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DOTP Gamepad Controls Reskin

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DOTP Gamepad Controls Reskin

Postby staticblast » 01 Aug 2012, 22:12

Hey guys. I'm looking to reskin the horrible mess that is the gamepad control interface on the 2010 version of DOTP, and make it look like a proper 360 control scheme(the way 2012 and 2013 are, i.e. replace the numbered button icons with ABXY). Does anybody know where it's packed? I'm fairly certain it's just a bunch of images that need replacing, but I have no idea where to begin looking.

Also, since I'm fairly certain it's in one of the .wad files, can anybody recommend a good packer/depacker to use?
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Re: DOTP Gamepad Controls Reskin

Postby RiiakShiNal » 01 Aug 2012, 22:43

For 2010 they are in "DATA_CORE\DATA_PC\DATA_SHARED\ART_ASSETS\TEXTURES" and are named: PC_*.TDX

I tend to use gibbed tools.
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Re: DOTP Gamepad Controls Reskin

Postby staticblast » 02 Aug 2012, 15:51

Cool. Thanks. You wouldn't happen to know where the gamepad controls are defined? Or are they hardcoded into the .exe?

EDIT: nevermind. Found the text file it's in.
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Re: DOTP Gamepad Controls Reskin

Postby staticblast » 02 Aug 2012, 19:33

Much progress. However, I've encountered an issue with the buttons.

The Stop Timer function should be on X and the Continue function on Y. This is actually how the game detects it. That is to say, the key functions are correctly working, however the HUD is incorrect. See attachments to see what I mean.

Could anybody tell me where the HUD layout is kept? I can't find it for the life of me.
Attachments
2012-08-02_00004 - Buttons.jpg
2012-08-02_00005 - Buttons.jpg
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Re: DOTP Gamepad Controls Reskin

Postby staticblast » 03 Aug 2012, 22:57

Well, that was a spectacular waste of time. Turns out if you use the "ACII_Wireless_360_Fix_by_Khemitude" fix, then the game automatically switches to use the 360 controller UI. It's just that wireless 360 controllers aren't properly detected/catered for by the system and so get picked up as a generic gamepad.

Just putting it out there for anybody else struggling.
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