the MOD's update from the SVN?
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby daenon611 » 01 Aug 2012, 12:29

anubis wrote:Hi,Kev~thanks for your great work.
but where is the URL of the MOD's update from the SVN?
Do u mean this:http://code.google.com/p/dotp2013mod/source/list?
Here: http://www.slightlymagic.net/forum/viewtopic.php?f=62&t=7680!
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby anubis » 01 Aug 2012, 13:31

Thanks,I know how to update now~
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby yuriap » 01 Aug 2012, 17:46

Bug report: it seems that Intuition (Madness deck) isn't working properly. When you choose the cards, and it automatically resolves (AI chose the one that goes to your hand), one of then goes to your hand and the other goes to the graveyard, but the third card simply disappears (like it was exiled) instead of going to the graveyard.

Anyway, thank you all and congratulation for this master work. =D>
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby thefiremind » 01 Aug 2012, 19:23

yuriap wrote:Bug report: it seems that Intuition (Madness deck) isn't working properly. When you choose the cards, and it automatically resolves (AI chose the one that goes to your hand), one of then goes to your hand and the other goes to the graveyard, but the third card simply disappears (like it was exiled) instead of going to the graveyard.

Anyway, thank you all and congratulation for this master work. =D>
I didn't check the new version yet, but your report seems to indicate a problem that I know very well: when you have multiple targets that need to change zone one by one, you need to save them in other variables (2 local pointers when they are just 2, or a local table if they are more), and then change their zone while addressing them from the newly created variables. If you don't do that, the targets get scrambled/deleted/I-don't-know-what-exactly. :D
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby Vavali » 02 Aug 2012, 00:57

Downloading V5 now. Thanks so much Kev. :)
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby Vavali » 02 Aug 2012, 03:34

Souls of the Faultless from the Dark Heavens deck's ability doesn't work at all, neither gaining life or taking away from the opponent.
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby drleg3nd » 02 Aug 2012, 07:10

thx kev for another one, one question how do i keep the decks and unlocks saved after unlocking them ? i have the skidrow version btw
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby zenthetemplar » 02 Aug 2012, 09:49

kevlahnota wrote:maybe it has something to do with appid_linking.txt. I added 4941* to all decks that have unlocks, I removed my saves, and tried the unlocks, so far, it works(I'm still testing though, the Id's came from 2010).
well just to see if it would would i just downloaded the SVN updated version and everything is working out now. can't wait to unlock me some decks :lol:
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby drleg3nd » 02 Aug 2012, 11:07

ok im gonna feel like a dummy asking but how do i remove my saves ? how will i know which deck is the locked ones ? and isnt the svn version is the one in the first page ?
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby drleg3nd » 02 Aug 2012, 11:16

one other thing..in the deck manager unlock deck button doesnt work,what do i do with that ?
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