AI attacking and blocking Observations
by mtgrares
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Re: AI attacking and blocking Observations
by Milod » 30 Jul 2012, 10:25
compy had 5 creatures with some exalted abilitys and i had like 3 had 2 life left if the compy attacked with all its creatures instead of 1 creature with exalted it could have finsihed me
Re: AI attacking and blocking Observations
by gos » 30 Jul 2012, 21:41
The AI doesn't use Ferropede 's second ability to remove +1/+1 counters from my Champion of the Parish.
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Re: AI attacking and blocking Observations
by Milod » 31 Jul 2012, 00:35
compy had 4 creatures with some of them exalted ability's and i have 1 fog bank in play ai constandly rams into my fog bank by attacking constandly with 1 creature because of exalted it could attack with all creatures to make some damage
Re: AI attacking and blocking Observations
by Sloth » 31 Jul 2012, 11:31
The AI can now split his attackers. It may be a little crude at the moment, but here is what it tries to do:Diogenes wrote:I had the following situation happen: I'm at 17 or so life, the AI is down to 3. It has 5 1/1 Soldier tokens and a Celestial Colonnade, I only have Gideon Jura at 1 loyalty (thanks to the Martial Coup that created the Soldiers.) It taps out to activate the Colonnade and swings at me with everything, leaving Jura alive to kill it the next turn.
(Edit: I don't think this makes a difference, but I may be slightly wrong on the life totals, they're different in my memory from the note I wrote at the time. I did survive his full attack, though, and he did die to Gideon the very next turn.)
Until the AI can split its attack between player and planeswalker, I think it would do better attacking planeswalkers first. It would also be cool when it's attacking across an empty field with several creatures or stacks of tokens for it to leave one of its weakest creatures untapped as a potential chump blocker for creatures with haste, especially when it's at low life.
1. If the human player can be killed, assault him.
2. Add attackers to the first planewalker until it looks like he won't survive (this is the part that can fail to be 100% correct), then move to the next.
3. If all planewalkers got enough attackers, assign the rest to the human player.
Fixed! Thanks Milod.Milod wrote:compy had 4 creatures with some of them exalted ability's and i have 1 fog bank in play ai constandly rams into my fog bank by attacking constandly with 1 creature because of exalted it could attack with all creatures to make some damage
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Re: AI attacking and blocking Observations
by Milod » 31 Jul 2012, 17:44
compy has 3 creatures 1 knight of glory 1 avan squire and 1 knight of infamy and i got only a couple of ground creatures(no flyers) compy stil decides to attack with knight of glory and atacks alone for exalted bonus and i blocked it so why not avan squire?
Re: AI attacking and blocking Observations
by PowerClaws » 01 Aug 2012, 09:49
The AI fails to realise that attacking me while i control a Blood Reckoning will cause it to die
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Re: AI attacking and blocking Observations
by Milod » 02 Aug 2012, 19:08
compy is not causious about mindshriekers's ability and blindly attacks with a creature aaanndddd dieeesss..
Re: AI attacking and blocking Observations
by Milod » 02 Aug 2012, 19:14
had two 2/2 drake tokens on field one with curiosity enchantment compy had 1 knight of glory and 1 sublime archangel
i attacked with my 2 tokens and compy decides to block the drake with no enchantment
i attacked with my 2 tokens and compy decides to block the drake with no enchantment

Re: AI attacking and blocking Observations
by Milod » 03 Aug 2012, 02:50
compy has 3 sublime archangels and i got 1 spirit token on field on compys turn it decides to attack only with 1 sublime archangel while it could attack with all angels instead and i blocked it with my one 1/1 spirit token
Re: AI attacking and blocking Observations
by Zirbert » 04 Aug 2012, 20:54
The AI chump-blocks when it has Worship in play. It would be far better off to let the attackers through and keep its creatures safe. It'll even chump with its last creature, allowing the human player to swing for the kill next turn.
(Edited for lazy typos, as usual)
(Edited for lazy typos, as usual)
Re: AI attacking and blocking Observations
by Milod » 05 Aug 2012, 10:33
compy needs to make better choices when i cast a discard spel on him does ai discard at rondom or how does it discard?
most of times it put it self in disadvantage by discarding the wrong cards
most of times it put it self in disadvantage by discarding the wrong cards
Re: AI attacking and blocking Observations
by Milod » 06 Aug 2012, 11:59
had 8 life left and 1 creature(no flying) ai turn now has 1 creature 3/2 in play 3 lands 1 of them is cathedral of war and ajani caller of the pride instead of using ajani's second ability on the the 3/2 creature so it gets flying and double strike it choses to give a +1/1 counter on a second creature he casted. the 3/2 creature with double strike and flying and cathedral of war of war bonus = exacly 8 damage to finish me 

Re: AI attacking and blocking Observations
by Milod » 07 Aug 2012, 07:01
casted safe passage on ai's first main phase wile i had 1 planeswalker and no creatures on field ai refuses to attack with all its creatures at least aim for the planeswalker because safe passage does not prevent damage to planeswalkers
Re: AI attacking and blocking Observations
by Milod » 10 Aug 2012, 03:03
nightfall predator(daybreak ranger) fight ability isent noticed when ai attacks alone with exalted ability not only with exalted but also other situations were the ai thinks it wil have greater attack it wil be better of not attacking with a SINGLE creature that turn
Re: AI attacking and blocking Observations
by Milod » 10 Aug 2012, 09:35
ai enquips trapanation blade to elite inquisitor and attacks with knight of glory i dont see benifit for the ai by doing this move 

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